Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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dr-nix




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PostPosted: Sat, 17th Nov 2012 09:27    Post subject:
Frant wrote:
Paintface wrote:
i just found out about this, this gonna be a wing commander mmo ?


Watch this:

http://vimeo.com/51135962


If you want to know about the game i would also recomend the Anouncement video.

http://www.gamespot.com/shows/gamespot-live/?event=roberts_space_industries_gdc_panel20121010


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Werlii




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PostPosted: Sat, 17th Nov 2012 09:37    Post subject:
Actually as far as i know he stated that all stretch goals will eventually be ingame anyway, they are just there atm to ensure that any goals we hit can be in for release, if not it´ll be put on the back burner and implemented after release sometime.

That reminds me i can´t wait for them to announce the commercial Oculusvr and hopefully the leapmotion will be as good as it looks, crap just realised Chris is about to take years out of my life heh
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Kaltern




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PostPosted: Sat, 17th Nov 2012 11:58    Post subject:
Roger_Young wrote:
TrackIR support shouldn't be a goal. Should have been supported natively.
Even Evochron supports TrackIR.
I don't enter in any cockpit nowadays without it. Sad
That reminds me that I've to ask for TrackIR support in the other space project.


I'd rather the game was completed rather than focus on frivolous extras.
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LeoNatan
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PostPosted: Sat, 17th Nov 2012 12:14    Post subject:
I really don't like this Chris Roberts dude. In all the videos, he's like "I this" "I that", as if he's the only one working on this project. Without the coders, and modellers, and painters and sound recorders and music composers, he'd be nowhere with his world. Even without the cleaning personnel in their offices, people would be less productive as they would not enjoy going to the office. He should have the little courtesy of calling it "our game" and "we would like to" and so on. It's not his game, it's the collective effort of everyone that is involved.
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Kaltern




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PostPosted: Sat, 17th Nov 2012 12:48    Post subject:
LeoNatan wrote:
I really don't like this Chris Roberts dude. In all the videos, he's like "I this" "I that", as if he's the only one working on this project. Without the coders, and modellers, and painters and sound recorders and music composers, he'd be nowhere with his world. Even without the cleaning personnel in their offices, people would be less productive as they would not enjoy going to the office. He should have the little courtesy of calling it "our game" and "we would like to" and so on. It's not his game, it's the collective effort of everyone that is involved.


I agree sorta. I imagine he was the guy who made it all happen originally, and he is the face of the 'company' as he appears on all the promos.

What I'd like to see is some of those developer diaries, hosted by different devs explaining their own role and progress in the writing.
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Werlii




Posts: 143

PostPosted: Sat, 17th Nov 2012 12:59    Post subject:
I don´t agree with you one bit this is HIS game on which others are working yes and are acknowledged for their contributions, the rest of the team is there to help flesh out his concepts and ideas and fortunatly for us he managed to bring together quite the talent, and as far as i´ve seen the others are extatic to get to work with him and he is just as extatic to get to work with them, without him this would never have gotten off the ground.

I might sound like a fanboy but i don´t care i trust the guy and the team he got together to finally have someone push what PCs can do.
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dr-nix




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PostPosted: Sat, 17th Nov 2012 13:05    Post subject:
LeoNatan: I personally think you are reading to much into this. It's his creative vision, so he's thinking about it from that angle.

This is not a game that he started developing blind, it's pretty clear that he's wanted to do a game like this for a while. So i'm pretty sure he had a clear vision to present when he started talking to ppl he wanted on the team working on it. Obviously he won't do it alone. Something of this scope requires that the entire team pulls their own weight and contribute to the world when needed.

Listen i understand what you mean and you do have a point but you are making assumptions about the development that you probably don't have enough information to make.


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LeoNatan
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PostPosted: Sat, 17th Nov 2012 13:08    Post subject:
His game. I would like to see where and how far this pompous dude get by himself.
Large part of the project might be attributed to him, but without the hard working team, his "game" is nothing. Much like Steve Jobs and Apple, Bill Gates and Microsoft, etc. I'm fed up with pompous management that think products are theirs, when they are as much the workers' as theirs.
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LeoNatan
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PostPosted: Sat, 17th Nov 2012 13:10    Post subject:
dr-nix wrote:
Listen i understand what you mean and you do have a point but you are making assumptions about the development that you probably don't have enough information to make.

So I do not have enough information to come to the conclusion an entire team would be working on it? Because, in the small chance there is an entire team, what I said is correct.
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moosenoodles




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PostPosted: Sat, 17th Nov 2012 13:12    Post subject:
LeoNatan wrote:
His game. I would like to see where and how far this pompous dude get by himself.
Large part of the project might be attributed to him, but without the hard working team, his "game" is nothing. Much like Steve Jobs and Apple, Bill Gates and Microsoft, etc. I'm fed up with pompous management that think products are theirs, when they are as much the workers' as theirs.


Thing is leo, with all said and done and understood from what you initially said that its me me me type stuff, if you watch a great movie and at the end the credits roll up, there are a ton, A TON of peoples names doing various jobs to make that shit come together and one does not normally go, " oh look its so and so's name who did that awesome art work on that wall in scene 232 " no it dont happen much unless you know them or linked to them in some way.

See what im saying here? its a job they are doing, hopefully like to do and they get paid for it.
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Werlii




Posts: 143

PostPosted: Sat, 17th Nov 2012 13:27    Post subject:
Also up until recently most of the work was done by himself and payed for out of his own pocket, it´s just now the team is coming together, and you can bet your ass they will be acknowledged just as we pledgers will be, seems to me youre the one who needs to come of his high horse and stop assuming shit.

Youre antitled to your opinion, but for those of us who have been following this since before the crowdfunding and announcment knows he is far from pompous or arrogant, also in the context of these videos he is quite right in calling it his as he is actually pitching his vision and ideas/concepts to potential backers to make it a reality.

Yup i´m in the cult of the WC era and in this genre on this platform this guy is GOD. ;P Smile
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LeoNatan
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PostPosted: Sat, 17th Nov 2012 13:37    Post subject:
High horse? You seem to be the one idolizing someone. I merely state what I feel from several videos I have seen today and yesterday. Rolling Eyes ";p"

@moose It is bad enough that these creations are attributed to a director or a writer, the least management and higher-ups can do is give little attribution to the working team. A director without good actors, cinematographers, props department etc isn't worth much. And it's the collective effort that is looked at at the end. Sure, the director's input is invaluable, but without the team its value is void.
It's a work, sure, but a lot of developers and artists are there because they like what they do. There are much more steady development jobs than game development, so if it was just for the money, I am sure a lot of them wouldn't be there.
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moosenoodles




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PostPosted: Sat, 17th Nov 2012 14:00    Post subject:
LeoNatan wrote:
High horse? You seem to be the one idolizing someone. I merely state what I feel from several videos I have seen today and yesterday. Rolling Eyes ";p"

@moose It is bad enough that these creations are attributed to a director or a writer, the least management and higher-ups can do is give little attribution to the working team. A director without good actors, cinematographers, props department etc isn't worth much. And it's the collective effort that is looked at at the end. Sure, the director's input is invaluable, but without the team its value is void.
It's a work, sure, but a lot of developers and artists are there because they like what they do. There are much more steady development jobs than game development, so if it was just for the money, I am sure a lot of them wouldn't be there.


yup i can yes say to all that without issue. Recognition is all that is needed I guess, like a, "ok my vision etc, but can not be completed without my hard working team", would be more suitable style of play for his interviews.

Nothing good now gets done much these days by just one individual. Those that put it across that they are doing it all as the discussion here have probably just got a little lost in all the glamour of it all and maybe just expect those doing most of the work load to tag along because,, well Very Happy they need jobs lol. One does not normally say to the boss "hey im fucking here making you money! fucking give me respect!" that dont happen much.
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LeoNatan
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PostPosted: Sat, 17th Nov 2012 14:13    Post subject:
It happens. Wink
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Werlii




Posts: 143

PostPosted: Sat, 17th Nov 2012 14:19    Post subject:
Sorry Leo high horse might be wrongfully used by me, and if it wasn´t clear from my post yupp i´m sure as hell idolizing the guy and with damn good reason.

If you would bother to read thru their site like the comm link you would realize the various people involved are recognized for their work, last time when the constellation spec pdf was given they also introduced Ryan Church with a small interview where he got to tell us about the design and himself a bit, before that we got introduced to Dave Haddock the main writer responsible for fleshing out the universe backstory and such.

Before that we got to meet Erik Peterson president of production and development and a guy that have been with roberts since the WC days, and before then we got to meet Martin Galway responsible for the sound and also a guy since the WC era and i can keep going like that.

He and we fans do recognize the work of all team members and will continue to do so for the next 2 years, alot of the team doesn´t even exist yet, they are just starting to gear up personel wise and you will see alot more from the various team members in due time.

Again sorry if i came of as an asshat, not my intention, and i can see your point i just strongly disagree with it, i´ll put that up to a massive hangover and migraine. Smile

@Leo below yah youre right i should have done that but my brain seems a bit fried atm, my thoughts and writing is all over the place, you should see some of the incoherent crap i managed to post on another board. o.O Smile


Last edited by Werlii on Sat, 17th Nov 2012 14:28; edited 1 time in total
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LeoNatan
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PostPosted: Sat, 17th Nov 2012 14:25    Post subject:
You could have posted that instead of idolizing him and calling me "high horse". Laughing
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sabin1981
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PostPosted: Sat, 17th Nov 2012 14:29    Post subject:
I always see games/movies as being headed by a single person or actor. Look at TDK; we all say "Nolan's" because that's who the project belongs to. There are thousands of others that help and work and build that project too, but in the end... it's "Nolan's Batman" I don't see Star Citizen as any different, it's "Chris Roberts' Star Citizen" ... or "Sid Meier's Civilisation"

You see? I can understand your point about how it LOOKS and SOUNDS egotistical, but in the end... it's his baby, his project, his vision, thus his game. Everyone that worked on it will be fully credited (unlike that fucking douchenozzle Brendan McNamara leaving 100 people out of the credits for L.A Noire) and they'll get their recognition, but I still see Wing Commander, Freelancer and now Star Citizen as Chris Roberts' projects.
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Werlii




Posts: 143

PostPosted: Sat, 17th Nov 2012 14:35    Post subject:
Ohhh yah as it looks now we will hit that 4,5m and beyond.

50k togo for 4,2m unbelivable. Smile
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LeoNatan
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PostPosted: Sat, 17th Nov 2012 14:36    Post subject:
I agree with you that we as consumers tend to do it, but it's even worse when the man at top does it. I have never heard Nolan in interviews say "me" "my" "I", it's always the team. Likewise for most film directors. They used I on portions that were indeed in their control completely, like research, but overall it's always a team effort. Sid Meier's Civilization is indeed bad. How full of himself does he have to be to want his name there? Perhaps the publisher put it there to boost sales from fanboys, but then the studio is to blame. Without the hardwork, he'd be yet another modder attempting to impress some modest moddb fanbase.
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sabin1981
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PostPosted: Sat, 17th Nov 2012 14:39    Post subject:
I'd rather have the creator taking credit in the first person, than Microsoft or Sony or any other large publisher ... they're even worse, they take something made by everyone else and call it "theirs" just because they put money into it Sad
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Werlii




Posts: 143

PostPosted: Sat, 17th Nov 2012 14:47    Post subject:
Leo read this interview with Ryan it´s a bit further down the page but it gives a great insight to how the process are for a basicly anything concerning this game, the amount of hands on Chris has in his projects is staggering.

http://www.robertsspaceindustries.com/introducing-the-rsi-constellation-mk3/
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Roger_Young




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PostPosted: Sat, 17th Nov 2012 15:39    Post subject:
Kaltern wrote:
Roger_Young wrote:
TrackIR support shouldn't be a goal. Should have been supported natively.
Even Evochron supports TrackIR.
I don't enter in any cockpit nowadays without it. Sad
That reminds me that I've to ask for TrackIR support in the other space project.


I'd rather the game was completed rather than focus on frivolous extras.

It's only a frivolous extra for some kind of casual players.
Anyway I think they are going to hit the 4.5 bar, so this will end up being a frivolous matter. Smile


Last edited by Roger_Young on Sat, 17th Nov 2012 15:42; edited 1 time in total
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sabin1981
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PostPosted: Sat, 17th Nov 2012 15:40    Post subject:
Pfshaw! I am the furthest thing from a "casual" player and I don't have TrackIR either Razz







.... though admittedly that's largely due to cost Cool Face
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Roger_Young




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PostPosted: Sat, 17th Nov 2012 15:47    Post subject:
sabin1981 wrote:
Pfshaw! I am the furthest thing from a "casual" player and I don't have TrackIR either Razz







.... though admittedly that's largely due to cost Cool Face

Best ever game device I have ever bought, excluding gaming mouses and joysticks of course. There's always Freetrack for those who can't invest that kind of sum. Priceless.
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Grale
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PostPosted: Sat, 17th Nov 2012 17:35    Post subject:
Roger_Young wrote:
sabin1981 wrote:
Pfshaw! I am the furthest thing from a "casual" player and I don't have TrackIR either Razz







.... though admittedly that's largely due to cost Cool Face

Best ever game device I have ever bought, excluding gaming mouses and joysticks of course. There's always Freetrack for those who can't invest that kind of sum. Priceless.


Once you go Trackir you can never go back. It adds something that needs to be experienced to be appreciated. And after only a few hours it feels completely natural and fluid.
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vurt




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PostPosted: Sat, 17th Nov 2012 18:39    Post subject:
TrackIR is indeed great.. though it's expensive considering how few games there are that actually uses it. I wish they could make it cheaper so more people would buy it = more demand for support from gamers.
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Paintface




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PostPosted: Sat, 17th Nov 2012 18:55    Post subject:
i dont understand how it costs thousands or tens of thousands of dollars to support it ingame.....
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vurt




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PostPosted: Sat, 17th Nov 2012 19:18    Post subject:
Paintface wrote:
i dont understand how it costs thousands or tens of thousands of dollars to support it ingame.....


Yeah there's no way it costs that much money considering some indie games that costs far less uses it.. from what i understand the support from the trackir devs is excellent too since they really want as many games as possible to use it.
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Roger_Young




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PostPosted: Sat, 17th Nov 2012 19:22    Post subject:
vurt wrote:
TrackIR is indeed great.. though it's expensive considering how few games there are that actually uses it. I wish they could make it cheaper so more people would buy it = more demand for support from gamers.

You could go to the cheapest one, TrackIR4. But it still will cost around $100. I agree it's expensive. However, once you've used one, it won't matter how much it cost because you'll end in buying one.
Think as an upgrade to your computer and to your gaming experience, specially if you play cockpit games or ArmA.


vurt wrote:
Paintface wrote:
i dont understand how it costs thousands or tens of thousands of dollars to support it ingame.....


Yeah there's no way it costs that much money considering some indie games that costs far less uses it.. from what i understand the support from the trackir devs is excellent too since they really want as many games as possible to use it.

I've posted in their forum if they were going to support Star Citizen, and they replied:

Quote:
We're definitely tracking Star Citizen with interest. We'd love have TrackIR integrated and would be happy to support Chris in any way necessary. It's very early, of course, but I love the concept he's revealed and hope he's super successful in his funding phase.

I bet they have already a SDK kit with Chris name.
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vurt




Posts: 13826
Location: Sweden
PostPosted: Sat, 17th Nov 2012 19:49    Post subject:
yeah i got the trackir5 some time ago, in ARMA2 or DCS A-10 it's great.. no fun going back to games that doesnt use it though Very Happy

Hopefully we'll see support in this game eventually.
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