Page 14 of 274 |
dr-nix
Posts: 996
Location: Sweden
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Nov 2012 09:37 Post subject: |
|
 |
Actually as far as i know he stated that all stretch goals will eventually be ingame anyway, they are just there atm to ensure that any goals we hit can be in for release, if not it´ll be put on the back burner and implemented after release sometime.
That reminds me i can´t wait for them to announce the commercial Oculusvr and hopefully the leapmotion will be as good as it looks, crap just realised Chris is about to take years out of my life heh
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Sat, 17th Nov 2012 12:14 Post subject: |
|
 |
I really don't like this Chris Roberts dude. In all the videos, he's like "I this" "I that", as if he's the only one working on this project. Without the coders, and modellers, and painters and sound recorders and music composers, he'd be nowhere with his world. Even without the cleaning personnel in their offices, people would be less productive as they would not enjoy going to the office. He should have the little courtesy of calling it "our game" and "we would like to" and so on. It's not his game, it's the collective effort of everyone that is involved.
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Sat, 17th Nov 2012 12:48 Post subject: |
|
 |
LeoNatan wrote: | I really don't like this Chris Roberts dude. In all the videos, he's like "I this" "I that", as if he's the only one working on this project. Without the coders, and modellers, and painters and sound recorders and music composers, he'd be nowhere with his world. Even without the cleaning personnel in their offices, people would be less productive as they would not enjoy going to the office. He should have the little courtesy of calling it "our game" and "we would like to" and so on. It's not his game, it's the collective effort of everyone that is involved. |
I agree sorta. I imagine he was the guy who made it all happen originally, and he is the face of the 'company' as he appears on all the promos.
What I'd like to see is some of those developer diaries, hosted by different devs explaining their own role and progress in the writing.
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Nov 2012 12:59 Post subject: |
|
 |
I don´t agree with you one bit this is HIS game on which others are working yes and are acknowledged for their contributions, the rest of the team is there to help flesh out his concepts and ideas and fortunatly for us he managed to bring together quite the talent, and as far as i´ve seen the others are extatic to get to work with him and he is just as extatic to get to work with them, without him this would never have gotten off the ground.
I might sound like a fanboy but i don´t care i trust the guy and the team he got together to finally have someone push what PCs can do.
|
|
Back to top |
|
 |
dr-nix
Posts: 996
Location: Sweden
|
Posted: Sat, 17th Nov 2012 13:05 Post subject: |
|
 |
LeoNatan: I personally think you are reading to much into this. It's his creative vision, so he's thinking about it from that angle.
This is not a game that he started developing blind, it's pretty clear that he's wanted to do a game like this for a while. So i'm pretty sure he had a clear vision to present when he started talking to ppl he wanted on the team working on it. Obviously he won't do it alone. Something of this scope requires that the entire team pulls their own weight and contribute to the world when needed.
Listen i understand what you mean and you do have a point but you are making assumptions about the development that you probably don't have enough information to make.
AMD Ryzen 9 5900X | Noctua NH-D15 chromax.black | ASUS Crosshair VIII Dark Hero | 32 GB Trident Z 3600Mhz | Gigabyte Aorus PCIe4 1TB SSD | Corsair MP510 1TB SSD |ASUS RTX 3080 Ti TUF | Fractal Design Define 7 | Seasonic 850W Platinum
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Sat, 17th Nov 2012 13:08 Post subject: |
|
 |
His game. I would like to see where and how far this pompous dude get by himself.
Large part of the project might be attributed to him, but without the hard working team, his "game" is nothing. Much like Steve Jobs and Apple, Bill Gates and Microsoft, etc. I'm fed up with pompous management that think products are theirs, when they are as much the workers' as theirs.
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Sat, 17th Nov 2012 13:10 Post subject: |
|
 |
dr-nix wrote: | Listen i understand what you mean and you do have a point but you are making assumptions about the development that you probably don't have enough information to make. |
So I do not have enough information to come to the conclusion an entire team would be working on it? Because, in the small chance there is an entire team, what I said is correct.
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Nov 2012 13:12 Post subject: |
|
 |
LeoNatan wrote: | His game. I would like to see where and how far this pompous dude get by himself.
Large part of the project might be attributed to him, but without the hard working team, his "game" is nothing. Much like Steve Jobs and Apple, Bill Gates and Microsoft, etc. I'm fed up with pompous management that think products are theirs, when they are as much the workers' as theirs. |
Thing is leo, with all said and done and understood from what you initially said that its me me me type stuff, if you watch a great movie and at the end the credits roll up, there are a ton, A TON of peoples names doing various jobs to make that shit come together and one does not normally go, " oh look its so and so's name who did that awesome art work on that wall in scene 232 " no it dont happen much unless you know them or linked to them in some way.
See what im saying here? its a job they are doing, hopefully like to do and they get paid for it.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Sat, 17th Nov 2012 13:37 Post subject: |
|
 |
High horse? You seem to be the one idolizing someone. I merely state what I feel from several videos I have seen today and yesterday. ";p"
@moose It is bad enough that these creations are attributed to a director or a writer, the least management and higher-ups can do is give little attribution to the working team. A director without good actors, cinematographers, props department etc isn't worth much. And it's the collective effort that is looked at at the end. Sure, the director's input is invaluable, but without the team its value is void.
It's a work, sure, but a lot of developers and artists are there because they like what they do. There are much more steady development jobs than game development, so if it was just for the money, I am sure a lot of them wouldn't be there.
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Nov 2012 14:00 Post subject: |
|
 |
LeoNatan wrote: | High horse? You seem to be the one idolizing someone. I merely state what I feel from several videos I have seen today and yesterday. ";p"
@moose It is bad enough that these creations are attributed to a director or a writer, the least management and higher-ups can do is give little attribution to the working team. A director without good actors, cinematographers, props department etc isn't worth much. And it's the collective effort that is looked at at the end. Sure, the director's input is invaluable, but without the team its value is void.
It's a work, sure, but a lot of developers and artists are there because they like what they do. There are much more steady development jobs than game development, so if it was just for the money, I am sure a lot of them wouldn't be there. |
yup i can yes say to all that without issue. Recognition is all that is needed I guess, like a, "ok my vision etc, but can not be completed without my hard working team", would be more suitable style of play for his interviews.
Nothing good now gets done much these days by just one individual. Those that put it across that they are doing it all as the discussion here have probably just got a little lost in all the glamour of it all and maybe just expect those doing most of the work load to tag along because,, well they need jobs lol. One does not normally say to the boss "hey im fucking here making you money! fucking give me respect!" that dont happen much.
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Sat, 17th Nov 2012 14:13 Post subject: |
|
 |
It happens. 
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Nov 2012 14:19 Post subject: |
|
 |
Sorry Leo high horse might be wrongfully used by me, and if it wasn´t clear from my post yupp i´m sure as hell idolizing the guy and with damn good reason.
If you would bother to read thru their site like the comm link you would realize the various people involved are recognized for their work, last time when the constellation spec pdf was given they also introduced Ryan Church with a small interview where he got to tell us about the design and himself a bit, before that we got introduced to Dave Haddock the main writer responsible for fleshing out the universe backstory and such.
Before that we got to meet Erik Peterson president of production and development and a guy that have been with roberts since the WC days, and before then we got to meet Martin Galway responsible for the sound and also a guy since the WC era and i can keep going like that.
He and we fans do recognize the work of all team members and will continue to do so for the next 2 years, alot of the team doesn´t even exist yet, they are just starting to gear up personel wise and you will see alot more from the various team members in due time.
Again sorry if i came of as an asshat, not my intention, and i can see your point i just strongly disagree with it, i´ll put that up to a massive hangover and migraine.
@Leo below yah youre right i should have done that but my brain seems a bit fried atm, my thoughts and writing is all over the place, you should see some of the incoherent crap i managed to post on another board. o.O 
Last edited by Werlii on Sat, 17th Nov 2012 14:28; edited 1 time in total
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Sat, 17th Nov 2012 14:25 Post subject: |
|
 |
You could have posted that instead of idolizing him and calling me "high horse". 
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Nov 2012 14:29 Post subject: |
|
 |
I always see games/movies as being headed by a single person or actor. Look at TDK; we all say "Nolan's" because that's who the project belongs to. There are thousands of others that help and work and build that project too, but in the end... it's "Nolan's Batman" I don't see Star Citizen as any different, it's "Chris Roberts' Star Citizen" ... or "Sid Meier's Civilisation"
You see? I can understand your point about how it LOOKS and SOUNDS egotistical, but in the end... it's his baby, his project, his vision, thus his game. Everyone that worked on it will be fully credited (unlike that fucking douchenozzle Brendan McNamara leaving 100 people out of the credits for L.A Noire) and they'll get their recognition, but I still see Wing Commander, Freelancer and now Star Citizen as Chris Roberts' projects.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Sat, 17th Nov 2012 14:36 Post subject: |
|
 |
I agree with you that we as consumers tend to do it, but it's even worse when the man at top does it. I have never heard Nolan in interviews say "me" "my" "I", it's always the team. Likewise for most film directors. They used I on portions that were indeed in their control completely, like research, but overall it's always a team effort. Sid Meier's Civilization is indeed bad. How full of himself does he have to be to want his name there? Perhaps the publisher put it there to boost sales from fanboys, but then the studio is to blame. Without the hardwork, he'd be yet another modder attempting to impress some modest moddb fanbase.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Grale
Banned
Posts: 3321
Location: Invert
|
|
Back to top |
|
 |
vurt
Posts: 13826
Location: Sweden
|
Posted: Sat, 17th Nov 2012 18:39 Post subject: |
|
 |
TrackIR is indeed great.. though it's expensive considering how few games there are that actually uses it. I wish they could make it cheaper so more people would buy it = more demand for support from gamers.
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Nov 2012 18:55 Post subject: |
|
 |
i dont understand how it costs thousands or tens of thousands of dollars to support it ingame.....
|
|
Back to top |
|
 |
vurt
Posts: 13826
Location: Sweden
|
Posted: Sat, 17th Nov 2012 19:18 Post subject: |
|
 |
Paintface wrote: | i dont understand how it costs thousands or tens of thousands of dollars to support it ingame..... |
Yeah there's no way it costs that much money considering some indie games that costs far less uses it.. from what i understand the support from the trackir devs is excellent too since they really want as many games as possible to use it.
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Nov 2012 19:22 Post subject: |
|
 |
vurt wrote: | TrackIR is indeed great.. though it's expensive considering how few games there are that actually uses it. I wish they could make it cheaper so more people would buy it = more demand for support from gamers. |
You could go to the cheapest one, TrackIR4. But it still will cost around $100. I agree it's expensive. However, once you've used one, it won't matter how much it cost because you'll end in buying one.
Think as an upgrade to your computer and to your gaming experience, specially if you play cockpit games or ArmA.
vurt wrote: | Paintface wrote: | i dont understand how it costs thousands or tens of thousands of dollars to support it ingame..... |
Yeah there's no way it costs that much money considering some indie games that costs far less uses it.. from what i understand the support from the trackir devs is excellent too since they really want as many games as possible to use it. |
I've posted in their forum if they were going to support Star Citizen, and they replied:
Quote: | We're definitely tracking Star Citizen with interest. We'd love have TrackIR integrated and would be happy to support Chris in any way necessary. It's very early, of course, but I love the concept he's revealed and hope he's super successful in his funding phase. |
I bet they have already a SDK kit with Chris name.
|
|
Back to top |
|
 |
vurt
Posts: 13826
Location: Sweden
|
|
Back to top |
|
 |
Page 14 of 274 |
All times are GMT + 1 Hour |