Crysis 2
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timechange01
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Posts: 6650

PostPosted: Sun, 3rd Jul 2011 02:29    Post subject:
I just remembered I loved this game except for the music. How horrible is that repeating tune Crying or Very sad my god



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consolitis
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Posts: 27318

PostPosted: Sun, 3rd Jul 2011 02:36    Post subject:
"Amazing" performance with my GTX 460, as in it's still very playable.
Although noticeably reduced, at 720p, the framerate is above 30 so far and quite often above 60.

The texture upgrade makes a huge difference (although I've noticed an incredible bad texture that I can't believe they haven't replaced yet!! but the rest were great), everything looks sharper. PoM is also nice, as is the improved tonemapping, I love the new contrast.

Their AA seems retuned, it's not as blurry as I remember it. It works pretty good IMO now.

But the rest of the effects are hit or miss, I'm afraid Neutral

The new bokeh DoF blurs so much the background to the point I'm seeing less information than I'd like, and I'm sure less than what they intended when they were building the game. The tessellated terrain had z-fighting issues in one place. And I think I saw some ugly halo artifacts from AO in one scene.

Scratch Head

The good news is that the most obvious upgrade, the textures, run in dx9 as well, and they shouldn't slow down the game at all, so at the very least we have that. Razz


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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Posts: 27318

PostPosted: Sun, 3rd Jul 2011 02:40    Post subject:
timechange01 wrote:
Some of the tessellation looks messed up. Its hard to show in a screenshot because you can only see it in motion; Some of the tessellation on the floor, as you move you can tell theres another unnatural layer on top of the original textures. The unnatural layer sometimes moves a bit as you move. It just looks really weird. The only way to describe it is it looks like semi-transparent floating turd.


z-fighting? http://en.wikipedia.org/wiki/Z-fighting
(see images)


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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timechange01
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Posts: 6650

PostPosted: Sun, 3rd Jul 2011 02:44    Post subject:
consolitis wrote:
timechange01 wrote:
Some of the tessellation looks messed up. Its hard to show in a screenshot because you can only see it in motion; Some of the tessellation on the floor, as you move you can tell theres another unnatural layer on top of the original textures. The unnatural layer sometimes moves a bit as you move. It just looks really weird. The only way to describe it is it looks like semi-transparent floating turd.


z-fighting? http://en.wikipedia.org/wiki/Z-fighting
(see images)


YES! looks exactly like that


Tesellation layer on top and original textures on the bottom.

I didnt know how to describe it but thats exactly it in the link you provided. I dont like it one bit, looks very unnatural and weird. Except for the tessellation, the game looks good



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tonizito
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Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 3rd Jul 2011 03:04    Post subject:
consolitis wrote:
"Amazing" performance with my GTX 460, as in it's still very playable.
Although noticeably reduced, at 720p, the framerate is above 30 so far and quite often above 60.

The texture upgrade makes a huge difference (although I've noticed an incredible bad texture that I can't believe they haven't replaced yet!! but the rest were great), everything looks sharper. PoM is also nice, as is the improved tonemapping, I love the new contrast.

Their AA seems retuned, it's not as blurry as I remember it. It works pretty good IMO now.

But the rest of the effects are hit or miss, I'm afraid Neutral

The new bokeh DoF blurs so much the background to the point I'm seeing less information than I'd like, and I'm sure less than what they intended when they were building the game. The tessellated terrain had z-fighting issues in one place. And I think I saw some ugly halo artifacts from AO in one scene.

Scratch Head

The good news is that the most obvious upgrade, the textures, run in dx9 as well, and they shouldn't slow down the game at all, so at the very least we have that. Razz
Thanks <3.

I was thinking of either trying the texture upgrade + DX9 or the DX11 mode keeping the regular textures.
I doubt that I'll have an acceptable performance with both.

I'll know tomorrow.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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consolitis
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Posts: 27318

PostPosted: Sun, 3rd Jul 2011 03:14    Post subject:
It seems that half of the times I load a saved game the game crashes for me.
I didn't have this issue with the previous versions.. do we need a crackfix?

edit oh, it seems that it's the same issue that SR says the retail game has.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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timechange01
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Posts: 6650

PostPosted: Sun, 3rd Jul 2011 03:24    Post subject:
Yea save games aren't loading for me either. Crashes to desktop. My saves are from when I started a new game a few minutes ago, not from any previous version



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Paintface




Posts: 6877

PostPosted: Sun, 3rd Jul 2011 03:55    Post subject:
never played crysis 2 before , installed the game + patch + 2 packs

after intro video screen goes black , music hangs , doesnt hang , hangs and i cant go to desktop or anything , need to hard reset
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JRFSkrEEmeR




Posts: 298

PostPosted: Sun, 3rd Jul 2011 04:52    Post subject:
timechange01 wrote:
Yea save games aren't loading for me either. Crashes to desktop. My saves are from when I started a new game a few minutes ago, not from any previous version


This happens to me as well. I have to load it up from the chapter select screen.

And performance wise, maybe my GTX460 768 MB isn't cutting it for the texture pack. I have more stuttering than normal. Otherwise, it's very playable alright. It also noticeably slows down during firefights, as those new particle effects from bullet impacts are quite draining.
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 3rd Jul 2011 06:14    Post subject:
"Amazing" performance hit with my GTX 480, as in it's very unplayable.
Although virtually no noticeable graphic improvements, at 1920x1200, the framerate is below 30 so far and quite rarely above 40.

The texture upgrade makes no difference (although I've noticed a good texture here and there that I can't believe they didn't include from the get go!! but the rest were awful), everything looks exactly the same. PoM is also useless, as is the improved (nonexistent) tonemapping, I love the same contrast.

Their AA seems exactly the same, it's as blurry as I remember it. It works pretty similar IMO now.

But the rest of the effects are miss and miss, I'm content Cool Face

The new bokeh DoF blurs so much the background to the point I'm seeing less information than I'd like, and I'm sure less than what they intended when they were building the game. The tessellated terrain had z-fighting issues in many places. And I think I saw some ugly halo artifacts from AO in some scenes. Motion blurred particles slow the game to a crawl for virtually unnoticeable improvement.

Rolling Eyes

The sad news is that the most obvious gift to hardcore gamers, the Crysis 2 DX11 patch, runs like shit and is useless, and should slow down the game to unbearable performance, so we don't have even that. Crysis 1 still looks better and runs so much better. Laughing
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JRFSkrEEmeR




Posts: 298

PostPosted: Sun, 3rd Jul 2011 06:28    Post subject:
Oh, the game also crashes after every time I die too. Any time I try to load a game in progress, really. Is there any fix for this?
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 3rd Jul 2011 06:34    Post subject:
I think the save crashing is due to bad crack (wait for PROPER REPACKSHIT Laughing).
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DraySpittle




Posts: 1104

PostPosted: Sun, 3rd Jul 2011 07:19    Post subject:
did you make sure to put SHITROW.dll and SHITROW.ini in the correct folder? Laughing


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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Sun, 3rd Jul 2011 08:08    Post subject:
Save loading is a problem with the patch as from discussion on the official forums, it matters little though as you can just replay the last level you unlocked and bypass this limitation, unsure about the rest.
(More specifically it's a DX11 issue supposedly but I can't check that due to that I'm on a 4890 GPU.)

EDIT: There's a number of other bugs and issues also plus several problems with the editor but it's being looked into.
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Yuri




Posts: 11000

PostPosted: Sun, 3rd Jul 2011 08:16    Post subject:
The hell are you fools doing playing Crapsis 2 with these high trash res bla blas.... stick to the original. Still miles better than this derptrash corridor shooter Smile



1 and 2 are still amazing.
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LeoNatan
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PostPosted: Sun, 3rd Jul 2011 08:37    Post subject:
yuri999 wrote:
The hell are you fools doing playing Crapsis 2 with these high trash res bla blas.... stick to the original. Still miles better than this derptrash corridor shooter Smile

But it haz DX11 and bokeh and moshun blur particles and "high" low res textures and water fizikz!!


A special comment on the water. The original had oceans full of FFT generated water simulation (this is the CGI industry standard method of simulating oceans - see Titanic, Water World, Perfect Storm for reference) with complete physics-based geometry waves, all running on the CPU at full speed. Crysis 2 needs DX11 for that (DirectCompute), which is supposed to be massively faster to compute due to much better parallelism, yet the tiny amounts of water that are present in this game (I used Rat Lab for my testing) look nowhere near as impressive, the water "physics" are limited to tiny splashes and some water waving. Any "complex" interactions with the water (like, say, throwing two barrels in and letting them float Rolling Eyes) and everything slows to a halt on a 4GHz i7 + 480GTX. This is pathetic.
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 3rd Jul 2011 09:32    Post subject:
iNatan wrote:
I think the save crashing is due to bad crack (wait for PROPER REPACKSHIT Laughing).


I sense boundle in you Laughing
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bart5986




Posts: 662

PostPosted: Sun, 3rd Jul 2011 09:59    Post subject:
The ATI 6990 performs quite well with DX11 + High Res.

The only issue, while its often around 50fps (vsynced at 50hz), looking at certain things will often bring the FPS down to 35-40fps, and when you are running around, it goes 40, then 50, then 40 etc, really frustrating to play.

Haven't put on the OC BIOS yet though, but I have a feeling I need a DX11 driver update or CAP first.
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 3rd Jul 2011 10:16    Post subject:
bart5986 wrote:
Haven't put on the OC BIOS yet though, but I have a feeling I need a DX11 driver update or CAP first.


Even GTX 460-480 do have those frame drops. I have a GTX 485M 2GB and even i get those frame drops.

M = Mobility
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 3rd Jul 2011 10:54    Post subject:
Is MaLdo's Hi-res pack finished??? I would like to install his patch rather that the official


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Roach_666




Posts: 1299
Location: Hell in its Alpha Build
PostPosted: Sun, 3rd Jul 2011 11:08    Post subject:
God, we're such graphics whores. Laughing

No wonder, Crytek doesn't bother to improve the gameplay.
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Predator_Soul




Posts: 680

PostPosted: Sun, 3rd Jul 2011 11:12    Post subject:
Just tried the patch...AH...It finally runs like shit as the Crysis of old...
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Romee_HUN




Posts: 133
Location: Hungary, Budapest
PostPosted: Sun, 3rd Jul 2011 11:17    Post subject:
JBeckman wrote:
Save loading is a problem with the patch as from discussion on the official forums, it matters little though as you can just replay the last level you unlocked and bypass this limitation, unsure about the rest.
(More specifically it's a DX11 issue supposedly but I can't check that due to that I'm on a 4890 GPU.)

EDIT: There's a number of other bugs and issues also plus several problems with the editor but it's being looked into.


As i mentioned lots of pages back, for me on a GTX580 it crashes to desktop in about 5mins of gameplay without any error message just shuts my monitor to blackscreen, sound keeps on playing and in task manager the crysis 2 process "not responding". Bought game not cracked. Happens only in dx11 mode. Noone could help me with this issue except "play in dx9" from ea chatsupport.....


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WildOne




Posts: 62

PostPosted: Sun, 3rd Jul 2011 11:20    Post subject:
iNatan wrote:
I think the save crashing is due to bad crack (wait for PROPER REPACKSHIT Laughing).


i agree

i dont believe what skidrow say in their nfo

i deleted my crysis 2 save folder and started fresh but i still get the CTD

i know some legit users have it also but not all of them

it seems all users of the skidrow crack have the problem tho
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Frolsa84




Posts: 1733

PostPosted: Sun, 3rd Jul 2011 11:20    Post subject:
Is 100% actually attainable now?
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Crimsader




Posts: 12

PostPosted: Sun, 3rd Jul 2011 11:52    Post subject:
Roach_666 wrote:
God, we're such graphics whores. Laughing

No wonder, Crytek doesn't bother to improve the gameplay.


QFT. Crysis has always been only graphics with no filling.
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garus
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PostPosted: Sun, 3rd Jul 2011 12:12    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:55; edited 1 time in total
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human_steel




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PostPosted: Sun, 3rd Jul 2011 12:18    Post subject:
Cool Face
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demde




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Location: Lake Karachay
PostPosted: Sun, 3rd Jul 2011 12:20    Post subject:
Skidrow cannot crack lol wut
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Sun, 3rd Jul 2011 12:24    Post subject:
http://maldotex.blogspot.com/

Updated to 2.0, now utilizing mod functionality to work with 1.9 plus a number of texture replacements and other updates.
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