What, and Carbon, MW1, 2010 failmake of Hot Pursuit, Pro Street and such were better? NFS lost its appeal a long time ago. Underground was still more fun to drive than them at least.
Hot Pursuit 2010 wasn't a remake but a Burnout game released under the NfS banner (just as this one is). I don't see the point in flaming Criterion because they made a good Burnout game. Focus your hate on the executives of EA who forced the NfS name on it.
I don't have anything against these pew pew games as long as they keep the casuals away from the ones that actually require some driving skills. Too bad that their bad influence is spreading much more than it should.
They're the equivalent of the Call of Duty games, a serialized amount of 1:1 clones incredibly easy to play that require no skills whatsoever since the cars drive themselves and the only differences are in the environments, story (?) and menus.
They also have a big focus on social aspects and obviously people love this kind of things, you can basically race against any of your Facebook friends since anyone can be Loeb. You just have to press a button and the magic happens.
Hot Pursuit 2010 wasn't a remake but a Burnout game released under the NfS banner (just as this one is). I don't see the point in flaming Criterion because they made a good Burnout game. Focus your hate on the executives of EA who forced the NfS name on it.
NFS Hot Pursuit 2010 was a perfect remake of NFS 3 (Hot Pursuit). It was a really really good remake of the old part.
The only thing you can criticise is the drift-physic in HP 2010. But if you look at movies from the old NFS 3or NFS 4, then you will see, that those NFS had "drift-physics" too but not to this extend as in HP 2010.
All old NFS parts were arcadegames. I think, that some people can really remember the old nfs games...
For them - to remember
NFS 2 -
NFS 3 -
NFS 4 -
NFS MW 1 -
The only parts that had the goal of "realistic physics" were NFS 1 (to some extent..) NFS Porsche (5) and Shift/Shift 2.
All of the other NFS were aracde. The Criterion games are arcarde too but there is a real driving-physics behind there system. The cars behave realistic - but only with much more grip and several assistance so that the car is easier to control.
And to the discussion about NFS Most Wanted 2012 is only a "Burnout". Hmm... yes i have to admit, that both games are alike in some parts.
But there is a big difference in terms of physics. Burnout is much more arcade then Most Wanted 2012. And there are real cars and cops.
If you say, that Most Wanted 2012 is a "Burnout" then you can say, that Most Wanted 1 is a Burnout also.. it was the same Gameplay, only with a bit more tuning.
Hot Pursuit 2010 wasn't a remake but a Burnout game released under the NfS banner (just as this one is). I don't see the point in flaming Criterion because they made a good Burnout game. Focus your hate on the executives of EA who forced the NfS name on it.
NFS Hot Pursuit 2010 was a perfect remake of NFS 3 (Hot Pursuit). It was a really really good remake of the old part.
The only thing you can criticise is the drift-physic in HP 2010. But if you look at movies from the old NFS 3or NFS 4, then you will see, that those NFS had "drift-physics" too but not to this extend as in HP 2010.
All old NFS parts were arcadegames. I think, that some people can really remember the old nfs games...
For them - to remember
NFS 2 -
NFS 3 -
NFS 4 -
NFS MW 1 -
The only parts that had the goal of "realistic physics" were NFS 1 (to some extent..) NFS Porsche (5) and Shift/Shift 2.
All of the other NFS were aracde. The Criterion games are arcarde too but there is a real driving-physics behind there system. The cars behave realistic - but only with much more grip and several assistance so that the car is easier to control.
And to the discussion about NFS Most Wanted 2012 is only a "Burnout". Hmm... yes i have to admit, that both games are alike in some parts.
But there is a big difference in terms of physics. Burnout is much more arcade then Most Wanted 2012. And there are real cars and cops.
If you say, that Most Wanted 2012 is a "Burnout" then you can say, that Most Wanted 1 is a Burnout also.. it was the same Gameplay, only with a bit more tuning.
Hot Pursuit 2010 wasn't a remake but a Burnout game released under the NfS banner (just as this one is). I don't see the point in flaming Criterion because they made a good Burnout game. Focus your hate on the executives of EA who forced the NfS name on it.
NFS Hot Pursuit 2010 was a perfect remake of NFS 3 (Hot Pursuit). It was a really really good remake of the old part.
The only thing you can criticise is the drift-physic in HP 2010. But if you look at movies from the old NFS 3or NFS 4, then you will see, that those NFS had "drift-physics" too but not to this extend as in HP 2010.
All old NFS parts were arcadegames. I think, that some people can really remember the old nfs games...
For them - to remember
NFS 2 -
NFS 3 -
NFS 4 -
NFS MW 1 -
The only parts that had the goal of "realistic physics" were NFS 1 (to some extent..) NFS Porsche (5) and Shift/Shift 2.
All of the other NFS were aracde. The Criterion games are arcarde too but there is a real driving-physics behind there system. The cars behave realistic - but only with much more grip and several assistance so that the car is easier to control.
And to the discussion about NFS Most Wanted 2012 is only a "Burnout". Hmm... yes i have to admit, that both games are alike in some parts.
But there is a big difference in terms of physics. Burnout is much more arcade then Most Wanted 2012. And there are real cars and cops.
If you say, that Most Wanted 2012 is a "Burnout" then you can say, that Most Wanted 1 is a Burnout also.. it was the same Gameplay, only with a bit more tuning.
As someone who was in modifying and tinkering with the cars (VIVEditor and all that jazz ), I can say that this is not true about NFS3 and 4. The amount of statistics that were taken into account for the driving were impressive for the time. Disabling all assists, you had a good simulation. Perhaps simulation is a hard word, but certainly a lot more realistic than the yo yo gangsta "it's fun " Retardedground. HP2010 is a little better, but still nowhere near as fun even as NFS3 or 4, let alone the better titles.
On the other hand, seeing as how HP2010 (and this probably) had exactly the same driving feel as Burnout Paradise, what exactly is point? They drive the same, but HP2010 and MW2 have "real" cars (as in real 3D models, because the cars drive nothing like their real counterparts or cars in general).
People really need to go back and play NFS4 to appreciate it. It was fun back in the day, when "fun" was not synonymous with "hurrdurr".
I agree with you Leo, NFS 3-4 were arcad-ish but had a solid driving model which required attention and precision in order to be successful, unlike these recent ones where you press throttle+nitro without even noticing the turns, since the car bounces like nothing happened.
As someone who was in modifying and tinkering with the cars (VIVEditor and all that jazz ), I can say that this is not true about NFS3 and 4. The amount of statistics that were taken into account for the driving were impressive for the time. Disabling all assists, you had a good simulation. Perhaps simulation is a hard word, but certainly a lot more realistic than the yo yo gangsta "it's fun " Retardedground.
Äh.. sorry but we are talking about the original game. If you were able to change the physics that time.. okay.. perhaps you are right.
But the games was not build that way. The game (NFS 3/4) were build like it was sold!
LeoNatan wrote:
HP2010 is a little better, but still nowhere near as fun even as NFS3 or 4, let alone the better titles.
Thats a point of personal flavor.. as you can see, NFS HP 2010 is like from most of the old "NFS-Players" (im 30 years too ).
If you didnt like NFS HP 2010 - its okay. But this is you own problem. Dont make it to a problem for all other people who like the game alot!
LeoNatan wrote:
On the other hand, seeing as how HP2010 (and this probably) had exactly the same driving feel as Burnout Paradise, what exactly is point? They drive the same, but HP2010 and MW2 have "real" cars (as in real 3D models, because the cars drive nothing like their real counterparts or cars in general).
If you really were into driving-physics and if you really played burnout and burnout 2 then you know, that you are not right. The physic are arcade yes.. but burnout and burnout 2 were much more arcarde then NFS HP 2010 or now MW 2012..
And whats wrong to use a physic-system where the basics are right? The cars in NFS 3 and 4 were steering around the middle of the car - not around the backtyres. And now you say this is more realistic for a car? WTF?
LeoNatan wrote:
People really need to go back and play NFS4 to appreciate it. It was fun back in the day, when "fun" was not synonymous with "hurrdurr".
Sure it was fun - but it was extrem arcade too..
You say that THIS:
or
is more realistic then Most Wanted 2012 or HP 2010?
Sorry but if you really think so then i have to laught
P.S. I like NFS 3 and 4 alot. NFS 3 and 4 are both my favorits of the "old" times..
What are you talking about, the games WERE built like that. Go into NFS3, listen to the commentator and take a look at the car stats (in Slideshow). Now open a car's VIV file. All the information is in there. For 1998, that was very impressive. And all of it was taken into account when you were driving.
You keep posting PS1 videos of the game, maybe that is the problem. I am speaking about the PC version.
I agree with you Leo, NFS 3-4 were arcad-ish but had a solid driving model which required attention and precision in order to be successful, unlike these recent ones where you press throttle+nitro without even noticing the turns, since the car bounces like nothing happened.
Thats completely wrong. To be fast you still have to drive extremly accurate...
Stop lying.... in NFS 3 and 4, there you were able to drive mostly without using the brakes - because as soon as you got into the drift, the speed slowed down extremly.
Look at the videos i posted and then you will see, that your memories are not right...
What are you talking about, the games WERE built like that. Go into NFS3, listen to the commentator and take a look at the car stats (in Slideshow). Now open a car's VIV file. All the information is in there. For 1998, that was very impressive. And all of it was taken into account when you were driving.
You keep posting PS1 videos of the game, maybe that is the problem. I am speaking about the PC version.
Have a "laught" at this:
Both version had the same driving-physics. Sure, if you use a steering-Wheel then the whole driving is a little bit better. That is the case in every arcade-game.
Most Videos (or all?) i posted are from the PC version.. not the PS1 Version...
All those stats you are telling are in the newer version too.
And again.. PC
and pc again
Last edited by 3dcViper on Sat, 27th Oct 2012 18:34; edited 2 times in total
I agree with you Leo, NFS 3-4 were arcad-ish but had a solid driving model which required attention and precision in order to be successful, unlike these recent ones where you press throttle+nitro without even noticing the turns, since the car bounces like nothing happened.
Thats completely wrong. To be fast you still have to drive extremly accurate...
Stop lying.... in NFS 3 and 4, there you were able to drive mostly without using the brakes - because as soon as you got into the drift, the speed slowed down extremly.
Look at the videos i posted and then you will see, that your memories are not right...
For the record, the recent ones that I mentioned in my post aren't the "most recent ones" since I was referring to the (terrible, in my opinion) Second Generation . The one with Carbon, Undercover, Prostreet and the likes. That was where I stopped caring about the franchise, except of course for the Shift games, but they're another thing entirely.
For the record, the recent ones that I mentioned in my post aren't the "most recent ones" since I was referring to the (terrible, in my opinion) Second Generation . The one with Carbon, Undercover, Prostreet and the likes. That was where I stopped caring about the franchise, except of course for the Shift games, but they're another thing entirely.
Oh sorry then i did misunderstood you
I think the same. I had alot of fun with NFS Underground. But i didnt like Underground 2 and Undercover. I always thought, that this games have nothing to do with the "old" style of NFS.
SHIFT and SHIFT 2 was okay but as you said, it was another thing entirely.
EA had seen this and thats why SHIFT 2 is not a "real" NFS anymore. It still had "NFS" on its cover but not as the main covername.
..so, i guess it's not just another Burnout, since you clearly need to use the brakes
I don't know, it looks good to me, just like MW. So, i guess, if i get the right price..
Is that frostbite2? One more game with that overused white and blue UI combination and im gonna.. oh.. they added red and yellow, progress is being made! Seriously now.. same UI on all frostbite2 games.. its depressing
From the gameplay posted above, it's basically a 1:1 copy in terms of feel to the previous Most Wanted. Can't say that's bad....I really enjoyed the previous one. I don't know, I just expected at least a little bit of change since it's Criterion.
Regardless, looking forward to playing this.
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