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Posted: Sun, 8th May 2005 05:16 Post subject: |
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anyone know any cheats for this game? i can't be stuffed reloaded over and over, especially since u have to go back to the main menu firms and then start over
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Posted: Sun, 8th May 2005 06:15 Post subject: |
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omfg, i just got to fargrove. what kind of pos is that? looks like something 5 years old.
until u reach fargrove, the game is bearable, but after u reach it, it deserves an uninstall
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Posted: Sun, 8th May 2005 06:19 Post subject: |
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at least they're working on a patch and it is due to be released next week.
"Dreamcatcher let us know that Heuristic Park is working on the first patch for its action/RPG Dungeon Lords. The developers are currently working on a patch to update a few of the issues brought to their attention on the message boards, such as : various gameplay tweaks, bug fixes, UI screen resolution issue and some multiplayer issues. The patch is expect Monday/Tuesday."
Here's a list:
* Gameplay tweak: Monsters less aggressive in some areas of the game.
* Gameplay tweak: Magic items appear at a more even rate.
* Gameplay tweak: Ice magic now holds opponents for longer.
* Gameplay tweak: Exploit reselling single use scrolls can no longer be abused.
* Added Feature: Additional spells added for specific types of magic.
* Added Feature: New heraldries added for specific quest bonuses.
* Added Feature: Players can skip VO/text dialogues with NPCs.
* Bug fix: Bargain skill works correctly for reselling items.
* Bug fix: Occasional guild inventories not showing up in MP now fixed.
* Bug fix: Order of the quests at the Celestial Order in Fargove reset correctly.
* Bug fix: In the Shadow Ruins, the Blue Athena Statue now drops the Shadow Crystal even after messing up the chess puzzle.
We are also looking at:
* Screen resolution issue in the User Interface.
* Potential bug where players can't get guild quests in MP where they don't meet the requirements and get an auto-complete.
* Tweaks to make Fathien Keep and the Elvin Trials easier (adding more potion drops if needed).
* Potions of Power do not appear to work correctly.
* A player exploit where people can stack 3 samurai helmets at once.
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Posted: Sun, 8th May 2005 08:12 Post subject: |
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help, how do u kill that skeleton that's attacking seeus or whatever his name is that u are supposed to go and see in Fargrove?
attacking the skeleton doesn't do anything
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Posted: Sun, 8th May 2005 11:36 Post subject: |
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goot wrote: | help, how do u kill that skeleton that's attacking seeus or whatever his name is that u are supposed to go and see in Fargrove?
attacking the skeleton doesn't do anything |
catch all candles flying near him and place em on four chests or something like that then attack him and kill him
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Posted: Sun, 8th May 2005 12:09 Post subject: |
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guys i wouldn't bother playing this one. I tried to leave fargrove to head west for arindale but there is a half-lowered portcullis blocking the exit from fargrove. besides this, there are too many bugs (here's some i found): you can re-sell your magic scrolls again and again to build up cash, no splashes when your character jumps into water (or moves in it), collision detection is awful - i was always getting stick on the edges of walls, cure poison potion does fuck all, the same goes for the potion of power and after a while the sound gets all screwy and I could only hear NPC's if I turned so they were on my left (then sound would come from left speaker only) - gheyness
dont want to go on about it too much coz its mostly already been said but the gfx are poor. No sign of AA and changing the resolution in the options seemed to do fuck all for me, i was still left with blocky shite all over my screen. Plus the spells I have are nothing special, they look pretty lame and do next to no damage. I spent most of my time as a mage hacking up the enemies with my elven sword :S oh yeh, and when you advance a level nothing seems to improve, ghey spells still do fuck all damage and character still strikes with the same amount of damage too.
overall it's a big dissapointment and it shouldn't have been. did they rush the release for some reason coz from what i've seen it needs months of work still to make it worth someone's pennies. shame 
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Posted: Sun, 8th May 2005 15:13 Post subject: |
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tranx wrote: | at least they're working on a patch and it is due to be released next week.
"Dreamcatcher let us know that Heuristic Park is working on the first patch for its action/RPG Dungeon Lords. The developers are currently working on a patch to update a few of the issues brought to their attention on the message boards, such as : various gameplay tweaks, bug fixes, UI screen resolution issue and some multiplayer issues. The patch is expect Monday/Tuesday."
Here's a list:
* Gameplay tweak: Monsters less aggressive in some areas of the game.
* Gameplay tweak: Magic items appear at a more even rate.
* Gameplay tweak: Ice magic now holds opponents for longer.
* Gameplay tweak: Exploit reselling single use scrolls can no longer be abused.
* Added Feature: Additional spells added for specific types of magic.
* Added Feature: New heraldries added for specific quest bonuses.
* Added Feature: Players can skip VO/text dialogues with NPCs.
* Bug fix: Bargain skill works correctly for reselling items.
* Bug fix: Occasional guild inventories not showing up in MP now fixed.
* Bug fix: Order of the quests at the Celestial Order in Fargove reset correctly.
* Bug fix: In the Shadow Ruins, the Blue Athena Statue now drops the Shadow Crystal even after messing up the chess puzzle.
We are also looking at:
* Screen resolution issue in the User Interface.
* Potential bug where players can't get guild quests in MP where they don't meet the requirements and get an auto-complete.
* Tweaks to make Fathien Keep and the Elvin Trials easier (adding more potion drops if needed).
* Potions of Power do not appear to work correctly.
* A player exploit where people can stack 3 samurai helmets at once. |
lol,WTF is that???
that isnt half of that what should be fixed...
maybe they should backorder this pos and make a complete new game and release this in 3 or 4 years when its really finished!!!
damn,played a bit more today and i cant believe what i was encountering there,i play as a fighter,im at level 5 with the bow and cant hit jackshit with that thing even on 1m????
i was shooting nearly 800 arrows on 1 enemy and hit him 2 times with a damage of 1/100 and there are 10 or more skeletons,zombies and what not at the same time!
and the same goes with the sword,you cant hit nothing and your enemys slay you down like nothing with 2 strikes...jesus what the fuck is that?? a game???
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Posted: Sun, 8th May 2005 15:15 Post subject: |
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by the way for all users who reload all the time beacuse lets face it the gameis a bit hard u can just press r on keyboard and revive it takes all your experience points but heck u gain so much easily with al those monsters hiding about so dont forget when u dye to try to use them to access new points of advanement and then press r to revive and continue..
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sun, 8th May 2005 23:48 Post subject: |
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I can remember morrowind suffered from seemingly alot of the same bugs when it first came out "no enemy health indication etc" and various other bugs. But the worst of the mgot fixed fairly quickly and i've clocked well over 200 hours on that game with all of the excellent mods released though it's time. This game will get a patch monday or tuesday and maybe again friday. I won't judge it yet.
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Posted: Sun, 8th May 2005 23:49 Post subject: |
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tranx wrote: | at least they're working on a patch and it is due to be released next week.
"Dreamcatcher let us know that Heuristic Park is working on the first patch for its action/RPG Dungeon Lords. The developers are currently working on a patch to update a few of the issues brought to their attention on the message boards, such as : various gameplay tweaks, bug fixes, UI screen resolution issue and some multiplayer issues. The patch is expect Monday/Tuesday."
Here's a list:
* Gameplay tweak: Monsters less aggressive in some areas of the game.
* Gameplay tweak: Magic items appear at a more even rate.
* Gameplay tweak: Ice magic now holds opponents for longer.
* Gameplay tweak: Exploit reselling single use scrolls can no longer be abused.
* Added Feature: Additional spells added for specific types of magic.
* Added Feature: New heraldries added for specific quest bonuses.
* Added Feature: Players can skip VO/text dialogues with NPCs.
* Bug fix: Bargain skill works correctly for reselling items.
* Bug fix: Occasional guild inventories not showing up in MP now fixed.
* Bug fix: Order of the quests at the Celestial Order in Fargove reset correctly.
* Bug fix: In the Shadow Ruins, the Blue Athena Statue now drops the Shadow Crystal even after messing up the chess puzzle.
We are also looking at:
* Screen resolution issue in the User Interface.
* Potential bug where players can't get guild quests in MP where they don't meet the requirements and get an auto-complete.
* Tweaks to make Fathien Keep and the Elvin Trials easier (adding more potion drops if needed).
* Potions of Power do not appear to work correctly.
* A player exploit where people can stack 3 samurai helmets at once. |
Do you realize they just admitted to using the customer as a beta tester? Think about it, they read the forums looking for mistakes.
WTF?! I would sleep easier knowing this company went bankrupt. I don't need them stealing the avg. joe's money anymore. That's just ghey..
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Mon, 9th May 2005 00:55 Post subject: |
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My vote is that this game is #1 candidate for most POS game of 2005 so far!
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 9th May 2005 00:57 Post subject: |
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djstylze wrote: | tranx wrote: | at least they're working on a patch and it is due to be released next week.
"Dreamcatcher let us know that Heuristic Park is working on the first patch for its action/RPG Dungeon Lords. The developers are currently working on a patch to update a few of the issues brought to their attention on the message boards, such as : various gameplay tweaks, bug fixes, UI screen resolution issue and some multiplayer issues. The patch is expect Monday/Tuesday."
Here's a list:
* Gameplay tweak: Monsters less aggressive in some areas of the game.
* Gameplay tweak: Magic items appear at a more even rate.
* Gameplay tweak: Ice magic now holds opponents for longer.
* Gameplay tweak: Exploit reselling single use scrolls can no longer be abused.
* Added Feature: Additional spells added for specific types of magic.
* Added Feature: New heraldries added for specific quest bonuses.
* Added Feature: Players can skip VO/text dialogues with NPCs.
* Bug fix: Bargain skill works correctly for reselling items.
* Bug fix: Occasional guild inventories not showing up in MP now fixed.
* Bug fix: Order of the quests at the Celestial Order in Fargove reset correctly.
* Bug fix: In the Shadow Ruins, the Blue Athena Statue now drops the Shadow Crystal even after messing up the chess puzzle.
We are also looking at:
* Screen resolution issue in the User Interface.
* Potential bug where players can't get guild quests in MP where they don't meet the requirements and get an auto-complete.
* Tweaks to make Fathien Keep and the Elvin Trials easier (adding more potion drops if needed).
* Potions of Power do not appear to work correctly.
* A player exploit where people can stack 3 samurai helmets at once. |
Do you realize they just admitted to using the customer as a beta tester? Think about it, they read the forums looking for mistakes.
WTF?! I would sleep easier knowing this company went bankrupt. I don't need them stealing the avg. joe's money anymore. That's just ghey.. |
Seriously if you spend so much take thinking about the problems of Mr. Average that you get insomnia of it, you should take it out on governments that really hurts joe average through taxes, or banks throwing mr average out because he can't pay the rent. When you buy a game you have a choice, and if you don't like what you see return it where you bought it and get your money back - That is if you don't live in a banana republic, in which case you should take it out on the government. 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 9th May 2005 01:34 Post subject: |
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fisk
Posts: 9145
Location: Von Oben
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Posted: Mon, 9th May 2005 03:18 Post subject: |
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It's when shit like this title comes out, I'm glad to defend games like ToEE, that supposedly "sucked", but were ages better.
Yes, yes I'm back.
Somewhat.
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Posted: Mon, 9th May 2005 03:24 Post subject: |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 9th May 2005 03:41 Post subject: |
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out of all the game stores that i've been to, none of them ever accepted returns. only exchanges for the same title were accepted.
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Posted: Mon, 9th May 2005 17:17 Post subject: |
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This game is HARD! I just don' get it! I'm lvl 7 now and trying to become a mage.
I just have som few scrollbooks and can't use magic weapons (yet). So i use a sword and flying daggers. But when ever i'm attacking, all my shoots and hits with the sword misses. I get som hits after using like 20 potion bottles. Is this ment to be this HARD ? Everytime i die i loose my EXP so i will never lvlup with this speed
I'm in fargrove now. Trying to go down where the "undead" are.
1,1,2,3,5,8,13,21,34..
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Posted: Mon, 9th May 2005 17:38 Post subject: |
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I remember reading the map is just for thiefs...
the toughest fight I yet had was against 20!!! Wolfs...
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Posted: Mon, 9th May 2005 19:19 Post subject: |
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Posted: Mon, 9th May 2005 20:42 Post subject: |
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who knows, may be Dreamcatcher will look into fixing and adding more stuff into the forth coming patch. you never know. i still have hopes for this game if the patch is really good. but it is a pretty slim hope right now.
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Posted: Mon, 9th May 2005 21:24 Post subject: |
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Please help me.
I posted earlier that i have big problems by killing ANYTHING. My shots and hits just misses. How do i attack "good" ?
1,1,2,3,5,8,13,21,34..
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Posted: Mon, 9th May 2005 21:38 Post subject: |
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Posted: Mon, 9th May 2005 22:38 Post subject: |
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Good tip! Now it's much easier!
I like this game I understand it's alot of bugs, but the game is great 
1,1,2,3,5,8,13,21,34..
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Posted: Mon, 9th May 2005 22:49 Post subject: |
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Dunge
Posts: 1201
Location: Québec
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Posted: Tue, 10th May 2005 01:23 Post subject: |
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only painkiller have some merit in this list...
but you could have looked the official website product list ainstead of searching in your releases
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Posted: Tue, 10th May 2005 14:31 Post subject: |
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broken sword 3 & moment of silence rocked!!!
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