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tonizito
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Posted: Thu, 28th Feb 2013 20:02 Post subject: |
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Him696 wrote: | More Witcher 3 details - 50 hours long, features climbing, Fallout-style combat and boats
OXM wrote: |
- The world has 36 final states three possible epilogues (each one hour long)
- You can import your save game to determine which characters appear and how they act towards Geralt, but the backstory won't be affected.
- You can buy horses or tame a wild ones by using Axii, one of The Witcher's spells.
- Geralt can now jump and climb things.
- You can hunt wild animals for their fur, claws and so forth by tracking down colour-coded traces in the world itself.
- The main storyline is 50 hours long.
- Towns are more reactive - citizens will summon the guards if they catch you thieving, and will observe daily routines.
- There's a new combat mechanic that's comparable to VATS in Fallout 3, letting you target different parts of your quarry in slow motion.
- There are no more QTEs. Hurrah!
- Geralt can level up to 60.
- The console versions have their own, bespoke UIs.
- You gain experience points only by completing quests, but hunting will earn you money and crafting materials. |
http://www.oxm.co.uk/50661/more-witcher-3-details-50-hours-long-features-climbing-fallout-style-combat-and-boats/ | Oh god 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 28th Feb 2013 20:06 Post subject: |
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Well atleast they're constantly trying to change their combat since everytime people seem to hate what they did ("too repetitive", "too easy"). I liked the combat in both games, the first for its presentation and the second for its actual combat, so I don't know what to think about this VATS thing. It takes balls to change anything in an already established IP these days.
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tonizito
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Posted: Thu, 28th Feb 2013 20:07 Post subject: |
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Mister_s wrote: | Well atleast they're constantly trying to change their combat since everytime people seem to hate what they did ("too repetitive", "too easy"). I liked the combat in both games, the first for its presentation and the second for its actual combat, so I don't know what to think about this VATS thing. It takes balls to change anything in an already established IP these days. |
I'm assuming that this VATS combat mechanic is complementing a TW2-like combat, not replacing it.
Need more details...
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Neon
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Posted: Thu, 28th Feb 2013 20:09 Post subject: |
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They mentioned that they want you to use your knowledge of the monsters in actual fights, like if a certain creature has two hearts and you know about it, you can "aim" your sword at the heart(s). They were not sure if they wanted to do a QTE or a slow-motion aiming thing, I suppose they want for the latter a'la VATS.
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xExtreme
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Posted: Thu, 28th Feb 2013 20:14 Post subject: |
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Would be nice, like hunting animals just like that, after a while, get some knowledge about them, and after that while you try to fight again, knowing his weak spots, in some VATS'like thing, slow-mo hitting the monster in that specific places. If it's done well, fuck me sounds great.
Also, storyline 50h long? Dudeeee lot of shits to do in this game 
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locke89
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Location: Poland
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Posted: Thu, 28th Feb 2013 20:35 Post subject: |
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Mister_s wrote: | Well atleast they're constantly trying to change their combat since everytime people seem to hate what they did ("too repetitive", "too easy"). I liked the combat in both games, the first for its presentation and the second for its actual combat, so I don't know what to think about this VATS thing. It takes balls to change anything in an already established IP these days. |
I have no idea how they'll implement that system so I don't mind that. My reaction in my previous post (if it's what you're getting at) is VATS itself. I absolutely hated that thing in the Fallout games. It was just so stupid and out of place. I'm not saying CDPR can't do it right though.
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ixigia
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Location: Italy
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Posted: Thu, 28th Feb 2013 20:35 Post subject: |
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Holy jeebus, this sounds glorious. More mobility, better AI, deeper combat, no more QTEs (*evil grin*)..in a huge world full of stuff to do/interesting characters to talk to and with CDProjekt's usual attention to details.

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Posted: Thu, 28th Feb 2013 20:39 Post subject: |
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sounds great, except the VATS part
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xExtreme
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Posted: Thu, 28th Feb 2013 21:01 Post subject: |
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Posted: Thu, 28th Feb 2013 21:04 Post subject: |
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pillermann wrote: | sounds great, except the VATS part |
I think this has to do with earlier info about Geralt learning monster weaknesses and then targeting the vulnerable areas (such as stabbing two hearts at the same time, or disabling a venom gland).
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tonizito
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Posted: Thu, 28th Feb 2013 21:10 Post subject: |
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Dear lord
I think that these guys have the absolute best combination out there of art design and assets quality by a country mile.
And that was with The Witcher 2 already.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
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Location: Italy
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Posted: Thu, 28th Feb 2013 21:44 Post subject: |
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tonizito wrote: | Dear lord
I think that these guys have the absolute best combination out there of art design and assets quality by a country mile.
And that was with The Witcher 2 already. |
Indeed
I believe that these images are still rendered using the old engine, which makes the do_want level raise even more (although I think that the final result won't change much, since it's already amazing).
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BLaM!
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Posted: Thu, 28th Feb 2013 21:44 Post subject: |
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Neon
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Posted: Fri, 1st Mar 2013 00:11 Post subject: |
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Doubtful, they said it's 2014.
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JBeckman
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Posted: Fri, 1st Mar 2013 14:36 Post subject: |
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Posted: Fri, 1st Mar 2013 14:51 Post subject: |
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Fuck that. Last game with physx I played (Alice) ran like shit on ATI.
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Neon
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xExtreme
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Posted: Fri, 1st Mar 2013 17:30 Post subject: |
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Neon
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Posted: Tue, 5th Mar 2013 13:19 Post subject: |
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http://www.rockpapershotgun.com/2013/03/05/cd-projekt-on-the-witcher-3s-open-world-beards/
Quote: | RPS: What about unfriendly NPCs? Will they just be of the “Grrr, arrghh, murder, kill, whoops I died, oh god I’ll never get to play violin again” variety? Or will there be a bit more to them?
Michał Platkow-Gilewski: While you’re fighting with enemies, human enemies, they have a morale system. If you’re strong enough and they feel like they’re losing – like if they outnumbered you at the beginning, but now there’s only one of them still alive – they’ll start to go on defense. They’ll be afraid of your swings. Then, ultimately, they’ll surrender. When they surrender, you can either finish them or leave them alive. You can take their loot any time you want.
RPS: When people surrender, depending on whether or not you let them go or kill them, how big are the ramifications later in the game? Is it just a moment-to-moment thing as far as how the player feels, or will it affect them in some major way later on?
Michał Platkow-Gilewski: It depends on the situation, of course. If it’s an important moment in the storyline, it will have significant influence on everything. You saw situations like that in The Witcher 2 already, just in the prologue.
Jakub Rokosz: That’s also one of the situations we told you about where not doing something matters.
Michał Platkow-Gilewski: Yeah. If you’re just fighting small-time bandits somewhere in the deep woods, maybe it will have no influence on the world. But maybe something will happen. We’ll see. Those bandits might do something later on. Maybe they’ll kill a shepherd.
Jakub Rokosz: Or join up with his friends and have another ambush for you. |

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Posted: Thu, 7th Mar 2013 00:47 Post subject: |
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Collectors edition here I come!
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Posted: Thu, 7th Mar 2013 01:09 Post subject: |
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Is this the final witcher ?
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Neon
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Location: Poland
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Posted: Thu, 7th Mar 2013 01:18 Post subject: |
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Final Witcher game with Geralt, yes, but there will be future Witcher games.
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Posted: Thu, 7th Mar 2013 01:55 Post subject: |
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Neon wrote: | http://www.rockpapershotgun.com/2013/03/05/cd-projekt-on-the-witcher-3s-open-world-beards/
Quote: | RPS: What about unfriendly NPCs? Will they just be of the “Grrr, arrghh, murder, kill, whoops I died, oh god I’ll never get to play violin again” variety? Or will there be a bit more to them?
Michał Platkow-Gilewski: While you’re fighting with enemies, human enemies, they have a morale system. If you’re strong enough and they feel like they’re losing – like if they outnumbered you at the beginning, but now there’s only one of them still alive – they’ll start to go on defense. They’ll be afraid of your swings. Then, ultimately, they’ll surrender. When they surrender, you can either finish them or leave them alive. You can take their loot any time you want.
RPS: When people surrender, depending on whether or not you let them go or kill them, how big are the ramifications later in the game? Is it just a moment-to-moment thing as far as how the player feels, or will it affect them in some major way later on?
Michał Platkow-Gilewski: It depends on the situation, of course. If it’s an important moment in the storyline, it will have significant influence on everything. You saw situations like that in The Witcher 2 already, just in the prologue.
Jakub Rokosz: That’s also one of the situations we told you about where not doing something matters.
Michał Platkow-Gilewski: Yeah. If you’re just fighting small-time bandits somewhere in the deep woods, maybe it will have no influence on the world. But maybe something will happen. We’ll see. Those bandits might do something later on. Maybe they’ll kill a shepherd.
Jakub Rokosz: Or join up with his friends and have another ambush for you. |
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I scrolled too quickly and only read the last sentence of that interview, and I thought they were talking about online multiplayer.
I was about to scream NOOOOOOOOOOOOOOOOOOOO
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