Duke Nukem Forever (Gearbox revival)
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Hierofan
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PostPosted: Sat, 11th Jun 2011 09:53    Post subject:
It's not that bad, worth trying just for the interactivity 7.5 or 8/10
graphics are alright, some textures aren't right and sometimes bloom is just ridiculous, but it's not as bad as people make it out to be.

7.5 or 8 means no worth buying unless you're a real fan of the series


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Kanint




Posts: 2356

PostPosted: Sat, 11th Jun 2011 09:56    Post subject:
I think I had more fun in the level where I had to find 3 items for a stripper than any part that came before it =/. I was actually sad to see the game go back to shooting stuff since it just feels so boring.

Exploring the level was actually nice and more interesting than depleting the same guns, picking more ammos on the ground, and looking at badly designed levels.

It's not a BAD game and is at least quite different from anything else on the market. But it feels like they could have done so much better and I'm quite honestly surprised they haven't. I mean the people in charge have experience with that kind of game, they should be able to make more interesting guns and more interesting enemies to fight.

And I know this has been beaten to death, but 2 guns? Really?
Let us keep as many guns as we like and drastically reduce the amount of ammo dropped. That alone would make combat more interesting as we'd change guns much more often and would have to think about which ones we can afford to lose ammo for.
Seriously, the way it's designed is so stupid.

I'm surprised how the parts that I find the most boring are the parts where this game should shine.
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JBeckman
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PostPosted: Sat, 11th Jun 2011 10:13    Post subject:

(Fortyseven?)

EDIT: Now in the correct thread and without the ammo mode active.
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peter980




Posts: 1977

PostPosted: Sat, 11th Jun 2011 10:16    Post subject:
I'll probably drop a game for a few days, to see if anyone will crackfix razor issues (chapter select and stuff).
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Mchart




Posts: 7314

PostPosted: Sat, 11th Jun 2011 10:20    Post subject:
Have you seen dopefish in the underwater levels yet?

I got to the monster truck portion of the game yesterday, and i've enjoyed every level set so far. The duke burger portion where you are tiny and have to save the lady from the electrified water is probably my favorite thus far.
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JBeckman
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PostPosted: Sat, 11th Jun 2011 10:24    Post subject:
I have not though looking over the checkpoint/chapter data I've missed at least one or two ego boost items per level so there's more to explore than I first thought (Found a lot of these hidden ammo and weapon crates in various rooms and hidden paths though.), only seen about four or so more direct references to things like that.
(Power-armor, Isaac's helmet, Valve Puzzle Comment, Gears comment and now this and likely some other things, plus the smaller references and comments like the earlier image with Duke shouting "America, Fuck Yeah!".)
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Mchart




Posts: 7314

PostPosted: Sat, 11th Jun 2011 10:31    Post subject:
I'm definatly going to do another playthrough on the insane difficulty. I'm playing on Hard right now and it's definatly really hard at certain portions.

I'm just curious if 3DRealms was generous enough to include dopefish in a game after not really seeing dopefish since MaxPayne.
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Tydirium




Posts: 601

PostPosted: Sat, 11th Jun 2011 10:39    Post subject:
Weird ... admitted, my computer is not the fastest (only dualcore + ATI Radeon 4870), but DNF4 is stuttering and lagging (in singleplayer) so badly, I havent experienced that in years. It doesnt matter what settings I use its _always_ stuttering. I can play Witcher 2, Metro 2033, Crysis 2 and other hardware-intense games but this one... unbelievable Sad

good that I checked out that release before considering buying it Crying or Very sad
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JBeckman
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Posts: 34972
Location: Sweden
PostPosted: Sat, 11th Jun 2011 10:47    Post subject:
If the above is correct about that P2P crack then it's Razor's method (That and the saving issue apparently.) that causes this, I mean I haven not checked though it doesn't stutter here at all and FPS is usually above 70 or even higher.
(FSAA instead of FXAA which I doubt would work at all but everything else maximized.)

Your GPU is a bit below mine but I can't see the game being all that demanding even so.
(Without AA and maybe lower shadow quality you should see great performance.)

Haven't done any tests or comparisons though but I'll try to test it a bit later on.
(Seeing other P2P and scene-releases having issues is also something I've been looking at recently for Steam title releases, initial problems under Red Faction Armageddon as one example.)


EDIT: Right for clarity I'm not saying you should buy it and hope for the best but instead rather wait for more info and better confirmation about this issue if possible. Smile
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KillaK




Posts: 333

PostPosted: Sat, 11th Jun 2011 11:09    Post subject:
I've got a dual core 2.4ghz and a 4870, and i'm playing at 1920x1080 with everything except AA and Vertical Sync. Butter smoother. All the time.

This game really isn't demanding at all.

Fun as fuck though.
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consolitis
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PostPosted: Sat, 11th Jun 2011 11:14    Post subject:
From the timeline:

November, 2009: Single-player work on Duke Nukem Forever content is complete.

January, 2010: Triptych Games locks down their single-player version of the game and begins negotiations with Gearbox Software.

February, 2010: Triptych relocates to Gearbox"s offices in the Plano, Texas Bank of America Tower and resumes work alongside Gearbox and Piranha to help port Duke Nukem Forever to consoles, add multiplayer, and polish features within the game.


So basically we waited 1.5 year for the console ports and multiplayer.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Tydirium




Posts: 601

PostPosted: Sat, 11th Jun 2011 11:18    Post subject:
Thanks very much for the advice, JBeckman. Then I will wait, there is more than enough other stuff to play, maybe a better crack is coming or the technical problems in the background is going to be solved in the near future with a patch... who knows Wink

@KillaK: thx, I am going to try switching Vsync off. But normally I play every game with VSync on, was never a problem so far
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Mchart




Posts: 7314

PostPosted: Sat, 11th Jun 2011 11:26    Post subject:
I don't have performance issues either. I get a mild stutter whenever there is a checkpoint save, but other then that the game runs great. My system isn't exactly high-spec anymore either. E8400, 4GB, GTX470.

The crack is obviously the culprit.


BTW, just did the second battlelord encounter. On hard it was definatly fucking hard. I'm also trying to get the pistol achievement by never letting go of it through the entire game, so it's definatly making things tougher. I can't even imagine how difficult some of the bosses might be on insane mode.
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JBeckman
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PostPosted: Sat, 11th Jun 2011 11:35    Post subject:
Yeah you're pretty correct there Consolitis, going by the extras menu and images the current build was made in 2008 maybe late 2007 being thus 3 to 3 and half years old.









(Older builds of the game all the way up to 2007, not seen here are the 1999, 2000 and 2002 builds and of course this 2008 build I think - that's a lot of restarts - but they have images as well though I tried to find similar one and settled for the HUD)
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randir14




Posts: 4950

PostPosted: Sat, 11th Jun 2011 11:44    Post subject:
Strange...the 2006 casino looks better than the 2011 version.

Mchart wrote:

I'm just curious if 3DRealms was generous enough to include dopefish in a game after not really seeing dopefish since MaxPayne.


The only Dopefish reference in the game is in the credits, an ex-3DR and current Gearbox employee who is listed as Joe "Dopefish" Siegler.
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Mchart




Posts: 7314

PostPosted: Sat, 11th Jun 2011 12:01    Post subject:
It's a shame they didn't release the game near that 2003/2004 timeframe. Really looks good. I don't mind the game we have now, but it is obvious they had more money and a bigger development team back in the early 2000's.
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JBeckman
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PostPosted: Sat, 11th Jun 2011 12:08    Post subject:
Check the Movies folder and view the extras trailers from 2003 and 2006 directly if you want, I liked both videos a lot, game looked pretty different back then, better too. Very Happy
(Screens from the collective builds are pretty nice as is the concept art but the videos really show how things were, also talking about that the E3 1998 video shows how much things have changed, that was all gameplay and now it's cinematic or pre-rendered cut togethers, hah.)
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consolitis
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PostPosted: Sat, 11th Jun 2011 12:21    Post subject:
Mchart wrote:
It's a shame they didn't release the game near that 2003/2004 timeframe. Really looks good. I don't mind the game we have now, but it is obvious they had more money and a bigger development team back in the early 2000's.


Not really, the team was always very small. http://www.wired.com/magazine/2009/12/fail_duke_nukem/3/

Quote:
The long grind began to wear on the staff. The Duke Nukem Forever team was unusually small; by 2003, only 18 people were working on it full time. This might have been adequate back when the game was announced in the mid-’90s. But in the years that Broussard had spent tweaking Duke Nukem Forever, games had become bigger and bigger. It wasn’t unusual for a developer now to throw 50 people or more at a single title. In essence, 3-D games had grown up: It’s as if Hollywood had evolved from tiny hand-cranked three-minute reels to two-hour epic blockbusters in half a decade. Successful developers had disciplined management that set deadlines and milestones. Someone at the top carefully made sure every piece was moving along. Yet Broussard and Miller hadn’t changed with the times. They were still designing “with a 1995 mentality,” as one former employee told me — trying to produce a modern, massive game with a stripped-down little group.


In comparison the HL2 team at Valve, and HL2 was another (somewhat) long awaited game that its team was pretty vocal about their goal, which happened to be exactly the same as the goal of the DNF makers: to make the best PC game ever: "Look, getting game of the year won't be good enough for guys like [designer] Steve Bond," Newell says. "If Half-Life 2 isn't viewed as the best PC game of all time, it's going to completely bum out most of the guys on this team." and: http://i.imgur.com/rjzbH.jpg , had 50 people working on it.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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KillaK




Posts: 333

PostPosted: Sat, 11th Jun 2011 12:25    Post subject:
Well I tried the iND crack fix for the game, and it didn't boot anymore, so i'd say that one is a bust.

Got another one that's 187 meg, i'm thinking it might've been the files required for that version floating around prior to the razor release.
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JBeckman
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Location: Sweden
PostPosted: Sat, 11th Jun 2011 12:35    Post subject:
I forgot one thing.
http://www.multiupload.com/0UT5ZN5ZFH

Put the folder (You can ignore the NCF, it's used for other stuff.) in the game directory, if Razor did the exe to account for DLC the Big Package should install.

It'll give five MP t-shirts (Or rather as with all of them five logos, in this case for each company involved during development.) a slight boost to the ego bar and a extras option with a head scaling bar. (50 to 150% I think it was, perhaps even smaller or larger.)
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human_steel




Posts: 33269

PostPosted: Sat, 11th Jun 2011 12:45    Post subject:
What is the level of AA no matter what filter you choose?
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jonas9000




Posts: 62

PostPosted: Sat, 11th Jun 2011 13:02    Post subject:
Try to start game, but get "dnAnimation.dll is missing" What´s wrong and how to fix ??


Asus Striker II Formula, Corsair Dominator twin2x8500c5df 8GB, Windows Vista 64 Premium, WD Raptor 150GB 10000 rpm x 3, Intel Core2Duo E8500, XFX Radeon 5870 xxx 1Gb, Thermaltake Toughpower 850W, Cooler Master Cosmos Type-S Case.
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Vassago




Posts: 635
Location: Wanking in hell
PostPosted: Sat, 11th Jun 2011 13:15    Post subject:
jonas9000 wrote:
Try to start game, but get "dnAnimation.dll is missing" What´s wrong and how to fix ??


Install it properly, files are missing.


Hulk to superman: Puny man, who wears his underwear on the outside.
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jonas9000




Posts: 62

PostPosted: Sat, 11th Jun 2011 13:38    Post subject:
I have ! The file is in my install dir.


Asus Striker II Formula, Corsair Dominator twin2x8500c5df 8GB, Windows Vista 64 Premium, WD Raptor 150GB 10000 rpm x 3, Intel Core2Duo E8500, XFX Radeon 5870 xxx 1Gb, Thermaltake Toughpower 850W, Cooler Master Cosmos Type-S Case.
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Vassago




Posts: 635
Location: Wanking in hell
PostPosted: Sat, 11th Jun 2011 13:40    Post subject:
jonas9000 wrote:
I have ! The file is in my install dir.


Then it didn't register properly, something went wrong during installation.


Hulk to superman: Puny man, who wears his underwear on the outside.
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Tonttu




Posts: 10

PostPosted: Sat, 11th Jun 2011 13:41    Post subject:
Wouldn't say that it's GOTY material but damn that was the best FPS SP campaign for years. Yeah, that probably isn't achievement at any level considering the condition of video games at the moment, especially FPS games, but still... Razz
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b0se
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PostPosted: Sat, 11th Jun 2011 13:51    Post subject:
Many thanks to the guy who helped me with that error .


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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peter980




Posts: 1977

PostPosted: Sat, 11th Jun 2011 13:53    Post subject:
Non-scene to the rescue:
3DMGAME-Duke.Nukem.Forever.Crack.Only.Fix2.rar

Note that it won't work on razor1911 version direcly, since you need original steam_api.dll, which is not part of razor1911 release at all. You should be able to find it with google (hint: DNF thread at steam underground forums).

.

With this crack, chapter select works properly. Probably ego saving too (not tested yet).

If you want to transfer save games, new save location is in:
Users\<user name>\AppData\Local\3DMGAME\SAVES\1


Last edited by peter980 on Sat, 11th Jun 2011 14:28; edited 1 time in total
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jonas9000




Posts: 62

PostPosted: Sat, 11th Jun 2011 14:00    Post subject:
Vassago wrote:
jonas9000 wrote:
I have ! The file is in my install dir.


Then it didn't register properly, something went wrong during installation.


Everything looks fine. No one else with same issue ?


Asus Striker II Formula, Corsair Dominator twin2x8500c5df 8GB, Windows Vista 64 Premium, WD Raptor 150GB 10000 rpm x 3, Intel Core2Duo E8500, XFX Radeon 5870 xxx 1Gb, Thermaltake Toughpower 850W, Cooler Master Cosmos Type-S Case.
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KillaK




Posts: 333

PostPosted: Sat, 11th Jun 2011 14:14    Post subject:
peter980 wrote:
Non-scene to the rescue:
3DMGAME-Duke.Nukem.Forever.Crack.Only.Fix2.rar

Note that it won't work on razor1911 version direcly, since you need original steam_api.dll, which is not part of razor1911 release at all. You should be able to find it with google (hint: DNF thread at steam underground forums).

.

With this release, chapter select works properly. Probably ego saving too (not tested yet).

If you want to transfer save games, new save location is in:
Users\<user name>\AppData\Local\3DMGAME\SAVES\1


Do you mean get the api and put it with the razor release, or get the other release, to be able to use this new crack?
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