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Posted: Tue, 1st May 2012 08:46 Post subject: |
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See what quest log tells you to do, it's pretty straight forward. Might be you have to sort out Slick first. If that doesn't work might be it's bugged idk.
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tonizito
VIP Member
Posts: 51432
Location: Portugal, the shithole of Europe.
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Posted: Tue, 1st May 2012 09:36 Post subject: |
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Immunity wrote: | Feel pretty shitty about myself reading all this praise yet not being able to get back into it - the combat system is just too stiff and dull for me.  | Yeah, seems like we'll have to suck it up on the combat part... unless the muskets turn it around later 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Tue, 1st May 2012 09:47 Post subject: |
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Anyone have any trouble with "The Lookouts Report" mission? It seems to be stuck:|
I found Venturo he is now at the main town getting pissed at the bar, It tells me to talk to Aguilar at the main entrance in my quest log but when i do nothing happens he just dribbles some random crap and thats it. Same thing when i talk to Venturo and Sebastiano.
Ive moved on and can keep playing but the mission is still in my logbook so i just wasnt it gone.
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Posted: Tue, 1st May 2012 09:57 Post subject: |
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blasphemy31 wrote: | I dont know about voodoo stuff, but slick want 5-7 nuggets, if you collect them he will talk to you again. |
Thanks, I have solved it now.
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couleur
[Moderator] Janitor
Posts: 14361
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Posted: Tue, 1st May 2012 10:42 Post subject: |
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Spoiler: | So, are there now swordfighting trainers on the swordcoast? I just got some money to spend on sword skills, but I cant find any trainers |
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fisk
Posts: 9145
Location: Von Oben
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Posted: Tue, 1st May 2012 10:46 Post subject: |
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Revan6999 wrote: |
Thanks, my problem was that I had sold his stupid had, so I had to run around the world for half an hour looking for the right merchant to get it back. >.> |
Seriously? I'm about to get to that part as well (if I can find the fucking last jar of ashes required for the death potion) and I *know* I sold the hat too, but I do not know to whom. *sigh* - I prefer the "quest item"-tag some games have.
Yes, yes I'm back.
Somewhat.
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Posted: Tue, 1st May 2012 11:00 Post subject: |
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Quote: | Seriously? I'm about to get to that part as well (if I can find the fucking last jar of ashes required for the death potion) and I *know* I sold the hat too, but I do not know to whom. *sigh* - I prefer the "quest item"-tag some games have. |
They do have it here with most quest items being unsellable. I guess they just forgot to tag this one.
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vegitayo
Posts: 1105
Location: Western Cave
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JBeckman
VIP Member
Posts: 34998
Location: Sweden
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Posted: Tue, 1st May 2012 13:12 Post subject: |
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anyone found out whats the password for the big waterfall gate ?
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Posted: Tue, 1st May 2012 13:53 Post subject: |
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anyone got their hands on the dlc3 sound file yet ?
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Posted: Tue, 1st May 2012 13:59 Post subject: |
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Quick Question, story wise which side is more rewarding to choose when going after crow? Voodoo wielding natives or Musket armed Inquisition?
Also gameplay wise, for combat, muskets or magic voodoo?
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 1st May 2012 13:59 Post subject: |
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Lucid85 wrote: | anyone got their hands on the dlc3 sound file yet ? |
seems like Amazon didn't send codes for it yet
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Posted: Tue, 1st May 2012 14:10 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:18; edited 1 time in total
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Posted: Tue, 1st May 2012 14:19 Post subject: |
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Can you give a couple of examples of fun voodoo moments?
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Posted: Tue, 1st May 2012 14:30 Post subject: |
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Voodoo fucking sucks. But you can fuck around towns making npc's attack each other for fun.
Other than that, I regret picking voodoo, not enough depth to make it useful.
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Posted: Tue, 1st May 2012 15:38 Post subject: |
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Ha anyone gotten the "Blazing Barrels" perk from the Firearms tree? It requires Firearms at 10 and supposedly shortens reload times, yet I don't see the improvement reflecting in the weapon descriptions. Does it actually improve reload times?
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fisk
Posts: 9145
Location: Von Oben
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Posted: Tue, 1st May 2012 15:42 Post subject: |
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Only thing I've had use for in regards to voodoo is making the dolls. I would say that voodoo is just something that's there for show.
In the pick between the two, gunnery is the easy option.
Yes, yes I'm back.
Somewhat.
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Posted: Tue, 1st May 2012 15:46 Post subject: |
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riptide77 wrote: | Ha anyone gotten the "Blazing Barrels" perk from the Firearms tree? It requires Firearms at 10 and supposedly shortens reload times, yet I don't see the improvement reflecting in the weapon descriptions. Does it actually improve reload times? |
You won't see the "reload time" count go down on the item description, but yes.. the perk does work. Or rather, the first perk that cuts reload time works. My pistol has a reload time of 20s, yet with the first level perk I timed it and it reloaded in less than 15s.
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Posted: Tue, 1st May 2012 16:09 Post subject: |
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SMX wrote: | anyone found out whats the password for the big waterfall gate ? |
lol, i didn't look good enough for that gate so i managed to exploit walljump my way up to the treasure from the point where you jump up those 4-5 ledges at the side of the lower entrance. I guess you haven't gotten to the point in the game yet as you don't know the password.
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JBeckman
VIP Member
Posts: 34998
Location: Sweden
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Posted: Tue, 1st May 2012 16:35 Post subject: |
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Voodoo is certainly not as powerful as muskets in combat, but you get some additional diplomatic solutions to certain parts of the story with it thanks to the Dolls. You can also use the Cursed Dolls to make enemies die in two hits and deal next to zero damage, which helps a lot on tougher groups. The downside is that you lose a cursed doll each time, so you'll have to make more from time to time on the altar.
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Posted: Tue, 1st May 2012 16:44 Post subject: |
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so how do you know treasure isle dlc is working? i mean when does it start or do you get an entry in the journal?
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