SimCity V
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krell1983




Posts: 551
Location: Poland
PostPosted: Mon, 11th Mar 2013 21:52    Post subject:
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tainted4ever
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Posts: 11336

PostPosted: Mon, 11th Mar 2013 22:24    Post subject:
jippyuk wrote:
https://gist.github.com/anonymous/5133829

Lolsauce or trolling?
It's real. Someone should make an emulator soon, since all that looks fairly simple Smile
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Mon, 11th Mar 2013 22:57    Post subject:
tainted4ever wrote:
jippyuk wrote:
https://gist.github.com/anonymous/5133829

Lolsauce or trolling?
It's real. Someone should make an emulator soon, since all that looks fairly simple Smile

how do you tell what exactly that is? Confused i mean,it's obviously code but what kind of code
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 11th Mar 2013 23:12    Post subject:
whats so special about some piece of javascript code of a game ?
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crackerbear




Posts: 748

PostPosted: Mon, 11th Mar 2013 23:43    Post subject:
It says at the top "SimCity UI Code + DRM", which I presume is what EA are using for their online servers? Hence tainted4ever saying an emulator for the game should be possible.

Just a guess though.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 12th Mar 2013 00:10    Post subject:
Tainted you're our best hope Very Happy

Maketh 'em plummet with yer humongous competence and discharge the cracken!
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AndreaSpooky




Posts: 1260

PostPosted: Tue, 12th Mar 2013 00:18    Post subject:
http://www.simcity.com/en_US/blog/article/simcity-update-4

" SimCity: Now With 92% Less Crashing"

russian EA deputy says its 140% sure of it.
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k3lt




Posts: 27

PostPosted: Tue, 12th Mar 2013 00:48    Post subject:
AndreaSpooky wrote:
http://www.simcity.com/en_US/blog/article/simcity-update-4

" SimCity: Now With 92% Less Crashing"

russian EA deputy says its 140% sure of it.


Riiight. And the online DRM is feature, not brick on a face of paying customers.

LOL
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Tue, 12th Mar 2013 00:53    Post subject:
k3lt wrote:
AndreaSpooky wrote:
http://www.simcity.com/en_US/blog/article/simcity-update-4

" SimCity: Now With 92% Less Crashing"

russian EA deputy says its 140% sure of it.


And the online DRM is feature, not brick on a face of paying customers?

LOL


you don't really get numbers and percentages , right ?

"92% less" could mean pretty much anything.

100 crash in a million, becomes 8 crashes in a million. And while 100 becoming 8 seems a lot, out of a million, it doesn't mean jack, really.
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Pl@tinum




Posts: 1036

PostPosted: Tue, 12th Mar 2013 01:02    Post subject:
Yep, the game needs a lot of work Very Happy

 Spoiler:
 


Well, it's the Cretin Center after all ...
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Przepraszam
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Posts: 14497
Location: Poland. New York.
PostPosted: Tue, 12th Mar 2013 01:20    Post subject:
Pl@tinum wrote:
Yep, the game needs a lot of work Very Happy

 Spoiler:
 


Well, it's the Cretin Center after all ...


I really don't understand shopping too..seems fucking broken as hell.


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tainted4ever
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Posts: 11336

PostPosted: Tue, 12th Mar 2013 01:22    Post subject:
BettyShikle wrote:
tainted4ever wrote:
jippyuk wrote:
https://gist.github.com/anonymous/5133829

Lolsauce or trolling?
It's real. Someone should make an emulator soon, since all that looks fairly simple Smile

how do you tell what exactly that is? Confused i mean,it's obviously code but what kind of code


DISCLAIMER: I am not a javascript programmer. I have not spent more than 5 minutes looking at this code. Everything I say below is speculation.

From what I can tell this Javascript is all the game code that is responsible for talking with the game server.

For example
Code:

 scrui.RequestGameData(a, function (a) {
a[0] ? 0 < a[1] ? b.guidedSpecialization = simcity.Specializations.Education : 0 < a[2] ? b.guidedSpecialization = simcity.Specializations.Gambling : 0 < a[3] ? b.guidedSpecialization = simcity.Specializations.Metals : 0 < a[4] ? b.guidedSpecialization = simcity.Specializations.Petroleum : 0 < a[5] ? b.guidedSpecialization =
simcity.Specializations.Trade : 0 < a[6] && (b.guidedSpecialization = simcity.Specializations.Electronics) : b.guidedSpecialization = simcity.Specializations.UnGuided
})


Here it requests something from the game server, and then processes the data in a callback.

By looking at what the game is requesting and what it is expecting back, you can make an emulator that replies with correct HTTP responses.

It seems to be a gargantuan task, and I'm sure there's already plenty of people working on it Smile
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tainted4ever
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Posts: 11336

PostPosted: Tue, 12th Mar 2013 01:23    Post subject:
ixigia wrote:
Tainted you're our best hope Very Happy

Maketh 'em plummet with yer humongous competence and discharge the cracken!


I'm tempted ixigario, but I'm afraid that I'm so busy these days that I barely have time to sleep Sad

-t
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Imoen




Posts: 892

PostPosted: Tue, 12th Mar 2013 01:47    Post subject:
tonizito wrote:
http://www.rockpapershotgun.com/2013/03/11/simcity-is-inherently-broken-lets-not-let-this-go/


Wow, that was beautiful. TotalBiscuit told me about RPS a few years back, and I've enjoyed their site ever since. I'm glad at least some people want and try to stand up for this online only nonsense - even if things is looking somewhat better for the simcity servers. Its important, for the future of pc gaming that EA fails, I hope people understand that, even if the enjoy the game.


Last edited by Imoen on Tue, 12th Mar 2013 01:49; edited 1 time in total
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OG




Posts: 117

PostPosted: Tue, 12th Mar 2013 01:49    Post subject:
tainted4ever wrote:

It seems to be a gargantuan task, and I'm sure there's already plenty of people working on it Smile


Some interesting comments HERE. This is also quite interesting.

Some are saying this isn't really going to me much use other than perhaps modding the UI and maybe some cheats if debugging and a console can be enabled. Some other stuff about the UI being Webkit, or EA's version of it.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 12th Mar 2013 01:55    Post subject:
tainted4ever wrote:
ixigia wrote:
Tainted you're our best hope Very Happy

Maketh 'em plummet with yer humongous competence and discharge the cracken!


I'm tempted ixigario, but I'm afraid that I'm so busy these days that I barely have time to sleep Sad

-t

Hehe don't worry, I was just joking. =) Hopefully if it's a predictable pattern and the requests are reasonable in number, something concrete could happen. I can't deny that seeing EA's reaction to this hypothetical scenario would be priceless. Very Happy
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Axeleration




Posts: 814

PostPosted: Tue, 12th Mar 2013 01:55    Post subject:
This would have made an excellent travel game.. Unfortunately EA's "fuck customers in the ass" policy infiltrated yet another great franchises. Though some blame also lies in Maxis. They have been fucked in the ass (e.g. as Bioware) since Will Wright left the studios.
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Tue, 12th Mar 2013 02:02    Post subject:
I must confess that I'm a bit disappointed to see so many people here buying this... Sad

I'll be sure to remember them the next time they're complaining about this stupid DRM system when and if it goes mainstream Cool Face


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Pl@tinum




Posts: 1036

PostPosted: Tue, 12th Mar 2013 02:39    Post subject:
tonizito wrote:
I must confess that I'm a bit disappointed to see so many people here buying this... Sad

I'll be sure to remember them the next time they're complaining about this stupid DRM system when and if it goes mainstream Cool Face


People making a fuss about the DRM, and rightly so, is the right approach. Not buying the game would just send the message to those retards in charge that people don't like Simcity anymore and they would just make another console fps/tps next time.

In no way EA and their investors would interpret the drm has the reason for bad sales. They just couldn't compute that. It would be beyond their intelligence.

And for 20€ it's well worth the trouble, since it's a great game, despite some problems that hopefully will be fixed.
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Interinactive
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Posts: 29454

PostPosted: Tue, 12th Mar 2013 02:39    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:33; edited 1 time in total
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TheAngel




Posts: 279

PostPosted: Tue, 12th Mar 2013 02:43    Post subject:
Game isnt bad, its just broken as fuck.
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ace2kx




Posts: 1992

PostPosted: Tue, 12th Mar 2013 02:49    Post subject:
Need a fix otherwise I go to bed men.
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DXWarlock
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PostPosted: Tue, 12th Mar 2013 02:57    Post subject:
Pl@tinum wrote:

People making a fuss about the DRM, and rightly so, is the right approach. Not buying the game would just send the message to those retards in charge that people don't like Simcity anymore and they would just make another console fps/tps next time.
.

Thats how I see it too. Not buying doesn't make them go "hmm the DRM was the problem" as they don't see a problem with it to start with.
They wont ever connect bad sales with bad DRM...if companies did, they would have realized it YEARS ago. never once have I seen a game that failed or floundered because of its DRM, have the publishers admit "Ok we need less DRM..its hurting sales"

They will go "See? societies sold more than this. Taking the route of going back to more depth and complexity made sales tank, it shows up people want dumbed down games. SC6 will be back to the way societies was"


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Przepraszam
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Posts: 14497
Location: Poland. New York.
PostPosted: Tue, 12th Mar 2013 03:06    Post subject:
ace2kx wrote:
Need a fix otherwise I go to bed men.


LOL LOL LOL LOL


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highfe




Posts: 1613

PostPosted: Tue, 12th Mar 2013 03:08    Post subject:
cmon guys, i want to play on nfo platoon Mad
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Przepraszam
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Posts: 14497
Location: Poland. New York.
PostPosted: Tue, 12th Mar 2013 03:14    Post subject:
highfe wrote:
cmon guys, i want to play on nfo platoon Mad


Last time, I checked there was only 1 slot left in our Region.


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tonizito
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Posts: 51410
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 12th Mar 2013 03:36    Post subject:
Pl@tinum wrote:
People making a fuss about the DRM, and rightly so, is the right approach. Not buying the game would just send the message to those retards in charge that people don't like Simcity anymore and they would just make another console fps/tps next time.

In no way EA and their investors would interpret the drm has the reason for bad sales. They just couldn't compute that. It would be beyond their intelligence.

And for 20€ it's well worth the trouble, since it's a great game, despite some problems that hopefully will be fixed.
I have my doubts but we will see.

So far the only thing they've said is that they'll look into an offline patch (yeah, right LOL)
If more of their games in the near future adopt this system though, I'd guess all that "I'll buy it BUT I'll make a huge fuss about the DRM" didn't really matter for them.

And so far, since there was only one single mention of the possibility of looking into an offline patch vs constant "less and less users are having problems connecting", I'm more inclined to say that they don't really care about what people think about the DRM.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 12th Mar 2013 04:27    Post subject:
DXWarlock wrote:
Pl@tinum wrote:

People making a fuss about the DRM, and rightly so, is the right approach. Not buying the game would just send the message to those retards in charge that people don't like Simcity anymore and they would just make another console fps/tps next time.
.

Thats how I see it too. Not buying doesn't make them go "hmm the DRM was the problem" as they don't see a problem with it to start with.
They wont ever connect bad sales with bad DRM...if companies did, they would have realized it YEARS ago. never once have I seen a game that failed or floundered because of its DRM, have the publishers admit "Ok we need less DRM..its hurting sales"

They will go "See? societies sold more than this. Taking the route of going back to more depth and complexity made sales tank, it shows up people want dumbed down games. SC6 will be back to the way societies was"

They will never admit their potential mistakes, but I believe that during their super-secret management meetings, all the various connections between drm/sales/customer satisfaction will be definitely analyzed. Razz They're not as dumb as we think they are imo, take Ubisoft for example, after a couple of years spent mistreating PC users (followed by hundreds of shitstorms, very negative feedback from influential sites and forums etc.) they decided to surprise everybody, making a step back and (even if they didn't admit it) realize that the always-online formula was a counter-productive move after all.

In this case it might me different though, since EA have stated several times that big focus on the online part is a must for their future agenda (not to mention Riccitiello's foolish confessions about micro-transactions), and seeing as how the various next-nextgen consoles are heading to, this is probably just the beginning ... *inserts boundle's rants*
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Pl@tinum




Posts: 1036

PostPosted: Tue, 12th Mar 2013 07:36    Post subject:
ixigia wrote:
DXWarlock wrote:
Pl@tinum wrote:

People making a fuss about the DRM, and rightly so, is the right approach. Not buying the game would just send the message to those retards in charge that people don't like Simcity anymore and they would just make another console fps/tps next time.
.

Thats how I see it too. Not buying doesn't make them go "hmm the DRM was the problem" as they don't see a problem with it to start with.
They wont ever connect bad sales with bad DRM...if companies did, they would have realized it YEARS ago. never once have I seen a game that failed or floundered because of its DRM, have the publishers admit "Ok we need less DRM..its hurting sales"

They will go "See? societies sold more than this. Taking the route of going back to more depth and complexity made sales tank, it shows up people want dumbed down games. SC6 will be back to the way societies was"

They will never admit their potential mistakes, but I believe that during their super-secret management meetings, all the various connections between drm/sales/customer satisfaction will be definitely analyzed. Razz They're not as dumb as we think they are imo, take Ubisoft for example, after a couple of years spent mistreating PC users (followed by hundreds of shitstorms, very negative feedback from influential sites and forums etc.) they decided to surprise everybody, making a step back and (even if they didn't admit it) realize that the always-online formula was a counter-productive move after all.

In this case it might me different though, since EA have stated several times that big focus on the online part is a must for their future agenda (not to mention Riccitiello's foolish confessions about micro-transactions), and seeing as how the various next-nextgen consoles are heading to, this is probably just the beginning ... *inserts boundle's rants*


I really don't think they would assume the drm was the problem. From my experience, drm never flops a game. It's bad PR, sure, and they'll probably loose some sales over it, but people will eventually buy it, even if it requires an internet connection as long as the game is worth the trouble. I know i do and i'm picky as hell (or at least i think i am).

And i'm not sure Ubisoft really departed from their drm. I bet they will continue the HOMM and Anno approach, which is to put some important things online, leaving you missing the whole experience during your offline gameplay. Probably what EA should have done with SimCity if they wanted to avoid all the bad PR.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Tue, 12th Mar 2013 08:44    Post subject:
Pl@tinum wrote:
tonizito wrote:
I must confess that I'm a bit disappointed to see so many people here buying this... Sad

I'll be sure to remember them the next time they're complaining about this stupid DRM system when and if it goes mainstream Cool Face


People making a fuss about the DRM, and rightly so, is the right approach. Not buying the game would just send the message to those retards in charge that people don't like Simcity anymore and they would just make another console fps/tps next time.

In no way EA and their investors would interpret the drm has the reason for bad sales. They just couldn't compute that. It would be beyond their intelligence.

And for 20€ it's well worth the trouble, since it's a great game, despite some problems that hopefully will be fixed.


i rather sacrifice simcity, then buy into their drm bullshit. And btw., your comment is just a cheap excuse for buying the game anyway.

Anyone who bought this game, full well knowing of the drm, is supporting it.
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