[PS3] Ni No Kuni: Wrath of the White Witch
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mace999




Posts: 426
Location: Bangkok
PostPosted: Tue, 12th Feb 2013 15:56    Post subject:
Yes I know especially after Dragons Dogma when I was pissed off with Capcom forcing us to only use 1 save slot

I will never be doing this again
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Ampee




Posts: 1986

PostPosted: Tue, 12th Feb 2013 22:39    Post subject:
Mister_s wrote:
This part took me 17 hours. Nice.

I must admit that I am loving this game. It lacks innovation and technically it's quite weak, but the gameplay is very addictive and interesting. I still do not like the childish setting (Oliver is a real retard at times and drippy can be a major dick), but it's doable. One of the best jRPGs I've played (though I haven't played that many).


Have You played Lost Odyssey?
If you like this one, you will be amazed with that. (Storywise its much more "mature", more cinematics, less readonly texts) Turn based combat which could be worse for some people, but still: I think L. O. beats this one. (Just my opinion though)
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Mister_s




Posts: 19863

PostPosted: Wed, 13th Feb 2013 01:00    Post subject:
Yep I played that one too. I agree LO was better, this one is good but much more accessible. I can't believe how long this game is, very nicely done. I've also read there are post-game quests. How does that work? Is it just roaming the world killing random monsters or is it more?
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Ampee




Posts: 1986

PostPosted: Wed, 13th Feb 2013 13:08    Post subject:
Mister_s wrote:
Yep I played that one too. I agree LO was better, this one is good but much more accessible. I can't believe how long this game is, very nicely done. I've also read there are post-game quests. How does that work? Is it just roaming the world killing random monsters or is it more?


They are 'real' quests that show up in your Errands/Bounty hunt log.
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The_Zeel




Posts: 14922

PostPosted: Wed, 13th Feb 2013 13:13    Post subject:
"real" quests lulz Laughing

most of the quests in this game are generic fetch quests (broken hearts) so i dont see
how you could make them any simpler
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Mister_s




Posts: 19863

PostPosted: Wed, 13th Feb 2013 13:37    Post subject:
He means real quests (or errands) as opposed to just killing monster at random after you finish the story.
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The_Zeel




Posts: 14922

PostPosted: Wed, 13th Feb 2013 13:39    Post subject:
i wonder whether you need to finish all the quests to have enough merit cards for unlocking all the jack-o-stuff
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Mister_s




Posts: 19863

PostPosted: Thu, 14th Feb 2013 12:05    Post subject:
I just finished the story, this turned out to be a great game. I still think they missed a chance by doing a childish setting, but I got used to it. The main character was usually portrayed as extremely naive ("Oh gee mister Drippy I didn't think of that very obvious spell" ) and Drippy jumping in and giving the most obvious advice was a bit frustrating, but I enjoyed the game greatly.

Recommended to any jRPG fan. Don't be turned off by the first 2-3 hours, it opens op tremendously later on.
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Ampee




Posts: 1986

PostPosted: Fri, 15th Feb 2013 12:08    Post subject:
The_Zeel wrote:
i wonder whether you need to finish all the quests to have enough merit cards for unlocking all the jack-o-stuff



Yes, I think.
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Ampee




Posts: 1986

PostPosted: Fri, 15th Feb 2013 12:09    Post subject:
The_Zeel wrote:
"real" quests lulz Laughing

most of the quests in this game are generic fetch quests (broken hearts) so i dont see
how you could make them any simpler


By "real" I meant that the quests show up in your journal "errands" tab.
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Ampee




Posts: 1986

PostPosted: Fri, 15th Feb 2013 12:13    Post subject:
Mister_s wrote:
I just finished the story, this turned out to be a great game. I still think they missed a chance by doing a childish setting, but I got used to it. The main character was usually portrayed as extremely naive ("Oh gee mister Drippy I didn't think of that very obvious spell" ) and Drippy jumping in and giving the most obvious advice was a bit frustrating, but I enjoyed the game greatly.

Recommended to any jRPG fan. Don't be turned off by the first 2-3 hours, it opens op tremendously later on.


Yep, Drippy's "hold on im gonna jump into battle for the 500x time to tell you that NOW IS YOUR CHANCE" was quite dumb.

Basically I thought (by the trailers, and the very first images of the game) that drippy would be a cute little creature.....but with that dumb voiceover they gave him..OMG.

(Voice over= its a shame that you have to read 90% and they only did a few real cutscenes with proper voices....not to mention the hand drawn videos)
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Mister_s




Posts: 19863

PostPosted: Fri, 15th Feb 2013 14:21    Post subject:
Yeah it's a low budget game sadly (I assume it is).
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Stormwolf




Posts: 23746
Location: Norway
PostPosted: Fri, 15th Feb 2013 23:58    Post subject:
anyone played the psn version? Heard there are no freezing issues there.

Installed the psn version, but it doesn't detect my save file from the duplex release. Any suggestions?
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Mister_s




Posts: 19863

PostPosted: Sat, 16th Feb 2013 11:39    Post subject:
A couple of pages back someone posted a guide to convert the saves. I had no freezes with the PSN version.
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sat, 16th Feb 2013 15:14    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:40; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Sat, 16th Feb 2013 15:20    Post subject:
Great production values? Music is minal, VA is almost non-existent after midgame, graphically it's OKish. I might be expecting too much for a console game though.
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Stormwolf




Posts: 23746
Location: Norway
PostPosted: Sat, 16th Feb 2013 16:22    Post subject:
Lol, VA was minimal right from the start of the actual game (after getting to the fantasy world)
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The_Zeel




Posts: 14922

PostPosted: Sat, 16th Feb 2013 16:24    Post subject:
Mister_s wrote:
Great production values? Music is minal, VA is almost non-existent after midgame, graphically it's OKish. I might be expecting too much for a console game though.


graphics are very good from an art perspective and all the music is orchestrated, i dont see how this is low budget considering most high budget games dont reach this level.
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Mister_s




Posts: 19863

PostPosted: Sat, 16th Feb 2013 17:11    Post subject:
I was very disappointed with the music since it's extremely repetitive. Orchestrated or not is irrelevant if variety is minimal. Graphics are very static and low res, but that's just an opinion of course.
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Ampee




Posts: 1986

PostPosted: Sat, 16th Feb 2013 22:30    Post subject:
Mister_s wrote:
I was very disappointed with the music since it's extremely repetitive. Orchestrated or not is irrelevant if variety is minimal. Graphics are very static and low res, but that's just an opinion of course.


Yeah, the world map music got very annoying for me, not to mention the battle music.
Come on at least make 3-4 different ones and play it randomly.

Whats "VA"?
The hand drawn cinematics?

I invested around 38 hours into the game but I think the combat is "mindless chaos". During combat the only thing You can see about enemies is their star sign, which is almost useless. Not to mention that I cant seem to use any familiar effectively with the exepction of the default one that oliver has. I use it even after 38 hours. No matter what creature I try to use it "misses" every curse/poison etc. (90% of the time) and trying the "attack command" either casues a "miss" or 1 Hitpoint (or maybe 20 if im lucky) What Could be the problem?
They are geared up properly, and they are obviously not level 1.
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Mister_s




Posts: 19863

PostPosted: Sat, 16th Feb 2013 23:15    Post subject:
Just look at how the monster looks, that's how you can determine its affinity. You can of course also catch the monster and check what it's weak against. The problems you are having with combat are probably stat related (is accuracy very low for example?). You can boost stats manually with treats (very useful when familiars are low level). Use the affnity of the characters for familiars (you'll get a 10% stat boost). Manage your party setup (familiar with very high accuracy, familiar with very high defense as tank, a healer). Just some simple examples.
Oh and never ditch Esther's first familar, it gets very powerful very fast.
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Ampee




Posts: 1986

PostPosted: Sun, 17th Feb 2013 00:28    Post subject:
Mister_s wrote:
Just look at how the monster looks, that's how you can determine its affinity. You can of course also catch the monster and check what it's weak against. The problems you are having with combat are probably stat related (is accuracy very low for example?). You can boost stats manually with treats (very useful when familiars are low level). Use the affnity of the characters for familiars (you'll get a 10% stat boost). Manage your party setup (familiar with very high accuracy, familiar with very high defense as tank, a healer). Just some simple examples.
Oh and never ditch Esther's first familar, it gets very powerful very fast.


Thanks for the tips!

I'm feeding the creatures frequently, and their accuracy is average (around the same as olivers default creature)
Still I find myself using that same creature over and over again. Esthers "duck" creature is only powerful using the Storm type attack.

BTW: Im at the part where I have to find the 3 Mornstar crystals (or smthg like that)
Im at the Glittering Grotto (going for the first part). How much left?
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Stormwolf




Posts: 23746
Location: Norway
PostPosted: Sun, 17th Feb 2013 18:18    Post subject:
Damn, PSN version has some spellbook problems. It just doesn't work Sad I installed the spellbook fix, but as soon as i reached the part where i had to leave for the city after the desert it stopped working again and the spellbook just closes :/
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The_Zeel




Posts: 14922

PostPosted: Sun, 17th Feb 2013 18:35    Post subject:
dont use the crack, install normal psn version and activate with reactpsn, cleaner way.
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Stormwolf




Posts: 23746
Location: Norway
PostPosted: Sun, 17th Feb 2013 19:40    Post subject:
I've never used reactpasn and have no idea how to use it and i heard it's a tiny bit risky installing it, So i figured a plug and play version so to say would be more practical.
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Mister_s




Posts: 19863

PostPosted: Sun, 17th Feb 2013 19:47    Post subject:
Download and install this pkg:

http://rghost.net/43413200
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Stormwolf




Posts: 23746
Location: Norway
PostPosted: Sun, 17th Feb 2013 19:49    Post subject:
It's the one i used. It fixed it initially, but it broke later in the game.
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rgb#000
Banned



Posts: 5118

PostPosted: Sun, 17th Feb 2013 19:49    Post subject:
v4 fix lol. all that just to avoid using perfect method reactpsn Laughing
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Mister_s




Posts: 19863

PostPosted: Sun, 17th Feb 2013 19:53    Post subject:
Stormwolf wrote:
It's the one i used. It fixed it initially, but it broke later in the game.

What is the problem you're having? It worked for me.
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Stormwolf




Posts: 23746
Location: Norway
PostPosted: Sun, 17th Feb 2013 20:01    Post subject:
In the start i couldn't open the wizard companion at all, but then i installed that fix and it worked. The companion book initially showed kind of hollow and it closed. After installing the book worked, but when i reached perhaps at the end of the desert or when i reached the start of the area after the desert the same old problem happens now again as if i didn't even install it in the first place.

Edit: Ohh, and i did try to install it over again before posting about it, but it didn't help.
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