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Posted: Wed, 13th Apr 2005 17:59 Post subject: |
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Wed, 13th Apr 2005 23:50 Post subject: |
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Posted: Thu, 14th Apr 2005 00:09 Post subject: |
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nfo proof etc.? doesn't sound real to me
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Posted: Thu, 14th Apr 2005 00:41 Post subject: |
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I dont post "proof". If people dont take my words for things then I dont give a shit to be honest.
I'm not really known as a lier around here......
Last edited by pallebrun on Thu, 14th Apr 2005 00:53; edited 3 times in total
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Posted: Thu, 14th Apr 2005 00:51 Post subject: |
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So is it real then? I've seen it nuked with nuke reason: Real
Is that meant to be sarcasm?
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Thu, 14th Apr 2005 22:47 Post subject: |
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pallebrun wrote: | The problem is, who knows if it works or not? It's not like anyone can test it........
Ofcourse there is a possibility that KALISTO is fucking with everyone, but that's not something I can be blamed for :/ |
way to eat you're own shit 
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Posted: Fri, 15th Apr 2005 07:07 Post subject: |
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Well, heres the deal. Like I said in the console thread. I believe that you can download the game and either wait, and play it on a emulator, or upload it to your PSP's memory card. Though someone was saying that the mem card was probably already protected because Sony probably thought of that. Well, that I dont know of yet. I havent read or seen any proof of someone trying that yet.
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Posted: Fri, 15th Apr 2005 14:12 Post subject: |
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xAiTheHitman wrote: | Well, heres the deal. Like I said in the console thread. I believe that you can download the game and either wait, and play it on a emulator, or upload it to your PSP's memory card. Though someone was saying that the mem card was probably already protected because Sony probably thought of that. Well, that I dont know of yet. I havent read or seen any proof of someone trying that yet. |
I wont believe any claims on pirated psp games until i see proof that it will work by being loaded off of a mem stick
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Posted: Fri, 15th Apr 2005 14:46 Post subject: |
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there are restrictions on what you can load from the memory stick.
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kurisu
Posts: 156
Location: EU
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Posted: Mon, 18th Apr 2005 09:10 Post subject: |
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Mchart wrote: | Steve-O 2004 wrote: | the only real way to read the Data to a PC would be to connect the PSP to a PC and use the PSP to read the disc to the PC, Like how DC games are copied etc |
DC?
As in dreamcast? Dreamcast games are copied by simply inserting the game disc into your computer, and then copying it. Yes, it is that simple. The dreamcast has no protection in any way. |
stupid is yuo
don't i need some magical illegal thing?
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kurisu
Posts: 156
Location: EU
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Posted: Mon, 18th Apr 2005 09:15 Post subject: |
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pallebrun wrote: | I dont post "proof". If people dont take my words for things then I dont give a shit to be honest.
I'm not really known as a lier around here...... |
maybe not a liar, but stupid enough to fall for an april's fools joke. check the date in the nfo dude.
don't i need some magical illegal thing?
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Posted: Mon, 18th Apr 2005 15:05 Post subject: |
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Posted: Tue, 26th Apr 2005 11:25 Post subject: |
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I'm surprised that this thread wasn't closed or moved over to the bitchery yet, but I'll shed some out-of-my-ass insight with the rest of you.
First and foremost, the PSP can launch applications off a memory card. That is a step in the correct direction. That means, if nothing else, that the PSP can execute commands from a file on a memory card. That, in turn, opens the door for hackery.
Even if Sony placed limits on the filesize of the demo apps that can be launched from the PSP, all that the EXE would essentially have to do is boot a hacked engine into memory that would read data from another file.
Fallback scenario #1: The PSP is protected against this.
Solution: Fine, all we'll have to do is wait until someone hacks up a way to "fix" the bios from an EXE.
Fallback scenario #2: The PSP's bios is protected from memory card access.
I doubt this. Sony has raised a lot of racket about updates to the BIOS. Since I'm fairly certain they won't ship the update to every customer on a UMD, they'll have to make the file downloadable through the internet. That implies that you'll be able to copy the file onto a memory card and launch it from there. If not, fine... when Sony distributes the update, it will essentially be a bios within an installer. Solution: extract bios from installer, hack it to remove bullshit, replace default bios with "doctored" bios.
Fallback scenario #3: If for some reason, all of China and half of the script kiddies stateside are not smart enough to hack this thing, there WILL be a mod chip. That mod chip, despite Sony's best efforts, WILL hack around the routines, and run software, such as warez. Ideally, that chip will also remove such trifles as disc checking, allowing us to burn a 1.8gb mini DVD with whatever game suits us and find a good use for that demo disc case that came with our PSP (and the Spiderman 2 case besides). Ideally, there will be easy instructions on taking apart the UMD case and re-assempling it, and eventually chinese "UMD's" that open a lot easier than that. Or, should worse come to worst, the least that the chip will do is allow apps of any size to be launched from a memory card.
Whatever the method, Sony's platform is only bulletproof for now... As I type (and probably as you read, too) I'll bet $5 that there's an A-student in a chinese sweatshop trying to crack this thing right now.

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Posted: Wed, 27th Apr 2005 19:39 Post subject: |
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Accelleron wrote: | I'm surprised that this thread wasn't closed or moved over to the bitchery yet, but I'll shed some out-of-my-ass insight with the rest of you.
First and foremost, the PSP can launch applications off a memory card. That is a step in the correct direction. That means, if nothing else, that the PSP can execute commands from a file on a memory card. That, in turn, opens the door for hackery.
Even if Sony placed limits on the filesize of the demo apps that can be launched from the PSP, all that the EXE would essentially have to do is boot a hacked engine into memory that would read data from another file.
Fallback scenario #1: The PSP is protected against this.
Solution: Fine, all we'll have to do is wait until someone hacks up a way to "fix" the bios from an EXE.
Fallback scenario #2: The PSP's bios is protected from memory card access.
I doubt this. Sony has raised a lot of racket about updates to the BIOS. Since I'm fairly certain they won't ship the update to every customer on a UMD, they'll have to make the file downloadable through the internet. That implies that you'll be able to copy the file onto a memory card and launch it from there. If not, fine... when Sony distributes the update, it will essentially be a bios within an installer. Solution: extract bios from installer, hack it to remove bullshit, replace default bios with "doctored" bios.
Fallback scenario #3: If for some reason, all of China and half of the script kiddies stateside are not smart enough to hack this thing, there WILL be a mod chip. That mod chip, despite Sony's best efforts, WILL hack around the routines, and run software, such as warez. Ideally, that chip will also remove such trifles as disc checking, allowing us to burn a 1.8gb mini DVD with whatever game suits us and find a good use for that demo disc case that came with our PSP (and the Spiderman 2 case besides). Ideally, there will be easy instructions on taking apart the UMD case and re-assempling it, and eventually chinese "UMD's" that open a lot easier than that. Or, should worse come to worst, the least that the chip will do is allow apps of any size to be launched from a memory card.
Whatever the method, Sony's platform is only bulletproof for now... As I type (and probably as you read, too) I'll bet $5 that there's an A-student in a chinese sweatshop trying to crack this thing right now. |
The problem is sony is never going to allow the release of a UMD burner or UMD blanks, and those mini dvds are different physically than the umds... the umd data is stored more closer to the center than a mini dvd..
and not to forget you need to put it in one of those umd cases which is not made to be pulled apart and put back together.
Its like trying to get a cd burner to burn on a dvd recordable..
point is
The UMD is a format that is unique... you cant fool the psp to play a mini dvd.. because the media is too different physically and storage wise
plus the umd discs is also thinner (when it was taken out of the case) someone tried to put a umd in a dvd rom and the drive didnt recognize it..
and im pretty siure that the mini dvd is slightly larger in size
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Posted: Wed, 27th Apr 2005 19:53 Post subject: |
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Tkmaster5121 wrote: | Accelleron wrote: | I'm surprised that this thread wasn't closed or moved over to the bitchery yet, but I'll shed some out-of-my-ass insight with the rest of you.
First and foremost, the PSP can launch applications off a memory card. That is a step in the correct direction. That means, if nothing else, that the PSP can execute commands from a file on a memory card. That, in turn, opens the door for hackery.
Even if Sony placed limits on the filesize of the demo apps that can be launched from the PSP, all that the EXE would essentially have to do is boot a hacked engine into memory that would read data from another file.
Fallback scenario #1: The PSP is protected against this.
Solution: Fine, all we'll have to do is wait until someone hacks up a way to "fix" the bios from an EXE.
Fallback scenario #2: The PSP's bios is protected from memory card access.
I doubt this. Sony has raised a lot of racket about updates to the BIOS. Since I'm fairly certain they won't ship the update to every customer on a UMD, they'll have to make the file downloadable through the internet. That implies that you'll be able to copy the file onto a memory card and launch it from there. If not, fine... when Sony distributes the update, it will essentially be a bios within an installer. Solution: extract bios from installer, hack it to remove bullshit, replace default bios with "doctored" bios.
Fallback scenario #3: If for some reason, all of China and half of the script kiddies stateside are not smart enough to hack this thing, there WILL be a mod chip. That mod chip, despite Sony's best efforts, WILL hack around the routines, and run software, such as warez. Ideally, that chip will also remove such trifles as disc checking, allowing us to burn a 1.8gb mini DVD with whatever game suits us and find a good use for that demo disc case that came with our PSP (and the Spiderman 2 case besides). Ideally, there will be easy instructions on taking apart the UMD case and re-assempling it, and eventually chinese "UMD's" that open a lot easier than that. Or, should worse come to worst, the least that the chip will do is allow apps of any size to be launched from a memory card.
Whatever the method, Sony's platform is only bulletproof for now... As I type (and probably as you read, too) I'll bet $5 that there's an A-student in a chinese sweatshop trying to crack this thing right now. |
The problem is sony is never going to allow the release of a UMD burner or UMD blanks, and those mini dvds are different physically than the umds... the umd data is stored more closer to the center than a mini dvd..
and not to forget you need to put it in one of those umd cases which is not made to be pulled apart and put back together.
Its like trying to get a cd burner to burn on a dvd recordable..
point is
The UMD is a format that is unique... you cant fool the psp to play a mini dvd.. because the media is too different physically and storage wise
plus the umd discs is also thinner (when it was taken out of the case) someone tried to put a umd in a dvd rom and the drive didnt recognize it..
and im pretty siure that the mini dvd is slightly larger in size |
Ok, then fuck it... the mod chip will just bypass the limitations for running apps off memory cards.
There's an old russian saying: "There is no protection from the crowbar". It means that, no matter how much people try or how intelligently they protect something, with enough attention and effort someone somewhere will find a method to bypass the protection. It's inevitable and indubitable...
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Posted: Wed, 27th Apr 2005 20:36 Post subject: |
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Accelleron wrote: | Tkmaster5121 wrote: | Accelleron wrote: | I'm surprised that this thread wasn't closed or moved over to the bitchery yet, but I'll shed some out-of-my-ass insight with the rest of you.
First and foremost, the PSP can launch applications off a memory card. That is a step in the correct direction. That means, if nothing else, that the PSP can execute commands from a file on a memory card. That, in turn, opens the door for hackery.
Even if Sony placed limits on the filesize of the demo apps that can be launched from the PSP, all that the EXE would essentially have to do is boot a hacked engine into memory that would read data from another file.
Fallback scenario #1: The PSP is protected against this.
Solution: Fine, all we'll have to do is wait until someone hacks up a way to "fix" the bios from an EXE.
Fallback scenario #2: The PSP's bios is protected from memory card access.
I doubt this. Sony has raised a lot of racket about updates to the BIOS. Since I'm fairly certain they won't ship the update to every customer on a UMD, they'll have to make the file downloadable through the internet. That implies that you'll be able to copy the file onto a memory card and launch it from there. If not, fine... when Sony distributes the update, it will essentially be a bios within an installer. Solution: extract bios from installer, hack it to remove bullshit, replace default bios with "doctored" bios.
Fallback scenario #3: If for some reason, all of China and half of the script kiddies stateside are not smart enough to hack this thing, there WILL be a mod chip. That mod chip, despite Sony's best efforts, WILL hack around the routines, and run software, such as warez. Ideally, that chip will also remove such trifles as disc checking, allowing us to burn a 1.8gb mini DVD with whatever game suits us and find a good use for that demo disc case that came with our PSP (and the Spiderman 2 case besides). Ideally, there will be easy instructions on taking apart the UMD case and re-assempling it, and eventually chinese "UMD's" that open a lot easier than that. Or, should worse come to worst, the least that the chip will do is allow apps of any size to be launched from a memory card.
Whatever the method, Sony's platform is only bulletproof for now... As I type (and probably as you read, too) I'll bet $5 that there's an A-student in a chinese sweatshop trying to crack this thing right now. |
The problem is sony is never going to allow the release of a UMD burner or UMD blanks, and those mini dvds are different physically than the umds... the umd data is stored more closer to the center than a mini dvd..
and not to forget you need to put it in one of those umd cases which is not made to be pulled apart and put back together.
Its like trying to get a cd burner to burn on a dvd recordable..
point is
The UMD is a format that is unique... you cant fool the psp to play a mini dvd.. because the media is too different physically and storage wise
plus the umd discs is also thinner (when it was taken out of the case) someone tried to put a umd in a dvd rom and the drive didnt recognize it..
and im pretty siure that the mini dvd is slightly larger in size |
Ok, then fuck it... the mod chip will just bypass the limitations for running apps off memory cards.
There's an old russian saying: "There is no protection from the crowbar". It means that, no matter how much people try or how intelligently they protect something, with enough attention and effort someone somewhere will find a method to bypass the protection. It's inevitable and indubitable... |
that is the only thing that could happen... but the problem is would there be room for a mod chip seeing how cramped it is now..
the thing is stuffed... i doubt that there would be enough room for a chip to be inserted..
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Posted: Wed, 27th Apr 2005 21:48 Post subject: |
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I think most people would agree that a MEM stick work around would be crappy @ best. The best solution is to crack the UMD format itself. The question is is it worth it to try and do so. I think that eventually sony may open up the standard to allow burning of media files such as MP3's to the discs. I don't know why they would develop a whole new media type and never allow a 3rd party burner to be made.
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Thu, 28th Apr 2005 14:01 Post subject: |
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el_brio wrote: | I think most people would agree that a MEM stick work around would be crappy @ best. The best solution is to crack the UMD format itself. The question is is it worth it to try and do so. I think that eventually sony may open up the standard to allow burning of media files such as MP3's to the discs. I don't know why they would develop a whole new media type and never allow a 3rd party burner to be made. |
Hmm im taking a guess that they dont want their games to be pirated...
Do you think Piracy would of been a big problem as it is today if there wasnt cd burners or dvd burners made?
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Posted: Thu, 28th Apr 2005 15:40 Post subject: |
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Tkmaster5121 wrote: | el_brio wrote: | I think most people would agree that a MEM stick work around would be crappy @ best. The best solution is to crack the UMD format itself. The question is is it worth it to try and do so. I think that eventually sony may open up the standard to allow burning of media files such as MP3's to the discs. I don't know why they would develop a whole new media type and never allow a 3rd party burner to be made. |
Hmm im taking a guess that they dont want their games to be pirated...
Do you think Piracy would of been a big problem as it is today if there wasnt cd burners or dvd burners made? |
Nintendo etc wouldnt have thought their cartridge games could be pirated, but they were wrong...
George W Bush -
'...more and more of our imports are coming from overseas.'
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Posted: Thu, 28th Apr 2005 16:09 Post subject: |
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Steve-O 2004 wrote: | Tkmaster5121 wrote: | el_brio wrote: | I think most people would agree that a MEM stick work around would be crappy @ best. The best solution is to crack the UMD format itself. The question is is it worth it to try and do so. I think that eventually sony may open up the standard to allow burning of media files such as MP3's to the discs. I don't know why they would develop a whole new media type and never allow a 3rd party burner to be made. |
Hmm im taking a guess that they dont want their games to be pirated...
Do you think Piracy would of been a big problem as it is today if there wasnt cd burners or dvd burners made? |
Nintendo etc wouldnt have thought their cartridge games could be pirated, but they were wrong... |
Look sony is trying to make sure their stuff dont get pirated... im not saying someone wont find a way although its doubtful.
Companys are allowed to try to prevent piracy of their stuff right?
Sonys UMD right now as it stands is the best form of protection, if you cant copy the discs how can ya do it?
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Posted: Thu, 28th Apr 2005 16:56 Post subject: |
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Tkmaster5121 wrote: | Steve-O 2004 wrote: | Tkmaster5121 wrote: | el_brio wrote: | I think most people would agree that a MEM stick work around would be crappy @ best. The best solution is to crack the UMD format itself. The question is is it worth it to try and do so. I think that eventually sony may open up the standard to allow burning of media files such as MP3's to the discs. I don't know why they would develop a whole new media type and never allow a 3rd party burner to be made. |
Hmm im taking a guess that they dont want their games to be pirated...
Do you think Piracy would of been a big problem as it is today if there wasnt cd burners or dvd burners made? |
Nintendo etc wouldnt have thought their cartridge games could be pirated, but they were wrong... |
Look sony is trying to make sure their stuff dont get pirated... im not saying someone wont find a way although its doubtful.
Companys are allowed to try to prevent piracy of their stuff right?
Sonys UMD right now as it stands is the best form of protection, if you cant copy the discs how can ya do it? |
There are rumors that one of the Calisto members has managed to dump image files from UMD already. If that's true, we've already got pretection down, all we've got to figure out is how to cap the rest of the UMD.
As for mem. cards being a crappy workaroud, I digress. A year ago a 512MB CompactFlash card by Lexar cost 156.00 (source: April, 2004 issue of PC Gamer, p96-97 NewEgg ad), same card (matched by speed & series) today costs $55.57 (source: NewEgg)
Conclusion: memory card prices fall by 66% annually. So that $143 GB card should be a comfortable $50 in a year, and a 2gb card should be available and relatively affordable.
Side note: It might be possible, depending on how the PSP communicates with it's UMD drive, to replace the drive itself with a hard drive (removable or non)... I guess that would, erm, solve our problems. It's self-evident that this would require a hacked bios, though.
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Posted: Thu, 28th Apr 2005 22:08 Post subject: |
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Accelleron wrote: | Tkmaster5121 wrote: | Steve-O 2004 wrote: | Tkmaster5121 wrote: | el_brio wrote: | I think most people would agree that a MEM stick work around would be crappy @ best. The best solution is to crack the UMD format itself. The question is is it worth it to try and do so. I think that eventually sony may open up the standard to allow burning of media files such as MP3's to the discs. I don't know why they would develop a whole new media type and never allow a 3rd party burner to be made. |
Hmm im taking a guess that they dont want their games to be pirated...
Do you think Piracy would of been a big problem as it is today if there wasnt cd burners or dvd burners made? |
Nintendo etc wouldnt have thought their cartridge games could be pirated, but they were wrong... |
Look sony is trying to make sure their stuff dont get pirated... im not saying someone wont find a way although its doubtful.
Companys are allowed to try to prevent piracy of their stuff right?
Sonys UMD right now as it stands is the best form of protection, if you cant copy the discs how can ya do it? |
There are rumors that one of the Calisto members has managed to dump image files from UMD already. If that's true, we've already got pretection down, all we've got to figure out is how to cap the rest of the UMD.
As for mem. cards being a crappy workaroud, I digress. A year ago a 512MB CompactFlash card by Lexar cost 156.00 (source: April, 2004 issue of PC Gamer, p96-97 NewEgg ad), same card (matched by speed & series) today costs $55.57 (source: NewEgg)
Conclusion: memory card prices fall by 66% annually. So that $143 GB card should be a comfortable $50 in a year, and a 2gb card should be available and relatively affordable.
Side note: It might be possible, depending on how the PSP communicates with it's UMD drive, to replace the drive itself with a hard drive (removable or non)... I guess that would, erm, solve our problems. It's self-evident that this would require a hacked bios, though. |
And that is just that rumors.... people tend not to believe them... until they see proof
and until that proof shows up then people will always think it is not possible to copy a umds data
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Thu, 28th Apr 2005 22:12 Post subject: |
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TK the UMD will be dumped. The question is "when".
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Fri, 29th Apr 2005 00:20 Post subject: |
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once again, dumping the UMD is a matter of time. Whether it's some geek unsoldering the drive from the PSP, soldering it into something else, writing drivers for it, and copying data off games that way, copying game data directly from USB, or finding some other way, the UMD will most definitely be hacked.
Hell, I remember the days when there were no commercial DVD writers and people were bitching about the DVD never being hacked. Then DVD Jon came along and ass-fucked the industries with DeCSS. Same thing will happen here: someone will come along and figure out how to read it, then someone else will come along and figure out how to decrypt it. Someone else will figure out how to compress it, and yet someone else will figure out how to play it back. It's all a matter of time, and that can be from days to years for each step, depending on how many people are motivated to hack this thing.
Now, a month and a half after the thing's release, the wheel is slowly grinding the first step. Maybe we'll see ready games by the end of the year.

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