Hitman: Absolution
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Neon
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PostPosted: Fri, 5th Oct 2012 23:12    Post subject:
Yeah, it recharges everytime you take down an enemy.

Just a stupid question about Purist mode (which everyone should be playing really, if you want the HUD the lowest you should go for is Expert)

How the hell am I going to know when the enemies start to recognize me and when I should run away or turn away from them with no HUD on?

Not only that, but what about the additional "actions" you could perform with Instinct to blend in more (like eating a doughnut as a policeman) , when on Purist mode there is NO Instinct?
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Sedolf




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PostPosted: Fri, 5th Oct 2012 23:52    Post subject:
If you look closely it never mentions whether instinct is missing in purist mode, so it might still be there.
I have mixed feelings about the HUD after re-watching gameplay videos.
The Map could be very useful for a 1st playthrough and also knowing which objects to interact with/pick up. On the other hand those icons are huge and ugly.
Maybe the score bar can be deactivated seperately..
Then there is the enemy indicator, which shows direction of enemy awareness.
I guess this will be missing in purist mode but there is also an audio warning. (increased tension)
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Neon
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PostPosted: Sat, 6th Oct 2012 00:04    Post subject:
The developers mentioned multiple times that Instinct is gone in Purist mode. Perhaps they rethought it and now it has a very limited use, like one bar per level with no ability to recharge it by knocking out enemies?
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Interinactive
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PostPosted: Sat, 6th Oct 2012 01:18    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:55; edited 1 time in total
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Neon
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PostPosted: Sat, 6th Oct 2012 11:42    Post subject:
Well, it might be forced, but I do not plan to ever being seen, so perhaps you will be able to sneak your way out either way, this was impossible in Conviction.
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BLaM!
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PostPosted: Tue, 9th Oct 2012 13:27    Post subject:
Hitman: Absolution’s five difficulty levels detailed

Quote:
Enhanced: Easy – Your enemies are no match for you; you are unstoppable.

Players can activate additional checkpoints
Instinct regenerates
Instinct will provide hints
Enemies react more slowly than normal

Enhanced: Medium - Remaining completely unnoticed can be a challenge; you can rely on your guns to get out of trouble.

Players can activate additional checkpoints
Instinct does not regenerate
Instinct will provide hints
Normal enemy presence with normal reaction times

Professional: Hard – Enemies will be more numerous with faster reactions; evading will be difficult; your timing must be flawless.

Players can activate additional checkpoints
Insting depletes when used and does not regenerate
No instinct hints
Additional enemies with improved reaction time

Professional: Expert – Every inch of progress will be fought for sometime without firing a weapon; may take multiple tries to reach your target.

No player-activated checkpoints
Instinct depletes when used and does not regenerate
No instinct hints
Maximum number of enemies with fastest reacton

Professional: Purist – A true challenge for perfectionists; you will die trying.

No Help
No guides
No Interface
Only a crosshair


http://www.vg247.com/2012/10/06/hitman-absolution%E2%80%99s-five-difficulty-levels-detailed/
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lolozaur




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PostPosted: Tue, 9th Oct 2012 13:28    Post subject:
old
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LeoNatan
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PostPosted: Tue, 9th Oct 2012 15:33    Post subject:
Crosshair lol wut Cool Face
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Neon
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PostPosted: Wed, 10th Oct 2012 21:42    Post subject:


BATESON So Much Win So Much Win So Much Win
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LeoNatan
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PostPosted: Wed, 10th Oct 2012 21:43    Post subject:
So cinematic! Cool Face
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4treyu




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PostPosted: Wed, 10th Oct 2012 21:48    Post subject:
Shannyn Sossamon Me Gusta
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Neon
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PostPosted: Thu, 11th Oct 2012 21:23    Post subject:
Hitman: Absolution's difficulty settings don't just make things harder, it makes them different

Quote:
"One of the things I’m most proud of with difficulty is that when you increase difficulty we add additional characters and add patrol paths, which means the game changes a bit," Elverdam said.

For example, he said, a level might have a single person standing in a spot blocking your path on the normal setting. He’s isolated, so in the world of Hitman, the character is less of an obstacle and more of a resource. You can easily take him down, take his outfit as a disguise and stow his body.

On the hard setting the game might add a second guy standing with the first one, talking to him. Now you have to distract the buddy to take out the first guy.

On expert, the game might add a third person patrolling between the two guys you spotted first, and another two further through the mission. Because this new character is walking back and forth between the two sets of people, you have to be more careful with your take-downs, making sure that he doesn't spot you and that he doesn't see any signs of your kills when he returns, like pools of blood.



http://www.theverge.com/gaming/2012/10/11/3489180/hitman-absolutions-difficulty-settings-dont-just-make-things-harder

Sounds nice, definitely an improvement to the old formula.


Last edited by Neon on Thu, 11th Oct 2012 21:34; edited 1 time in total
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ixigia
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PostPosted: Thu, 11th Oct 2012 21:28    Post subject:
Not bad..

But will they also add more helicopters shooting at you during the action sequences? Cool Face
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Neon
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PostPosted: Thu, 11th Oct 2012 21:33    Post subject:
Laughing
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4treyu




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PostPosted: Thu, 11th Oct 2012 21:51    Post subject:
Neon wrote:
Hitman: Absolution's difficulty settings don't just make things harder, it makes them different

Quote:
"One of the things I’m most proud of with difficulty is that when you increase difficulty we add additional characters and add patrol paths, which means the game changes a bit," Elverdam said.

For example, he said, a level might have a single person standing in a spot blocking your path on the normal setting. He’s isolated, so in the world of Hitman, the character is less of an obstacle and more of a resource. You can easily take him down, take his outfit as a disguise and stow his body.

On the hard setting the game might add a second guy standing with the first one, talking to him. Now you have to distract the buddy to take out the first guy.

On expert, the game might add a third person patrolling between the two guys you spotted first, and another two further through the mission. Because this new character is walking back and forth between the two sets of people, you have to be more careful with your take-downs, making sure that he doesn't spot you and that he doesn't see any signs of your kills when he returns, like pools of blood.



http://www.theverge.com/gaming/2012/10/11/3489180/hitman-absolutions-difficulty-settings-dont-just-make-things-harder

Sounds nice, definitely an improvement to the old formula.


Well, expert sounds just like Hitman Codename 47 which I'm playing right now (except for the pool of blood which doesn't alert anyone) Razz
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Werlii




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PostPosted: Thu, 11th Oct 2012 22:46    Post subject:
Seems i´ll be doing purist from the start, might take a while to finsih that playthrough. Smile
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Bob Barnsen




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PostPosted: Thu, 11th Oct 2012 22:53    Post subject:
I like those difficulty changes!
Better than the crap most other games do. Where they just increase damage and health of enemies and give them aimbots Mad
But it's probably, because the programmers don't get enough time for such things.
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Interinactive
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PostPosted: Wed, 17th Oct 2012 14:05    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:53; edited 1 time in total
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Fa4Ta4L




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PostPosted: Wed, 17th Oct 2012 14:12    Post subject:
Interinactive wrote:
Screens

http://www.computerbase.de/bildstrecke/44533/

I haven't seen some of these before


He certainly likes dressing up as a cop.. :/. Game looks relatively good though, even on xbox. Definitely looking forward to it alot. Shame it's release is just as I started my new job...
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Neon
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PostPosted: Wed, 17th Oct 2012 14:14    Post subject:


Is that a stubble? Isn't that wrong according to the canon of the franchise?

Also I think these screens are from the PC version, it seems it will feature a customizable key hotbar



Also note the "press q to take a human shield"




EDIT2: oh, PC graphical settings:

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raven_g20




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PostPosted: Wed, 17th Oct 2012 14:25    Post subject:
damn in the 1st pic he looks like he got cancer...


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ixigia
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PostPosted: Wed, 17th Oct 2012 14:25    Post subject:
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JBeckman
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PostPosted: Wed, 17th Oct 2012 14:33    Post subject:
It's just his skin, at least I don't see a stubble, just a very rough normal map used for face detail.
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NoLiMiTSoLDieR




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PostPosted: Wed, 17th Oct 2012 16:35    Post subject:
Dint have high hopes for this one, but now im definitely eager to play.


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Silent_Lurker




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PostPosted: Wed, 17th Oct 2012 18:14    Post subject:
-=Cartoon=- will be happy the 3rd screen Neon posted indicate clearly that the game will support KB+Mouse on PC.

Laughing


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ixigia
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PostPosted: Wed, 17th Oct 2012 19:24    Post subject:
Silent_Lurker wrote:
-=Cartoon=- will be happy the 3rd screen Neon posted indicate clearly that the game will support KB+Mouse on PC.

Laughing

Haha well these days you never know Laughing
The "Aim and Camera" and "Hints and Instinct" options look useful too since you can't call yourself PC Master Race if you don't disable all the hints/derp indicators and autoaim/camera autocenter
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sausje
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PostPosted: Wed, 17th Oct 2012 19:30    Post subject:
Well i for one, can't wait.
I don't care how badly they raped the game, i just want a new Hitman game Sad
Replayed the older ones sooooooooooooooo much now >.<


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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MagicalCarpet
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PostPosted: Wed, 17th Oct 2012 19:52    Post subject:
Looks like 47 is a fan of the eye-liner
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consolitis
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PostPosted: Fri, 19th Oct 2012 10:15    Post subject:
http://forums.eidosgames.com/showpost.php?p=1803588&postcount=16

Nixxes wrote:
I've passed the idea for a user configurable HUD size along to the team for consideration!


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4treyu




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PostPosted: Fri, 19th Oct 2012 11:47    Post subject:
bump to the next page Razz
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