Need for Speed: Most Wanted 2
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me7




Posts: 3942

PostPosted: Sat, 27th Oct 2012 00:51    Post subject:
Werelds wrote:
What, and Carbon, MW1, 2010 failmake of Hot Pursuit, Pro Street and such were better? NFS lost its appeal a long time ago. Underground was still more fun to drive than them at least.


When I say "Underground series", I mean all NfS games developed by EA Black Box: http://en.wikipedia.org/wiki/EA_Black_Box

Hot Pursuit 2010 wasn't a remake but a Burnout game released under the NfS banner (just as this one is). I don't see the point in flaming Criterion because they made a good Burnout game. Focus your hate on the executives of EA who forced the NfS name on it.
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ixigia
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Posts: 65078
Location: Italy
PostPosted: Sat, 27th Oct 2012 00:55    Post subject:
I don't have anything against these pew pew games as long as they keep the casuals away from the ones that actually require some driving skills. Too bad that their bad influence is spreading much more than it should.

They're the equivalent of the Call of Duty games, a serialized amount of 1:1 clones incredibly easy to play that require no skills whatsoever since the cars drive themselves and the only differences are in the environments, story (?) and menus.

They also have a big focus on social aspects and obviously people love this kind of things, you can basically race against any of your Facebook friends since anyone can be Loeb. You just have to press a button and the magic happens.
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Mas3ter




Posts: 1941

PostPosted: Sat, 27th Oct 2012 15:05    Post subject:
Need for Speed Most Wanted Limited Edition is out but no crack i hope scene release coming soon Smile
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pikachupi




Posts: 4180

PostPosted: Sat, 27th Oct 2012 15:24    Post subject:
Mas3ter wrote:
Need for Speed Most Wanted Limited Edition is out but no crack i hope scene release coming soon Smile


me too Very Happy
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3dcViper




Posts: 384

PostPosted: Sat, 27th Oct 2012 16:50    Post subject:
me7 wrote:

Hot Pursuit 2010 wasn't a remake but a Burnout game released under the NfS banner (just as this one is). I don't see the point in flaming Criterion because they made a good Burnout game. Focus your hate on the executives of EA who forced the NfS name on it.


NFS Hot Pursuit 2010 was a perfect remake of NFS 3 (Hot Pursuit). It was a really really good remake of the old part.

The only thing you can criticise is the drift-physic in HP 2010. But if you look at movies from the old NFS 3or NFS 4, then you will see, that those NFS had "drift-physics" too but not to this extend as in HP 2010.

All old NFS parts were arcadegames. I think, that some people can really remember the old nfs games...

For them - to remember Wink

NFS 2 -
NFS 3 -
NFS 4 -
NFS MW 1 -

The only parts that had the goal of "realistic physics" were NFS 1 (to some extent..) NFS Porsche (5) and Shift/Shift 2.

All of the other NFS were aracde. The Criterion games are arcarde too but there is a real driving-physics behind there system. The cars behave realistic - but only with much more grip and several assistance so that the car is easier to control.

And to the discussion about NFS Most Wanted 2012 is only a "Burnout". Hmm... yes i have to admit, that both games are alike in some parts.
But there is a big difference in terms of physics. Burnout is much more arcade then Most Wanted 2012. And there are real cars and cops.

If you say, that Most Wanted 2012 is a "Burnout" then you can say, that Most Wanted 1 is a Burnout also.. it was the same Gameplay, only with a bit more tuning.
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prudislav
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PostPosted: Sat, 27th Oct 2012 17:04    Post subject:
3dcViper wrote:
me7 wrote:

Hot Pursuit 2010 wasn't a remake but a Burnout game released under the NfS banner (just as this one is). I don't see the point in flaming Criterion because they made a good Burnout game. Focus your hate on the executives of EA who forced the NfS name on it.


NFS Hot Pursuit 2010 was a perfect remake of NFS 3 (Hot Pursuit). It was a really really good remake of the old part.

The only thing you can criticise is the drift-physic in HP 2010. But if you look at movies from the old NFS 3or NFS 4, then you will see, that those NFS had "drift-physics" too but not to this extend as in HP 2010.

All old NFS parts were arcadegames. I think, that some people can really remember the old nfs games...

For them - to remember Wink

NFS 2 -
NFS 3 -
NFS 4 -
NFS MW 1 -

The only parts that had the goal of "realistic physics" were NFS 1 (to some extent..) NFS Porsche (5) and Shift/Shift 2.

All of the other NFS were aracde. The Criterion games are arcarde too but there is a real driving-physics behind there system. The cars behave realistic - but only with much more grip and several assistance so that the car is easier to control.

And to the discussion about NFS Most Wanted 2012 is only a "Burnout". Hmm... yes i have to admit, that both games are alike in some parts.
But there is a big difference in terms of physics. Burnout is much more arcade then Most Wanted 2012. And there are real cars and cops.

If you say, that Most Wanted 2012 is a "Burnout" then you can say, that Most Wanted 1 is a Burnout also.. it was the same Gameplay, only with a bit more tuning.

cant agree more
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Janz




Posts: 14000

PostPosted: Sat, 27th Oct 2012 17:12    Post subject:
sign, nothing more to say. but i really want a remake of nfsse Wink
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jason31




Posts: 122

PostPosted: Sat, 27th Oct 2012 17:40    Post subject:
Agree, hot pursuit 2010 was really great!
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Mas3ter




Posts: 1941

PostPosted: Sat, 27th Oct 2012 17:42    Post subject:
jason31 wrote:
Agree, hot pursuit 2010 was really great!



true Smile
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polosistealth




Posts: 3447

PostPosted: Sat, 27th Oct 2012 17:56    Post subject:
+1 i still play it from time 2 time Smile


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LeoNatan
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PostPosted: Sat, 27th Oct 2012 18:05    Post subject:
3dcViper wrote:
me7 wrote:

Hot Pursuit 2010 wasn't a remake but a Burnout game released under the NfS banner (just as this one is). I don't see the point in flaming Criterion because they made a good Burnout game. Focus your hate on the executives of EA who forced the NfS name on it.


NFS Hot Pursuit 2010 was a perfect remake of NFS 3 (Hot Pursuit). It was a really really good remake of the old part.

The only thing you can criticise is the drift-physic in HP 2010. But if you look at movies from the old NFS 3or NFS 4, then you will see, that those NFS had "drift-physics" too but not to this extend as in HP 2010.

All old NFS parts were arcadegames. I think, that some people can really remember the old nfs games...

For them - to remember Wink

NFS 2 -
NFS 3 -
NFS 4 -
NFS MW 1 -

The only parts that had the goal of "realistic physics" were NFS 1 (to some extent..) NFS Porsche (5) and Shift/Shift 2.

All of the other NFS were aracde. The Criterion games are arcarde too but there is a real driving-physics behind there system. The cars behave realistic - but only with much more grip and several assistance so that the car is easier to control.

And to the discussion about NFS Most Wanted 2012 is only a "Burnout". Hmm... yes i have to admit, that both games are alike in some parts.
But there is a big difference in terms of physics. Burnout is much more arcade then Most Wanted 2012. And there are real cars and cops.

If you say, that Most Wanted 2012 is a "Burnout" then you can say, that Most Wanted 1 is a Burnout also.. it was the same Gameplay, only with a bit more tuning.

As someone who was in modifying and tinkering with the cars (VIVEditor and all that jazz Laughing), I can say that this is not true about NFS3 and 4. The amount of statistics that were taken into account for the driving were impressive for the time. Disabling all assists, you had a good simulation. Perhaps simulation is a hard word, but certainly a lot more realistic than the yo yo gangsta "it's fun lol wut" Retardedground. HP2010 is a little better, but still nowhere near as fun even as NFS3 or 4, let alone the better titles.
On the other hand, seeing as how HP2010 (and this probably) had exactly the same driving feel as Burnout Paradise, what exactly is point? They drive the same, but HP2010 and MW2 have "real" cars (as in real 3D models, because the cars drive nothing like their real counterparts or cars in general).

People really need to go back and play NFS4 to appreciate it. It was fun back in the day, when "fun" was not synonymous with "hurrdurr".
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ixigia
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Posts: 65078
Location: Italy
PostPosted: Sat, 27th Oct 2012 18:13    Post subject:
I agree with you Leo, NFS 3-4 were arcad-ish but had a solid driving model which required attention and precision in order to be successful, unlike these recent ones where you press throttle+nitro without even noticing the turns, since the car bounces like nothing happened. Laughing
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3dcViper




Posts: 384

PostPosted: Sat, 27th Oct 2012 18:16    Post subject:
LeoNatan wrote:

As someone who was in modifying and tinkering with the cars (VIVEditor and all that jazz Laughing), I can say that this is not true about NFS3 and 4. The amount of statistics that were taken into account for the driving were impressive for the time. Disabling all assists, you had a good simulation. Perhaps simulation is a hard word, but certainly a lot more realistic than the yo yo gangsta "it's fun lol wut" Retardedground.

Äh.. sorry but we are talking about the original game. If you were able to change the physics that time.. okay.. perhaps you are right.
But the games was not build that way. The game (NFS 3/4) were build like it was sold!

LeoNatan wrote:

HP2010 is a little better, but still nowhere near as fun even as NFS3 or 4, let alone the better titles.

Thats a point of personal flavor.. as you can see, NFS HP 2010 is like from most of the old "NFS-Players" (im 30 years too Wink ).
If you didnt like NFS HP 2010 - its okay. But this is you own problem. Dont make it to a problem for all other people who like the game alot!


LeoNatan wrote:

On the other hand, seeing as how HP2010 (and this probably) had exactly the same driving feel as Burnout Paradise, what exactly is point? They drive the same, but HP2010 and MW2 have "real" cars (as in real 3D models, because the cars drive nothing like their real counterparts or cars in general).

If you really were into driving-physics and if you really played burnout and burnout 2 then you know, that you are not right. The physic are arcade yes.. but burnout and burnout 2 were much more arcarde then NFS HP 2010 or now MW 2012..

And whats wrong to use a physic-system where the basics are right? The cars in NFS 3 and 4 were steering around the middle of the car - not around the backtyres. And now you say this is more realistic for a car? WTF?

LeoNatan wrote:

People really need to go back and play NFS4 to appreciate it. It was fun back in the day, when "fun" was not synonymous with "hurrdurr".

Sure it was fun - but it was extrem arcade too..
You say that THIS:


or


is more realistic then Most Wanted 2012 or HP 2010?

Sorry but if you really think so then i have to laught Wink

P.S. I like NFS 3 and 4 alot. NFS 3 and 4 are both my favorits of the "old" times..
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LeoNatan
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PostPosted: Sat, 27th Oct 2012 18:25    Post subject:
What are you talking about, the games WERE built like that. Go into NFS3, listen to the commentator and take a look at the car stats (in Slideshow). Now open a car's VIV file. All the information is in there. For 1998, that was very impressive. And all of it was taken into account when you were driving.

You keep posting PS1 videos of the game, maybe that is the problem. I am speaking about the PC version.

Have a "laught" at this:


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Last edited by LeoNatan on Sat, 27th Oct 2012 18:26; edited 1 time in total
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3dcViper




Posts: 384

PostPosted: Sat, 27th Oct 2012 18:26    Post subject:
ixigia wrote:
I agree with you Leo, NFS 3-4 were arcad-ish but had a solid driving model which required attention and precision in order to be successful, unlike these recent ones where you press throttle+nitro without even noticing the turns, since the car bounces like nothing happened. Laughing

Thats completely wrong. To be fast you still have to drive extremly accurate...

Stop lying.... in NFS 3 and 4, there you were able to drive mostly without using the brakes - because as soon as you got into the drift, the speed slowed down extremly.

Look at the videos i posted and then you will see, that your memories are not right...
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 27th Oct 2012 18:27    Post subject:
Not that your posts are not enough to do this, but you liked The Run from what I remember, therefore I just can't take you seriously. Laughing
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LeoNatan
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PostPosted: Sat, 27th Oct 2012 18:27    Post subject:
Stop posting videos from console crap version then. Wink
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LeoNatan
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PostPosted: Sat, 27th Oct 2012 18:28    Post subject:
DarkRohirrim wrote:
Not that your posts are not enough to do this, but you liked The Run from what I remember, therefore I just can't take you seriously. Laughing

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3dcViper




Posts: 384

PostPosted: Sat, 27th Oct 2012 18:29    Post subject:
LeoNatan wrote:
What are you talking about, the games WERE built like that. Go into NFS3, listen to the commentator and take a look at the car stats (in Slideshow). Now open a car's VIV file. All the information is in there. For 1998, that was very impressive. And all of it was taken into account when you were driving.

You keep posting PS1 videos of the game, maybe that is the problem. I am speaking about the PC version.

Have a "laught" at this:


Both version had the same driving-physics. Sure, if you use a steering-Wheel then the whole driving is a little bit better. That is the case in every arcade-game.

Most Videos (or all?) i posted are from the PC version.. not the PS1 Version...

All those stats you are telling are in the newer version too.

And again.. PC


and pc again


Last edited by 3dcViper on Sat, 27th Oct 2012 18:34; edited 2 times in total
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3dcViper




Posts: 384

PostPosted: Sat, 27th Oct 2012 18:31    Post subject:
DarkRohirrim wrote:
Not that your posts are not enough to do this, but you liked The Run from what I remember, therefore I just can't take you seriously. Laughing

You mean me?
If yes.. i played "The Run" but only several hours. It was okay but nothing more. It was one of the bad NFS-parts.
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xExtreme




Posts: 5811
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PostPosted: Sat, 27th Oct 2012 18:37    Post subject:
Is this one using some kind of special protection making it unavailable till release date or we can expect one earlier?
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 27th Oct 2012 18:48    Post subject:
3dcViper wrote:
ixigia wrote:
I agree with you Leo, NFS 3-4 were arcad-ish but had a solid driving model which required attention and precision in order to be successful, unlike these recent ones where you press throttle+nitro without even noticing the turns, since the car bounces like nothing happened. Laughing

Thats completely wrong. To be fast you still have to drive extremly accurate...

Stop lying.... in NFS 3 and 4, there you were able to drive mostly without using the brakes - because as soon as you got into the drift, the speed slowed down extremly.

Look at the videos i posted and then you will see, that your memories are not right...

For the record, the recent ones that I mentioned in my post aren't the "most recent ones" since I was referring to the (terrible, in my opinion) Second Generation Wink . The one with Carbon, Undercover, Prostreet and the likes. That was where I stopped caring about the franchise, except of course for the Shift games, but they're another thing entirely.
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3dcViper




Posts: 384

PostPosted: Sat, 27th Oct 2012 19:12    Post subject:
ixigia wrote:
For the record, the recent ones that I mentioned in my post aren't the "most recent ones" since I was referring to the (terrible, in my opinion) Second Generation Wink . The one with Carbon, Undercover, Prostreet and the likes. That was where I stopped caring about the franchise, except of course for the Shift games, but they're another thing entirely.

Oh sorry then i did misunderstood you Smile
I think the same. I had alot of fun with NFS Underground. But i didnt like Underground 2 and Undercover. I always thought, that this games have nothing to do with the "old" style of NFS.
SHIFT and SHIFT 2 was okay but as you said, it was another thing entirely.

EA had seen this and thats why SHIFT 2 is not a "real" NFS anymore. It still had "NFS" on its cover but not as the main covername.
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Sun, 28th Oct 2012 14:36    Post subject:


..so, i guess it's not just another Burnout, since you clearly need to use the brakes Very Happy
I don't know, it looks good to me, just like MW. So, i guess, if i get the right price..


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Rean




Posts: 60

PostPosted: Sun, 28th Oct 2012 15:07    Post subject:


bumper cam+not much drifting+great pace = something really close to original most wanted
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recapture




Posts: 580

PostPosted: Sun, 28th Oct 2012 15:11    Post subject:
GAME OF THE YEAR BEST MOST REALISTIC DRIVING lol wut
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Mas3ter




Posts: 1941

PostPosted: Sun, 28th Oct 2012 15:21    Post subject:
recapture wrote:
GAME OF THE YEAR BEST MOST REALISTIC DRIVING lol wut



and use kinect lol wut
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 28th Oct 2012 15:33    Post subject:
Is that frostbite2? One more game with that overused white and blue UI combination and im gonna.. oh.. they added red and yellow, progress is being made! Seriously now.. same UI on all frostbite2 games.. its depressing


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human_steel




Posts: 33269

PostPosted: Sun, 28th Oct 2012 15:47    Post subject:
Chameleon is the graphics engine. Don't know if it's in any connection to Frostbite (like a derivative), though.
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Immunity




Posts: 5626

PostPosted: Sun, 28th Oct 2012 16:13    Post subject:
From the gameplay posted above, it's basically a 1:1 copy in terms of feel to the previous Most Wanted. Can't say that's bad....I really enjoyed the previous one. I don't know, I just expected at least a little bit of change since it's Criterion.

Regardless, looking forward to playing this.


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