Risen 2
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pillermann




Posts: 2577

PostPosted: Tue, 1st May 2012 08:46    Post subject:
See what quest log tells you to do, it's pretty straight forward. Might be you have to sort out Slick first. If that doesn't work might be it's bugged idk.
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 1st May 2012 09:36    Post subject:
Immunity wrote:
Feel pretty shitty about myself reading all this praise yet not being able to get back into it - the combat system is just too stiff and dull for me. Sad
Yeah, seems like we'll have to suck it up on the combat part... unless the muskets turn it around later


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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daz23eeek




Posts: 112

PostPosted: Tue, 1st May 2012 09:47    Post subject:
Anyone have any trouble with "The Lookouts Report" mission? It seems to be stuck:|
I found Venturo he is now at the main town getting pissed at the bar, It tells me to talk to Aguilar at the main entrance in my quest log but when i do nothing happens he just dribbles some random crap and thats it. Same thing when i talk to Venturo and Sebastiano.

Ive moved on and can keep playing but the mission is still in my logbook so i just wasnt it gone.
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Reg67




Posts: 5432

PostPosted: Tue, 1st May 2012 09:57    Post subject:
blasphemy31 wrote:
I dont know about voodoo stuff, but slick want 5-7 nuggets, if you collect them he will talk to you again.


Thanks, I have solved it now.
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couleur
[Moderator] Janitor



Posts: 14362

PostPosted: Tue, 1st May 2012 10:42    Post subject:
 Spoiler:
 
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Tue, 1st May 2012 10:46    Post subject:
Revan6999 wrote:

Thanks, my problem was that I had sold his stupid had, so I had to run around the world for half an hour looking for the right merchant to get it back. >.>


Seriously? I'm about to get to that part as well (if I can find the fucking last jar of ashes required for the death potion) and I *know* I sold the hat too, but I do not know to whom. *sigh* - I prefer the "quest item"-tag some games have.


Yes, yes I'm back.
Somewhat.
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Revan6999




Posts: 333

PostPosted: Tue, 1st May 2012 11:00    Post subject:
Quote:
Seriously? I'm about to get to that part as well (if I can find the fucking last jar of ashes required for the death potion) and I *know* I sold the hat too, but I do not know to whom. *sigh* - I prefer the "quest item"-tag some games have.

They do have it here with most quest items being unsellable. I guess they just forgot to tag this one.
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Tue, 1st May 2012 11:10    Post subject:
about the dlc's
 Spoiler:
 


out of sig inspiration for the moment Okay
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Tue, 1st May 2012 12:38    Post subject:
I did treasure isle a little while ago and didn't have that item, noticed nothing out of the ordinary and the quest completed properly.
(Also thought it was air temple that required those items.)

EDIT: Yeah it's the air temple.
http://www.nfohump.com/forum/viewtopic.php?p=1843677&highlight=#1843677
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SMX




Posts: 400

PostPosted: Tue, 1st May 2012 13:12    Post subject:
anyone found out whats the password for the big waterfall gate ?
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Lucid85




Posts: 16
Location: Norway
PostPosted: Tue, 1st May 2012 13:53    Post subject:
anyone got their hands on the dlc3 sound file yet ?
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lolozaur




Posts: 26310

PostPosted: Tue, 1st May 2012 13:55    Post subject:
damn mara is hot Cool Face
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 1st May 2012 13:57    Post subject:
Lucid85 wrote:
anyone got their hands on the dlc3 sound file yet ?


I've decided not to pursue the Temple of Air DLC quest line until the sounds are uploaded, there's too much missing dialogue Sad
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Kem0sabe




Posts: 283

PostPosted: Tue, 1st May 2012 13:59    Post subject:
Quick Question, story wise which side is more rewarding to choose when going after crow? Voodoo wielding natives or Musket armed Inquisition?

Also gameplay wise, for combat, muskets or magic voodoo?
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 1st May 2012 13:59    Post subject:
Lucid85 wrote:
anyone got their hands on the dlc3 sound file yet ?

seems like Amazon didn't send codes for it yet
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 1st May 2012 14:00    Post subject:
Muskets are SERIOUSLY overpowered.. and, depending on how you look at it, seriously awesome Very Happy If you want a greater challenge in the game, ignore muskets as they kick tremendous amounts of ass.
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Lucid85




Posts: 16
Location: Norway
PostPosted: Tue, 1st May 2012 14:09    Post subject:
Quote:
I've decided not to pursue the Temple of Air DLC quest line until the sounds are uploaded, there's too much missing dialogue Sad


decided that also, but i have been bumping into content from that dlc alot on antigua, kinda afraid i'm gonna complete most of it before we get the missing files Sad
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Interinactive
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Posts: 29477

PostPosted: Tue, 1st May 2012 14:10    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:18; edited 1 time in total
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Lucid85




Posts: 16
Location: Norway
PostPosted: Tue, 1st May 2012 14:11    Post subject:
Interinactive wrote:
Can you aim muskets or are they like pistols?


you can aim them Very Happy
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Mister_s




Posts: 19863

PostPosted: Tue, 1st May 2012 14:12    Post subject:
I'm also trying to choose between guns and voodoo. I can't decide whch could be more fun Sad Voodoo looks great, but I'm doubting its usefulness.
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Mafste




Posts: 256

PostPosted: Tue, 1st May 2012 14:14    Post subject:
Yeah muskets rule Smile
I loaded an older (3 hours earlier) savegame to replay the last part of island 2 to get muskets instead of voodoo hahah.
Never looked back.
Swords can be blocked and voodoo is too niche (rare).
Mind you, voodoo gives you more story/fun in the game itself.
So if playing voodoo, I'd recommend easy/medium difficulty (raising thoughness early).
Muskets you can do on hard no problem with 1 thoughness Smile
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Mister_s




Posts: 19863

PostPosted: Tue, 1st May 2012 14:19    Post subject:
Can you give a couple of examples of fun voodoo moments?
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Boneleech




Posts: 1439

PostPosted: Tue, 1st May 2012 14:30    Post subject:
Voodoo fucking sucks. But you can fuck around towns making npc's attack each other for fun.

Other than that, I regret picking voodoo, not enough depth to make it useful.
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riptide77




Posts: 2114

PostPosted: Tue, 1st May 2012 15:38    Post subject:
Ha anyone gotten the "Blazing Barrels" perk from the Firearms tree? It requires Firearms at 10 and supposedly shortens reload times, yet I don't see the improvement reflecting in the weapon descriptions. Does it actually improve reload times?
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Tue, 1st May 2012 15:42    Post subject:
Only thing I've had use for in regards to voodoo is making the dolls. I would say that voodoo is just something that's there for show.

In the pick between the two, gunnery is the easy option.


Yes, yes I'm back.
Somewhat.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 1st May 2012 15:46    Post subject:
riptide77 wrote:
Ha anyone gotten the "Blazing Barrels" perk from the Firearms tree? It requires Firearms at 10 and supposedly shortens reload times, yet I don't see the improvement reflecting in the weapon descriptions. Does it actually improve reload times?


You won't see the "reload time" count go down on the item description, but yes.. the perk does work. Or rather, the first perk that cuts reload time works. My pistol has a reload time of 20s, yet with the first level perk I timed it and it reloaded in less than 15s.
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Tue, 1st May 2012 16:09    Post subject:
SMX wrote:
anyone found out whats the password for the big waterfall gate ?


lol, i didn't look good enough for that gate so i managed to exploit walljump my way up to the treasure from the point where you jump up those 4-5 ledges at the side of the lower entrance. I guess you haven't gotten to the point in the game yet as you don't know the password.
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Tue, 1st May 2012 16:25    Post subject:
That locked gate is part of the main quest, probably a good idea to leave it until you are meant to access it. Smile
(I bugged up a quest by finding and talking to a certain shaman before I found a certain group of people which made things go a bit different than it was expected to but the game seems to have attempted to handle it better than in PB's earlier titles, ha ha.)
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Revan6999




Posts: 333

PostPosted: Tue, 1st May 2012 16:35    Post subject:
Voodoo is certainly not as powerful as muskets in combat, but you get some additional diplomatic solutions to certain parts of the story with it thanks to the Dolls. You can also use the Cursed Dolls to make enemies die in two hits and deal next to zero damage, which helps a lot on tougher groups. The downside is that you lose a cursed doll each time, so you'll have to make more from time to time on the altar.
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lolozaur




Posts: 26310

PostPosted: Tue, 1st May 2012 16:44    Post subject:
so how do you know treasure isle dlc is working? i mean when does it start or do you get an entry in the journal?
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