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Doh!
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jippyuk
Posts: 1507
Location: Malta
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Posted: Wed, 17th Oct 2012 19:01 Post subject: |
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Oh man, not played that long, did about 7-8 successful missions.. Just had a mass alien invasion fuckfest in which my entire squad of promoted team mates got their fucking ass handed to them..
Lost 2 countries now ....
Downhill from here I'm guessing? No way to get them back?
i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
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Posted: Wed, 17th Oct 2012 19:03 Post subject: |
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Once they're out, they're out for good.
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jippyuk
Posts: 1507
Location: Malta
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Wed, 17th Oct 2012 19:51 Post subject: |
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inz wrote: | ^^ Yeah it stings. I hate those rookies, myself. Relatively early on, I had my top guy right next to a rookie and he goes into a panic. And what does he do? Instead of shooting the aliens, he decides to shoot my uber sniper in the face.
Last time I had an australian in my team.  |
I am kind of stupid, in a crash site mission, a put one of my sexy colonel sniper behind an ufo ship generator.
3 mutons came and engaged, one of them was in LOS of my sniper, I fucking realized it wasn't a good idea to stay behind this generator thingy ... but I thought she will not miss him, so I stayed and shot at him.
She missed...

Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 17th Oct 2012 23:52 Post subject: |
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24 Hours in and lost the fucking game. Down to the fact the game doesn't stress the importance of satellites. Oh well, here we go again.
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Posted: Thu, 18th Oct 2012 00:05 Post subject: |
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stemot wrote: | 24 Hours in and lost the fucking game. Down to the fact the game doesn't stress the importance of satellites. Oh well, here we go again. |
Yep. Found the best way is to build 1 in the first month - place it on any country that is red 1 day before Council Report. Build 3 in the second, plus a Satelite Uplink (make sure you have a workshop + power plant ahead of time.) and again, wait until the end of the month to place them on red countries.
Money is tight obviously, so this does mean really skimping on any other base facilities, med kits etc even selling flight computer/power source. But, it makes things a lot more comfortable in the long run and means a much bigger income later in the game.
Also very important, when taking Abduction missions, don't just look at the country that will be affected by you not helping it, but the continent (+2 panic for country you don't help, +1 for all others on that continent.) - always go for the mission that results in the least red countries.
Oh and hold off doing the Alien Base mission, it's a great panic reducer to save for when you reach the end of a month without enough satelites to save red countries.
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Posted: Thu, 18th Oct 2012 00:40 Post subject: y |
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Sin317 wrote: | using murphys law in this game is a good idea. Always expect everything that can go wrong, to go wrong  |
So very true.
I'm playing soft ironman mode. No actual iron mode turned on, but I'm not loading when anything goes wrong. I've lost complete elite crews couple of times and didn't load the game, then this thing happens to me:
It was one of those Very Important Council find and rescue an npc mission. Easy level by the look of it, I pick the npc, leave one of my rookies behind because I was afraid of some flank attack, and I move with the rest of the team slowly back to evacuation point. I'm killing some aliens, everything is going without problems. Then on the turn that npc could get to evac point, two Tallmen start attacking my rookie. He has hight advantage, laser rifle, extra armour and heck, hes a rookie. So I leave npc and my main squad before evac point and do that little battle. In best scenario, he gets promoted in worst I loose a rookie, no big deal.
I miss 70% shot with rookie, first Tallmen destroys my cover, second one kills that rookie. Then the shit hits the fan! One of my soldiers, a heavy way back at extraction point, panicked turned around and emptied his whole arsenal into that very important npc killing him on the spot. Mission failed. Rage. Despair. ALT-F4
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Posted: Thu, 18th Oct 2012 03:48 Post subject: |
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The game is pure rage bait
Between this and PES on pro, I've not swore or wanted to break things so much in many years
Once I finally got past the fact it's best to pretend the original game never existed I was actually enjoying myself on original difficulty
Then of course it hits the fan, facing 2 floaters, kill one, it's all good, the remaining floater triggers 3 mutons (my first sight of them but I knew I was in the shit),
I remove my guy from their range, which triggers 3 more floaters from very far away, who trigger another 2 floaters, suddenly it's went from 1 alien to 9 and it's their move, fuck me
That was just the latest in a long list of bad situations
I earlier decided that I'm saving at the start of a mission so I don't get screwed by a cheap ai every single time, it may be like cheating but it's better than my head exploding
Anyway, I noticed that the predetermined rolls aren't as fixed as they say
Same mission as above, 2 mutons, 4 floaters, one floater above and fairly close, 5 of my soldiers available to shoot, 6 actual shots at the floater, every single one a miss
reload
sniper shoots muton, soldier shoots the aforementioned floater with rapid fire and kills it, hmmm, it all goes horribly wrong
reload
rapid fire at floater = miss, sniper shoots at muton = miss
reloadx3
kill lots of aliens, including the floater
Turns out that all you have to do to change your real % is change your firing order, I found it interesting at least
Other quality moments from that mission include, missing a 99% shot and my many 1% chances to hit translating to the ai hitting me for a crit 90% of the time, nice
I got past all that, got some lovely new carapace armour that supposedly helps with plasma damage, no it fucking does not, three hits from mutons, two of them crits for 9 and one for 7
I was taking less damage with normal armour
People started to die, 6 floaters had joined in and I remembered that I hadn't saved for over an hour
Fuck this game
I'll play again tomorrow 
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Posted: Thu, 18th Oct 2012 04:10 Post subject: |
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Yeah as has been said before, the percentages shown are not "real", in as much as if the RNG says the first shot that turn will miss, it will miss regardless of whether the UI tells you the chance to hit is 1% or 100%. So if you are reloading, you need to change up the order of firing to have any effect.
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Sin317
Banned
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Location: Geneva
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Peef
Posts: 388
Location: Belgium
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Posted: Thu, 18th Oct 2012 08:32 Post subject: |
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so I encountered these discs last night...
ofc I had only brought 2 majors, and 4 rookies to level, what a massacre that was :')
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Posted: Thu, 18th Oct 2012 08:57 Post subject: |
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Well, I did some modding. Posted one up on the Nexus to make the game a bit easier. Not much interest of course, everyone is more interested in making it harder for some reason.
I don't mind the beginning parts but when Muton Elites and Heavy Floaters start rolling out of those UFOs, it gets a bit too much for my squad, even with the best tech.
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Doh!
Posts: 1361
Location: Wellhigh DK
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Neon
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Location: Poland
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Posted: Thu, 18th Oct 2012 10:11 Post subject: |
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DCB wrote: | Yeah as has been said before, the percentages shown are not "real", in as much as if the RNG says the first shot that turn will miss, it will miss regardless of whether the UI tells you the chance to hit is 1% or 100%. So if you are reloading, you need to change up the order of firing to have any effect. |
This isn't new. Many games have used a predetermined seed for random rolls. Civ5 is one example. It's still random, only it's all rolled beforehand basically.
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JBeckman
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Location: Sweden
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Posted: Thu, 18th Oct 2012 14:16 Post subject: |
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stemot wrote: | 24 Hours in and lost the fucking game. Down to the fact the game doesn't stress the importance of satellites. Oh well, here we go again. |
indeed, this game is all about satellites and money, considering restarting my game, as i have hard time dealing with all ufos flying around, not enough money to equip crew, not to mention build ships or equip them ;/, if only i focused on money and satelites early instead of reseach and engineers which will come with time anyway
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JBeckman
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