The Witcher 2: Assassins of Kings
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 3rd Jun 2011 17:24    Post subject:
PumpAction wrote:
As the original files were just 10mb it shouldn't take longer than a fracture of a second...


depends on how well the system is implemented though, thats why im asking... but if there zero slow-down and no adverse affects over constant quicksaving, then thats a fantastic edition.


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DCB




Posts: 5410

PostPosted: Fri, 3rd Jun 2011 17:27    Post subject:
Just did a quick test. Loaded a Chapter 3 save from my second playthrough (on game version 1.0). Making a new save didn't result in any noticeable extra pause or hiccup. Looking at file sizes, the original v1.0 saves from that point were in the 8-12MB range. The new one was 429KB.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Fri, 3rd Jun 2011 17:27    Post subject:
PumpAction wrote:
Hawkeye could you spoiler the images? Or use [imgwidth=1280] instead of [img] ?


Done, thanks for the tip. Smile
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 3rd Jun 2011 17:28    Post subject:
chiv wrote:
PumpAction wrote:
As the original files were just 10mb it shouldn't take longer than a fracture of a second...


depends on how well the system is implemented though, thats why im asking... but if there zero slow-down and no adverse affects over constant quicksaving, then thats a fantastic edition.

why shouldn't they just zip it in real time? easiest implementation...


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 3rd Jun 2011 17:30    Post subject:
because cdp could easily have taken something that works great, and fucked it up just for giggles... like they did with their inventory system Cool Face

just because something SHOULD work fine, doesnt mean it WILL work fine.. kinda like their forums Smug


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peter980




Posts: 1977

PostPosted: Fri, 3rd Jun 2011 18:06    Post subject:
chiv wrote:
yes, when i attack my target, other targets around me take damage from my sword... im still running the original 1.0 game.


Maybe you have swordsman talent that adds 50-100% damage you do to selected target to other targets.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 3rd Jun 2011 18:13    Post subject:
of course i do

which is why i dont understand the 1.2 'update'

does it mean that talent is removed/useless now? or does it mean that whirl now becomes purely a damage multiplier? either way i think its a bit of a pity - i liked the system exactly how it was, where you only get the more advanced sword moves if you unlock them in the sword tree.

but i guess its a balancing issue to make the combat easier in the beginning?


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Frant1c




Posts: 311
Location: Not here.
PostPosted: Fri, 3rd Jun 2011 19:59    Post subject:
remyleblau wrote:
its the best rpg game on PC in loong time and now what, you are fucking jealous that it is coming to 360 or what? derp derp


I for one is a bit pissed that some decent looking games are only on consoles, like Alan Wake, Red Dead Redemption, L.A Noire etc etc, I wish to play them on the pc but I can't thanks to ghey publishers and/or developers.

So I'm actually happy when we get exclusives as well, if we got those games and others on PC then I could care less. Not hating CDPR though but I do think the UI and some control elements are a bit consolified.
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anomality




Posts: 10

PostPosted: Fri, 3rd Jun 2011 20:15    Post subject:
Having some trouble finishing a side quest in chapter 3

 Spoiler:
 
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 3rd Jun 2011 20:18    Post subject:
Is it a cumulative patch? I'm still on skid + gog exe & dll. how and do I need to update to 1.1 / 1.2?


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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blackeyedboy




Posts: 10076
Location: Transylvania
PostPosted: Fri, 3rd Jun 2011 20:38    Post subject:
Installed patch 1.2 which aparently screwed a bit my game. Performance wise it's kinda the same as 1.1 but this time it seems there's a noticeable delay in texture loading.

So, practically, if I turn my mouse around into a 120 degree fast, there is a minor stuttering and I can see textures (walls, objects) as they load AFTER me turning around. It happens every time and all the time...

Perhaps I praised the game far too much. Smile Anyway, it's very annoying.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 3rd Jun 2011 20:44    Post subject:
Seems really wierd. I have better performance with this patch, while others have even worse performance than with 1.1, with which I had pretty much the same performance as with 1.0.


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Dr.Gonzo




Posts: 177
Location: Germany
PostPosted: Fri, 3rd Jun 2011 20:56    Post subject:
blackeyedboy wrote:
Installed patch 1.2 which aparently screwed a bit my game. Performance wise it's kinda the same as 1.1 but this time it seems there's a noticeable delay in texture loading.

So, practically, if I turn my mouse around into a 120 degree fast, there is a minor stuttering and I can see textures (walls, objects) as they load AFTER me turning around. It happens every time and all the time...

Perhaps I praised the game far too much. Smile Anyway, it's very annoying.


same here. 1.0 and 1.1 ran perfect. the new patch screwed everything. reinstalling right now...
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Prismvg




Posts: 201

PostPosted: Fri, 3rd Jun 2011 21:17    Post subject:
anomality wrote:
Having some trouble finishing a side quest in chapter 3

 Spoiler:
 


No, you just have to go around it, and enter the left door with your back at the entrance in loc muinne.

As for the cumulative patch, I don't think so, the site says 1.1 is needed.
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abija




Posts: 40

PostPosted: Fri, 3rd Jun 2011 21:23    Post subject:
DarkRohirrim wrote:
Seems really wierd. I have better performance with this patch, while others have even worse performance than with 1.1, with which I had pretty much the same performance as with 1.0.

Same, a small performance improvement, had 0 with 1.1.

Quote:
Installed patch 1.2 which aparently screwed a bit my game. Performance wise it's kinda the same as 1.1 but this time it seems there's a noticeable delay in texture loading.

So, practically, if I turn my mouse around into a 120 degree fast, there is a minor stuttering and I can see textures (walls, objects) as they load AFTER me turning around. It happens every time and all the time...

Did you make you sure you have same settings? For me the patch did again a reset and detect.
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Tydirium




Posts: 601

PostPosted: Fri, 3rd Jun 2011 22:43    Post subject:
Weird ... I cant install this patch 1.2. It says "invalid or incomplete game version". I had the same problem with patch 1.1, but a complete re-install did help. Now it does not - after re-installing I am neither able to install patch 1.1. nor patch 1.2.
I did not change the paul.dll or add a crack or anything else but obviously the installer is able to recognize "illegal" versions even after a fresh reinstall (without activation key). how is that possible?? could it be anything in the registry? Confused
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mike-




Posts: 1510

PostPosted: Fri, 3rd Jun 2011 22:48    Post subject:
Tydirium wrote:
Weird ... I cant install this patch 1.2. It says "invalid or incomplete game version". I had the same problem with patch 1.1, but a complete re-install did help. Now it does not - after re-installing I am neither able to install patch 1.1. nor patch 1.2.
I did not change the paul.dll or add a crack or anything else but obviously the installer is able to recognize "illegal" versions even after a fresh reinstall (without activation key). how is that possible?? could it be anything in the registry? Confused

tried installing to a different directory? 1.1 installed fine for me with the default files, then since it removed protection, didn't need to replace files. 1.2 installed fine.
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Tydirium




Posts: 601

PostPosted: Fri, 3rd Jun 2011 23:43    Post subject:
mike- wrote:
Tydirium wrote:
...

tried installing to a different directory? 1.1 installed fine for me with the default files, then since it removed protection, didn't need to replace files. 1.2 installed fine.


Ah, thanks for the tip. I did not think about choosing a different directory. I am going to try that out Smile
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Acer




Posts: 3156

PostPosted: Fri, 3rd Jun 2011 23:45    Post subject:
no lag on my nvidia gtx 570 with the latest patch Cool Face


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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anomality




Posts: 10

PostPosted: Fri, 3rd Jun 2011 23:51    Post subject:
Prismvg wrote:
anomality wrote:
Having some trouble finishing a side quest in chapter 3

 Spoiler:
 


No, you just have to go around it, and enter the left door with your back at the entrance in loc muinne.

As for the cumulative patch, I don't think so, the site says 1.1 is needed.


Well, don't i feel stupid, it did not occur to me to backtrack. For some reason i got it into my head that the hostile camp with the respawning guards was the entrance to loc muinne. Anyways, found the room, got the sword and finished the game, kind of an anticlimactic ending though. thanks for the help Prismvg.
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blackeyedboy




Posts: 10076
Location: Transylvania
PostPosted: Fri, 3rd Jun 2011 23:54    Post subject:
DarkRohirrim wrote:
Seems really wierd. I have better performance with this patch, while others have even worse performance than with 1.1, with which I had pretty much the same performance as with 1.0.


I restarted the game and the issues I mentioned about didn't manifest itself. Although, there seems to be bit much more loading around now, with 1.2.

Perhaps it would be a good idea to reinstall the game and update it directly with patch 1.2 on a clean install.

abija wrote:
Did you make you sure you have same settings? For me the patch did again a reset and detect.


It's weird, as while I checked the settings, they were lowered a bit, as in Texture Memory Size set to "Large" and LOD distance set to "Normal". I switched back to what I used before ("Very Large" texture mem. size and "Far" LOD), and things improved. Heh.

Anyway, this 1.2 patch should be the most we get performance wise for some time. Next it would be up to nVidia to improve a bit more things with their next driver (already officially announced as bringing optimizations for TW2). No idea about ATI, though.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 4th Jun 2011 00:12    Post subject:
No patch gave me any performance boost
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RellioN




Posts: 157

PostPosted: Sat, 4th Jun 2011 00:46    Post subject:
So those Crimford reavers (sp?) at the beginning of the game raped Geralt's girlfriend?
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nukeitup




Posts: 478
Location: Canada
PostPosted: Sat, 4th Jun 2011 01:33    Post subject:
Quote:
Patch 1.2 Corrections/Amendments (June 3, 2011)

- Game saves are now compressed automatically, lowering the amount of disk space they utilize.
- An option has been added to the game menu allowing game saves to be deleted. To delete a game save, highlight the relevant item and press the ‘Delete’ key.
- The game menu now loads at a markedly accelerated pace.
- The game now supports Logitech G35 headphones and other USB headsets with on-board sound cards.
- A number of fixes have been added to the key binding functionality (actions can now be mapped to number pad and cursor/arrow keys).
- Analog sticks on gamepads now work correctly in the GUI panels.
- A number of game balance fixes have been introduced in the Prologue.
- Lock on targets is not lost when the distance to targets increases.
- A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.
- A number of corrections have been made in the statistics displayed in item diagrams in the Crafting panel.
- The Witcher 1 saves are now imported correctly.
- An auto–save has been added before the fight against the draug.
- Flare bomb duration is now 2 (two) minutes.
- Issue involving the equipping of bombs (or other items) even if they were not present in the character Inventory has been fixed.

- Islamic–themed and similar textures have been deleted and/or replaced.

- A number of fixes have been made in game dialogues.
- Issue that blocked advancement to the next level at the start of Chapter 3 has been fixed.
- Issue involving the occurrence of T-poses upon the destruction of nekker nests has been corrected.
- Guards can no longer block Geralt when he is on a ladder.
- Knives no longer affect friendly NPCs.
- Bug related to using some containers has been fixed.
- Ostmurk (an ingredient required to complete a quest) can no longer be sold.
- Ingredients required to complete the "Melitele's Heart" quest have been added to the game.
- A fix has been introduced in the "Troll Trouble" quest whereby the she–troll’s head can be won in a game of dice poker.
- The Ghost of the Banner can no longer be killed by wraiths.
- Issue involving the Operator being neutral and thus susceptible to being killed before any conversation occurs has been fixed.
- A number of fixes have been introduced to prevent selected NPCs from being blocked (king in siege tower, knights when destroying a gate in the Prologue, etc.).
- The "Three Sisters" quest has been fixed so that the door does not remain locked forever once the quest has been completed.
- A number of progression breaks have been fixed, including instances of blocked meditation, inability to save game, and blocked combat after use of static cameras (e.g. game could not be saved after completion of the "Indecent Proposal" quest).
- The progression break during the fight against the dragon in Chapter 3 (exploration not working properly) has been fixed.
- The progression break during the fight against Dethmold (whereby he sometimes remained behind his barrier, doing nothing) has been fixed.
- The progression break (black screen) in the "Little Shop of Dreams" quest has been fixed.
- The progression break following failure to complete the ritual with Anezka has been fixed.
- The progression break during the dialogue on the beach in the "Hung Over" quest has been fixed.




ohh wonderful, this is exactly what everyone that is waiting for a 16:10 support wants to see in this patch, because obviously this is the main priority!! Evil or Very Mad
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 4th Jun 2011 01:36    Post subject:
nukeitup wrote:
Patch 1.2 Corrections/Amendments (June 3, 2011)

- Game saves are now compressed automatically, lowering the amount of disk space they utilize.
- An option has been added to the game menu allowing game saves to be deleted. To delete a game save, highlight the relevant item and press the ‘Delete’ key.
- The game menu now loads at a markedly accelerated pace.
- The game now supports Logitech G35 headphones and other USB headsets with on-board sound cards.
- A number of fixes have been added to the key binding functionality (actions can now be mapped to number pad and cursor/arrow keys).
- Analog sticks on gamepads now work correctly in the GUI panels.
- A number of game balance fixes have been introduced in the Prologue.
- Lock on targets is not lost when the distance to targets increases.
- A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.
- A number of corrections have been made in the statistics displayed in item diagrams in the Crafting panel.
- The Witcher 1 saves are now imported correctly.
- An auto–save has been added before the fight against the draug.
- Flare bomb duration is now 2 (two) minutes.
- Issue involving the equipping of bombs (or other items) even if they were not present in the character Inventory has been fixed.

- Islamic–themed and similar textures have been deleted and/or replaced.

- A number of fixes have been made in game dialogues.
- Issue that blocked advancement to the next level at the start of Chapter 3 has been fixed.
- Issue involving the occurrence of T-poses upon the destruction of nekker nests has been corrected.
- Guards can no longer block Geralt when he is on a ladder.
- Knives no longer affect friendly NPCs.
- Bug related to using some containers has been fixed.
- Ostmurk (an ingredient required to complete a quest) can no longer be sold.
- Ingredients required to complete the "Melitele's Heart" quest have been added to the game.
- A fix has been introduced in the "Troll Trouble" quest whereby the she–troll’s head can be won in a game of dice poker.
- The Ghost of the Banner can no longer be killed by wraiths.
- Issue involving the Operator being neutral and thus susceptible to being killed before any conversation occurs has been fixed.
- A number of fixes have been introduced to prevent selected NPCs from being blocked (king in siege tower, knights when destroying a gate in the Prologue, etc.).
- The "Three Sisters" quest has been fixed so that the door does not remain locked forever once the quest has been completed.
- A number of progression breaks have been fixed, including instances of blocked meditation, inability to save game, and blocked combat after use of static cameras (e.g. game could not be saved after completion of the "Indecent Proposal" quest).
- The progression break during the fight against the dragon in Chapter 3 (exploration not working properly) has been fixed.
- The progression break during the fight against Dethmold (whereby he sometimes remained behind his barrier, doing nothing) has been fixed.
- The progression break (black screen) in the "Little Shop of Dreams" quest has been fixed.
- The progression break following failure to complete the ritual with Anezka has been fixed.
- The progression break during the dialogue on the beach in the "Hung Over" quest has been fixed.

ohh wonderful, this is exactly what everyone that is waiting for a 16:10 support wants to see in this patch, because obviously this is the main priority!! Evil or Very Mad


Their official forums are not even up yet, let alone 16:10 Cool Face But still, gotta give them props, the new patch is quite good and they didn't delay it 50 times like the last one.
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nukeitup




Posts: 478
Location: Canada
PostPosted: Sat, 4th Jun 2011 01:40    Post subject:
H4wkeye wrote:
nukeitup wrote:
Patch 1.2 Corrections/Amendments (June 3, 2011)

- Game saves are now compressed automatically, lowering the amount of disk space they utilize.
- An option has been added to the game menu allowing game saves to be deleted. To delete a game save, highlight the relevant item and press the ‘Delete’ key.
- The game menu now loads at a markedly accelerated pace.
- The game now supports Logitech G35 headphones and other USB headsets with on-board sound cards.
- A number of fixes have been added to the key binding functionality (actions can now be mapped to number pad and cursor/arrow keys).
- Analog sticks on gamepads now work correctly in the GUI panels.
- A number of game balance fixes have been introduced in the Prologue.
- Lock on targets is not lost when the distance to targets increases.
- A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.
- A number of corrections have been made in the statistics displayed in item diagrams in the Crafting panel.
- The Witcher 1 saves are now imported correctly.
- An auto–save has been added before the fight against the draug.
- Flare bomb duration is now 2 (two) minutes.
- Issue involving the equipping of bombs (or other items) even if they were not present in the character Inventory has been fixed.

- Islamic–themed and similar textures have been deleted and/or replaced.

- A number of fixes have been made in game dialogues.
- Issue that blocked advancement to the next level at the start of Chapter 3 has been fixed.
- Issue involving the occurrence of T-poses upon the destruction of nekker nests has been corrected.
- Guards can no longer block Geralt when he is on a ladder.
- Knives no longer affect friendly NPCs.
- Bug related to using some containers has been fixed.
- Ostmurk (an ingredient required to complete a quest) can no longer be sold.
- Ingredients required to complete the "Melitele's Heart" quest have been added to the game.
- A fix has been introduced in the "Troll Trouble" quest whereby the she–troll’s head can be won in a game of dice poker.
- The Ghost of the Banner can no longer be killed by wraiths.
- Issue involving the Operator being neutral and thus susceptible to being killed before any conversation occurs has been fixed.
- A number of fixes have been introduced to prevent selected NPCs from being blocked (king in siege tower, knights when destroying a gate in the Prologue, etc.).
- The "Three Sisters" quest has been fixed so that the door does not remain locked forever once the quest has been completed.
- A number of progression breaks have been fixed, including instances of blocked meditation, inability to save game, and blocked combat after use of static cameras (e.g. game could not be saved after completion of the "Indecent Proposal" quest).
- The progression break during the fight against the dragon in Chapter 3 (exploration not working properly) has been fixed.
- The progression break during the fight against Dethmold (whereby he sometimes remained behind his barrier, doing nothing) has been fixed.
- The progression break (black screen) in the "Little Shop of Dreams" quest has been fixed.
- The progression break following failure to complete the ritual with Anezka has been fixed.
- The progression break during the dialogue on the beach in the "Hung Over" quest has been fixed.

ohh wonderful, this is exactly what everyone that is waiting for a 16:10 support wants to see in this patch, because obviously this is the main priority!! Evil or Very Mad


Their official forums are not even up yet, let alone 16:10 Cool Face But still, gotta give them props, the new patch is quite good and they didn't delay it 50 times like the last one.


honestly, this patch means nothing to me because I still cant play it.

black borders suck balls!!
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sat, 4th Jun 2011 01:45    Post subject:
I had a 16:10 monitor once, and while yes there were borders, it never bothered me, ever lol. I mean never, I just looked at it like a letterboxed movie or some such... To each his own I guess


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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RellioN




Posts: 157

PostPosted: Sat, 4th Jun 2011 03:30    Post subject:
Does not letting that sorceress explode change anything?
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sat, 4th Jun 2011 03:56    Post subject:
What are those islamic themed textures anyway (And what replaced them?), I don't remember anything like that.
(Was there perhaps some picture like that flame looking symbol I've seen now and then or some such for decoration?)
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 4th Jun 2011 03:58    Post subject:
RellioN wrote:
Does not letting that sorceress explode change anything?


 Spoiler:
 
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