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Posted: Thu, 15th Sep 2011 14:24 Post subject: |
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JBeckman
VIP Member
Posts: 34996
Location: Sweden
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Posted: Sat, 1st Oct 2011 21:34 Post subject: |
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Is there any way to disable the anti aliasing in Crysis 2?
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Raccoon
Posts: 3160
Location: Poland
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Posted: Sat, 1st Oct 2011 21:37 Post subject: |
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Type this in your console:
r_UseEdgeAA = 0
"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."
Fuck Polish government for oppressing women!
"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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Posted: Sat, 1st Oct 2011 22:15 Post subject: |
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Got it working, thx!
Created an autoexe.cfg with 3 settings:
r_PostMSAA = 0
r_FSAA = 0
r_UseEdgeAA = 0
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JBeckman
VIP Member
Posts: 34996
Location: Sweden
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Posted: Sat, 1st Oct 2011 22:20 Post subject: |
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Strange if that works since PostMSAA should be the only one of these commands to have any effect and at a value of 2 alpha transparency objects (fences, vegetation and more.) will show subtle but very irritating flickering, maybe that's been fixed?
(You can set them all in-game directly and compare immediately.)
EDIT: Missed the edge-filet command, that would likely have a different result.
(It's a variant of FXAA but it produces more blur.)
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Posted: Sat, 1st Oct 2011 22:51 Post subject: |
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I can confirm r_PostMSAAEdgeFilterNV = 0 has a very noticeable effect, that of removing the blur that comes with the AA.
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Posted: Sun, 2nd Oct 2011 19:40 Post subject: |
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Anyone managed to solve issue with the v1.9 then during save game load the whole game crashes ?
The most popular suggestion remove old save games failed to solve it
;0
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Raccoon
Posts: 3160
Location: Poland
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73231
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 2nd Oct 2011 20:28 Post subject: |
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human_steel wrote: | http://www.dsogaming.com/news/crysis-revival-brings-back-jungles-and-breakable-trees-to-crysis-2/ |
I don't really like it, contrast is too high and bloom is overused.
Crysis still takes the cake.
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Posted: Sun, 2nd Oct 2011 21:05 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73231
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 2nd Oct 2011 22:39 Post subject: |
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They just wanted to have the same look as Crysis 1 console. 
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Raccoon
Posts: 3160
Location: Poland
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Posted: Sun, 2nd Oct 2011 23:40 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73231
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 2nd Oct 2011 23:49 Post subject: |
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wygosnik23 wrote: | Damn man, you are bitter. It must suck to be you.
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Sure man, whatever you say man. 
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Posted: Mon, 3rd Oct 2011 02:15 Post subject: |
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Posted: Mon, 3rd Oct 2011 02:47 Post subject: |
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Ive just upgraded to a q6600 from an e8400 @4ghz. Quad core makes a difference.
Cheers men
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Posted: Wed, 5th Oct 2011 02:54 Post subject: |
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How do I force 60hz on this game? It keeps selecting either 25 or 50 hz which both look terrible and force my driver into underscan! 
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Raccoon
Posts: 3160
Location: Poland
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Posted: Thu, 6th Oct 2011 10:27 Post subject: |
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My crysis is going crazy after a few minutes using the flt proper with 1.9 screens shaking, losing hud, and blurry as hell any ideas whats going on?
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Posted: Thu, 6th Oct 2011 14:08 Post subject: |
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Strange, it works well on my computer Skidrow was VERY buggy, but flt works good with 1.9
Btw Raccoon, I tried the vsync trick and it did initially not work, but I got it working by switching to a lower resolution(800x600) with activated v-sync and then switching back to 1920x1080 without vsync! It then went to 1920x1080@60Hz instead of 1920x1080 at 24Hz.... or 25Hz.... or 50Hz... -_-'
thx!
Note: I even bought an HDMI cable because I was not sure if it was caused by my DVI to HDMI cable, but it didn't change shit! (except for my TV now being able to play back the sound).
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Posted: Wed, 12th Oct 2011 19:37 Post subject: |
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http://www.neogaf.com/forum/showpost.php?p=31709048&postcount=10763
Quote: | Maldo just released the latest version of his mod for Crysis 2. Amazing work and effort put into it. Aside from the texture pack, he fixes all sorts of terrible and ugly bugs regarding tessellation (like the things pointed out in that Tech Report article), geometry, the parallax mapping, and other aspects of Crytek's rather sloppy DX11 upgrade. On top of that there's even added tessellation in places that could have used it, parallax mapping on things like tire treads (=P), and overall it's a net gain in performance, runs better than vanilla DX11 ultra :lol
http://maldotex.blogspot.com/
Check out the readme included with the mod for some more details, and especially look at the comparison screenshots he's posted in the past, as well as the ones included with the download. It's pretty mind boggling, both how much he's fixed, and how much was wrong with the maps in the first place. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Thu, 13th Oct 2011 13:57 Post subject: |
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It says that the mod fixes some DX11 issues. Does it improve the performance of tessellation? Crytek wasted resources by, for example, the tessellated water that is rendered beneath the floor of the whole level or heavy tessellation of even surfaces for no apparent reason.
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Posted: Sun, 29th Apr 2012 08:09 Post subject: |
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