Dragon Age 2
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Mafste




Posts: 256

PostPosted: Sun, 13th Mar 2011 19:31    Post subject:
I loved the comment of the LEAD designer (Mike *The Derp* Laidlaw) that said :
"I think we would have seen just as much negativity if we just, as I used to joke, stapled two Archdemons together and called it a super blight.".
Because funnily enough during final 2 boss battles :
 Spoiler:
 
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Dunge




Posts: 1201
Location: Québec
PostPosted: Sun, 13th Mar 2011 21:32    Post subject:
Am I the only one with random ~1minutes freeze (ctrl+alt+del not responding) then at some point it comes back with a "connection to server lost" message in dragon age in-game events?
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wingR




Posts: 621

PostPosted: Sun, 13th Mar 2011 21:44    Post subject:
Dunge wrote:
Am I the only one with random ~1minutes freeze (ctrl+alt+del not responding) then at some point it comes back with a "connection to server lost" message in dragon age in-game events?


Nope you are not, there are some guys on the official forum with that problem, but there is no fix afaik.
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Sun, 13th Mar 2011 21:52    Post subject:
Sad but true Sad http://www.dealspwn.com/love-infinity-engine/


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Venn




Posts: 320

PostPosted: Sun, 13th Mar 2011 21:54    Post subject:
wingR wrote:
Dunge wrote:
Am I the only one with random ~1minutes freeze (ctrl+alt+del not responding) then at some point it comes back with a "connection to server lost" message in dragon age in-game events?


Nope you are not, there are some guys on the official forum with that problem, but there is no fix afaik.


You can block DA2 exe in Windows Firewall and it's solved, iirc
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W123




Posts: 2532
Location: USA
PostPosted: Sun, 13th Mar 2011 21:59    Post subject:
wingR wrote:
Smikis. wrote:
Cabola wrote:
From paradox, posted by toto62


changes?



single core machines


Confused
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sun, 13th Mar 2011 22:06    Post subject:
maul_inc wrote:
Sad but true Sad http://www.dealspwn.com/love-infinity-engine/

+1
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Bendi




Posts: 3403

PostPosted: Sun, 13th Mar 2011 22:34    Post subject:
maul_inc wrote:
Sad but true Sad http://www.dealspwn.com/love-infinity-engine/


NO WAI!.

THAT'S NOSTALGIA, you rose-tinted glasses wearing caveman Cool Face

NOE YOU CAN HAZ buttons. And when you push buttonz something AWESUM happens
Buttonz lol wut Awesome lol wut Buttonz lol wut

*sigh*
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Sun, 13th Mar 2011 23:41    Post subject:
Bendi wrote:
maul_inc wrote:
Sad but true Sad http://www.dealspwn.com/love-infinity-engine/


NO WAI!.

THAT'S NOSTALGIA, you rose-tinted glasses wearing caveman Cool Face

NOE YOU CAN HAZ buttons. And when you push buttonz something AWESUM happens
Buttonz lol wut Awesome lol wut Buttonz lol wut

*sigh*


I wonder if I will be able to complete most of the upcoming games by simply slapping my dick against a single button??

It's experiment time... Laughing


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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smocc




Posts: 163

PostPosted: Sun, 13th Mar 2011 23:53    Post subject:
Just finished it. Pretty good game. Not a good RPG though.


Just like I never called Mass Effect an RPG but an interactive space opera.


However, complaining here will accomplish very little. If you like the genre, take your hate for DA2 to BioWare's forums. DA2 was mainly the product of BioWare listening to their most vocal userbase - I'm not kidding.


The major complaints were "fighting is boring", "game is too hard" (yes. there were people playing on casual causing ruckus on the forums because they couldn't make it past the fucking tower-ogre) and "protagonist isn't voiced" (which has a lot more effects than whether you hear the protagonist speak or not obviously) up until DA2 was released. So, yeah. They are to blame for giving in to their customers and giving up parts of their initial artistic vision in the process, but BioWare surely isn't the evil the past 152 pages made it out to be. Y'all need to play some CounterStrike or something, I don't want you to get heart attacks over this silly shit.


Also, so I don't sound like a fanboy...

 Spoiler:
 


Last edited by smocc on Mon, 14th Mar 2011 00:00; edited 1 time in total
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Freudian




Posts: 364
Location: Din mamma!
PostPosted: Sun, 13th Mar 2011 23:59    Post subject:
So, as a mage, you can't get spells like "teleport" and "impenetrable shield" like some NPC mages in the game has?

Well... add that to the silly-list.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Mon, 14th Mar 2011 00:29    Post subject:
Freudian wrote:
So, as a mage, you can't get spells like "teleport" and "impenetrable shield" like some NPC mages in the game has?

Well... add that to the silly-list.


Actually, the impenetrable shield you can get. It's in Arcane (Need the upgrade for it to be fully impenetrable).

smocc wrote:
If you like the genre, take your hate for DA2 to BioWare's forums.


Unfortunately, that gets you banned from their forums. Laughing
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Skipinder




Posts: 106
Location: Derpland
PostPosted: Mon, 14th Mar 2011 01:06    Post subject:
Well, I have to say this game is much better than I expected it to be so far. The combat mechanics are much improved over Origins, though the actual fights can be a little OTT.

Story seems ok so far, nothing great. I like the characters and overall voice acting. The overuse of the same locations is a bit crazy but not enough to bring the game crashing down for me.

Overall, really good game from what I've played, not as big a derpfest as I had thought it could be. Unless of course, I've just succumbed to the derpside Twisted Evil
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Raap




Posts: 956

PostPosted: Mon, 14th Mar 2011 01:27    Post subject:
Found it pretty horrible myself. Sort of played like a MMORPG, following the quest compass from one area to the other.

Pretty much everything is scripted, which is lazy/bad design, tons of inconsistencies( enemies appear out of nowhere, rogues and enemy mages can seemingly teleport even though a book about magic in the game says teleportation isn't possible, etc.), completely railroaded areas, excessive copy-paste dungeons, mostly uninteresting characters, lack of strategic camera, boring MMO-style character development, excessive filler-combat, annoying dialog where it's impossible to predict what your character will say, no cool or non-combat spells, no interesting quests, uninspired story, most stuff is scaled to your level, no XP advantage from using less party members, etc., etc.

Nah, huge disappointment. No single aspect of the game is above average, and way too many are poor. I was hugely disappointed with Origins too, but this is several steps down even from that. We'll be looking a long time for a proper BG2 successor.
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dodger2020




Posts: 3537

PostPosted: Mon, 14th Mar 2011 02:50    Post subject:
It started out OK but I'm near the end of ACT I (I think?) and I'm starting to get a little bored. The whole repetitive use of the same areas (mentioned many times here already) is annoying. And I don't like how they handled the difficulty. Make the fights more difficult. But don't make them difficult and then when you get a huge group down to 1-2 left you dump a whole new group on me. And then do it fucking a third time. That goes from trying to make it more difficult to making it more annoying and forcing me to run halfway to the other side of the level trying to even the odds a little. Pain in the ass at times.
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Griften




Posts: 12

PostPosted: Mon, 14th Mar 2011 03:21    Post subject:
Ring of Whispers is still missing, anyone found out how to get it?
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DCB




Posts: 5410

PostPosted: Mon, 14th Mar 2011 03:26    Post subject:
Raap wrote:
enemy mages can seemingly teleport even though a book about magic in the game says teleportation isn't possible

Lol yeah. I remember after Origins came out Gaider posting about how it was impossible in their universe. And lo and behold now in DA2 it's a feature that Laidlaw is actively promoting (along with all the retarded rogue super-ninja moves).
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consolitis
VIP Member



Posts: 27317

PostPosted: Mon, 14th Mar 2011 04:42    Post subject:
Dunno if it's been posted.

http://www.eurogamer.net/articles/2011-03-11-dragon-age-ii-bug-fix-patch-in-the-works

Quote:
His team is "aggressively patching" these and hopes to offer fixes "as soon as humanly possible".

"There's been a few minor [bugs] and a few technical hiccups on PC. The two biggies that I'm aware of - that we're looking at aggressively right now - are on PC there seems to be some compatibility issues with DirectX 11," said Laidlaw.

"What I would say there is if you fire up the game and and it's running particularly slow or stuttery, move the renderer in visual options down to DirectX 9 for now. We're working with NVIDIA/AMD to make sure patches are coming out, because some if it is actually in the driver compatibility. We'll make sure that's rectified and resolved.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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0wen




Posts: 3566

PostPosted: Mon, 14th Mar 2011 05:19    Post subject:
Griften wrote:
Ring of Whispers is still missing, anyone found out how to get it?


Looking at the list of all the DLC items so far and it seems the Antivan Garotte and the The Ring of Whispers are a few of the missing items.
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TheDiggler




Posts: 564

PostPosted: Mon, 14th Mar 2011 06:32    Post subject:
Dunge wrote:
Am I the only one with random ~1minutes freeze (ctrl+alt+del not responding) then at some point it comes back with a "connection to server lost" message in dragon age in-game events?


I don't know if your random freezes were like mine but the fix right now if your running Windows 7 64 is to configure the game to use DX9 rather then 11. Just tested this tonight and now my gameplay is completely smooth. I did not see the actual dev post but read somewhere that Bioware is aware of the problem and is finalizing a patch.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Mon, 14th Mar 2011 07:07    Post subject:
Anders Very Happy
 Spoiler:
 
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mYslead




Posts: 738
Location: Canada
PostPosted: Mon, 14th Mar 2011 07:11    Post subject:
alright, so I was actually compelled to play the game again, but this time as a rogue.
sided with the templars... and the ending played out pretty much the same aswell as the epilogue narrative video, so I suspect bioware to have only made one epilogue video and they just play it no matter what you do in the end.

 Spoiler:
 
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Game90




Posts: 231

PostPosted: Mon, 14th Mar 2011 07:15    Post subject:
lolozaur wrote:

so how do u fix it


1. Enable the console and type in "runscript zz_isa_debug", which starts a dialogue.
2. Choose "Plot".
3. Choose "No Rest for the Wicked - Act 3".
4. Choose "Jump to Plot Point".
5. Choose "Quest Start".

Or possibly one of the other options for step 5.
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mYslead




Posts: 738
Location: Canada
PostPosted: Mon, 14th Mar 2011 07:30    Post subject:
smocc wrote:
 Spoiler:
 


 Spoiler:
 
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Sertorius




Posts: 1652

PostPosted: Mon, 14th Mar 2011 09:36    Post subject:
dsergei wrote:
Anders Very Happy
 Spoiler:
 

life would be cool if people go straight to bed so easily...^^"
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caccolo




Posts: 288

PostPosted: Mon, 14th Mar 2011 10:02    Post subject:
A bit late to the party, but one comment is necessary: why does the game hold your hand all the fucking time ? In today games i feel like i can't "lose" anymore. Even the double armor requirements based on class are there so that DERPS can't fuck up their builds. If I want to make a shitty and useless warrior just for fun or I want to experiment with some builds there's very little choice.

Only thing I save for now is the party banter...
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Radicalus




Posts: 6425

PostPosted: Mon, 14th Mar 2011 10:21    Post subject:
Yes, attributes are almost completely useless in this game - I mean spending them. I mean, why give the choice of spending attributes, if there is only basically one way of spending them "right" - unless you want to gimp yourself. In a good RPG, even warriors have use of intelligence, and wizards of strength ... if you want to build them that way. Here, there is no variety of how to build your characters, none.

Utter rubbish for an RPG. Don't even get me started on how few activable abilities you get (too few), and the fact, that the abilities, that have upgrades, are usually shit without them - so you don't really have a choice in how to build your characters, it's a pretty clear path.

I read an article back in 2008 I think, or maybe 2009? Fuck knows, anyway, I read the article about how BioWare apporaches the design philosophy of their MMO, and the speaker shared with the audience, that according to him, people get confused by choices. They say they want them, but in reality, they only want the illusion of choice. He also said people can make the best decision, if they only have two options to select from.

A few years later, what do we have? Simplified combat in all their games and even more simplified conversations. Basically, there are three things tops, that you can say in a conversation. They even made a symbol for the derps, because they were confused, if they read the lines (as it was in past RPGs), they wouldn't be able to be sure on its effect.... jesus...

BioWare has truly little faith in gamers. You know what's worse? Maybe they're right. Maybe the derp masses really can't handle choices.
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Mister_s




Posts: 19863

PostPosted: Mon, 14th Mar 2011 10:34    Post subject:
My party is lvl15, my main character has 9 active abilities/skills, Varric has 12. Add ~7-8 passive ones to that per party member. How is that not enough? Much is nerfed in this game, the skill system is hardly one of those imo. Of course there will be prime attributes for every class to spend points on. How is that abnormal? I have a two-hander build with points 'wasted' in dexterity. It's perfectly possible to deviate from teh straigth path (i.e. str/con). "I want to build a gimped warrior class when I'm bored but the items do not let me" is a weird statement. If you want to build a gimped warrior with 10 strength and 10 constitution, go all the way and don't use any high-class equipment.
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Overlord123




Posts: 2335

PostPosted: Mon, 14th Mar 2011 10:44    Post subject:
Sertorius wrote:
dsergei wrote:
Anders Very Happy
 Spoiler:
 

life would be cool if people go straight to bed so easily...^^"

Actually they do, but only men sadly. Sad
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Stinky244




Posts: 627
Location: Estonia
PostPosted: Mon, 14th Mar 2011 11:06    Post subject:
So i completed the game in just 35 hours and i did everything. Every quest and probablt got every codex aswell because the item placement and map designs are so linear. The first game took me about 65 hours and there i missed some side quests and alot of codex pages because there was actually a way to track how many you had... Dragon Age 2 is greately suffering from the "press a button and something cool happens" syndrome. I played a warrior ( i know lame ) and and there was a skill/spell that made my character charge and hit many enemies in the way to the actual target. So i pressed the button to activate the skill and then i saw bits and pieces of flesh flying to the air and the battle was over because the skill did so much damage... The combat is much faster compared to the first game. Too actionish and not enough RPG like the first one ecxelled in. When it comes to story it lacked in every aspect. The timeline was stretched too far. 7 years in the life of Hawke when we look at Dragon Age Origins which only took 1 year in the world and when we compared what happened in those timeframes then in my mind the firsts games timeline should be a bit longer. The first game had a purpose.. Defeat the blight and everyone will live happily ever after. In Dragon Age 2 there was no real 1 enemy. It went from one extreme to another. One moment the Qunari are bad, Then the Templars, then the mages... Make up your mind in who am i fighting then. The parts of the story where you were fighting the humans were lackluster. Maybe because it is in a humans nature to adore mankind and not harm other humans that made that part feel meh. Also when it comes to fantasy RPG then let us play a fantasy character then. When you have us play only a HUMAN then thats not very fantastic is it now? The game also suffered from Mass Effects "chat wheel" in where what you click as a response doesnt represent in what Hawke is actually about to say. Example: I clicked "What if we get caught" Hawke said "So i dont have to dance around naked and slit my wrists?" Yeah completely different.

Conclusion: If you havent played the first game and even havent seend videos of people playing the first game then this game is OK to you. If you enjoyed the first game then you will finds flaws in every aspect in this game. Maybe even hate it. I just found this game so so because i hadnt really played something new in a long time and i was suffering abit from gamer withdrawal

PS: Damn this post is long. Please read this if you want to get a NFOhump review Smile
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