Microsoft Flight (apply for the January beta)
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Spaceghost1




Posts: 494

PostPosted: Wed, 4th Jan 2012 19:41    Post subject:
Graphics suck. Look the same as the last flight sim.
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dodger2020




Posts: 3537

PostPosted: Wed, 4th Jan 2012 21:30    Post subject:
it's not about graphics or jets for me at all. Sure, I don't mind hopping in an F-18 and flying a route that normally takes me 40 minutes in the real world in only 4 minutes. It's not even necessarily about the flight model. It's realistic enough for what I use it for. And that's flying IFR, only occasionally looking out the window to see if I've got the field in sight. FSX does that plenty well. And, it runs a fuckton better for me than x-plane does.
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Mchart




Posts: 7314

PostPosted: Wed, 4th Jan 2012 21:39    Post subject:
bart5986 wrote:
H4wkeye wrote:
They don't seem to mention any commercial jets... I don't want to fly those shitty Cessna's and what not, give me a 777 or A320 Microsoft, damn it.


Exactly

I'm a Flight Simulator fan, but I can't stand anything that isn't a jet.


I really don't understand the whole sight seeing aspect to flying a Cessna at low altitude. They have horrible ground imagery and trees/buildings that look out of place.


Perhaps they have an amazing multiplayer aspect to it that makes flying these things fun.

Hopefully I get an invite soon


The whole point to flying a 152/172 is because it -is- a simulation. Not a game. It's about improving your skills when it comes time for real life, and the majority of people out there start off flying with a 152 or 172.
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RRX2




Posts: 276

PostPosted: Wed, 4th Jan 2012 22:48    Post subject:
No mods, Hawaii-only, free-to play-game. Failure ahead.


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bart5986




Posts: 662

PostPosted: Thu, 5th Jan 2012 03:15    Post subject:
Mchart wrote:
The whole point to flying a 152/172 is because it -is- a simulation. Not a game. It's about improving your skills when it comes time for real life, and the majority of people out there start off flying with a 152 or 172.


Err?

I have no intention on becoming a pilot, I don't think a lot of other Flight Simulator players do either.


Also i got accepted into the BETA today!, downloading now.
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scaramonga




Posts: 9800

PostPosted: Thu, 5th Jan 2012 03:24    Post subject:
lolozaur wrote:
anyone got invited in the beta?


Yup, just came in this moment Wink

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bart5986




Posts: 662

PostPosted: Thu, 5th Jan 2012 04:38    Post subject:
So the engine has been improved well from FSX, the cockpit graphics are nice, the scenery is similar to FSX but a little more polished.

The missions are ok but seem a little boring.

Hopefully they put emergency missions in, they are mostly what I played in FSX.
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dodger2020




Posts: 3537

PostPosted: Thu, 5th Jan 2012 07:11    Post subject:
I'll download it in a few. I bet they don't make the same mistake they did with Project S or Spartan which eventually became Age of Empires online. They left quite a bit of the source code in the directories for the first few versions. Lots of references to Age of Empires 4 in the source code Smile
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dodger2020




Posts: 3537

PostPosted: Thu, 5th Jan 2012 08:30    Post subject:
this game is sad. There is not one SIM fan that is going to be happy with it. This is for people that want a game, not a sim. But to be fair, that's exactly what I expected because, more or less, that's exactly what they said it would be.

However, I could have swore I saw that it would appeal to new and casual players as well as long time fans of the Flight SIM series. THAT is a lie. This is purely aimed at people who just want to fly around and get achievements.

This is Take On Helicopters only Hawaii instead of Seattle and with planes instead of helicopters. And less sim than TOH.

Should have expected that with an install size of about 1.7gb vs 16.5gb or so for fsx + acceleration and no additional addons. I guess it's nice for casual players or, as someone said above, someone with no interest in actually being a pilot. I now have zero hope, no make that NEGATIVE hope, that there will be anything helicopter related in it. And in the off chance there is, that it will suck any less than the helicopter flight modelling/control in FSX. I'll give it some more time tomorrow beyond the 30 minutes it's gotten so far.
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akwar




Posts: 341

PostPosted: Thu, 5th Jan 2012 09:38    Post subject:
What sucks is the fact this is more game then sim now.It doesn't fly like any of the former MS titles.It really pisses me off to no end that they are catering to the console crowd who don't have a brain in their head to tackle anything even remotely challenging.I am sure true IFR flight will be stripped away now.No ILS approcahes or anything else.What a joke.

The only thing going for it is the graphics and optimization to run smoothly at max settings but graphics are not going to make this shine.The sim crowd wants realism first and eye candy second.Apparently MS doesn't care about that anymore.I don't care for having to hook up to Windows live to.I don't care about stupid online stats and what not.I guess its off to X-plane now for any realistic civil aviation sims.
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Frant
King's Bounty



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PostPosted: Thu, 5th Jan 2012 10:04    Post subject:
There will probably be extensive mods later on that will turn it into a sim.


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bart5986




Posts: 662

PostPosted: Thu, 5th Jan 2012 10:08    Post subject:
dodger2020 wrote:
Should have expected that with an install size of about 1.7gb vs 16.5gb or so for fsx + acceleration and no additional addons.


The 1.7GB is just for Hawaii, as soon as you fly outside it basically tells you there is no scenery data for it.

I think we are judging a little quickly, we already know you have to buy countries and most likely planes.

Considering the extreme amount of work done on this game compared to FSX being stuffed together and released, I'm confident they will either add the required features to this or Microsoft will change their minds and release a sequel to FSX.

The basics of the game are there and they haven't actually done anything wrong yet, I guess it depends if this "beta" is feature complete or not.

Frant wrote:
There will probably be extensive mods later on that will turn it into a sim.


Wouldn't modding be disabled? Why would you buy anything if you can mod it in Smile

akwar wrote:
What sucks is the fact this is more game then sim now..


As mentioned I wouldn't give up yet, I don't think their marketing guys are stupid enough to dump the sim crowd and make a game specifically to kids who want to fly planes.

What do you think the point of "free flight" is? to fly around mindlessly having no idea what you are doing? You currently can't fly freely properly due to lack of features.

I'm pretty sure if we have free flight then we have to have all the extra features that FSX had.
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thyttel




Posts: 488
Location: Denmark
PostPosted: Thu, 5th Jan 2012 10:36    Post subject:
Frant wrote:
There will probably be extensive mods later on that will turn it into a sim.


Nope

http://forum.avsim.net/topic/358603-no-3rd-party-content-in-flight/page__p__2212007#entry2212007
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dodger2020




Posts: 3537

PostPosted: Thu, 5th Jan 2012 16:41    Post subject:
bart5986 wrote:
So the engine has been improved well from FSX, the cockpit graphics are nice, the scenery is similar to FSX but a little more polished.

The missions are ok but seem a little boring.

Hopefully they put emergency missions in, they are mostly what I played in FSX.


There's at least one in there so I'm guessing more as well. From the "known issues" section

Quote:
Users may experience a stutter at the end of a Mission or when switching aircraft in the Hangar, and within the Kayaker Search and Rescue Mission, the game may hang or stall when reaching the mid-point along the coast.
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bart5986




Posts: 662

PostPosted: Thu, 5th Jan 2012 16:52    Post subject:
dodger2020 wrote:
bart5986 wrote:
There's at least one in there so I'm guessing more as well. From the "known issues" section .


That one looks fun, but what I meant was emergency situations with your plane.

Severe weather, something goes wrong in the plane, engine fails, difficult landing etc

I guess IMO flying a plane in FSX can be done by a 10 year old kid especially when you have autopilot. The interesting and fun part comes when there is bad weather, equipment failure or having to land a large plane.

In general I enjoy flying in FSX, but its just so much better when you have to worry that something might go wrong, the landing is going to be difficult in this weather etc
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dodger2020




Posts: 3537

PostPosted: Thu, 5th Jan 2012 20:30    Post subject:
bart5986 wrote:
dodger2020 wrote:
bart5986 wrote:
There's at least one in there so I'm guessing more as well. From the "known issues" section .


That one looks fun, but what I meant was emergency situations with your plane.

Severe weather, something goes wrong in the plane, engine fails, difficult landing etc

I guess IMO flying a plane in FSX can be done by a 10 year old kid especially when you have autopilot. The interesting and fun part comes when there is bad weather, equipment failure or having to land a large plane.

In general I enjoy flying in FSX, but its just so much better when you have to worry that something might go wrong, the landing is going to be difficult in this weather etc


Ahh, equipment failures. Yeah, that would be nice.

Well, helicopters and jets will definitely be some of the content down the road. There are references in some of the aerocache challenges that say you'll need a helicopter to find them. Another aerocache challenge is called "curvature of the earth" and the hint is "altitude flown by the SR-71 blackbird july 27-28, 1976. currently hidden over the largest airport in hawaii" So definitely some fast and high aircraft will be available.

The flight model of that Icon feels "off" though. It feels like an arcade racing model slapped onto an airplane. Way too twitchy. I highly doubt the real aircraft will be that sensitive when production models are delivered. That makes me wonder about the rest of the flight models as well.

It's fun(ish) but in no way is it a sim yet. Hopefully it will improve but with a release date in the spring and it being in beta now, it's likely feature complete and only content and bug fixing is being worked on at this point.
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human_steel




Posts: 33269

PostPosted: Mon, 9th Jan 2012 19:38    Post subject:
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garus
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Posts: 34200

PostPosted: Mon, 9th Jan 2012 19:45    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Mon, 9th Jan 2012 20:05    Post subject:
It's no FSX that's for sure. It's not what i wanted it to be. but it's exactly what i feared it would be... an arcade game


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Paintface




Posts: 6877

PostPosted: Mon, 9th Jan 2012 20:24    Post subject:
what about using google earth image / height maps for flying around ingame?
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Mon, 9th Jan 2012 20:44    Post subject:
Well,

I would not call it an arcade game.
In terms of physics it is actualy close to FSX, side skiding is slightly better rendered in Flight btw.
My greatest miss is the lack of TrackIR support (no answer if it will be supported right now)

I'm really enjoying it so far to be honest, at least for what it is : a tiny Free fun Flight game (mini-sim ^^)

My hopes are :
- TrackIR support
- ATC
- Radionavigation
- Multiplayer ala TDU (dream on....)
- Cheap DLC

My fears are :
- Free to play : if you are gonna to spent 20 000$ in dlc to have what you had in FSX for 70$
- No flight planning VFR/IFR
- No AI flight at all
- No Modding support (even if modding doesn't always need devs support^^)

Time will tell ... Wink


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dodger2020




Posts: 3537

PostPosted: Mon, 9th Jan 2012 22:21    Post subject:
Silent_Lurker wrote:
Well,

I would not call it an arcade game.
In terms of physics it is actualy close to FSX, side skiding is slightly better rendered in Flight btw.
My greatest miss is the lack of TrackIR support (no answer if it will be supported right now)

I'm really enjoying it so far to be honest, at least for what it is : a tiny Free fun Flight game (mini-sim ^^)

My hopes are :
- TrackIR support
- ATC
- Radionavigation
- Multiplayer ala TDU (dream on....)
- Cheap DLC

My fears are :
- Free to play : if you are gonna to spent 20 000$ in dlc to have what you had in FSX for 70$
- No flight planning VFR/IFR
- No AI flight at all
- No Modding support (even if modding doesn't always need devs support^^)

Time will tell ... Wink


It's exactly what I thought it would be. It *IS* an arcade game. In my opinion. The flight model is pure arcade at this point.

TrackIR support is something I'm sure they will add. Simple for them to do.

ATC...that's a toss-up at this point but I wouldn't count on it. Given that the game is supposed to come up this spring, it's likely mostly feature complete as-is.

Radio navigation is already there. However most people in the beta don't have access (there was an earlier beta wave) to the planes that currently have the equipment. The maule has working nav radios and I think the RV-6 does as well. There are aerocaches that have locations that are defined only by the intersection of two VOR radials. So even without ATC we'll still be able to fly IFR and shoot our own approaches using real world charts.

Multiplayer is there but honestly I haven't tried it. I was actually happy with FSX multiplayer other than the shitass gamespy lobby system they use. Not sure about the new system.

Cheap DLC? The whole game will basically be DLC. It'll have to either be cheap or they'll need to come out with a deluxe version because I'm not shelling out a bankload of cash to get worldwide coverage. (which is basically what you say in your first "fears" point Smile )

Flight planning...wouldn't count on it Sad Right there with ATC. At least not initially. Maybe they will add that at a later date though. The flight planning in FSX was pretty much useless anyway as was ATC. In FSX you're always better off just "filing" vfr, ignoring ATC, and doing your own flight planning on paper as you would in real life. Because all ATC can do in FSX is give you vectors to final. And they always give you some fucked up stair step turns to get you on course rather than just give you 45-90 toward the airway and then turning you on course.

The AI flight will be there I'm pretty sure. Maybe not initially in the beta but there are settings for in but they're all turned off in the settings file. Maybe not in the way we want it but something will be there at least.
Quote:
[Traffic]
AirlineDensity=0
GADensity=0
RoadDensity=0
ShipsAndFerriesDensity=0
BoatDensity=0
IFROnly=False
AirportDensity=0


It's quite possible, and probable that modding support will be there - just not officially supported. The games .pak files are simply zip files with a file structure that looks mostly like it did in FSX. I wouldn't be surprised to see third party stuff pop up right away. Smile Someone will just update the tools to handle the new versions of the file formats and the rest will probably be cake.
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akwar




Posts: 341

PostPosted: Tue, 10th Jan 2012 07:18    Post subject:
This crap is a sick joke when compared to FSX.I will not be shevling FSX for it.I can't believe that MS hacked out everything that they did after years of being the leader in the civil aviation sim market.What a disgrace.
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fearwhatnow




Posts: 3451

PostPosted: Mon, 16th Jan 2012 11:16    Post subject:
Little of topic but anyone tried the new X-Plane 10?Is it worth it?


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Grale
Banned



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PostPosted: Mon, 16th Jan 2012 11:37    Post subject:
fearwhatnow wrote:
Little of topic but anyone tried the new X-Plane 10?Is it worth it?


You need a quite powerful system to get it running smoothly with any kind of visual quality. It takes quite a few hours of tinkering and experimenting to get it running how you like it.
Download and try the demo, it's exactly the same as the full retail, except time limit and limited scenery.

I can't give an answer if it's worth it. i like FSX but never really got into xplane.. time will tell and remember xp10 is still beta.


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Kankkis




Posts: 157

PostPosted: Mon, 16th Jan 2012 15:48    Post subject:
There is a new flightsim Aerofly FS, tube videos looking very good. What i have heard from sim forums, flight model is good. There is no avionics really.
But that soaring looks really good
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dodger2020




Posts: 3537

PostPosted: Mon, 16th Jan 2012 15:54    Post subject:
Kankkis wrote:
There is a new flightsim Aerofly FS, tube videos looking very good. What i have heard from sim forums, flight model is good. There is no avionics really.
But that soaring looks really good


Pretty sure there used to be an Aerofly game that was used for RC training much like Real Flight. Wonder if it is adapted from that.
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Kankkis




Posts: 157

PostPosted: Mon, 16th Jan 2012 16:01    Post subject:
Yeah but this is not rc sim, same developers i think.
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dodger2020




Posts: 3537

PostPosted: Mon, 16th Jan 2012 18:56    Post subject:
Kankkis wrote:
Yeah but this is not rc sim, same developers i think.


Never said the one you are referring to was an rc sim.
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Grale
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Posts: 3321
Location: Invert
PostPosted: Mon, 16th Jan 2012 20:11    Post subject:
Yes i have it, it's called Aerofly 5. it's purely a RC sim.

After watching the video's it's plain to see that it is adapted from af5. even the gui weather ect looks identical. There are also a handful of full scale models in af5 which look to behave pretty much like the simulator version. The crashes are identical also.

Not saying this is a bad thing, it looks like quite a good attempt, but i wonder how far they are going to take this. it is missing alot of things that it needs to be called a (simulator) imo.


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