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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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tonizito
VIP Member
Posts: 51454
Location: Portugal, the shithole of Europe.
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Posted: Thu, 4th Apr 2013 19:09 Post subject: |
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Roach_666 wrote: | http://www.ign.com/articles/2013/04/04/thief-stepping-out-of-the-shadows
Quote: | In Focus mode, time slows down, allowing you to target your opponent’s weak spots. At the minute, this seems to be done by dragging a moving cursor over key areas and a matching button press. It makes combat more of a quick-time event sort of experience, but with ‘Focus’ disabled combat is a more traditional affair. This optional mode takes its inspiration from Guy Ritchie’s Sherlock Holmes film, in which Sherlock Holmes uses his immense intellect to rapidly evaluate an opponent’s physical frailties – “So alright, because you have this brandy nose, you probably drink a lot, so I’m going to target your liver and it’s going to be very painful. That’s the philosophy behind it,” reveals Roy. |
| Wouldn't it be better to just try and improve the overall combat instead of having normal + optional "hurrdurr soe immersive!1" QTE tardo system? 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 4th Apr 2013 19:23 Post subject: I have left. |
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tonizito
VIP Member
Posts: 51454
Location: Portugal, the shithole of Europe.
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Posted: Thu, 4th Apr 2013 19:37 Post subject: |
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consolitis wrote: | http://www.explosion.com/27348/thief-on-ps4-will-be-almost-identical-to-pc-version-says-producer/
PS4 version will look close to identical to PC version, except for one exclusive "special feature" the PC will have (3D? TressFX?) | Skyrim screenshot because...?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 4th Apr 2013 20:01 Post subject: |
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consolitis wrote: | (3D? TressFX?) |
Not 3D. TressFX would be a better guess (since it runs off DirectCompute and not OpenCL), although I still doubt that.
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Posted: Thu, 4th Apr 2013 20:05 Post subject: |
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3D should be the easiest to implement so I think it has a good chance to be it, why not?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Thu, 4th Apr 2013 20:12 Post subject: |
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"this is a reboot rather than a sequel" = meaning same s*it in different package.
Loved the original one - specially the fact that when it came out you couldn't play it! You couldn't climb the ropes! So what you 1st needed to do before start playing was dl 17 mb (if I remember right) patch. 17 mb ain't much now a days but I can say that times when 54k modem with dial connection that didn't hold the line - it took AGES to get it...don't rememebr how many times I needed to dl it but many...and there was no resume in dl back then.
Still have the cd original + burned cd where the patch is.
Now same game with nice gfx - that looks a lot like assassins creed...not sure if I have even to test it. Don't think it will be next X-COM (reboot game that I waited what -almost 20 yrs (?) before some1 finally made proper version...kind of)
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JBeckman
VIP Member
Posts: 35037
Location: Sweden
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Posted: Thu, 4th Apr 2013 20:45 Post subject: |
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consolitis wrote: | http://www.explosion.com/27348/thief-on-ps4-will-be-almost-identical-to-pc-version-says-producer/
PS4 version will look close to identical to PC version, except for one exclusive "special feature" the PC will have (3D? TressFX?) |
AMD Eyefinity support?
EDIT: http://www.ag.ru/games/thief-4/screenshots/475479
(Various images, here it looks like a guard got hit in the "head" with the blackjack.)
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 4th Apr 2013 20:58 Post subject: |
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consolitis wrote: | 3D should be the easiest to implement so I think it has a good chance to be it, why not? |
Because it's something that is supported on both sides in very similar ways (despite the PC having multiple middlewares to do it).
If anything, I'd say Oculus Rift support is more likely then.
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Thu, 4th Apr 2013 21:33 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65099
Location: Italy
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Posted: Thu, 4th Apr 2013 22:16 Post subject: |
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Quote: | Of course, there’s also suspicion over the new, detective mode styled “Focus” ability that is being called optional, but, as of right now, can’t be turned off. |
It's not that hard to let the player decide whether use it or not, like the yellow outline + markers in Human Revolution (which I disabled completely). This one seems more invasive though, just like that evil hated Instinct.
Gief some long gameplay videos and we'll judge 
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Fri, 5th Apr 2013 01:40 Post subject: |
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http://www.computerandvideogames.com/399132/interviews/thief-interview-its-easy-to-fall-into-the-trap-of-trying-to-please-everyone/?page=2#top_banner
Quote: | To make sure you can redeem yourself when accidents happen we have the Focus, but it's limited resource. And the ammunition and arrows are a limited resource, so you have to really pick your battles. You can't sustain your fall back plans.
So Focus is like a get-out-of-jail-card for those kind of players who just want to have fun when they get caught and want to clear the area. But in the next area they won't have many resources left, so they'll have to try a little harder. It's a balancing act right now. A debate we're having is whether you can disable Focus permanently for hardcore players who want to brag about doing it without any of the extra tools. |
Quote: | There are some people who, maybe, have kids sleeping upstairs and who just want to sit back and enjoy a good story and play the game. They expect navigation markers, they expect contextual keys because it might have been two weeks since they played the last time and they don't remember the key combinations... You know what? Have fun with it! You can have those features.
But we also want you to say, "I'm gonna take a day off from work and I'm just going to play through this game and have an awesome experience. I want to disable all the help features and I want to figure it out myself." So the debate we are having is about wanting to give the players the opportunity to disable and customise their play style the way they want to play. That's very important for us. |
http://www.polygon.com/2013/4/4/4178710/thief-2014-preview-pc-ps4
Quote: | Unlike many modern first-person games, Garrett's health does not recharge. |
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ixigia
[Moderator] Consigliere
Posts: 65099
Location: Italy
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Posted: Fri, 5th Apr 2013 02:31 Post subject: |
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There shouldn't even be a debate in the first place imo, just give players freedom of choice with the option to disable helps/HUDs/Focuses and that's it. Do it!
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tonizito
VIP Member
Posts: 51454
Location: Portugal, the shithole of Europe.
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Posted: Fri, 5th Apr 2013 02:38 Post subject: |
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ixigia wrote: | There shouldn't even be a debate in the first place imo, just give players freedom of choice with the option to disable helps/HUDs/Focuses and that's it. Do it! | What I think that they're really saying with that is "Maaaaaaaaaaaaan is balancing the game _again_ for those that don't want to use derpcus really worth our time and money? ".
Hope they do it, but even with this being eidos(Deus Ex HR and blablabla) I'm starting to think more and more that we were just lucky that DX:HR was sort of a fluke with the right people having the right ideas.
I'm not a fan of the Thief franchise but I have the feeling that they'll derp it up.
Hope I'm wrong though.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 5th Apr 2013 13:32 Post subject: |
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Fri, 5th Apr 2013 13:35 Post subject: |
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http://www.videogamer.com/ps4/thief/news/ps4_thief_capped_at_30fps_producer_suggests_60fps_not_a_necessity.html
Quote: | The next-gen console versions of Thief will likely be capped at 30 frames per second, Eidos Montreal producer Stephane Roy has suggested, telling VideoGamer.com that he would "prefer to have better physics" in PS4 Thief than a smoother "60 frames per second frame rate".
"On my side, the type of game I'm going to work on... I don't want to put extra pressure on the team just because we can do it if it's not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate." |
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Neon
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Posts: 18935
Location: Poland
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Posted: Fri, 5th Apr 2013 13:45 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:13; edited 1 time in total
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tonizito
VIP Member
Posts: 51454
Location: Portugal, the shithole of Europe.
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Posted: Fri, 5th Apr 2013 14:21 Post subject: |
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Roach_666 wrote: | http://www.videogamer.com/ps4/thief/news/ps4_thief_capped_at_30fps_producer_suggests_60fps_not_a_necessity.html
Quote: | The next-gen console versions of Thief will likely be capped at 30 frames per second, Eidos Montreal producer Stephane Roy has suggested, telling VideoGamer.com that he would "prefer to have better physics" in PS4 Thief than a smoother "60 frames per second frame rate".
"On my side, the type of game I'm going to work on... I don't want to put extra pressure on the team just because we can do it if it's not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate." |
| Pathetic...
Can't wait to see the revolutionz!1 physics then 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 5th Apr 2013 14:57 Post subject: |
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tonizito wrote: | Roach_666 wrote: | http://www.videogamer.com/ps4/thief/news/ps4_thief_capped_at_30fps_producer_suggests_60fps_not_a_necessity.html
Quote: | The next-gen console versions of Thief will likely be capped at 30 frames per second, Eidos Montreal producer Stephane Roy has suggested, telling VideoGamer.com that he would "prefer to have better physics" in PS4 Thief than a smoother "60 frames per second frame rate".
"On my side, the type of game I'm going to work on... I don't want to put extra pressure on the team just because we can do it if it's not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate." |
| Pathetic...
Can't wait to see the revolutionz!1 physics then  | i used my crystal ball and saw they are using 1080p/30

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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Fri, 5th Apr 2013 16:11 Post subject: |
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Posted: Fri, 5th Apr 2013 16:16 Post subject: |
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60 fps NOT A NECESSITY?!
bloomy visuals are not a necessity you fucktards, framerate is the most important thing.
there goes next-gen gaming...
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Posted: Fri, 5th Apr 2013 16:18 Post subject: |
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One thing that I hope this game has is full body awareness. Arkane's older games (and not only those) might have spoiled me, but I don't care. If those guys could do it when they were smaller, so can bigger developers now. I was really disappointed when I found out they dropped that in Dishonored.
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Posted: Fri, 5th Apr 2013 17:27 Post subject: |
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The lower the framerate and resolution on the consoles the better for the PC version.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73256
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Fri, 5th Apr 2013 17:31 Post subject: |
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Why does the franchise require "reinvention"? 
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