The Elder Scrolls V: Skyrim
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JBeckman
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Posts: 34987
Location: Sweden
PostPosted: Fri, 16th Dec 2011 23:40    Post subject:
DarkRohirrim wrote:
I tried some of those things, but it was the same thing. Anyway... so I took every file that I copied into the game's Data folder out and the crashes are gone. I put back the mods that were only .esp files and the Interface ones and everything's still fine. It's definately something related to some textures or meshes as those are the only files that I haven't put back. Now I only have to find out which ones, as all this modding process went good until I started to put some actual mods and not only textures.

Edit: Not sure what exactly is causing the crashes, but I'm sure it's something from this: http://www.skyrimnexus.com/downloads/file.php?id=114

Quote:
4) Most likely you'll need the "allow 4gb ram usage" patch to allow skyrim to use more RAM otherwise you'll encounter purple textures/crashes


Most likely because of this, as I can't use that... or is there some cracked version of that?



Any LAA program to patch the exe would work actually, if you mean the above that's just because of Steam and how that interferes, I recommend this one myself - http://www.ntcore.com/4gb_patch.php

I think I've mentioned before how the game uses like 1.2 - 1.7 GB of available RAM, around ~1.8 and it's pretty close to running out of what's available for 32-bit applications, however with this it can utilize up to 4 GB though I've never seen higher than around 2.4 GB RAM usage myself.

Anyway what I mean is that only a few simple texture replacers can be enough to push the limits of what the game exe can handle, this is why the LAA method have been so recommended with this game and likely why Bethesda will add it to the next update. Smile
(Shouldn't have any adverse effects, it's a one byte change or such to the exe header though if you have low amounts of RAM already this might cause some extended stuttering and dramatic framerate drops just to mention a possible side effect on lower end systems.)
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 17th Dec 2011 00:16    Post subject:
I used this one: http://www.skyrimnexus.com/downloads/file.php?id=3211

I suppose it's just as good, right? Haven't tried the game to see if the crashes are gone yet though. I was looking on the nexus for some more retextures. I would like some higher resolution textures for the shields and maces especially. Also, do you know how I can fix the transparency problem? The one caused by SSAO I mean. I mentioned it earlier.

Also, some screens I took around Riverwood: http://imgur.com/2oZXd,kqLWw,gce4K,LNevZ,LVoif,bUqPJ#0


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dakiller




Posts: 359

PostPosted: Sat, 17th Dec 2011 00:26    Post subject:
VGAdeadcafe wrote:
How the motherfucking fuck do I get rid of the bounty in Markarth ? Is there a console command that actually works or a mod ?

I don't want ot lost the stolen goods and the idiots at the flagged shit in don't have an option (I've been reading that thieve's guild members can get paid to get rid of bounty)

HALP


I had the same dilemma:
 Spoiler:
 
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 17th Dec 2011 00:54    Post subject:
Just tried it and now I have no crashes. The only problem that remains is the transparency caused by SSAO in 1st person.

Anyway, I guess this is what we should look forward to: http://beautifulskyrim.blogspot.com/

Once this guy is done with everything he has in plan to retexture, there won't be much else to replace in the game, in terms of textures (maybe the other cities?).


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Pfiemelcheese




Posts: 1385
Location: Usually talking from my arse
PostPosted: Sat, 17th Dec 2011 01:59    Post subject:
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Mikey5449
Superdad



Posts: 3407

PostPosted: Sat, 17th Dec 2011 02:52    Post subject:
What armor is that? The spikey back/shoulder looking one?

The face-covered hooded one is Nightengale right?
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sat, 17th Dec 2011 03:01    Post subject:
Daedric armor.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 17th Dec 2011 03:33    Post subject:
It's finally out guys!

SkyUI 1.0 (Needs SKSE! http://skse.silverlock.org )

Download:
http://www.skyrimnexus.com/downloads/file.php?id=3863

And a video about it:


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 17th Dec 2011 03:40    Post subject:
i like the nightin'gale armor... its just a pity its so piss-weak compared to what i crafted.

thats kinda the big disappointment for me now. any rewards i get i always have to just stuff into a closet in my house because its all weak shit. id LOVE it if the weapons DID actually scale with you, so that there would be something to look forward to during quests... but as it is, you kinda need to be done with all your quests before you hit 30 or something, for them to yield cool usable shit.

just finished the thieves guild quest, and the armor and bow i got were meh Sad woulda been awesome if id done the quest at a lower level or didnt level my crafting though...




OH YEAH. and i did run across that crazy woman again... the one i mentioned way back that ran up to me and yelled WABBAJACK WABBAJACK WABBAJACK!! and demanded i hit her with a blast from it.

so i did.

she turned into a bunny and ran off Smile


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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 17th Dec 2011 05:05    Post subject:
m3th0d2008 wrote:
It's finally out guys!

SkyUI 1.0 (Needs SKSE! http://skse.silverlock.org )

Download:
http://www.skyrimnexus.com/downloads/file.php?id=3863

And a video about it:


When i install both of those and then load a game, my game crashes.
Strange.
remove them, and it is fine again.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 17th Dec 2011 05:29    Post subject:
Big_Gun wrote:
m3th0d2008 wrote:
It's finally out guys!

SkyUI 1.0 (Needs SKSE! http://skse.silverlock.org )

Download:
http://www.skyrimnexus.com/downloads/file.php?id=3863

And a video about it:


When i install both of those and then load a game, my game crashes.
Strange.
remove them, and it is fine again.


Dunno, works like a charm for me. The SKSE files don't go into Skyrim/Data but into your Skyrim folder directly.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 17th Dec 2011 05:47    Post subject:
m3th0d2008 wrote:
Big_Gun wrote:
m3th0d2008 wrote:
It's finally out guys!

SkyUI 1.0 (Needs SKSE! http://skse.silverlock.org )

Download:
http://www.skyrimnexus.com/downloads/file.php?id=3863

And a video about it:


When i install both of those and then load a game, my game crashes.
Strange.
remove them, and it is fine again.


Dunno, works like a charm for me. The SKSE files don't go into Skyrim/Data but into your Skyrim folder directly.


does the src folder go too? i put them in their proper place. And i copied the src folder over as well. . . but re-reading the instructions sounds like that may not need to be copied into the directory? And the 4gb launcher does launch SKSE correct? Too many beers I think. let me try this again.

EDIT: yep. Too many beers. Works fine now. Wow. This is DAMN nice.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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oakwind




Posts: 325

PostPosted: Sat, 17th Dec 2011 06:27    Post subject:
Will skse work with 1.1 pirated version? Does uninstalling skse and the ui mod break saves?
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Tr1ples1xer




Posts: 246

PostPosted: Sat, 17th Dec 2011 06:38    Post subject:
yes and of course not

installed 1.3 update, installed skse, installed skyui, loaded my last saved game just fine and it works great, using pirated version Wink maybe youll have to update skyrim tho but the update is cracked so theres no prob.
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oakwind




Posts: 325

PostPosted: Sat, 17th Dec 2011 06:48    Post subject:
I haven't tried yet, I just don't want the hassle of breaking anything.

Also how are the keyboard binds working on the mod? Have they been fixed vs vanilla? I've rebound my keys and have had to use a mod that somewhat fixes them.

Example: hitting the inventory button when it is open doesn't close it, but hitting the magic button when the magic menu is open does close it (that may be opposite).
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dsergei




Posts: 4057
Location: Moscow, Russia
PostPosted: Sat, 17th Dec 2011 06:51    Post subject:
chiv, do you mean the Guildmaster's Armour? According to UESP the chest piece has the highest armour rating in the game - higher than daedric even. The problem is that you need the Light Armour perks to max it out - so if you were focusing on heavy it will be useless.

Anyway I only wear armour for the looks - the Nightingale set provides enough protection for slightly challenging encounters, my full set of enchanted and upgraded daedric makes the game too easy Sad
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sat, 17th Dec 2011 07:28    Post subject:
m3th0d2008 wrote:
It's finally out guys!

SkyUI 1.0 (Needs SKSE! http://skse.silverlock.org )

Download:
http://www.skyrimnexus.com/downloads/file.php?id=3863

And a video about it:



Laughing

Quote:
FAQ:

Question: How can there already be Frequently Asked Questions when you just created the mod?

Good point.


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JBeckman
VIP Member



Posts: 34987
Location: Sweden
PostPosted: Sat, 17th Dec 2011 09:06    Post subject:
dakiller wrote:
VGAdeadcafe wrote:
How the motherfucking fuck do I get rid of the bounty in Markarth ? Is there a console command that actually works or a mod ?

I don't want ot lost the stolen goods and the idiots at the flagged shit in don't have an option (I've been reading that thieve's guild members can get paid to get rid of bounty)

HALP


I had the same dilemma:
 Spoiler:
 



I forgot about that, if you are doing a certain quest (The one in the above spoiler.) and then return to the shrine afterwards there is a chance that there will be a few guards there and then if they initiate conversation with you this resets the quest back to the wanted stage.

This causes bounty to become irreversible as guards just want to toss you in jail but since that part is already done the bounty is not cleared (You're not even sent to jail.) thus Markarth becomes a bit broken.

Unless it's a generic bounty you meant, just pay it off and head to the "dungeon" or well mine and loot the evidence chest there to get the items back. Smile
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 17th Dec 2011 09:50    Post subject:
m3th0d2008 wrote:
It's finally out guys!

SkyUI 1.0 (Needs SKSE! http://skse.silverlock.org )

Download:
http://www.skyrimnexus.com/downloads/file.php?id=3863

And a video about it:

Awesome! Something like that is the only thing that I really still needed. Is it playable enough with this first build?


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Grouch




Posts: 74
Location: Mississausage, Ontario
PostPosted: Sat, 17th Dec 2011 10:01    Post subject:
DarkRohirrim wrote:
m3th0d2008 wrote:
It's finally out guys!

SkyUI 1.0 (Needs SKSE! http://skse.silverlock.org )

Download:
http://www.skyrimnexus.com/downloads/file.php?id=3863

And a video about it:

Awesome! Something like that is the only thing that I really still needed. Is it playable enough with this first build?

Very much so(played for about 2 hours only). Yay for sorting. "Welcome to 2011 Skyrim" Smile
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 17th Dec 2011 10:06    Post subject:
dakiller wrote:
VGAdeadcafe wrote:
How the motherfucking fuck do I get rid of the bounty in Markarth ? Is there a console command that actually works or a mod ?

I don't want ot lost the stolen goods and the idiots at the flagged shit in don't have an option (I've been reading that thieve's guild members can get paid to get rid of bounty)

HALP


I had the same dilemma:
 Spoiler:
 

Yeah, I'm doing the mine part now, I hope after that's finished everything will be back to normal.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 17th Dec 2011 10:30    Post subject:
dsergei wrote:
chiv, do you mean the Guildmaster's Armour? According to UESP the chest piece has the highest armour rating in the game - higher than daedric even. The problem is that you need the Light Armour perks to max it out - so if you were focusing on heavy it will be useless.

Anyway I only wear armour for the looks - the Nightingale set provides enough protection for slightly challenging encounters, my full set of enchanted and upgraded daedric makes the game too easy Sad


havent come across that one yet.. i was just talking about the armor set you get for the nightingale part of the thieves guild quest.

what quest gives you the guildmaster armour?


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 17th Dec 2011 10:39    Post subject:
Is there any mod that replaces the 3d map with a classic one? Or we have to wait for the Creation Kit for something like that to be made?


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dsergei




Posts: 4057
Location: Moscow, Russia
PostPosted: Sat, 17th Dec 2011 11:31    Post subject:
chiv, You get it for restoring the guild. After you finish the whole Mercer plotline - you have to continue doing those random generic jobs. After completing 5 jobs in a single Hold you'll get a special quest. There are 4 of those. Then you officially become guildmaster and get the armour. It looks exactly like the normal Thief set - just has better stats and enchantments.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 17th Dec 2011 11:37    Post subject:
you mean i have to do 5 of each of the different job types? (changing the books, heists, etc) before i get the gear? yeah ok ill get onto that. i just figured those things were for boosting stats because i didnt get the impression that there as ever any end to them - the game just generates random tasks or something...


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dsergei




Posts: 4057
Location: Moscow, Russia
PostPosted: Sat, 17th Dec 2011 11:55    Post subject:
chiv, No you have to complete any 5 jobs in every hold (Whiterun Markarth Windhelm Solitude). Can be all of the same type. You can get jobs and quit them until you get 2 stealing jobs in the same hold (Sweep and Bedlam) and complete both in one go.


Last edited by dsergei on Sat, 17th Dec 2011 12:56; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Sat, 17th Dec 2011 12:23    Post subject:
Who's a good mage follower? Lydia is getting more and more in the way and I have to heal her more than I heal myself.
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inz




Posts: 11914

PostPosted: Sat, 17th Dec 2011 12:53    Post subject:
Mister_s wrote:
Who's a good mage follower? Lydia is getting more and more in the way and I have to heal her more than I heal myself.


The mage merc in Riften inn melts faces.
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Grouch




Posts: 74
Location: Mississausage, Ontario
PostPosted: Sat, 17th Dec 2011 12:56    Post subject:
Mister_s wrote:
Who's a good mage follower? Lydia is getting more and more in the way and I have to heal her more than I heal myself.

Although not the absolute best mage, I've had good luck using Eola. She is a summoner, stays in range and fires spells, and can heal herself.

Someone did an analysis on followers in Gfaq, and a lot of the followers do not level with you. You have to dismiss them, [console]disable/enable, then ask them to follow you again so they scale to your level. All the housecarls max out at level 50 I believe. Mecrurio I think goes up the level 40. Eola tops out at level 30. The khajit mage from the college has no level cap.

http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/61139818

*edit: I found the link
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Interinactive
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Posts: 29457

PostPosted: Sat, 17th Dec 2011 13:49    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:35; edited 1 time in total
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