The Emulation Thread
Page 59 of 205 Goto page Previous  1, 2, 3 ... 58, 59, 60 ... 203, 204, 205  Next
mroussev




Posts: 776

PostPosted: Mon, 12th Dec 2011 18:39    Post subject:
A little late response....
My mistake, i was tried DK Jungle Beat some time ago and it was some music game,not platrofmer.Downloading DK Returns now...BTW i recomend Rayman Origins and Kirbys Returns.Great platformes.Both works perfect at solid 60fps.And of course Kirby Epic Yarn but require more performance CPU for some levels.
Back to top
H4wkeye




Posts: 4699
Location: CTU
PostPosted: Fri, 30th Dec 2011 22:34    Post subject:
Hm it seems these latest Syphon Filter games on PS2, still don't work that well on emu. They're half slow mo, 45-50 FPS, not 60. Blah.
Back to top
Guy_Incognito




Posts: 3436

PostPosted: Fri, 30th Dec 2011 23:10    Post subject:
Well download the PAL version Cool Face
Back to top
H4wkeye




Posts: 4699
Location: CTU
PostPosted: Fri, 30th Dec 2011 23:23    Post subject:
Haven't tried that. Troll Dad
Back to top
Yuri




Posts: 11000

PostPosted: Fri, 30th Dec 2011 23:34    Post subject:
Interesting that this thread got bumped up. I just finished playing Persona 4 and I haven't had so much fun playing a game in a long long time. The entire game is full of win (esp. the brilliant true ending finale) Very Happy Very Happy Very Happy



1 and 2 are still amazing.
Back to top
savov




Posts: 170

PostPosted: Sat, 31st Dec 2011 00:11    Post subject:
I liked the P3 ending better, but non the less, Persona games are epic and thus, one of my favorite games of all times. I highly recommend you to replay P3 from the female perspective on the psp. IIRC jpcsp was able to emulate the game decent enough, but I cannot confirm it, as I bought the console, cuz of this game.
Back to top
Yuri




Posts: 11000

PostPosted: Fri, 6th Jan 2012 07:41    Post subject:
savov wrote:
I liked the P3 ending better, but non the less, Persona games are epic and thus, one of my favorite games of all times. I highly recommend you to replay P3 from the female perspective on the psp. IIRC jpcsp was able to emulate the game decent enough, but I cannot confirm it, as I bought the console, cuz of this game.


Damn, I should have read this thread earlier! Hmm.. okay, thanks for the recommendation Very Happy

I hope I can use an unlimited hp cheat... some of the fights in the answer were bloody annoying Crying or Very sad

Yeah, P3 did have a darker tone and larger scope than P4 but along with that there were many things which didn't sit right with me (the whole battling in the real world thing) while P4 had the TV which felt more "game believable" somehow (especially if you paid attention to the conversation about who can see what later in the game). But still... if only more games allowed you to extend the epilogue/ending like P4 did. That end segment was really something else.



1 and 2 are still amazing.
Back to top
lambrox




Posts: 107

PostPosted: Fri, 6th Jan 2012 13:43    Post subject:
anyone tried Hot shot golf fore! (or everybody's golf) and tennis?
so many revs of pcsx2 and no one can play in a decent way these games, very very slow even on ps2 native
Back to top
Paintface




Posts: 6877

PostPosted: Wed, 18th Jan 2012 17:06    Post subject:
With the removal of SH3 cave from MAME, are there places who will keep compiling the current code into mame plus? or are there special builds where people keep refining / bug fixing the code? For now i am keeping the latest official build with SH3 in it.

also i cant seem to find the custom ini files for mame plus that would have a really good category listing for the different kind of games like horizontal shooters etc.

thanks
Back to top
jordyn11




Posts: 17

PostPosted: Wed, 18th Jan 2012 20:02    Post subject:
Paintface wrote:
With the removal of SH3 cave from MAME, are there places who will keep compiling the current code into mame plus? or are there special builds where people keep refining / bug fixing the code? For now i am keeping the latest official build with SH3 in it.

also i cant seem to find the custom ini files for mame plus that would have a really good category listing for the different kind of games like horizontal shooters etc.

thanks


Answer to both questions :

http://www.geocities.co.jp/SiliconValley-Sunnyvale/8595/

Thundermame32+, a japanese variant which the version I am using (143u9) has both the Cave games which have been removed and also custom lists which are useful for shooters.

Another alternative is MAMEUIFX, again the version I last looked at (144 Final) included Cave shooters post release.

http://mame32fx.altervista.org/home.htm


For just the ini's, I cant remember if I have added any additional but if those builds dont have what you want the carver files below should have it. J

http://www.progettoemma.net/?catlist

Finally Mameworld is a good source for latest versions of stuff and info.

http://www.mameworld.info/

Hope that helps. Enjoy.
Back to top
Shocktrooper




Posts: 4575

PostPosted: Thu, 19th Jan 2012 16:52    Post subject:
ixigia wrote:
Donkey Kong Returns So Much Win how many memories..

It runs flawlessy (60fps v-sync on) although the sound isn't 100% perfect (but it can be improved a lot by using the LLE audio):



I've played DKCR until World 5 with HLE and it runs constantly at 60fps but the gradually missing SFX and looping noise are quite a hindrance.
I just can't get the LLE sound to work properly for 95% of the games.
Its slow and skipping constantly, making every game unplayable. LLE interpreter and recompiler are equally bad.
I dont understand it cause my system should be able to handle it.
Is there something wrong with the newest dolphin revision or do I have the wrong dsp bin files or what?
Back to top
remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Thu, 19th Jan 2012 17:26    Post subject:
save/load or enter/exit wii menu (default key is ENTER afaik) solved sound issues for me. completed whole game, no errors.
Back to top
Shocktrooper




Posts: 4575

PostPosted: Thu, 19th Jan 2012 17:46    Post subject:
remyleblau wrote:
save/load or enter/exit wii menu (default key is ENTER afaik) solved sound issues for me. completed whole game, no errors.


entering the wii menu only fixes the looping sounds tho
sounds going missing are also a problem, some stages work fine but many don't.
for example stage 3-1 Wonky Waterway starts out fine, the stomping sound is usually the first to go away, then the banana pick up sound, then enemies, then ambience. At the end of the level all thats left running is the BGM. save/load also doesn't help there. only way is to restart the whole level and try to get through it as fast as possible

btw. whats the beef with every media outlet saying the game has such high difficulty? have gamers become that noobish or is it easier with the x360 pad? Its certainly challenging (esp. the -K levels) but imo always fair.
I have 70 lives now and over 800 banana coins. (I'm not cheating with save states ofc) Never saw a game over screen and didn't even know the super guide existed until I read about it in dolphin wiki.
Back to top
noflip




Posts: 765
Location: Sofia, BG
PostPosted: Sat, 21st Jan 2012 11:19    Post subject:
hello
i recently found out about Dolphin and i really want to play RE:0 and RE:1 remake, but when i start any of those games i don`t get more than 15 fps, which makes the games look like they`re in slow motion. here are my specs:
Athlon 64 X2 4200+
4 GB RAM DDR2
GeForce GTX 560 1 GB GDDR5
Windows 7 64
dolphin 3.0 x64
i would appreciate some tips on how to increase the frame rate, if its possible. sure, my cpu is kinda old, but i simply can`t believe, that it can`t produce at least 25 fps in those games.
Back to top
savov




Posts: 170

PostPosted: Sat, 21st Jan 2012 11:51    Post subject:
Back to top
H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 21st Jan 2012 16:51    Post subject:
I was wondering, does RE Code Veronica for GC have a bit better graphics than the one for PS2 or am I just tripping balls?
Back to top
noflip




Posts: 765
Location: Sofia, BG
PostPosted: Sat, 21st Jan 2012 16:54    Post subject:
ah .. code veronica... the only RE game, that i`ve started and never finished Smile there is one part, when you play with chris, that does not give you save opportunity like forever Smile

10x savov, i found the answer.
Back to top
H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 21st Jan 2012 17:06    Post subject:
Same here. It's the only RE game I started playing but didn't finish it. Very Happy
Back to top
Paintface




Posts: 6877

PostPosted: Thu, 9th Feb 2012 14:55    Post subject:
Another milestone added to SCUMMVM, the MUNT reloaded project which emulates the Roland MT32 very accurate was added today to the daily scummvm build.

http://scummvm.org/downloads/scummvm-win32.exe <-- download here

To enjoy it select the game in the menu, go to edit game..., select audio tab, enable override audio settings and in music device dropbox select Roland MT32.

Currently listening to monkey island and day of the tentacle, for someone who grew up only knowing how they sounded in general MIDI and adlib its quite refreshing to hear a small step up in quality. below is a list of compatible games of which many run on scummvm. Enjoy

http://en.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games
Back to top
gromar




Posts: 696
Location: Neverland
PostPosted: Thu, 9th Feb 2012 14:57    Post subject:
question: is there any emu that works with Resident Evil Revelations?
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 9th Feb 2012 15:00    Post subject:
Nope, sorry. I doubt anyone is even working on it, to be honest, given that 3DS titles are AES encrypted. When functional flashcarts arrive, that's when you'll start seeing more info about a 3DS emu -- but don't hold your breath. Even current NDS emulators are far from perfect and the 3DS is leaps and bounds more powerful.
Back to top
gromar




Posts: 696
Location: Neverland
PostPosted: Thu, 9th Feb 2012 15:48    Post subject:
Thanks for fast answer Sabin ^_^
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 9th Feb 2012 15:49    Post subject:
No probs, sorry it's not a more favourable one Very Happy
Back to top
foxhound228




Posts: 283

PostPosted: Thu, 9th Feb 2012 21:54    Post subject:
Paintface wrote:
Another milestone added to SCUMMVM, the MUNT reloaded project which emulates the Roland MT32 very accurate was added today to the daily scummvm build.

http://scummvm.org/downloads/scummvm-win32.exe <-- download here

To enjoy it select the game in the menu, go to edit game..., select audio tab, enable override audio settings and in music device dropbox select Roland MT32.

Currently listening to monkey island and day of the tentacle, for someone who grew up only knowing how they sounded in general MIDI and adlib its quite refreshing to hear a small step up in quality. below is a list of compatible games of which many run on scummvm. Enjoy

http://en.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games

Am I doing something wrong? I still had to download and compile the required files for the emulator to work.
Back to top
Paintface




Posts: 6877

PostPosted: Thu, 9th Feb 2012 22:41    Post subject:
foxhound228 wrote:
Paintface wrote:
Another milestone added to SCUMMVM, the MUNT reloaded project which emulates the Roland MT32 very accurate was added today to the daily scummvm build.

http://scummvm.org/downloads/scummvm-win32.exe <-- download here

To enjoy it select the game in the menu, go to edit game..., select audio tab, enable override audio settings and in music device dropbox select Roland MT32.

Currently listening to monkey island and day of the tentacle, for someone who grew up only knowing how they sounded in general MIDI and adlib its quite refreshing to hear a small step up in quality. below is a list of compatible games of which many run on scummvm. Enjoy

http://en.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games

Am I doing something wrong? I still had to download and compile the required files for the emulator to work.


correct, it still needs those rom files.
Back to top
foxhound228




Posts: 283

PostPosted: Thu, 9th Feb 2012 23:38    Post subject:
Paintface wrote:
foxhound228 wrote:
Paintface wrote:
Another milestone added to SCUMMVM, the MUNT reloaded project which emulates the Roland MT32 very accurate was added today to the daily scummvm build.

http://scummvm.org/downloads/scummvm-win32.exe <-- download here

To enjoy it select the game in the menu, go to edit game..., select audio tab, enable override audio settings and in music device dropbox select Roland MT32.

Currently listening to monkey island and day of the tentacle, for someone who grew up only knowing how they sounded in general MIDI and adlib its quite refreshing to hear a small step up in quality. below is a list of compatible games of which many run on scummvm. Enjoy

http://en.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games

Am I doing something wrong? I still had to download and compile the required files for the emulator to work.


correct, it still needs those rom files.

Ok thanks.
I tested it with Monkey Island 2 and it does sound better. Thanks for the heads up.
Back to top
Raccoon




Posts: 3160
Location: Poland
PostPosted: Sat, 18th Feb 2012 06:54    Post subject:
Okami running on PCSX2 in HD

So Much Win

So many memories. One of the most underrated games ever.

But frankly speaking, when I was playing it on my PS2 connected to a plasma TV it didn't look much worse. Razz


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
Back to top
Paintface




Posts: 6877

PostPosted: Sat, 18th Feb 2012 07:21    Post subject:
what about running wii version on dolphin , wouldnt it give a tad better quality and be faster overall cause of dolphin?
Back to top
tonizito
VIP Member



Posts: 51430
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 18th Feb 2012 11:50    Post subject:
TheRaccoon wrote:
Okami running on PCSX2 in HD

So Much Win
Wow that looks amazing! Shocked

Unfortunately there's a, er, "slight" diference between that i5-2500K@4.3GHz and my Q8300@3.3GHz. Okay


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
tet666




Posts: 5092

PostPosted: Sat, 18th Feb 2012 13:34    Post subject:
tonizito wrote:
TheRaccoon wrote:
Okami running on PCSX2 in HD

So Much Win
Wow that looks amazing! Shocked

Unfortunately there's a, er, "slight" diference between that i5-2500K@4.3GHz and my Q8300@3.3GHz. Okay


With some speedhacks i could run the PAL version of the game on a c2d 7600 @ 3,4 ghz
fullspeed so there shouldnt be a problem running it for you.
Back to top
Page 59 of 205 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 58, 59, 60 ... 203, 204, 205  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group