Swat.4-RELOADED
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goot
Banned



Posts: 739

PostPosted: Fri, 8th Apr 2005 01:16    Post subject:
Summonerx wrote:
Anyone found a use for snipers besides being extra eyes? If you plug someone with them it counts as unauthorized use of deadly force right? And when you are clearing a room, you really don't have time to switch to the sniper and take a shot if the perp is threatening you.


use snipers to fire at the kneecaps of suspects. u can still get a 100 score on elite if u fire at knees, plus suspects are a lot more compliant when you encounter them if their knees are busted Smile
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HawK_eye




Posts: 166

PostPosted: Fri, 8th Apr 2005 02:17    Post subject:
I would love if you were able to command your sniper to shot by himself, so for instance, say shoot suspect in the knees or just plain simple ordre him to take the shot.

other than that I think I just join the group in here and Say that this game is so good, the second mission reminded me so much of silence of the lambs the whole atmosphere in that level was just so creepy.

Swat4
Close combat FTF It looks promissing

the taticle FPS has never been better. Cool
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HubU
VIP Member



Posts: 11364

PostPosted: Fri, 8th Apr 2005 02:59    Post subject:
Palegod wrote:
Oops yea, lack of sleep will do that... I meant I was using hollow points and not FMJ. I still don't think it matters though.


Oh yeah it does Very Happy
When you shot in the chest of an armoured guy with a 9mm JHP bullet, you better have you gun fully loaded !!
I always take FMJ, cause it pierces the victim, so it's less lethal Smile


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Summonerx




Posts: 155

PostPosted: Fri, 8th Apr 2005 04:12    Post subject:
Actually I believe JHP is less lethal, but provides better stopping power. FMJ pierces the target, thus making the target lose more blood. JHP stays in the target, thus transferring all of it's kinetic energy to the target, providing more knockback or stopping power.

Thanks for the tip about sniping perps in the knees too. I'm just so used to aiming for the head whenever I'm using a sniper rifle Razz
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Immunity




Posts: 5628

PostPosted: Fri, 8th Apr 2005 05:51    Post subject:
Quote:
Anyone found a use for snipers besides being extra eyes? If you plug someone with them it counts as unauthorized use of deadly force right? And when you are clearing a room, you really don't have time to switch to the sniper and take a shot if the perp is threatening you.


I had a very cool experience today, while playing that Convenience Store mission.
I was clearing the right hand side (behind the register area), while the main store area was still unclear. Well, I heard a perp laughing and screaming profanities, and just as I turned to my left (to face the main area), I saw his gun raise. Aww fuck, I thought to myself. Suddenly, bang, the sniper took him out (the window the sniper looks through was broken, there was only one shot and not a burst, and suspect was dead, so I'm assuming it was the sniper as my team was mostly out of visual range of the guy). So perhaps they DO take the shot if your team is in danger, and the suspect is in their crosshairs. Anyone confirm?


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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xj39hollowman




Posts: 4
Location: Somewhere in this freakin Universe
PostPosted: Fri, 8th Apr 2005 07:23    Post subject:
Well all i noticed is that snipers announce the player when they see an enemy , though it would be really cool if they would shoot by themselfs... I know in one mission i entered a room with 2 or 3 enemyes , and the sniper reported the 2 hostiles , just before my team entered , and cuz he didn't took the shoot 2 of my teammates became 2 moaning lil' girls on the ground Smile
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 8th Apr 2005 07:34    Post subject:
its pretty cool that each level is never ever the same...
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xj39hollowman




Posts: 4
Location: Somewhere in this freakin Universe
PostPosted: Fri, 8th Apr 2005 08:44    Post subject:
After i failed a mission and restarted i realised that the enemyes are different places , i was dying with joy ... well actually i was dying with a bullet in my chest but...
Anyway this is a very good thing cuz un can play the game over and over again Smile
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SigmaHex




Posts: 114

PostPosted: Fri, 8th Apr 2005 08:58    Post subject:
Summonerx wrote:
Actually I believe JHP is less lethal, but provides better stopping power. FMJ pierces the target, thus making the target lose more blood. JHP stays in the target, thus transferring all of it's kinetic energy to the target, providing more knockback or stopping power.

Thanks for the tip about sniping perps in the knees too. I'm just so used to aiming for the head whenever I'm using a sniper rifle Razz

I am not sure about ingame but in real life JHPs mushroom on impact, thus causing *far* more tissue damage then a FMJ. If an FMJ goes through and through without striking an organ or anything vital it's not nearly as damaging as a JHP.

There's a reason why they make different types of bullets then just FMJs...

Read more about it on wikipedia: http://en.wikipedia.org/wiki/Jacketed_hollow_point


I am the lead developer for StarForce3.
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n00bCentral




Posts: 163

PostPosted: Fri, 8th Apr 2005 10:16    Post subject:
SigmaHex wrote:
Summonerx wrote:
Actually I believe JHP is less lethal, but provides better stopping power. FMJ pierces the target, thus making the target lose more blood. JHP stays in the target, thus transferring all of it's kinetic energy to the target, providing more knockback or stopping power.

Thanks for the tip about sniping perps in the knees too. I'm just so used to aiming for the head whenever I'm using a sniper rifle Razz

I am not sure about ingame but in real life JHPs mushroom on impact, thus causing *far* more tissue damage then a FMJ. If an FMJ goes through and through without striking an organ or anything vital it's not nearly as damaging as a JHP.

There's a reason why they make different types of bullets then just FMJs...

Read more about it on wikipedia: http://en.wikipedia.org/wiki/Jacketed_hollow_point


I think that's right. Not to get off-topic or anything, but a FMJ would probably go right in and out and slightly burn/cauterize the wound (probably more-so the entry wound), possibly causing less bloodlet than a JHP.


dyn IP addys, subnet & mac spoofs, email routing, and if all else fails, wi-fi. banned? lol, its more like brb. =p
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Boulotaur2024




Posts: 117
Location: France
PostPosted: Fri, 8th Apr 2005 11:50    Post subject:
Well I really like the game so far...

But damn those loading times, especially when you have
to replay a mission for the xth time (Very Happy), are really too long...

... Maybe because the location of enemies, items, civils is recalculated
each time ? Anyway, they're too long.
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goot
Banned



Posts: 739

PostPosted: Fri, 8th Apr 2005 11:54    Post subject:
Loading times are hardly anything compared to games like Silent Hunter 3 and Doom 3 ROE.

Plus loading a missions for the xth time is very short, only a few seconds.
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Fri, 8th Apr 2005 12:13    Post subject:
I think JHP went through the body making a clean hole and the FMJ goes in and mushrooms inside making a small entry hole but as it mushrooms you get a big hole in the back of the person, making it more damaging to the organs
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Ispep
VIP Member



Posts: 4117

PostPosted: Fri, 8th Apr 2005 12:20    Post subject:
Game is alright.

It's not really an advancement though - it's basically a stripped down SWAT3 - and back in the day SWAT3 was the daddy. It had it's faults, shortcomings and was essentially a tactical shooter - but SWAT4... I dunno - it just seems even more of a shooter, only equally slow. There doesn't seem to be much time for interesting tactics or strategy and the artificial intelligence is not as robust as in the original (no matter how many people tout the AI as it's selling point, after playing SWAT3 and coming to this you will be without any doubt as to which projects the best impression realistically).

The audio is a mish-mash too, you find you can't hear anything because of all the compliance commands and it dins out radio transmissions, and theres this stupid atmosphere music track in the background you can't turn off...

Maps are uninspired, we've seen just as good, if not better in the original SWAT3.

Maybe those who never got around to enjoying SWAT3 are enjoying this, and fair play, but those of us who did play SWAT3 repetitively will quite likely find this to be actually pretty dull in the long run.

So just so we are clear - it's basically a stripped down SWAT3 with no real improvements beyond the graphical. They could of done so much more, but instead we get this after all the wait. Quite disappointing really.

I guess Multiplayer is 'where its at' - but the original had an engrossing singleplayer campaign and levels that you replayed time and time again AS WELL as a freely available for download addon/patch that enabled Multiplayer.

Sad


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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Fri, 8th Apr 2005 12:30    Post subject:
i was disapointed they didnt put in shields and batteringrams as it was promised first.
I feel the game is lacking a whole lot, and yeah SWAT3 is still better than this, though SWAT4 is entertaining for a while it doest get as good as SWAT3.

I would love it if you could choose entry anywhere in the buildings like entering windows, by air, rapelling etc. it would make it a whole lot more interesing to choose where you would want to enter rather than a few doors here and there.

but mostly missed is the batteringrams and shields imo
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Vulture




Posts: 426

PostPosted: Fri, 8th Apr 2005 12:47    Post subject:
Swat4 is great, but Swat3 has a smoother gameplay imho.
Mainly because the graphical commands menu, in Swat3 you pressed the Tab-button and then a number. Much faster and better then the menu they implemented right now. It's sometimes difficult to choose a command very fast.
GFX are very nice, nice atmosphere. Good use of the UT engine.
Sounds are also great, but the radio-commands (10 at a time I mean) are annoying. You CAN disable the music in the audio options Smile
The game must be a blast in multiplayer.
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Boulotaur2024




Posts: 117
Location: France
PostPosted: Fri, 8th Apr 2005 12:54    Post subject:
goot wrote:
Loading times are hardly anything compared to games like Silent Hunter 3 and Doom 3 ROE.

Plus loading a missions for the xth time is very short, only a few seconds.

Ok so I must have a disk fragmentation problem because its really
much more than a few seconds in my case :/
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goot
Banned



Posts: 739

PostPosted: Fri, 8th Apr 2005 12:57    Post subject:
Vulture wrote:
Swat4 is great, but Swat3 has a smoother gameplay imho.
Mainly because the graphical commands menu, in Swat3 you pressed the Tab-button and then a number. Much faster and better then the menu they implemented right now. It's sometimes difficult to choose a command very fast.
GFX are very nice, nice atmosphere. Good use of the UT engine.
Sounds are also great, but the radio-commands (10 at a time I mean) are annoying. You CAN disable the music in the audio options Smile
The game must be a blast in multiplayer.


UMM, u can use the swat 3 interface if u wish, along with 5 other types of gui
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Vulture




Posts: 426

PostPosted: Fri, 8th Apr 2005 12:59    Post subject:
goot wrote:
Vulture wrote:
Swat4 is great, but Swat3 has a smoother gameplay imho.
Mainly because the graphical commands menu, in Swat3 you pressed the Tab-button and then a number. Much faster and better then the menu they implemented right now. It's sometimes difficult to choose a command very fast.
GFX are very nice, nice atmosphere. Good use of the UT engine.
Sounds are also great, but the radio-commands (10 at a time I mean) are annoying. You CAN disable the music in the audio options Smile
The game must be a blast in multiplayer.


UMM, u can use the swat 3 interface if u wish, along with 5 other types of gui


Oh, now I know what the 'classic menu' button means in the options Very Happy
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Ispep
VIP Member



Posts: 4117

PostPosted: Fri, 8th Apr 2005 12:59    Post subject:
Vulture wrote:
You CAN disable the music in the audio options Smile
The game must be a blast in multiplayer.


You can't disable the atmospheric 'music' track though, only the proper music that plays in action sequences.

Atmospheric track is somehow linked to the sound volume, not music volume.


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A-A




Posts: 3156
Location: New york
PostPosted: Fri, 8th Apr 2005 13:04    Post subject:
I had a great match online last night with thevirus and Xant , we tried to play correctly at first but ended up gassing each other... i have this terrible habbit of gassing others not my fault they just get in the way.

But a few times i and xant was in tears of laughter, xant used the mirror on the door and one of us opened it while he was still mirroring it, safe to say he got shot to fuck.

I even locked xant in everytime he tried to open the door i closed it, it was like someone holding the door next thing i knew he blew it open in my face Wink

Another time was i chucked a gas grenade in a room full of bad guys and civilians and the online swat team rushed in everyone was choking good guys and bad guys and the swat team, i could not stop crying with laughter the sound couldnt playing the sound correctly so it came out like cough.cough.cough.cough.cough.cough.cough.

The last part of our game we tried to play serious was doing really well , but xant shot at this monitor the monitor blew up and the civlian behind it did aswell FAILED MISSION.

For fun factor this online game has been a blast just if u play with thevirus expect to be tazerd a few times and pepperballed, and the odd wtf... idiot Fuck sake
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 8th Apr 2005 13:16    Post subject:
Vulture wrote:
Swat4 is great, but Swat3 has a smoother gameplay imho.
Mainly because the graphical commands menu, in Swat3 you pressed the Tab-button and then a number. Much faster and better then the menu they implemented right now. It's sometimes difficult to choose a command very fast.


I wished they added the voice command feature like the games on console
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vurt




Posts: 13865
Location: Sweden
PostPosted: Fri, 8th Apr 2005 13:41    Post subject:
Kommando wrote:


I wished they added the voice command feature like the games on console


All games can be played using voice commands, i played most games using Game Commander a few years back (SWAT 3 for example). It worked flawlessly. Im sure there are even better programs or an upgraded/better version of Game Commander nowadays.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 8th Apr 2005 13:51    Post subject:
the more i play this game the more :/ i feel

It is a good game.. no doubt... BUT it feels so unfinished....
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A-A




Posts: 3156
Location: New york
PostPosted: Fri, 8th Apr 2005 17:04    Post subject:
online match i had

redyey getting tazerd by the door
http://img163.exs.cx/img163/1140/bzzzt8fr.jpg

redyey has a severe gas problem when dead
http://img163.exs.cx/img163/1430/redyeyhasgas3xe.jpg

Civ getting a tazer shot in the face
http://img163.exs.cx/img163/7044/tazerineye3tw.jpg

redyey has a toilet problem its knocking me out
http://img163.exs.cx/img163/4387/redyeytoilet0fg.jpg
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Battle4my




Posts: 75

PostPosted: Fri, 8th Apr 2005 17:55    Post subject:
LOL @ the shot of the civilian getting tazered in the face! Very Happy

Thats messed up, hes already zipped tied
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acrh2




Posts: 98

PostPosted: Fri, 8th Apr 2005 18:12    Post subject:
If anyone is unhappy with the way single player goes, you can change it. There's a million .ini files in content\system\ folder. You can change those as you like. For example,
1) Change SwatEquipment.ini and adjust the rate with which crosshairs refocus when you stop, or how much they get spread out when you run. Or you can adjust that crazy recoil bumping the gun up on full auto.
2) Change how much penalty points the game gives you for Unauthorized Use of Deadly Force in Leadership.ini
3) Prevent your swat teammates from being completely shot up to bits on "Move and Clear" command by increasing their peripheral vision angle in Ai.ini.
The possibilites are endless.
Also, load up SwatEd editor and open content\textures\Hud.utx. Find a texture named "centerreticle", right click and rename it to something else. Now find big red cross texture (developer reticle or something like that), right click and duplicated, name it "centerreticle". Save Hud.utx. Now you have a nice bright red dot at the center of crosshairs, and you can actually see where you are amining with flashlight on in bright rooms.
Cheers.
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dN




Posts: 53

PostPosted: Fri, 8th Apr 2005 18:20    Post subject:
A-A wrote:
online match i had

redyey getting tazerd by the door
http://img163.exs.cx/img163/1140/bzzzt8fr.jpg

redyey has a severe gas problem when dead
http://img163.exs.cx/img163/1430/redyeyhasgas3xe.jpg

Civ getting a tazer shot in the face
http://img163.exs.cx/img163/7044/tazerineye3tw.jpg

redyey has a toilet problem its knocking me out
http://img163.exs.cx/img163/4387/redyeytoilet0fg.jpg


christ, turn down the gamma
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A-A




Posts: 3156
Location: New york
PostPosted: Fri, 8th Apr 2005 18:26    Post subject:
oh for fuck sake not you aswell

THE GAMMA WAS INCREASED WITH INFRAVIEW BECAUSE I COULDNT SEE FUCK ALL WITH PRINT SCREEN!!!

fucking thick cunts Rolling Eyes
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Ispep
VIP Member



Posts: 4117

PostPosted: Fri, 8th Apr 2005 18:32    Post subject:
Jeez. Calm down.


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