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Posted: Sat, 25th Feb 2012 12:39 Post subject: |
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Pixieking wrote: | Whilst not all of it is misogynistic, the use of the "C word" against a woman is generally viewed as such (in the UK, anyways). |
If I'm thinking of the correct word that's fairly common in Australia but then a lot of things are common in Australia. Many visiting English friends get quite the surprise.
Pixieking wrote: | I also point the honourable nfohumper to "No-one wants to hear about your disgusting 'Vag'". That's pretty denigrating to a woman, I'd say. |
I don't think so
"Look I have X you don't"
No one gives a shit. If a guy did the same I would feel exactly the same way.
The problem with this situation is it creates a platform for hypocritical derps like Jim Sterling to chime in with their two cents.
"This is the kind of behavior that justifies the FOX News stereotype of the basement dwelling, antisocial nerd."
Hey Jim you're a fat nerd shut your pie hole. Not to mention Jim has said a lot worse things but that's okay because he's bashing gamers. DON'T YOU DARE INSULT PEOPLE WHO WORK IN THE INDUSTRY. FILTHY CONSUMER BASTARDS. In the end most people will forget about it. I don't support people who are blatantly making sexist or hateful remarks but then I don't support companies who insult their target demographic. Let's be honest those people are customers or potential customers or they wouldn't have any interest in bashing the company/company employees.
That's all I have to say on the matter really.
Last edited by Kyorisu on Sat, 25th Feb 2012 12:45; edited 1 time in total
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Posted: Sat, 25th Feb 2012 12:43 Post subject: |
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So when do you think a scene release of ME3 will hit? Review copies seem to be already out there, IGN has posted a review in progress...
Chances seem to be good that a release will come soon.
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Posted: Sat, 25th Feb 2012 12:47 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:28; edited 1 time in total
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Posted: Sat, 25th Feb 2012 12:49 Post subject: |
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It's utterly incomprehensible how BioWare, a company that made fucking Baldur's Gate for crying out loud, could stoop so low... could fall so heavily. I didn't think ME2 could get any more "streamlined" (read: dumbed the fuck down) but after playing the demo and seeing that new video, I'm horrified to see just how bad they've gotten. Even DerpAge2 wasn't THIS streamlined.. and that damned thing had five areas recycled to fit 50hrs of gameplay.
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Posted: Sat, 25th Feb 2012 12:49 Post subject: |
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Why do the Reapers all look like Sovereign though? I thought each of them were supposed to look like whatever species / race they were made of?
Gustave the Steel
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Posted: Sat, 25th Feb 2012 12:49 Post subject: |
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They certainly haven't done anything recently to convince me they are trying to improve on anything. I think it's a gradual strategy of their to see how far they can go making things simpler. Naturally when I say gradual I mean steep descent.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sat, 25th Feb 2012 12:59 Post subject: |
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The scan and probe stuff from ME2 was a bit boring after a while, but this...
Couldn't they go back to planet exploring just like on the first game?
Probably saved for some DLC I bet. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 25th Feb 2012 13:06 Post subject: |
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I wasn't following this one much. But I think I remember them saying something about optional questionnaire/comic about past decisions. Same thing was in PS3 version of ME2 and should be usefull for those that don't have old savegames.
Is this still scheduled to be in PC version, or do I need to go for a hunt of some save on on of those ME savegame sites?
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 25th Feb 2012 13:07 Post subject: |
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sabin1981 wrote: | It's utterly incomprehensible how BioWare, a company that made fucking Baldur's Gate for crying out loud, could stoop so low... could fall so heavily. I didn't think ME2 could get any more "streamlined" (read: dumbed the fuck down) but after playing the demo and seeing that new video, I'm horrified to see just how bad they've gotten. Even DerpAge2 wasn't THIS streamlined.. and that damned thing had five areas recycled to fit 50hrs of gameplay. |
You realise of course that it's imperative for the player to experience something awesome as a subsequent action of pushing a button.
This means that some of the "fluff", such as meaningful choices and strategical depth and planning will have to go away as it removes from the awesome experience.
Also Baldurs gate was made during the Black Isle era, and they had a hand in that as well, note the Black Isle logo at the start of the game.
Edit: typos
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Posted: Sat, 25th Feb 2012 13:08 Post subject: |
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Kyorisu wrote: |
The problem with this situation is it creates a platform for hypocritical derps like Jim Sterling to chime in with their two cents.
"This is the kind of behavior that justifies the FOX News stereotype of the basement dwelling, antisocial nerd."
That's all I have to say on the matter really. |
Fair fair. Differing viewpoints. Not trying to drag it out, but I will agree with you over the bolded part - whatever you think, it creates a bad image of gaming/gamers, whether that image is justified or not.
Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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Posted: Sat, 25th Feb 2012 13:09 Post subject: |
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Epsilon wrote: | sabin1981 wrote: | It's utterly incomprehensible how BioWare, a company that made fucking Baldur's Gate for crying out loud, could stoop so low... could fall so heavily. I didn't think ME2 could get any more "streamlined" (read: dumbed the fuck down) but after playing the demo and seeing that new video, I'm horrified to see just how bad they've gotten. Even DerpAge2 wasn't THIS streamlined.. and that damned thing had five areas recycled to fit 50hrs of gameplay. |
You realise of course that it's imperative for the player to experience something awesome as a subsequent action of pushing a button.
This means that some of the "fluff", such as meaningful choices and strategical depth and planning will have to go away as it removes from the awesome experience. |
That's why BioWere have got the "Story Mode" -- where you just sit back on the couch, beer in hand, and skip all that pesky fighting and decision making. Progress! >_>
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sat, 25th Feb 2012 13:10 Post subject: |
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sabin1981 wrote: | Epsilon wrote: | sabin1981 wrote: | It's utterly incomprehensible how BioWare, a company that made fucking Baldur's Gate for crying out loud, could stoop so low... could fall so heavily. I didn't think ME2 could get any more "streamlined" (read: dumbed the fuck down) but after playing the demo and seeing that new video, I'm horrified to see just how bad they've gotten. Even DerpAge2 wasn't THIS streamlined.. and that damned thing had five areas recycled to fit 50hrs of gameplay. |
You realise of course that it's imperative for the player to experience something awesome as a subsequent action of pushing a button.
This means that some of the "fluff", such as meaningful choices and strategical depth and planning will have to go away as it removes from the awesome experience. |
That's why BioWere have got the "Story Mode" -- where you just sit back on the couch, beer in hand, and skip all that pesky fighting and decision making. Progress! >_> | But will be oh so cinematic! 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 25th Feb 2012 13:12 Post subject: |
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You can play in Story Mode and select the option where dialog choices are made for you. 
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Shinin
Posts: 1104
Location: The Netherlands
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Posted: Sat, 25th Feb 2012 13:21 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:28; edited 1 time in total
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sat, 25th Feb 2012 13:25 Post subject: |
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Interinactive wrote: | Planets are boring to explore > make parents interesting to explore. |
Hell, I didn't find it that boring. Loved the small unmarked caches and/or datapads that you would find on some planets too.
All gone with BiowarEA's derp hammering yet another franchise. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
Last edited by tonizito on Sat, 25th Feb 2012 13:27; edited 1 time in total
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Posted: Sat, 25th Feb 2012 13:27 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:28; edited 1 time in total
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Posted: Sat, 25th Feb 2012 13:31 Post subject: |
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Same here, I thought the inventory was absolutely fine .. and I'm also one of the rare few that thoroughly enjoyed the planet exploration. I never found it dull, I found it immensely satisfying. I *liked* that most planets were barren, that reinforced the idea that we're exploring alien worlds, rather than jumping in the jeep for a trek across the Sahara.
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Posted: Sat, 25th Feb 2012 13:45 Post subject: |
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sabin1981 wrote: | Same here, I thought the inventory was absolutely fine .. and I'm also one of the rare few that thoroughly enjoyed the planet exploration. I never found it dull, I found it immensely satisfying. I *liked* that most planets were barren, that reinforced the idea that we're exploring alien worlds, rather than jumping in the jeep for a trek across the Sahara. |
This!
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Posted: Sat, 25th Feb 2012 13:46 Post subject: |
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review from German PC Magazine Gamestar from bioware forum !
Spoiler: |
-15-20 hour-long main quest
-Around 40 hours playtime in total- side missions are vital to amass enough opposition to the Reaper threat
-90 minutes of cutscenes
-No loose ends or cliffhangers, the game is truly an appropriate end to the trilogy with a very intense and touching finale
-More than 100 scenes, conversations and/or events change depending on our choices- from something small like someone thanking us for completing a mission to bigger repercussions which would be to spoilerous to write down- you are definitely going to feel the consequences, and not always like them
-SPOILER: In order to rally allies, we search for a cure for the Genophage, build a Prothean weapon, disarm a Cerberus bomb before it destroys half of a moon, and are even inserted virtually in a computer program
-If and how many of these quests we complete influences how the game ends, and who- individually and globally- survives
-While the game can be enjoyable for newcomers as well, because the game is strong on its own mechanically and story-wise, it is recommended to play the first two entries to make more sense out of the wealth of information that the game builds on
-There's an interesting sequence after the end credits
-The „Role-Play“ mode of the game (In contrast to „Action“ and „Story“) feels very much like ME1
-The game gives you more opportunity to customize your Shepard. Each class has 8 talents with 6 levels each, and up from Level 4 there are two branches to choose from to level up each individual talent differently. Weapon customization is also a factor and noticeable, but the effects (which have both pros and cons) are only marginal
-Balancing isn't optimal
-The game is noticeably more difficult up from „Medium“, which makes using the correct weapon mods and talents integral to survive. Shepard also shoots more accurately in cover.
-The AI, on the other hand, is still not very advanced
-SPOILER: You are going to visit Krogan ruins, a Geth ship and the Turian moon Palaven, among others
-There are multiple turret sections which aren't very well directed
-Despite the shortcomings in level design, which are similar to ME2, the game is constantly thrilling, spectacular and dramatic- largely thanks to the well-presented story and dialogue- and there are lot of small and large choices again to ponder on
-Scanning isn't nearly as repetitive as before, because it works a lot quicker now and incorporates a new mini-game where you have to navigate your ship away from Reaper threat
-The new melee option is fun, but a little overpowered
-Graphically, the low polycount, lack of detail and low texture resolution disappoints- the characters are well animated and modeled however, and the overall look, despite its age, is quite moody
-Great dynamic soundtrack and sound-effects
-Our progress in the war effort is constantly trackable on a terminal on the Normandy |
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Posted: Sat, 25th Feb 2012 13:46 Post subject: |
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The planet exploration in ME1 got stale fast, but it had potential. As with all things Bioware now, removing something is better than improving it.
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Posted: Sat, 25th Feb 2012 13:47 Post subject: |
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If they could actually make ME1-styled planet exploration interesting, it would be quite awesome. I suspect it would take a lot of money and development time, though, because let's face it - they would have to make some unique and good content for most of them. Skyrim proves it's possible - since Bethesda was able to take Oblivion's randomized, shitty dungeons and turn them into something worthwile in Skyrim. But TESV was in production for 5 years. And it was made by a studio used to making a lot of content for their games.
Since something like this ain't gonna happen with Bioware, I'll take ME2-styled scanner over ME1 barren and absurdly boring planets anytime. One thing I can agree about, though, is that streamlining it further is definitely not necesarry.
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Posted: Sat, 25th Feb 2012 13:50 Post subject: |
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Gobass wrote: | review from German PC Magazine Gamestar from bioware forum !
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here are screencaps I made
Spoiler: | |
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murgo
Posts: 1928
Location: Brezelcountry
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Posted: Sat, 25th Feb 2012 13:53 Post subject: |
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i guess those gamestar dudes were on crack while they played it. fantastic animations? LOL!
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Posted: Sat, 25th Feb 2012 13:54 Post subject: |
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murgo wrote: | i guess those gamestar dudes were on crack while they played it. fantastic animations? LOL! |
From all the trailers I saw the engine has been improved by a lot. I don't see how that statement is lol.
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Posted: Sat, 25th Feb 2012 13:55 Post subject: |
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Mister_s wrote: | murgo wrote: | i guess those gamestar dudes were on crack while they played it. fantastic animations? LOL! |
From all the trailers I saw the engine has been improved by a lot. I don't see how that statement is lol. |
I guess you didn't play the demo. Like, yanno, ALL OF US DID. The animations are terrible.
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