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Posted: Thu, 21st Jun 2012 20:42 Post subject: |
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Not advisable on the legit account. But yes, there is a version . My hint is google strategium. My advise is use the google translator.
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Posted: Thu, 21st Jun 2012 21:37 Post subject: |
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Ruler Designer allows you to customize you your character without making it overpowered. For every good trait, you must get at least one bad. So, if i chose the genius trait, most likely i'll have to get something like shy, or stressed.
Sword of Islam is nothing that the fans didn't already released. There are some mods floating around, though they are highly unbalanced.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 21st Jun 2012 21:55 Post subject: |
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Judging by the dev diaries, I highly doubt modders could pull off all the intricacies they put in. Decadency system, polygamy, new succession law, etc. Not to mention the new music and UI of course. After reading the dev diaries, they will play very differently.
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Thu, 21st Jun 2012 22:37 Post subject: |
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Yea, Sword of Islam is adding things modders couldn't pull off. For example: the islamic ruler marries 4 women, there are differences in lesser holdings, etc...
It's definitely better than the Ruler Designer dlc.
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Posted: Thu, 21st Jun 2012 23:47 Post subject: |
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Please do tell what game costs 100euros. A newly released paradox game tend to be priced like any other game, but the price also falls fast. And there is no way you'll have to pay a lot for a game + expansion. Where did you get that idea?
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Posted: Fri, 22nd Jun 2012 10:56 Post subject: |
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In case someone didn't know, there is finally a decent Game of Thrones mod for CK2 http://citadel.prophpbb.com/topic657.html
It is version 0.1.1 at the moment, but even in such state it is surprisingly well polished for beta, very playable and fun. Pretty much all the characters are in. With special GoT content, Targaryen, Ironborn specific events, traits, wildfire, dragons and shit. (Although I haven't seen any dragons yet).
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Posted: Fri, 22nd Jun 2012 19:52 Post subject: |
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I bought this game after playing it a lot. Could not afford full price and found it on steam with all DLC for $12.49. That is a great deal, I will also probably get the sword of Islam DLC, we will see when I pay for that though.
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Posted: Tue, 26th Jun 2012 17:43 Post subject: |
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New patch, presumably in anticipation of the Sword of Islam DLC being released.
Changelog
Spoiler: |
MAJOR:
- Muslim Decadence System
- Muslim Polygamy
- Added new provinces, titles and history for Mali, Songhay and Ghana
- Added the province of Aprutium (split off from Spoleto)
- Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia
- Strong and Weak Claim System
- Overhaul of game text for Muslims
- Added plots to claim titles
- Split up the former Kingdom of Khazaria into many de jure kingdoms
- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
- Added the duchies of Susa and Latium
- Revised murder plots completely. No decisions, just events.
- Commander traits added
- Heavily revised combat tactics
- Loads of new events
MINOR:
- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom
- AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head
- AI: More stubborn about fighting decadence revolters
- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion
- AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals
- AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters
- AI: Vassals of vassals can now correctly revolt to depose their liege
- AI: DoW now factors in the strength of enemies of enemies
- AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_
- AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside
- AI: Caliphs will now be more aggressive with calling Jihads
- Army AI: Will now assault when appropriate
- Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces
- Army AI: Fixed some issues where it would not count attached units properly
- Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition
- Army AI: Improved attrition check in targetting calculations
- Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces
- Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended
- No longer possible to call lieges to war against their own vassals
- Fixed a bug with the succession message not being shown for the ones who inherit titles
- Fixed an issue with the de jure law vote message not going away when trying to approve it
- Slightly increased merc reinforcement rates
- Fixed a memory leak with timed opinion modifiers that time out naturally
- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy
- Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').
- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars
- Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter
- Fixed a potential infinite loop in war name generation
- Fixed a bug with the Feudal Elective law being tolerated for Republics
- If the loser in a war is imprisoned, he is now automatically released on peace
- Fixed a bug with created characters sometimes getting duplicate education traits
- People who avoid imprisonment will now always flee to another realm
- Added a whole bunch of cleaned up title coats of arms
- Muslim coats of arms should now use better colors
- No longer allowed to grant titles to prisoners
- You can now correctly press the de jure claims of vassals of vassals
- Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm
- When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released
- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
- No longer allowed to ask to join outsider wars against your liege
- Fixed a bug with the depose liege CB in republics and bishoprics
- Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers
- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war
- Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals
- If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed
- Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending
- Blocked excomm wars against revolters
- Fixed some issues with succession not being recalculated after certain event effects
- Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender
- Cleaned up all CB tooltips
- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia
- Added "Scarred" trait
- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals
- Toned down base attribute gain of children from guardians
- Optimized the CPU heaviest events
- Fixed a nasty old crash bug with the defection of the Victual Brothers
- Fixed a hostility bug with allies helping to defend against a revolter
- Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first
- Fixed an issue with the random seed in delayed events
- Fixed a bug allowing you to usurp titles from your own vassals
- Fixed an issue with vassals of vassals gaining independence when you pressed their claims
- The titular kingdoms of Naples and Trinacria are no longer creatable in-game
- The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks
- Merc navies will now disband when not getting paid
- Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king
- No longer possible to grant duchies to barons
- The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title
- The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers
- Fixed an issue with attached units and siege outcomes
- Fixed a bug with Revokation plot wars against vassals who lose the title to someone else
- Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege
- Fixed an issue where children would change guardian if they became landed
- AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors
- The death of a spouse no longer makes characters lose their jobs
- Characters who end up leading the troops of their enemies should now automatically return home
- The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses
- If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)
- There is no longer a cooldown for calling allies to war who _accepted_ a previous call
- Primogeniture: more heirs should now be listed
- Gavelkind: fixed a glitch with grandchildren
- Removed impassable terrain between Kartli and Albania
- Fixed unit position in the Irish Sea
- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
- Heretics and infidels are now barred from inheriting anything that the religious head holds
- The portraits for undiscovered murderers should now be hidden in the event window
- Mercs and Holy Order commanders should no longer be shown in the quick marriage window
- Now always allowed to attach your units to your lieges' units
- Added an event where a ruler converts to the native culture
- Adjusted and improved the events where provinces change culture
- Reactivated the lifting FoW for allies in wars
- Doubled regular assassination costs
- The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around
- There is now a slight chance of a random education outcome
- Fixed some issues with war invalidation for banishment of landed characters
- Can no longer banish mercs, holy order heads, or religious heads
- Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies
- The spouse will now get a message on divorce
- Fixed some historical issues with Chios and Lesbos
- The liege should now get pressed claims on _all_ titles of characters who declare independence
- If an ally could legally call you into a war, you should always be able to ask to join as well
- Battle Death should now show the unit owner rather than the unit commander
- Vassals of lieges who are fighting their liege will no longer revolt
- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
- Added automatic county conversion events for Muslims (35500 and 35501)
- Pathfinding now prefers friendly territory to enemy territory
- Vassal vs Liege wars should now end with a _mutual_ truce
FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own folders, so they can be broken up into multiple files
- Added 'immortal' flag to traits; stops aging, character will not die of age or poor health
- Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc
- Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc
- Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family
- Added 'founder_named_dynasties' to cultures
- Can now script marriage consanguinity rules in religions
- Added a 'potential' trigger to Job Actions
- Added 'dismiss_trigger' to job titles
- Added a 'potential' trigger to traits
- Added trigger 'num_of_realm_counties'
- Added effect 'vassalize_or_take_under_title'
- Added trigger 'death_reason'
- Added event target 'killer'
- Added event effect 'objective_succeeds'
- The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.
- Added history command 'conquest_culture'
- Added trigger 'plot_power_contribution'
- Added trigger 'random'
- Added trigger 'any_potential_tribal_county'
- Added effect 'any_potential_tribal_county'
- Added effect 'random_potential_tribal_county'
- Added 'new' target in effects ( character = new ) for newly created characters
- Added death reason 'death_hashshashin'
- Added effect 'make_primary_spouse'
- Added trigger 'has_strong_claim'
- Added trigger 'has_weak_claim'
- Added effect 'add_weak_claim'
- Added effect 'add_weak_pressed_claim'
- Added trigger 'has_regent'
- Added trigger 'is_contested'
- Added event effect 'any_spouse'
- Added event effect 'random_spouse'
- Added trigger 'any_spouse'
- Added trigger 'is_main_spouse'
- Added a 'distance' trigger |
Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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Posted: Fri, 29th Jun 2012 18:36 Post subject: |
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Or you can play the pirated version until the inevitable complete collection is out.
There are some rumors about a DLC that will aloow you to play Pagan. Curious if they'll do that. If yes, I expect a DLC that will allow you to play republics and theocracies.
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Posted: Fri, 29th Jun 2012 18:46 Post subject: |
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I always get the paradox games when they release their collections. That way i get a more polished game and every expansion/DLC/etc.
Also the pricing it's a lot better.
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Fri, 29th Jun 2012 18:57 Post subject: |
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They screwed up with patch 1.06. Now for example if the monarch of France decides to embrace islam the game is over. You can play as a muslim only if you buy the dlc. It feels kind of cheap on their part tbh.
And the dlc is good btw.
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Nidhogg
Posts: 490
Location: Old Europe
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Posted: Sun, 1st Jul 2012 08:58 Post subject: |
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Fuck this DLC and everything it stands for...
http://steamcommunity.com/id/drakhor/games?tab=all
ASUS Maximus IV Gene-Z - i5 2500K - Thermalright Silver Arrow - 4x4GB DDR3 G.Skill RipjawsX- ASUS ENGTX570 DCII - Gigabyte M8000X - Logitech G15 v.2/Rumblepad 2 Refresh + Xbox 360 Controller- Iiyama B2403WS + ASUS VW191D - Sennheiser PC350 - Win7 Pro SP1 64-bit
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Posted: Wed, 4th Jul 2012 19:33 Post subject: |
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Posted: Fri, 17th Aug 2012 15:56 Post subject: |
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Gonna have a go at this game, managed to finally get all the DLCs and cracks for the latest version.
Any tips?
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Posted: Fri, 17th Aug 2012 17:35 Post subject: |
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Well you need the russian repack 1.05b, the 1.05g exe and the gamersgate patch 1.06b.
Install the repack, copy the rest of DLC in the DLC folder, apply patch 1.06b, copy the 1.05g exe in the install folder.
Start the game with the 1.05g exe (to authenticate the DLC's). You might need to do it 3 times.
After that operation start the game with 1.06b exe.
If it's about the gameplay tips, you need to balance the construction with buildings that bring money from taxes and buildings that raise the amount of the levies that you can call. Give your unwanted counties to mayors and bishops, as they'll turn on you slower than the nobles. Use the councilors to do research or change the religion/culture of the newly conquered teritories. Also, put your spymaster to uncover plots in the kingdom. That way you are ready for any possible internal rebellion. Best inheritance systems are the ellective and the one that allows women to rule.
Those are a few basic tips. Anything else, feel free to ask.
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Fri, 17th Aug 2012 17:47 Post subject: |
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You need the latest repack by SxSl. It has all the latest dlc's and you don't need any cracks, the game updates automatically through the launcher.
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Posted: Fri, 17th Aug 2012 17:54 Post subject: |
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From what i recall the last repack was 1.05b
NVM! Found it! How could I've missed it?!
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Fri, 17th Aug 2012 19:59 Post subject: |
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There is a good set of tutorials in the game, so that's the place to start. For actual starting realms, I recommend one of the Irish duchies. You can work towards unifying the country and it's an isolated enough place that you'll be left alone pretty much all of the time. Great place to get the hang of the game.
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Thu, 30th Aug 2012 07:54 Post subject: |
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http://www.paradoxplaza.com/games/crusader-kings-ii-legacy-of-rome
Quote: | Explore the intricate Faction System: Join a faction to put pressure on your liege, and keep track of factions in your own realm
Raise standing armies: You will now be able to use retinues to have standing armies in your domain: the size is determined by technology
Experience Factional Revolts: No more easily defeated rebellions. Disgruntled vassals will now band together in revolt against your rule through their faction
Appoint Orthodox patriarchs: Orthodox kingdoms and empires can now control their own heads of religion and their powers, instead of being dependent on the patriarch of Constantinople
Streamlined mobilization: You will always raise a single, larger levy from your direct vassals; no need to worry about the opinions of the lower vassals
Leader Focus on Combat: Appoint your generals wisely, their traits& skills are now of vital importance on the field of battle. More commander traits are now added to increase the importance of your choice of military leaders
Explore Byzantine Events &Decisions: Legacy of Rome includes many specific events & decisions to make the Byzantine Empire come alive
Improve your ruler: You can now actively strive to improve your skills or traits through the new Self Improvement Ambition |
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Posted: Sat, 15th Sep 2012 19:44 Post subject: Crusader KIngs II - Legacy of Rome Development Diary Archive |
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Posted: Sun, 30th Sep 2012 23:22 Post subject: |
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Crusader.Kings.II.MULTi5-PROPHET
Spoiler: | Crusader Kings II (c) Paradox Interactive
release date: September 2765
protection: Steam
# of discs: 1
languages: EN/FR/DE/ES/PL
The Dark Ages might be drawing to a close, but
Europe is still in turmoil. Petty lords vie against
beleaguered kings who struggle to assert control
over their fragmented realms. The Pope calls for a
Crusade to protect the Christians in the Holy Land
even as he refuses to relinquish control over the
investiture of bishops - and their riches. Now is
the time for greatness. Expand your demesne and
secure the future of your dynasty. Fill your
coffers, appoint vassals, root out traitors and
heretics, introduce laws and interact with hundreds
of nobles, each with their own agenda. A good lord
will always need friends to support him. But
beware, as loyal vassals can quickly turn to bitter
rivals, and some might not be as reliable as they
seem... Stand ready, and increase your prestige
until the world whispers your name in awe. Do you
have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining
periods in world history in an experience crafted
by the masters of Grand Strategy. Medieval Europe
is brought to life in this epic game of knights
schemes, and thrones
1- Unpack, burn or mount
2- Install the game
3- Copy the crack from PROPHET dir
4- Go To Hell!
NOTE:
If you have played other version of Cruasder Kings 2
before, and you have problems with setting your
language, delete following file:
Documents\Paradox Interactive\Crusader Kings II\settings.txt
We have also included some DLCs:
* Dynasty Coat of Arms Pack 1
* Mongol Face Pack
* Ruler Designer
* Songs of Albion
* Songs of Faith
* Songs of The Holy Land |
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