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Werelds
Special Little Man
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Location: 0100111001001100
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Posted: Thu, 21st Feb 2013 22:17 Post subject: |
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IT'S A VIKING BASTARD

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BLaM!
VIP Member
Posts: 13818
Location: Germany
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Posted: Thu, 21st Feb 2013 22:38 Post subject: |
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Posted: Fri, 22nd Feb 2013 00:12 Post subject: |
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So after the Xbox 720 is announced are CD Projekt Red going to do that same thing. Guess it will be another free day of advertising for them. But today I kind of feel like a dragon.
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azzman
Posts: 4058
Location: Australiiiaaa , maate
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Posted: Fri, 22nd Feb 2013 01:08 Post subject: |
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I thought the sony conference was pretty shit LOL Cant believe they didnt even show the box or someone playing something on it. Maybe the design isn't finalized?
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Posted: Fri, 22nd Feb 2013 07:08 Post subject: |
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Quote: | Yes, I'm sure Skyrim wouldn't have happened without consoles, it's not as if every single one of its predecessors was developed primarily for the PC and did extremely well on that |
lol, dream on. Skyrim apparently had a budget of 85,000,000$, you simply cannot do that with 2-3 million sold copies. Skyrim = More than 12 Million sold on consoles alone, 2.75 on PC. Cut that budget in half and you got a game they could make for pc only = so skyrim in its current form would not have been possible without consoles...
In comparison, Morrowind, the last title that came out for pc first, and as a shoddy xbox port later, only got 2.8 Million in sales
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murgo
Posts: 1928
Location: Brezelcountry
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Posted: Fri, 22nd Feb 2013 10:37 Post subject: |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Fri, 22nd Feb 2013 10:52 Post subject: |
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BLaM!
VIP Member
Posts: 13818
Location: Germany
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Posted: Fri, 22nd Feb 2013 11:43 Post subject: |
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Posted: Fri, 22nd Feb 2013 12:24 Post subject: |
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http://www.gamespot.com/news/yoshida-talks-all-things-playstation-4-6404291
some interesting info
1. Used games won't be blocked.
2. By default games won't require one time activation, but publishers are free to opt for online pass stuff like they do now.
3. 3D is not main focus
4. Games target 1080p 60fps.
there is more info in that interview but i think these 4 are most important.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Fri, 22nd Feb 2013 12:51 Post subject: |
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Guerrilla060185 wrote: | Why do you think there are only veeeeeery few AAA PC exclusives? |
Because they saw that the console audience is more dumber to make them fall for the same crap every year over 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Fri, 22nd Feb 2013 13:15 Post subject: |
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Great news, thanks for posting !
So basically kinda the same as today I guess, the games will come out on both digital and bluray.
Intel_NVIDIA wrote: | http://www.gamespot.com/news/yoshida-talks-all-things-playstation-4-6404291
some interesting info
1. Used games won't be blocked.
2. By default games won't require one time activation, but publishers are free to opt for online pass stuff like they do now.
3. 3D is not main focus
4. Games target 1080p 60fps.
there is more info in that interview but i think these 4 are most important. |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Fri, 22nd Feb 2013 13:18 Post subject: |
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@ I_N (change your username already btw PM mrt or Rinze): Good, fuck 3D. 1080p60 was to be expected, don't think any of us expected anything less, did we?
Just watched the KZ3 gameplay video in 1080p, it does look very pretty for the most part (what irks me, but that's just me, is the motion blur ). Nothing we haven't already seen on the PC, but for a launch title it's pretty darn good. Just a shame that it's Killzone, so still no AI, slow as hell. Without even being the one playing it, the stick aiming made me cringe
@ Guerrilla: no, most games do not need the excessive marketing budgets. Definitely not for the PC and even for the majority of console gamers it's wasted money. These companies are still stuck in last century, when paper and TV ads were the big thing. They don't use the internet well enough. And especially long-lasting franchises, such as TES but also CoD for example, do not need such extensive marketing campaigns. They don't rely on viral campaigns and mouth to mouth advertising, which is how most people still find out about games. Not because of some TV ad, but because someone they know told them about it or someone on a forum made a thread about it.
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Aeon
Posts: 8700
Location: Netherlands
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Fri, 22nd Feb 2013 13:24 Post subject: |
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Wait, they are showing a live demo, yet the movements are EXACTLY the same as on the conference 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Aeon
Posts: 8700
Location: Netherlands
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sausje
Banned
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Location: Limboland, Netherlands
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Posted: Fri, 22nd Feb 2013 13:28 Post subject: |
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Ah, i turned it off too fast... >.<
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Aeon
Posts: 8700
Location: Netherlands
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Posted: Fri, 22nd Feb 2013 13:29 Post subject: |
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You should watch the whole 5 minutes, I actually laughed because they suck with the controller, haha.
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Fri, 22nd Feb 2013 13:36 Post subject: |
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sausje wrote: | Wait, they are showing a live demo, yet the movements are EXACTLY the same as on the conference  |
Nope.
When he does the death from above takedown, in the conference he moves up straight towards the guy on the right, whereas here he moves in between them
So they do have a script but it's not prerecorded 
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LeoNatan
☢ NFOHump Despot ☢
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 22nd Feb 2013 13:46 Post subject: |
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KZ2 and KZ3 look quite good, to be honest. One of the few titles that look good on PS3. Still, 720p, but they look good and framerate is consistently smooth at 30fps ( ).
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Posted: Fri, 22nd Feb 2013 13:49 Post subject: |
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Honestly im not that impressed by KZ4. It looks like an upscaled KZ3 without the vaseline and with better textures...
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Fri, 22nd Feb 2013 14:03 Post subject: |
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LeoNatan wrote: | KZ2 and KZ3 look quite good, to be honest. One of the few titles that look good on PS3. Still, 720p, but they look good and framerate is consistently smooth at 30fps ( ). |
They do apart from the vaseline. KZ3 also went overboard with the bloom, it overdoes it at some points, I much prefer KZ2 overall. Gameplay's equally shit in both though 
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torrentelek
Posts: 80
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Fri, 22nd Feb 2013 16:50 Post subject: |
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Guerrilla060185 wrote: | Why do you think there are only veeeeeery few AAA PC exclusives? |
Because it's more cost effective to make a multi platform game that is released on as many formats as possible to maximise revenues??? I mean, it doesn't take much to figure that out.
Exclusives from now on will be completely and utterly brand-cheats since the new consoles are nothing more than mid-range laptops without keyboards and monitor. Same innards (x86 multi-core AMD APU on Sony), x86 AMD CPU + HD7000-GPU on new Xbox. Xbox already use the DX-api and will now use DX11, the same API that have been used on PC's since 2009.
The HW differences between the consoles and PC's are basically gone except when it comes to performance. Current mid- to high end PC's are already current or past the Xbox HD7000-GPU not to mention the APU in the Sony which is the budget alternative.
No more special RISC CPU's etc., just common pc components on a tight board (like a modern laptop). That will open up for scalability between all platforms, consoles AND PC's without having conversion teams converting and reassembling code for non-x86 CPU's with poorly connected rendering engines.
This time the possibilities for ports to actually be as good as if they were made exclusively for the PC will be there (but it won't be quite that good since there will be one main platform that will decide certain limits). Still, porting games will now be more about matching API's than porting code to different architectures and differences in hardware.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Frant
King's Bounty
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Location: Your Mom
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Posted: Fri, 22nd Feb 2013 16:51 Post subject: |
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segobi
Posts: 1565
Location: FBI Cybercrime div.
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Posted: Fri, 22nd Feb 2013 17:01 Post subject: |
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of course its not run on a "PS4" since there is no final PS4 hardware right now...
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