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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Wed, 3rd Apr 2013 23:51 Post subject: |
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Silent_Lurker again another account, how much does EA pay you!1!1!1
Looks interesting, dumping it in the game collection till I have some time for it!
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hirschq
Posts: 478
Location: Coromodir
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 4th Apr 2013 00:31 Post subject: |
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Posted: Thu, 4th Apr 2013 03:11 Post subject: |
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Posted: Thu, 4th Apr 2013 08:43 Post subject: |
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Posted: Thu, 4th Apr 2013 10:07 Post subject: |
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@Areius Thanks, I will give it a try then.
Buses rotations were a bit weird (ala Simcity) in the first game sometimes, this timetables sounds like you finally have direct control over them.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Posted: Thu, 4th Apr 2013 12:00 Post subject: |
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So is this worth buying? Never tried the first one... looks interesting though.
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hirschq
Posts: 478
Location: Coromodir
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hirschq
Posts: 478
Location: Coromodir
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Posted: Thu, 4th Apr 2013 12:28 Post subject: |
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Thx, seems cool, might give it a shot!
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Posted: Thu, 4th Apr 2013 13:36 Post subject: |
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Does this really have anything on OpenTTD or A-train 9, apart from looking newer?
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Moshi
Posts: 346
Location: Slovenia
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Posted: Thu, 4th Apr 2013 14:42 Post subject: |
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jermore wrote: | Does this really have anything on OpenTTD or A-train 9, apart from looking newer? |
It's not really the same.
Here you control a city's public transportation.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Thu, 4th Apr 2013 14:48 Post subject: |
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Quote: | There are a few bugs (no gamebreakers) but I am very sure the devs will take care of... like they did in their first game. |
Selective memory much? I was all over the first one, but this one. No sale until I see some actual listening to the customers. There were tons of problem bugs that were identified around release that were never fixed. I've come to the conclusion that you've got to be living in some kind of bizarro alternate reality that only connects to ours through nfohump.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Thu, 4th Apr 2013 15:22 Post subject: |
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Moshi wrote: | jermore wrote: | Does this really have anything on OpenTTD or A-train 9, apart from looking newer? |
It's not really the same.
Here you control a city's public transportation. |
I am pretty sure I did that in both OpenTTD and A-Train 9..
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Posted: Thu, 4th Apr 2013 16:43 Post subject: |
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crossmr wrote: | Quote: | There are a few bugs (no gamebreakers) but I am very sure the devs will take care of... like they did in their first game. |
Selective memory much? I was all over the first one, but this one. No sale until I see some actual listening to the customers. There were tons of problem bugs that were identified around release that were never fixed. I've come to the conclusion that you've got to be living in some kind of bizarro alternate reality that only connects to ours through nfohump. |
Patch is already in the works, check their forums.
PC: Yes. Console: No.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Thu, 4th Apr 2013 17:27 Post subject: |
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Areius wrote: | crossmr wrote: | Quote: | There are a few bugs (no gamebreakers) but I am very sure the devs will take care of... like they did in their first game. |
Selective memory much? I was all over the first one, but this one. No sale until I see some actual listening to the customers. There were tons of problem bugs that were identified around release that were never fixed. I've come to the conclusion that you've got to be living in some kind of bizarro alternate reality that only connects to ours through nfohump. |
Patch is already in the works, check their forums. |
Yeah, they released patches for the first one too.. the problem was they just didn't listen fans. People complained about broken traffic and other bugs from the day it was released, and they just went and tackled a couple of obvious/easy things and just said screw you on the rest.
intel ultra 7 265k, 64gb ram, 3070
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hirschq
Posts: 478
Location: Coromodir
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Posted: Thu, 4th Apr 2013 18:02 Post subject: |
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The biggest issue for me right now that I have with the game is that you can't place stops at the middle of the road. Sometimes you can't build on the outer side of the road because of directions that a road is forced to take, making it impossible to construct something decent.
PC: Yes. Console: No.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Thu, 4th Apr 2013 18:15 Post subject: |
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Quote: | Unfinished features or lasting bugs are ok if they are not destroying the hole game experience |
As time passes it just becomes more apparent that you have no idea what you're talking about.
Traffic was a game destroying bug in the first game and they did nothing to fix it. they did try to "reduce" it, but they didn't actually fix the overall broken AI behaviour, which was cars lining up for miles rather than using open lanes or stuff like that.
They never finished the first game, so your claim makes no sense. You go from stating that they will take care of things like they did in the first, to you only played the game a couple hours and got an impression, if you think back, it might have just been gas, had you been drinking any fizzy drinks before starting up those couple of hours?
I fully bought into the first, I participated in the forums, gave feedback, screenshots, debated stuff, but by the end of it it was clear the Devs weren't interested in fixing anything "hard". They'd made the product, they'd gotten their cash, and only basic stuff was getting fixed. There were all kinds of threads and discussions about various bugs with lots of people asking for them to be fixed and it just never coming. I gave that game all the rope it deserved and bought most of the DLC because I wanted to like it just that much. Not this time.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Thu, 4th Apr 2013 18:29 Post subject: |
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You have to keep in mind that they are a relatively small company that cannot afford anything expensive like a major overhaul. That said, do you see this happening at any other company except for Valve/Blizzard? I certainly don't.
PC: Yes. Console: No.
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Posted: Thu, 4th Apr 2013 18:56 Post subject: |
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Posted: Thu, 4th Apr 2013 19:08 Post subject: |
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Areius wrote: | The biggest issue for me right now that I have with the game is that you can't place stops at the middle of the road. Sometimes you can't build on the outer side of the road because of directions that a road is forced to take, making it impossible to construct something decent. |
I have no problems putting my stops in the middle of the road. Maybe its wise to check what road you plan to build before you start building?
Also with one direction roads... they also excist in real life you know. Otherwise just bulldoze them and build a normal road back. You know you can build roads right?
But yeah, this game has some flaws and in my eyes far from complete.
Empty again 
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Posted: Thu, 4th Apr 2013 19:20 Post subject: |
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mmh. is it weird that i enjoy this game a lot more than sim city?
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