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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 4th Feb 2012 10:02 Post subject: |
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So this texture pack should be free, right?
-=the wandering pillow stuffer=-
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Posted: Sat, 4th Feb 2012 10:12 Post subject: |
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riptide77 wrote: | So this texture pack should be free, right? |
this is not fuckin activison , yeah it should be free .
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Posted: Sat, 4th Feb 2012 11:26 Post subject: |
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ah now i feel like my 6950 1gb might be limiting me already. Ghood excuse to buy a 7950 i guess!
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Posted: Sat, 4th Feb 2012 11:30 Post subject: |
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Paintface wrote: | ah now i feel like my 6950 1gb might be limiting me already. Ghood excuse to buy a 7950 i guess! |
How much will you be selling your old gfx card for?
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Posted: Sat, 4th Feb 2012 11:30 Post subject: |
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Why settling with crippled cards, go for 7970 like a boss!
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Posted: Sat, 4th Feb 2012 11:33 Post subject: |
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Because not everyone gets paid like a boss.
-=the wandering pillow stuffer=-
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Posted: Sat, 4th Feb 2012 11:34 Post subject: |
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Hah Hi-res pack was the first thing that crossed my mind when I watched that CK video. But I thought that was too good to be true.
If it is true, then kudos to Bethesda. And also a fuck you for not including it in the first place.
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Posted: Sat, 4th Feb 2012 11:49 Post subject: |
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Why settling with a crippled vendor, go for nVidia like a boss!
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Posted: Sat, 4th Feb 2012 12:18 Post subject: |
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If they really release an HR pack, I vow to pre-order their next game without reading a single preview. Bethesda almost completely redeemed their Oblivion fuck up with this game.
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Posted: Sat, 4th Feb 2012 12:28 Post subject: |
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Would be nice if the hypothetical high-res pack also included some DX11 stuff.
ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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Posted: Sat, 4th Feb 2012 12:37 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:43; edited 1 time in total
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tonizito
VIP Member
Posts: 51421
Location: Portugal, the shithole of Europe.
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Posted: Sat, 4th Feb 2012 12:41 Post subject: |
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Sauronich wrote: | Would be nice if the hypothetical high-res pack also included some DX11 stuff. | +1.
Or somehow improved the horrible shadows.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 4th Feb 2012 13:54 Post subject: |
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JBeckman wrote: | tonizito wrote: | Sauronich wrote: | Would be nice if the hypothetical high-res pack also included some DX11 stuff. | +1.
Or somehow improved the horrible shadows. |
Why exactly is the resolution tied to the draw distance anyway, it doesn't make any sense to me unless they combined the shadows and LOD shadows and had it scale depending on distance (...) |
Skyrim uses shadow mapping, which renders the entire scene from the lights perspective into a shadow map (basically a texture of a certain size). That texture is then projected onto the map. So the larger the draw distance the larger the area that needs to fit into the shadow map. This means less pixels per object, therefore lower quality.
Most modern engines use cascading shadow maps, which use multiple shadow maps of different resolutions so that independent of draw distance you are guaranteed high quality shadows near your character. I think skyrim uses them too, but to some lower extent - or they're just really poorly implemented.
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Posted: Sat, 4th Feb 2012 19:08 Post subject: |
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BearishSun wrote: | JBeckman wrote: | tonizito wrote: | +1.
Or somehow improved the horrible shadows. |
Why exactly is the resolution tied to the draw distance anyway, it doesn't make any sense to me unless they combined the shadows and LOD shadows and had it scale depending on distance (...) |
Skyrim uses shadow mapping, which renders the entire scene from the lights perspective into a shadow map (basically a texture of a certain size). That texture is then projected onto the map. So the larger the draw distance the larger the area that needs to fit into the shadow map. This means less pixels per object, therefore lower quality.
Most modern engines use cascading shadow maps, which use multiple shadow maps of different resolutions so that independent of draw distance you are guaranteed high quality shadows near your character. I think skyrim uses them too, but to some lower extent - or they're just really poorly implemented. |
They should have gone with shadow volumes but I guess it would have brought the consoles to their knees.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sat, 4th Feb 2012 19:09 Post subject: |
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do you guys actually play this game or is it some kinda config lego set lol ^^.
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Sat, 4th Feb 2012 19:58 Post subject: |
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4treyu wrote: | Sin317 wrote: | do you guys actually play this game or is it some kinda config lego set lol ^^. |
Both Tweaking is part of the fun  |
Meh... I remember the Morrowind and Oblivion "experiences": 3 hours of searching, installing and testing mods followed by only 15 mins of actual playing.
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Sat, 4th Feb 2012 20:09 Post subject: |
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It's the beauty of being no? 
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Posted: Sat, 4th Feb 2012 20:25 Post subject: |
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I actually had more fun with certain games by just tweaking and modding, instead of playing them.
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vurt
Posts: 13843
Location: Sweden
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Posted: Sat, 4th Feb 2012 21:52 Post subject: |
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Immunity wrote: | Holy shit - you're THAT Vurt?! *points to Vurt's Skyrim Flora Overhaul*
We had a celebrity in our midst all this time and I just now realized. | next step - vurt's stolen sex tape
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Posted: Sat, 4th Feb 2012 21:58 Post subject: |
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lol i was recommending Vurt's mod to pumpy a couple pages ago , keep up the good work man .
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vurt
Posts: 13843
Location: Sweden
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