The Witcher 2: Assassins of Kings
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 9th Apr 2011 18:59    Post subject:
I think highlighting is more like in the first game. Since they revealed the highlighting in Human Revolution everyone seems to think that's what highlighting is in every game, why? I love to have the kind of highlighting like in the first The Witcher or Diablo or others like that, as a toggle option binded to a key or just binded to a key, keeping it pressed when you want to highlight the objects (the latter is what I prefer). I really don't see what's bad in that.


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VonMises




Posts: 293
Location: Österreich
PostPosted: Sat, 9th Apr 2011 18:59    Post subject:
kenny64 wrote:
doesn't matter. It's never a good sign when someone starts implementing the worst of the console stuff. Highlighting in a RPG game, give me a fucking break. And the few dialogue choices.


TAB key highlighted items/containers in Throne of Bhaal. Did Bioware implemented "the worst of the console stuff" in Baldur's Gate 2?

kenny64 wrote:

what i display is completely valid concern.


The only "valid concern" here is that you have a radical deficiency of life and that u should go outside instead of sitting in your cave and analyzing things u never saw nor experienced.

Kapish Nerd?
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Mussolinka
Banned



Posts: 2782

PostPosted: Sat, 9th Apr 2011 19:35    Post subject:
90% of rpg's use highlighting.

Rage fail


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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consolitis
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Posts: 27317

PostPosted: Sat, 9th Apr 2011 19:42    Post subject:
Deus Ex: Human Revolution being a true RPG confirmed.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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VonMises




Posts: 293
Location: Österreich
PostPosted: Sat, 9th Apr 2011 20:28    Post subject:
consolitis wrote:
Deus Ex: Human Revolution being a true RPG confirmed.


Baldur's Gate 2 Throne of bhaal being a true action-rpg shooter confirmed.

PS. You being a whiney nerd is also confirmed.
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garus
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Posts: 34200

PostPosted: Sat, 9th Apr 2011 20:36    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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pillermann




Posts: 2577

PostPosted: Sat, 9th Apr 2011 21:01    Post subject:
Np, just don't let it slip that the game is real-time instead of turn-based. Might come as a shock to some. Cool Face
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consolitis
VIP Member



Posts: 27317

PostPosted: Sat, 9th Apr 2011 21:04    Post subject:
VonMises wrote:
consolitis wrote:
Deus Ex: Human Revolution being a true RPG confirmed.


Baldur's Gate 2 Throne of bhaal being a true action-rpg shooter confirmed.

PS. You being a whiney nerd is also confirmed.


You obviously don't know me.. my post history should make it clear I was only making a joke. I don't jump on the hatemobile for unreleased games..


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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garus
VIP Member



Posts: 34200

PostPosted: Sat, 9th Apr 2011 21:05    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sat, 9th Apr 2011 21:30    Post subject:
pillermann wrote:
Np, just don't let it slip that the game is real-time instead of turn-based. Might come as a shock to some. Cool Face

Laughing
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Acer




Posts: 3156

PostPosted: Sun, 10th Apr 2011 01:09    Post subject:
Replaying the first witcher, man this game is a mix of absolute genius and terribly annoying game play. Some of the mechanics are so awkward, hope they fixed this for the second one.
Also hate how quest related nps walk around town, alternating between their "jobs" and "homes" during the day. Makes finding someone to complete a quest an absolute chore.

All said and done, fun game but nowhere near Dragon Age...


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Sun, 10th Apr 2011 01:10    Post subject:
I'm wanking constantly in anticipation.


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 10th Apr 2011 01:22    Post subject:
Acer wrote:
Replaying the first witcher, man this game is a mix of absolute genius and terribly annoying game play. Some of the mechanics are so awkward, hope they fixed this for the second one.
Also hate how quest related nps walk around town, alternating between their "jobs" and "homes" during the day. Makes finding someone to complete a quest an absolute chore.

All said and done, fun game but nowhere near Dragon Age...


heaven forbid a dev try to create a realistic world... this is why we end up with empty towns and npcs that never move an inch from the 'quest stall' they operate... every town in either dragon age game, always felt incredibly empty and false... give me witchers setup any day.

funnily enough i never had a problem with them being 'out' during the day.. if anything, i found it helped immerse me more in the world because they felt like characters rather than quest dispensers.

i actually have no complaints about the first game, beyond tightening up combat (ie: integrating magic a lot better.. it always felt like putting on the breaks whenever i wanted to use signs) and the inventory i guess.

everything else was perfect. atmosphere, music... that 'lived in' real world feel, that you just dont get from games like dragon age with their rain-or-shine always reliable npc placements Very Happy


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 10th Apr 2011 01:42    Post subject:
I'd say most of The Witcher 1's problems came from the engine. The movement and combat always felt kinda awkward to me.
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Sun, 10th Apr 2011 02:04    Post subject:
chiv wrote:
Acer wrote:
Replaying the first witcher, man this game is a mix of absolute genius and terribly annoying game play. Some of the mechanics are so awkward, hope they fixed this for the second one.
Also hate how quest related nps walk around town, alternating between their "jobs" and "homes" during the day. Makes finding someone to complete a quest an absolute chore.

All said and done, fun game but nowhere near Dragon Age...


heaven forbid a dev try to create a realistic world... this is why we end up with empty towns and npcs that never move an inch from the 'quest stall' they operate... every town in either dragon age game, always felt incredibly empty and false... give me witchers setup any day.

funnily enough i never had a problem with them being 'out' during the day.. if anything, i found it helped immerse me more in the world because they felt like characters rather than quest dispensers.

i actually have no complaints about the first game, beyond tightening up combat (ie: integrating magic a lot better.. it always felt like putting on the breaks whenever i wanted to use signs) and the inventory i guess.

everything else was perfect. atmosphere, music... that 'lived in' real world feel, that you just dont get from games like dragon age with their rain-or-shine always reliable npc placements Very Happy


+1. DA1 was a decent semi-generic dungeon romp, with a slightly above-average story(much more than can be said of the sequel). Combat was it's biggest saving grace. The Witcher had story, atmosphere, characters that were lightyears ahead of that game. And the combat was fun, though very different from most RPGs combat systems.


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OranosTheMighty




Posts: 943
Location: Don't belong! Don't exist!
PostPosted: Sun, 10th Apr 2011 05:02    Post subject:
+1 chiv. that's why I loved the Witcher or other series like Gothic or Risen.

It immerses you in the world greatly. Like.. your not the only person doing something, there are others too and you don't feel that the game is hollow inside. You really forget about real life and become a part of that world when you play.

I have high expectations in The Witcher 2 and The Elder Scrolls V: Skyrim and maybe Risen 2 if it gets released this year.

If these 3 games have lively npc's among other various things (combat, story,graphics etc. etc.) .. then I will be very happy and give all my money to the developers for the Collectors Edition of each of these games. Very Happy


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dodger2020




Posts: 3537

PostPosted: Sun, 10th Apr 2011 05:12    Post subject:
dezztroy wrote:
I'd say most of The Witcher 1's problems came from the engine. The movement and combat always felt kinda awkward to me.


Exactly!
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pillermann




Posts: 2577

PostPosted: Sun, 10th Apr 2011 08:19    Post subject:
Acer wrote:
Also hate how quest related nps walk around town, alternating between their "jobs" and "homes" during the day. Makes finding someone to complete a quest an absolute chore.

All said and done, fun game but nowhere near Dragon Age...

I can't believe someone would seriously prefer NPCs lifelessly standing in one spot like signposts because it makes quests easier (like quests compass didn't trivialize that part anyway). You gotta be trolling m8. Hehe good job, got us there. Very Happy
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Acer




Posts: 3156

PostPosted: Sun, 10th Apr 2011 10:36    Post subject:
No im not trolling, for instance I did the quest for the counter fiter near the exntrance to the sewers. Now the guys just dissapered. I tried going to him during the day, during night, but the cunt just wont show up...

Dont get me wrong, I didnt rant on the game completely. Like I said its a mixed bag, but it keeps me interested so it is a very fun game. Just some issues you wish they can fix for nr 2 which Im hoping will be spectacular.


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Mister_s




Posts: 19863

PostPosted: Sun, 10th Apr 2011 11:08    Post subject:
People bitch about NPCs just standing around in RPGs, not doing anything. You bitch about NPCs walking around? Weird.

dezztroy wrote:
I'd say most of The Witcher 1's problems came from the engine. The movement and combat always felt kinda awkward to me.

I think the devs themselves said in an interview way back that they had to limit the combat a lot because the engine was limited.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Sun, 10th Apr 2011 12:51    Post subject:


1€ Very Happy
But cant buy it anymore...why im always too late... Sad


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 10th Apr 2011 13:30    Post subject:
Eff that. Buying the 100€ collector's.
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Sertorius




Posts: 1652

PostPosted: Sun, 10th Apr 2011 14:03    Post subject:
100 euros ? WTF ??? for a game...^^"
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Neon
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Posts: 18935
Location: Poland
PostPosted: Sun, 10th Apr 2011 14:07    Post subject:
dezztroy wrote:
Eff that. Buying the 100€ collector's.


Oh no, but you know that it's not in isometric 2D and there are only 7 items visible in the inventory? It's derp herp console shit, even though the console version has no release date and CD Projekt has never done a console game before. How can you buy this?

BTW, I love that Poland gets the same stuff that you guys get for 100 euros(really? I thought it was dollars) for 60 euros. Very Happy Also the shop I'm buying in sends the Collector's Edition earlier, so I'll get it on 12th May. Very Happy
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 10th Apr 2011 14:26    Post subject:
Neon wrote:
Also the shop I'm buying in sends the Collector's Edition earlier, so I'll get it on 12th May. Very Happy


BOOOOOOOOOOoooooooooooo


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blackeyedboy




Posts: 10127
Location: Transylvania
PostPosted: Sun, 10th Apr 2011 16:35    Post subject:
Acer wrote:
Also hate how quest related nps walk around town, alternating between their "jobs" and "homes" during the day. Makes finding someone to complete a quest an absolute chore.


/sigh

You are a younger generation representative, isn't it... ?!


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 10th Apr 2011 16:46    Post subject:
indeed. why dont games just do away with towns and just have a drop-down window to get and turn in quests. how convinent would that be.

expect to see that shit in a bioware game soon Wink


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Guy_Incognito




Posts: 3436

PostPosted: Sun, 10th Apr 2011 16:54    Post subject:
It's already in World of Warcraft Cataclysm, you can turn in many quests straight from where you are Sad
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 10th Apr 2011 17:58    Post subject:
Meh... still so far away. At least too far away for my liking Sad


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Mister_s




Posts: 19863

PostPosted: Sun, 10th Apr 2011 18:02    Post subject:
Guy_Incognito wrote:
It's already in World of Warcraft Cataclysm, you can turn in many quests straight from where you are Sad

Would be logical in an MMORPG since the story aspect is practically nihil. I wouldn't want to run around a huge world to turn in some wolf pelts.
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