Portal 2
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 28th Apr 2011 19:39    Post subject:
consolitis wrote:
As already said people are already making custom maps:

That looks very challenging!

Indeed.Aldeady waiting to play it.
Do you know other places where i can find maps?I know only myaperturelab and thinkingwithportals.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 28th Apr 2011 19:44    Post subject:
Those will be the two most important ones Smile

Gonna be some crazy maps, and triple so for coop maps Very Happy
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 28th Apr 2011 20:14    Post subject:
Just played n5_sequential01 the lastest in thinkwithportals.
Lazers part was nasty.
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consolitis
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Posts: 27318

PostPosted: Thu, 28th Apr 2011 20:44    Post subject:
demde wrote:
Do you know other places where i can find maps?I know only myaperturelab and thinkingwithportals.


No Cool

Also:
 Spoiler:
 


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
VIP Member



Posts: 27318

PostPosted: Thu, 28th Apr 2011 21:09    Post subject:
http://deadendthrills.com/category/portal-2/

 Spoiler:
 


If your biggest puzzle in Portal 2 is piecing together debug commands and deciphering the latest Source, you might want to seek medical advice. I know I have. You will be queuing, though, behind scores of forumites who right now are suffering high blood pressure because of some perceived betrayal by Valve. Console port? Erm, no. Low FOV? Not when it’s at a borderline fisheye default of 90. I had to come up with some demented workaround to get a custom FOV here, though for regular play I welcome the ability to see most of a puzzle at once. Tools and tricks: custom FOV (regular zoom crossed with variable timescales), thirdperson camera w/ custom offsets, no-HUD.

Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
VIP Member



Posts: 27318

PostPosted: Thu, 28th Apr 2011 21:40    Post subject:
http://www.joystiq.com/2011/04/28/portal-2-35-on-360-and-ps3-at-kmart-sunday-30-on-pc-at-gamest/

No reason to skip buying it for $30!


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Bergdoktor




Posts: 50

PostPosted: Fri, 29th Apr 2011 00:46    Post subject:
game is a lot of fun so far, i'm at chapter 6 iirc (whole gel thing). i enjoy playing it on my big tv-screen sitting on my couch with keyboard on the lap and mouse aside the right leg. it works pretty well for this kind of game, while in normal fps you would lack the precision with this setup.

still being happy that i'm not forced to use the xbox-controller i just considered how awesome this game might work with a wiimote+nunchuk. never tried hooking up my wiimote to the pc via bluetooth until now, but before going through the whole process i'd like to know whether it would work for portal 2.
maybe somebody can point me in the right direction...

edit:
http://www.pcmag.com/article2/0,2817,2375621,00.asp
lol, guess some people had the same idea...
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 29th Apr 2011 01:02    Post subject:
hm is it me or is some part of this game missing? In the trailers the player jumped through levels with spiked platforms where timing was immensly important and so on :/


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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Radicalus




Posts: 6422

PostPosted: Fri, 29th Apr 2011 01:30    Post subject:
PumpAction wrote:
hm is it me or is some part of this game missing? In the trailers the player jumped through levels with spiked platforms where timing was immensly important and so on :/


They simplified those chambers because the playtesters found them hard. Also, many sorts of people were playtesters, so imagine them like the average gamer of today: short attention span, unsolicited feeling of entitlement, need for instant gratification.

But having all said that: the game is still fucking brilliant!
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jewbagel




Posts: 795

PostPosted: Fri, 29th Apr 2011 01:42    Post subject:
Could end up being DLC or something as well, who knows. I missed some of the more complicated portalling, but really enjoyed some of the other elements they added. Evens out well enough for me. Brilliant story too, the ending killed me Laughing
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 29th Apr 2011 02:05    Post subject:
Radicalus wrote:
PumpAction wrote:
hm is it me or is some part of this game missing? In the trailers the player jumped through levels with spiked platforms where timing was immensly important and so on :/


They simplified those chambers because the playtesters found them hard. Also, many sorts of people were playtesters, so imagine them like the average gamer of today: short attention span, unsolicited feeling of entitlement, need for instant gratification.

But having all said that: the game is still fucking brilliant!


These weren't real levels, just "gameplay demos" created to "sell" the game.
They haven't been simplified, they are completely absent, even those of them that weren't anymore complex than the levels that are in-game.

But who knows, they might be included in the SDK as "examples".


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 29th Apr 2011 02:23    Post subject:
I found the latter levels in portal 1 to be more complex. And I had no real intro to the red paint. It was all of a sudden just there in the test.


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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Radicalus




Posts: 6422

PostPosted: Fri, 29th Apr 2011 02:34    Post subject:
consolitis wrote:
Radicalus wrote:
PumpAction wrote:
hm is it me or is some part of this game missing? In the trailers the player jumped through levels with spiked platforms where timing was immensly important and so on :/


They simplified those chambers because the playtesters found them hard. Also, many sorts of people were playtesters, so imagine them like the average gamer of today: short attention span, unsolicited feeling of entitlement, need for instant gratification.

But having all said that: the game is still fucking brilliant!


These weren't real levels, just "gameplay demos" created to "sell" the game.
They haven't been simplified, they are completely absent, even those of them that weren't anymore complex than the levels that are in-game.

But who knows, they might be included in the SDK as "examples".


Now, don't force me to hunt them down, but there were quite a few video commercials of the game featuring more complex versions of maps that indeed made it in the game. Not that I mind that much, the game is still the best Valve game ever made, and up there in my all time top 5. But it could have been top 3 easy.
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Wahad




Posts: 406
Location: Lebanon
PostPosted: Fri, 29th Apr 2011 02:57    Post subject:
If someone want, 1 more key left at www.cdkeysdiscount.com for 29.99€


Desktop: Athlon BE7750+ @ 3.01, 2gb, 4850 512mb gddr3, 120gb+500gb WD
Toshiba Satellite L500-126 - T6500 - 4GB of ram - 4650 1gb gddr3 - 320GB HDD
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 29th Apr 2011 03:08    Post subject:
Radicalus wrote:
consolitis wrote:
Radicalus wrote:


They simplified those chambers because the playtesters found them hard. Also, many sorts of people were playtesters, so imagine them like the average gamer of today: short attention span, unsolicited feeling of entitlement, need for instant gratification.

But having all said that: the game is still fucking brilliant!


These weren't real levels, just "gameplay demos" created to "sell" the game.
They haven't been simplified, they are completely absent, even those of them that weren't anymore complex than the levels that are in-game.

But who knows, they might be included in the SDK as "examples".


Now, don't force me to hunt them down, but there were quite a few video commercials of the game featuring more complex versions of maps that indeed made it in the game. Not that I mind that much, the game is still the best Valve game ever made, and up there in my all time top 5. But it could have been top 3 easy.


Fair enough, I forgot about the others and I watched then again, but what I said is true, specifically the gel videos do not bear a strong resemblance to the ones in game and some of them look like they are introducing you to the gel mechanic but the environment looks like GLaDOS' tests, instead of Cave's, which is wrong, hence why I believe they were made for demonstration purposes.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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invertcross




Posts: 28

PostPosted: Fri, 29th Apr 2011 03:56    Post subject:
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DCB




Posts: 5410

PostPosted: Fri, 29th Apr 2011 04:40    Post subject:
consolitis wrote:
These weren't real levels, just "gameplay demos" created to "sell" the game.

No they were real, as was mentioned they were just simplified/removed. That particular example is specifically mentioned in the dev commentary tracks, along with some others.
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peter980




Posts: 1977

PostPosted: Fri, 29th Apr 2011 08:06    Post subject:
They moved spikes now as
 Spoiler:
 
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consolitis
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Posts: 27318

PostPosted: Fri, 29th Apr 2011 12:25    Post subject:
DCB wrote:
consolitis wrote:
These weren't real levels, just "gameplay demos" created to "sell" the game.

No they were real, as was mentioned they were just simplified/removed. That particular example is specifically mentioned in the dev commentary tracks, along with some others.


You are right I listened to it on youtube.

Apologies, because 1) I couldn't see the similarities between the trailers and the game's levels since I played it with the detail level set to ultra low (as I've already said a couple of times) and 2) I hadn't listened to any commentary nodes yet.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Casus




Posts: 4429

PostPosted: Fri, 29th Apr 2011 12:38    Post subject:
I was bored after a few chapters - or was it just the first? Hmm.

Cute humor, but unfortunately I can't sustain interest in simplistic puzzlers through one-liners alone.

Portal was ok, and I remember playing it very late at night and not stopping until I was done. That's mostly because I'd heard it was short - and I just wanted to finish it. I think it took 4 hours or so.

I'm sure Portal 2 has new things, but frankly it felt exactly like playing the first game all over again - and such gameplay just doesn't hold up long for me.
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peter980




Posts: 1977

PostPosted: Fri, 29th Apr 2011 12:48    Post subject:
You played it too little then.
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Casus




Posts: 4429

PostPosted: Fri, 29th Apr 2011 12:52    Post subject:
An hour or two, I suppose.

When I'm bored for a couple of hours in a game that's supposed to be quite short, I honestly don't see much chance of it changing around.

Still, maybe I'll try again at one point.
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garus
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Posts: 34200

PostPosted: Fri, 29th Apr 2011 12:54    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:50; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Fri, 29th Apr 2011 13:00    Post subject:
Sounds about as profound as what the humor seems to want to come across as Smile

To me, it was just a puzzler with cute humor - but not THAT cute. Goes on for too long without enough variation.

Then again, I'm not into the whole Gilliam-esque style.

But but, I could be wrong of course. That said, I still remember the hysteria surrounding the first game, and I didn't get that either. It was a nice and novel puzzler worthy of a few hours attention. Add 1-2 hours for the mildly entertaining end-sequence and cuddly song.

Then I moved on.
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peter980




Posts: 1977

PostPosted: Fri, 29th Apr 2011 14:24    Post subject:
You say you finished first Portal?

Do you remember fantastic last level of the game, when you are not actually testing, but escaping?

Portal 2 is much more like that, then just puzzle after puzzle.

In that regard, it's much better game then first, due to better pacing. Of course, even that seems not enough for some people. Very Happy


Last edited by peter980 on Fri, 29th Apr 2011 14:37; edited 1 time in total
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Fri, 29th Apr 2011 14:36    Post subject:
Well to each his own, but that makes me wonder what puzzlers you do find interesting then Casus, because it seems you're just not into the genre to begin with Wink
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consolitis
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Posts: 27318

PostPosted: Fri, 29th Apr 2011 14:41    Post subject:
@Casus: Portal 2 features the best voice acting performance(s) of the year, humor that rivals that of the good-old adventure games, it expands on the mystery of who built the test facility and the origin of GLaDOS and of course it introduces new elements to the tests.

Now if you still think "But it's just a puzzle game.." then yes, I guess you're not going to enjoy it any more than you already did; similarly someone that concentrates purely on the shooting mechanics of BioShock and isn't moved by its art direction, atmosphere, aesthetics, and "alternate past" plot I'm sure he will eventually call the game nothing special.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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evilmonkey




Posts: 2402

PostPosted: Fri, 29th Apr 2011 14:46    Post subject:
PumpAction wrote:
I found the latter levels in portal 1 to be more complex. And I had no real intro to the red paint. It was all of a sudden just there in the test.



same here though it was the white gel, it was suddely in the level and I didnt know what it did, took me a while to work out what it was for, i thought it woulda had an explanation
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Casus




Posts: 4429

PostPosted: Fri, 29th Apr 2011 16:51    Post subject:
Werelds wrote:
Well to each his own, but that makes me wonder what puzzlers you do find interesting then Casus, because it seems you're just not into the genre to begin with Wink


I think you're right, actually.

I'm not much of a puzzle gamer.

It's not like I expected much in the first place, so I wasn't devastated or anything Smile

I just haven't seen people get majorly excited about a puzzle game before, so I figure there has to be some secret society or something that I'm simply not a member of. Because if all Portal 2 is, is a good puzzle game - then I must have missed the hype machine on a shit ton of puzzlers throughout the years.
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Casus




Posts: 4429

PostPosted: Fri, 29th Apr 2011 16:54    Post subject:
consolitis wrote:
@Casus: Portal 2 features the best voice acting performance(s) of the year, humor that rivals that of the good-old adventure games, it expands on the mystery of who built the test facility and the origin of GLaDOS and of course it introduces new elements to the tests.

Now if you still think "But it's just a puzzle game.." then yes, I guess you're not going to enjoy it any more than you already did; similarly someone that concentrates purely on the shooting mechanics of BioShock and isn't moved by its art direction, atmosphere, aesthetics, and "alternate past" plot I'm sure he will eventually call the game nothing special.


Well, Bioshock was a laughably weak imitation of System Shock Smile

The premise was fantastic, though. Too bad Levine is such a hack writer. If it had spent less time trying to be profound and more actually making sense - it could have been a strong story with a satisfying conclusion.

As for Portal 2, no it's not just a puzzler. It's a puzzler with cute humor.
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