Actually, those extra's might come still only not with the first release. The income they get from selling the game to non-founders might sponsor dlc's or expansions.
I hope so. But then again, I guess it would be shitty of them if they didn't somehow give the players those extra goals.
madmax17 wrote:
What about the people that contributed so far, will they get teh game for free or get a discount?
What do you mean? Like for those who contributed with $1 for example?
Well not 1$ but 30-50$, I was just wondering will they have to buy the game so these guys can count on some extra funds.
I don't quite follow in what you're saying.
Everyone that pledged more than $20 (or even $15 in special cases), gets the game, so why would they re-buy it?
They have 1mil so far? What are the chances of Lava planets? And why is lava so expensive
they said that some strechgoals that they had in mind as well from the communuity that they were planning our are planning to add as an expansion already. Those goals are so that they will be there at launch.
and first strechgoal(naval and water planets) achieved
We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!
-$1,300,000 - Gas Giants and Enhanced Orbital units
Spoiler:
Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in the real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.
also Q&A video
[/spoiler]
-$1,500,000 - Lava and Metal Planets
Spoiler:
We’re excited to introduce two new types of planets- lava and metal. Lava is extremely volatile but provides vast amounts of energy and raw materials. Geothermal plants and liquid metal processing mines provide the next level of resource extraction technology. Build in strategic locations to take advantage of the natural defense provided by rivers of flowing lava.
That’s no moon. It’s a space station! Metal planets are wandering relics of wars long past, giant artificial battle stations that can be recycled or reactivated to bring a new level of destruction. Harness the lost knowledge and brute power of the ancients by repairing their installations. Then take over the control structures and rain destruction on your opponents.
Gas Giants achieved and another Stretchgoal unlocked
-$1,800,000 - Galactic War
Spoiler:
The Galactic War is a replayable single and multiplayer metagame. Play locally by yourself or co-op with your friends against our world class Skirmish AI’s. Or play on the live multiplayer servers and try to conquer the galaxy!
Features include:
Procedurally generated galaxy map, play a different galaxy every time!
Single player and co-op for local play
Online multiplayer mega-battles. Join a faction and plunder the universe!
Clan wars servers for fighting the galactic war between clans
Dynamic story system that logs your fight and generates exciting counter attacks and special missions that up the challenge level
Many of you have asked for more single player action. We think that a replayable Galactic War metagame is going to deliver much more long term fun than a pre-scripted campaign!
Galactic Wars - interview about:
hope they achieve this - it looks awesome
Last edited by prudislav on Fri, 7th Sep 2012 13:45; edited 1 time in total
doubt they will reach 1.8mln, its bit unclear to me what is galactic war supposed to be , a server? a game with random number of maps? ( not planets as there will be multiple planets per map ), or something else
That would be the Galactic War (1.8mil Stretchgoal).
Quote:
Quote:
My understanding of the GW is more like playing a Risk on a galaxy-map and fighting out the single encounters in the classical RTS. Very nice for single and multiplayer.
Ding ding ding we have a winner.
And
Quote:
Sorry, my fault. I just realized now that Galactic War does NOT mean having a system with multiple, nearby stars (which should be possible with the basic engine ), but more of a complete single / coop campaign which is actually meant to provide a long ongoing challenge with dozens to hundreds of skirmish battles and tons of scripted events, alien interactions etc. to provide an unique feeling to every mission / solar system.
Galactic War achieved and two other stretchgoals unlocked:
5th Stretch goal: $2,000,000 - Full Orchestral Score
6th Stretch goal: $2,100,000 - Planetary Documentary
Full Orchestral Score:
Quote:
The absolute best way to make a game soundtrack come alive and stand the test of time is to record it using live musicians. We will record the soundtrack for the game using the Northwest Sinfonia, the same orchestra that performed the soundtracks for Total Annihilation, Halo, and many Hollywood film scores.
A Planetary Documentary:
Quote:
And finally we would love to create a documentary about the creation of the game. See inside the studio and get your deepest game development questions answered. This comprehensive documentary will reveal our production process from concept to completion, including design and technical meetings, art conceptualization, music production, as well as community interaction.
I'm happy to see that the Galactic War goal was unlocked. I could care less about the last two.
I strongly disagree,Total Annihilation had one of the best sound track I ever heard in video games(IMO),this one is develop by some of the TA guys,2M seems reachable,especially they have at least 20/30K more with Paypal,the lest goal however,I don't think is that important,but ho well
Looks like an awesome game if you like MP (which i dont care much for).
I dont get how they claim it could get more SP focused if they got funded enough, none of the goals (which all seemed a bit "meh" tbh) was about SP, and they now have 2x of what they asked.. Whatever, will be a great game for the MP fans i'm sure. Seems insane that this game couldnt find a publisher, says a lot about the industry in its current state i guess :/
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