Hitman: Absolution
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recapture




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PostPosted: Fri, 2nd Nov 2012 18:18    Post subject:
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ixigia
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PostPosted: Fri, 2nd Nov 2012 19:06    Post subject:
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beyond1




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PostPosted: Fri, 2nd Nov 2012 19:22    Post subject:
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Last edited by beyond1 on Tue, 22nd Jul 2025 06:27; edited 1 time in total
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4treyu




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PostPosted: Fri, 2nd Nov 2012 19:24    Post subject:
beyond1 wrote:
Haha, I'm so looking forward to playing this game.


+1111111
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ixigia
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PostPosted: Fri, 2nd Nov 2012 20:04    Post subject:
If they keep the "cinematic levels" (the non-sandboxy ones) to a minimum this game will have the potential to be really good, as long as it's played on purist mode of course. Very Happy
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evilmonkey




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PostPosted: Fri, 2nd Nov 2012 20:15    Post subject:
hitman absolution steam version on GMG

just picked this up for 20.25

great deal!
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4treyu




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PostPosted: Fri, 2nd Nov 2012 20:19    Post subject:
Well, so far in the videos I've seen there's only sandboxy gameplay on the same level of, let's say, Hitman Blood Money. I don't care for those derpy assistances they show in those clips, but by now we know they can be disabled so everything is on track for me Smile
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ixigia
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PostPosted: Fri, 2nd Nov 2012 20:35    Post subject:
4treyu wrote:
Well, so far in the videos I've seen there's only sandboxy gameplay on the same level of, let's say, Hitman Blood Money. I don't care for those derpy assistances they show in those clips, but by now we know they can be disabled so everything is on track for me Smile

Cool Face

Hopefully it's an isolated case. Razz (it has to be!)
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garus
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PostPosted: Fri, 2nd Nov 2012 20:40    Post subject:
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4treyu




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PostPosted: Fri, 2nd Nov 2012 20:49    Post subject:
ixigia wrote:
4treyu wrote:
Well, so far in the videos I've seen there's only sandboxy gameplay on the same level of, let's say, Hitman Blood Money. I don't care for those derpy assistances they show in those clips, but by now we know they can be disabled so everything is on track for me Smile

Cool Face

Hopefully it's an isolated case. Razz (it has to be!)


Yeah, I hadn't seen that video till now. The only part that worries me is the helicopter part, that part did look very linear. Up till that part it looked that you had the option of being more stealthy instead of playing the way shown in the video, very similar to some Blood Money levels tbh.

Now if that helicopter part is really forced on you, I don't see how it would be possible to get a "Silent Assassin" rating in that mission as you've been obviously detected :\
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jewbagel




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PostPosted: Fri, 2nd Nov 2012 22:12    Post subject:
I'm hoping that's just the shitty prologue or intro level or something. That section really doesn't fit in the game they've shown us in all these other videos (which really resemble the Hitman of old). I'm willing to put up with a few isolated derp sections if the rest is good Silent Assassinating.
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Sedolf




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PostPosted: Fri, 2nd Nov 2012 23:02    Post subject:
I think the library is the 4th or 5th mission, after already having done a couple of hits in America.
Tutorial/Intro is supposed to be a Mansion, maybe like the 1st level in Hitman 2.

After watching that Helicopter section again, I dont see why the developers should force this sequence on the player.
There must be a stealthy way out of the library and after jumping the window the helicopter chase wouldnt need to trigger.
You could then either walk the linear section unimpeded, or sneak between the cages trying to avoid the spotlight.
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4treyu




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PostPosted: Fri, 2nd Nov 2012 23:03    Post subject:
I certainly hope so.
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beyond1




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PostPosted: Sat, 3rd Nov 2012 11:17    Post subject:
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Last edited by beyond1 on Tue, 22nd Jul 2025 06:27; edited 1 time in total
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evilmonkey




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PostPosted: Sun, 4th Nov 2012 22:59    Post subject:
Seriously the 20th can't come soon enough.
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Bob Barnsen




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PostPosted: Mon, 5th Nov 2012 07:55    Post subject:
evilmonkey wrote:
hitman absolution steam version on GMG

just picked this up for 20.25

great deal!


How you got the price to 20$ ?
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madness




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PostPosted: Mon, 5th Nov 2012 08:07    Post subject:
Credit?
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Interinactive
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PostPosted: Mon, 5th Nov 2012 13:11    Post subject:
⁢⁢


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Mister_s




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PostPosted: Mon, 5th Nov 2012 14:57    Post subject:
How reliable are those two?

Not lip-synced Confused
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JBeckman
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PostPosted: Mon, 5th Nov 2012 14:59    Post subject:
http://en.wikipedia.org/wiki/GamesMaster_%28magazine%29

Seems to be a fairly big magazine, although here in Sweden I've never heard about them but that's probably not that surprising. Smile
(Article quote itself seems to be from Negaf as a sort of review summary - http://www.neogaf.com/forum/showpost.php?p=43969372&postcount=358 )
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DimasL




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PostPosted: Mon, 5th Nov 2012 15:02    Post subject:
Mister_s wrote:
How reliable are those two?

Not lip-synced Confused


I think thats about the german translation, i wont be worried about that if you plan to play it in english.

+ Very good German voices


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jewbagel




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PostPosted: Mon, 5th Nov 2012 15:27    Post subject:
Quote:
- The game does not force you into any kind of gun battle outside of the tutorial. There are places where brute force is encourages, but can be avoided.


yaaaaaaassssss
can't wait for this shit
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beyond1




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PostPosted: Mon, 5th Nov 2012 16:02    Post subject:
snip


Last edited by beyond1 on Tue, 22nd Jul 2025 06:25; edited 1 time in total
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LeoNatan
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PostPosted: Mon, 5th Nov 2012 16:25    Post subject:
"brute force is encourages, but can be avoided."

Rolling Eyes

It was the same in Splinter Cell Conviction; game is designed for pew pew pew, but if you want to, you can exploit the bugs in the AI and call it "nonlethal stealth".
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ixigia
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PostPosted: Mon, 5th Nov 2012 16:28    Post subject:
Don't know if that GamesmasterUK is reliable (usually these early reviews aren't), but that sounds fucking great Smile

@Leo: good point Laughing
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JBeckman
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PostPosted: Mon, 5th Nov 2012 16:43    Post subject:
Well Hitman 1 had Codename 47 running around with a minigun and you could usually kill most anyone on the level in any of the games although for getting that Silent Assassin rating you have to work a bit harder to avoid detection and civilian deaths.
(On the other hand no-one cares to look him in the face so just changing outfits frequently makes stealth equally easy albeit one has to be a little bit careful compared to just shooting everyone just having your gun hanging out.)
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jewbagel




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PostPosted: Mon, 5th Nov 2012 16:54    Post subject:
LeoNatan wrote:
"brute force is encourages, but can be avoided."

Rolling Eyes

It was the same in Splinter Cell Conviction; game is designed for pew pew pew, but if you want to, you can exploit the bugs in the AI and call it "nonlethal stealth".


How is exploiting bugs the same thing at all? lol

Anyway, Silent Assassining was always way fucking harder than going around and shooting up people in the old games too. As long as both options are there, which they seem to be, I'm happy. Not really a fan of the Thief 3-esque contained level thing, but we'll see how that turns out.
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evilmonkey




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PostPosted: Mon, 5th Nov 2012 17:25    Post subject:
Quote:
- Small levels


And once again, the small bit of hype I allowed myself to have has diminished
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JBeckman
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PostPosted: Mon, 5th Nov 2012 19:59    Post subject:
As I understood those two reviews above it's something like each larger map consisting of several independent areas or some such, we'll see I guess.

Anyway.
http://worthplaying.com/article/2012/11/5/news/87450/

They are doing some brand clothing, now someone can finally scan that bar-code to see what it actually says. Very Happy
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Neon
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PostPosted: Mon, 5th Nov 2012 21:48    Post subject:
LeoNatan wrote:
"brute force is encourages, but can be avoided."

Rolling Eyes

It was the same in Splinter Cell Conviction; game is designed for pew pew pew, but if you want to, you can exploit the bugs in the AI and call it "nonlethal stealth".


Thing is, there was no way to avoid action in Conviction. You always got detected sooner or later, even if you didn't touch anyone.
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