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Posted: Tue, 4th Sep 2012 01:15 Post subject: |
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Dazz99 wrote: | the game's "difficulty" isn't overrated, it's just a good clean system. It's evident that it's good because as soon as you learn the game you can repeat it with ease. No RNG no bullshit, it just works. You learn the strategy and you succeed (the most fun part is learning)
Imo it's good game design. |
Yes, it is easy to make a game "hard". But Dark Souls is hard, yet not unforgiving. There's no cheap death, if you die you die because you sux. Still though you're able to learn from your misstakes, the misstakes make you better and there lies the beauty.
There's only one part that I felt was unforgiving, and that was the Capra Demon. It was kind of 50/50 that you'll get cornered and die from his rush when you enter the boss room. But other then that I think the game has the perfect balance of being fun and still gives a challenge.
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vegitayo
Posts: 1105
Location: Western Cave
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Posted: Tue, 4th Sep 2012 01:34 Post subject: |
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I went to fight Iron Golem Boss and he just fell off the bridge 
out of sig inspiration for the moment 
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Ashok0
Posts: 1733
Location: Ohio
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Posted: Tue, 4th Sep 2012 02:19 Post subject: |
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Dazz99 wrote: | Imo it's good game design. |
Yeah, thus far I have found the game to be well balanced, the bosses aren't too bad once you learn their patterns i.e. Shadow of the Colossus. And the combat is fluid and quite manageable as long as you keep your wits about you with your stamina. And you don't have to do combos with insane timing requirements like Bayonetta. I'm really glad I rolled a Knight, I boosted Endurance to 40 ASAP with a 100% physical shield and I'm a total brick wall, pwned the Capra Demon w/o even trying.
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Posted: Tue, 4th Sep 2012 02:47 Post subject: |
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shadow_D wrote: | Dazz99 wrote: | the game's "difficulty" isn't overrated, it's just a good clean system. It's evident that it's good because as soon as you learn the game you can repeat it with ease. No RNG no bullshit, it just works. You learn the strategy and you succeed (the most fun part is learning)
Imo it's good game design. |
Yes, it is easy to make a game "hard". But Dark Souls is hard, yet not unforgiving. There's no cheap death, if you die you die because you sux. Still though you're able to learn from your misstakes, the misstakes make you better and there lies the beauty.
There's only one part that I felt was unforgiving, and that was the Capra Demon. It was kind of 50/50 that you'll get cornered and die from his rush when you enter the boss room. But other then that I think the game has the perfect balance of being fun and still gives a challenge. | I dunno about Capra because i've never had a problem with him but I did kind of react in the perfect way the first ever time I did him.
Capra is suppose to be one of those OH FUCK SHIT WTF DO I DO *dead* moments but then after he should become quite easy but it seems alot of people struggle with him for some reason or other... i dunno i never had those problems so i can't comment
I had problems with O&S but that was definitely due to me sucking ass when it comes to multiple bosses
cockcockcockcockcockcockcockcockcockcockcockcock
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Tue, 4th Sep 2012 03:42 Post subject: |
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Was hoping to be able to play this on laptop, but even at 720p (and without fix or with on lower settings) i keep having 15 fps locked.. not a single frame higher or lower..
Only ~45-55% usage in total.
And cpu ain't bottlenecking either...
So what the fuck is causing this...
Surely an i3 2310m with a 520m should be able to handle this 1:1 port...
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Tue, 4th Sep 2012 03:47 Post subject: |
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^ have you tried DSfix 0.8, it was supposed to fix some issue with Nvidia laptop performance.
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W123
Posts: 2527
Location: USA
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Posted: Tue, 4th Sep 2012 05:25 Post subject: |
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Yes game smooth on laptops with new DSfix. Before it wouldnt allow you to use dedicated GPU.
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Posted: Tue, 4th Sep 2012 07:22 Post subject: |
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i never rage quit a game so many times xD
yet i love it for it.
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Posted: Tue, 4th Sep 2012 08:02 Post subject: |
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Honestly it's repeating the same areas so many times that must get to the player. The whole thing is just unexplainable. One wrong turn and you're fucked.
The only difficult thing in this game is the awkward controls even on a controller, it's what gets me killed most of the time.
/falls off the edge
/falls off the edge
/falls off the edge
/Lock system not working properly
Last edited by FireMaster on Tue, 4th Sep 2012 08:13; edited 1 time in total
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Posted: Tue, 4th Sep 2012 08:13 Post subject: |
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I wouldnt mind some form of quicktravel from perhaps 2 locations, just so we don't have to run for 30 minutes to reach our destinations at times. Doing the prequest so to say for the DLC content sounds exhausting.
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Posted: Tue, 4th Sep 2012 08:18 Post subject: |
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but.. wait.. there is quicktravel
Oh and about the dlc.. you kinda need to be somewhere between lvl 70 and 100.. maybe beat artorias for its armor and come back later, maybe before finishing the game.
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Tue, 4th Sep 2012 08:25 Post subject: |
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as far as i know there is not. Only way i know of is to either have the current bonfire far away and go to the other side of the map and die so you get teleported all the way back, or use a homeward bone or whatever the name is. I guess that's not what you were thinking of though.
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Posted: Tue, 4th Sep 2012 08:39 Post subject: |
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You can quicktravel between some bonfires after you get the Lordvessel.
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Posted: Tue, 4th Sep 2012 09:31 Post subject: |
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Does anyone else find the blue dragons in the Valley of Drakes to be the most glitched enemies ever?
I have never legitimately killed one. Sometimes they'll clip with a hill and fall through the map, disappearing. Other times they'll do their flying attack and fall off the cliff, giving me their souls. I can't keep one from killing itself long enough for me to kill it. I've gotten close once, but then it fell through the ground again. Are these guys notorious for being glitchy?
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Posted: Tue, 4th Sep 2012 09:33 Post subject: |
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lol glitchkilling them is the best tactic, what can you do...
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Posted: Tue, 4th Sep 2012 09:41 Post subject: |
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The first dragon I fought glitched INTO THE GROUND on the small hill near the tower you enter the area. He was at ~15% life... man that was annoying.
Still, they seem pretty easy to beat. Only problem is they have high HP and battle is bit boring. Or I may be using the wrong weapon...
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Posted: Tue, 4th Sep 2012 10:36 Post subject: |
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Dazz99 wrote: | shadow_D wrote: | Dazz99 wrote: | the game's "difficulty" isn't overrated, it's just a good clean system. It's evident that it's good because as soon as you learn the game you can repeat it with ease. No RNG no bullshit, it just works. You learn the strategy and you succeed (the most fun part is learning)
Imo it's good game design. |
Yes, it is easy to make a game "hard". But Dark Souls is hard, yet not unforgiving. There's no cheap death, if you die you die because you sux. Still though you're able to learn from your misstakes, the misstakes make you better and there lies the beauty.
There's only one part that I felt was unforgiving, and that was the Capra Demon. It was kind of 50/50 that you'll get cornered and die from his rush when you enter the boss room. But other then that I think the game has the perfect balance of being fun and still gives a challenge. | I dunno about Capra because i've never had a problem with him but I did kind of react in the perfect way the first ever time I did him.
Capra is suppose to be one of those OH FUCK SHIT WTF DO I DO *dead* moments but then after he should become quite easy but it seems alot of people struggle with him for some reason or other... i dunno i never had those problems so i can't comment
I had problems with O&S but that was definitely due to me sucking ass when it comes to multiple bosses |
He's a bit random, I got the perfect dodge the first time too. But got eaten by the dogs. The 2nd time I did exactly the same thing, but the dogs and him just cornered me and beat me into the ground. It's not so much him that is the problem, but the dogs can act a bit random when you enter. It is really those first seconds that makes or breaks the fight. But even if it's like 50/50 if things goes wrong, it's not that bad. It is the only place I felt the game was a bit out of my control though (I heard some one mention they made him easier in the first patch though?)
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Tue, 4th Sep 2012 10:37 Post subject: |
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randir14 wrote: | ^ have you tried DSfix 0.8, it was supposed to fix some issue with Nvidia laptop performance. |
W123 wrote: | Yes game smooth on laptops with new DSfix. Before it wouldnt allow you to use dedicated GPU. |
Yep running on 0.8 after the normal gave me 15 fps aswell, those screens are taken with 0.8
Settings being:
Spoiler: | ###############################################################################
# Graphics Options
###############################################################################
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1280
renderHeight 720
# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance and reduce the DoF effect
dofOverrideResolution 0
# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0
# texture filtering override
# 0 = no change
# 1 = enable supersampling by downscaling (use only if you need it!)
# 2 = full AF override (may degrade performance, currently implemented badly, do not enable)
# if in doubt, leave this at 0
filteringOverride 0
###############################################################################
# Window & Mouse Cursor Options
###############################################################################
# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
# toggle this with F8
borderlessFullscreen 0
# disable cursor at startup
# 0 = no change
# 1 = off at start
# you can still toggle the cursor with F9
disableCursor 1
# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
# toggle this with F10
captureCursor 0
###############################################################################
# Save Game Backup Options
###############################################################################
# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0
# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500
# maximum amount of backups, older ones will be deleted
maxBackups 10
###############################################################################
# Other Options
###############################################################################
# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none
# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1
# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1
# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0
###############################################################################
# The settings below are not yet ready to use!!
###############################################################################
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
# The following settings are only functional if either forceFullscreen or forceWindowed is enabled
# The display width/height
presentWidth 1280
presentHeight 720
# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
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Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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HubU
VIP Member
Posts: 11366
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Posted: Tue, 4th Sep 2012 11:31 Post subject: |
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Jesus this game is boring... And the PC version port is laughable at best!
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Posted: Tue, 4th Sep 2012 13:21 Post subject: |
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Posted: Tue, 4th Sep 2012 13:32 Post subject: |
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FireMaster wrote: | /falls off the edge
/falls off the edge
/falls off the edge
/Lock system not working properly |
Yeah multiply that by 10 and what you get is my last hour through Crystal Cave. Seriously now .. that's gotta be the worst area/level design i ever saw
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Tue, 4th Sep 2012 13:50 Post subject: |
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They definitely went overboard with the narrow ledges and fall-to-your-doom "challenges". Blighttown, Sen's, Anor Londo, New Londo, Giant Tomb, Crystal Caverns... sheesh. If I wanted to balance on ledges I'd play fucking Prince of Persia.
(still GOTY though xD)
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Posted: Tue, 4th Sep 2012 14:37 Post subject: |
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Posted: Tue, 4th Sep 2012 14:48 Post subject: |
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Assuming i use xliveless where are the offline saves located ? Just bought a key and i want to delete my offline save first
nvm found it
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Tue, 4th Sep 2012 16:02 Post subject: |
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[quote="Vikerness"]Assuming i use xliveless where are the offline saves located ? Just bought a key and i want to delete my offline save first
nvm found it[
nvm.
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Posted: Tue, 4th Sep 2012 16:22 Post subject: |
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pillermann wrote: | They definitely went overboard with the narrow ledges and fall-to-your-doom "challenges". Blighttown, Sen's, Anor Londo, New Londo, Giant Tomb, Crystal Caverns... sheesh. If I wanted to balance on ledges I'd play fucking Prince of Persia.
(still GOTY though xD) |
Thing is, they actually went all the way to make you fall off ledges. Like, they put enemies on ledges to throw you down, archers to snipe you off ledges, sorcerers to pester you with lightning while you avoid huge moving blades on ledges. Not to mention the annoying Bed of Chaos fight, where the biggest challenge is to avoid being shoved off the floor. In my book these count as cheap deaths.
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