I found a pistol before doing the quest to go get the boat.
I got lost somewhere, and it was inside a kind of ruinied temple, with some audio log about a girl going in an expetition with some people and her sick husband.
I just arrived in the "city" (which looks more like a city in Italy, but not in Asia...by the way) and even if I have not completed the game, my impression is, that while playing you feel all the minor enhancements and tweaks they implemented making it a superior game compared to the orginal DeadIsland.
Starting with the enhanced graphics, the better weapon feedback (you can "feel" far better, if a weapon is slow or fast, how much stamina it requires, the range of the weapon and so on) the better implementation of guns, better cutscenes and voice acting and so on. Everything feels a bit more "polished" than in the original "Dead Island", which felt a bit "rough" around the edges.
I imported my character from the original DeadIsland and in my opinion the balancing is better, too. In the original DeadIsland the game was pretty easy until you came into the city - then it became very frustrating and rather difficult. In Riptide the learning curve is better balanced. Sometimes a new boss, sometimes a new zombie type, but nothing overwhelming so far.
Sure, the annoying bugs, especially around the respawn mechanics (items and zombies) and this crap with automatic equipping weapons you just picked up are a pain in the ass, but the game is still lots of fun. Until I now I would even rate it higher than the original game.
Took 17hours to play trough,89% completed,not a bad game at all but i wish they would release mapping tools so other people could create campaigns on their own.
Is that compatible with MP? If yes, how does it affect co-op players if they don't have it installed and you host the game?
Yes it should be compatible, I don't know how it's handled though, since I've never tried co-op. I believe that you both need to have the mod installed, anyway you can directly ask it to the creator in the official thread
I got a question about this riptide, can you take other survivors to travel with you to do missions or whole game I will be doing all the stuff while they sit in base camp ?
Ah so its as idiotic as first game where you travelled alone and yet those npcs magically appeared during cut scenes and now they just sit at base ? way to fucking improve game compared to first one. Lame
The charge sound is with EVERY char the SAME and totally DOESN'T like either one of them at all.
The sound is even sounding way lower quality then the rest of the ingame sound...
Pathetic
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Ah so its as idiotic as first game where you travelled alone and yet those npcs magically appeared during cut scenes and now they just sit at base ? way to fucking improve game compared to first one. Lame
actually those 4 npcs who are in cut scenes who follow you around, do follow you around. technically you travel as a pack of 4 or 5. But you travel as one.
They don't do shit, they don't help. But they travel with you.
@sausje could just be a bug. The audio is a main part of this game that's incredibly fucked up.
Ah so its as idiotic as first game where you travelled alone and yet those npcs magically appeared during cut scenes and now they just sit at base ? way to fucking improve game compared to first one. Lame
actually those 4 npcs who are in cut scenes who follow you around, do follow you around. technically you travel as a pack of 4 or 5. But you travel as one.
They don't do shit, they don't help. But they travel with you.
@sausje could just be a bug. The audio is a main part of this game that's incredibly fucked up.
Today I received my preorder copy but on the box and manual there is no mention of the Survivor Pack DLC (instead in Italy it's mentioned), and I neither have received an email with the DLC key.
I still didn't redeemed the game key on Steam, perhaps is the DLC redeemed with the main game?
I already contacted the Zavvi support, but I'll receive an answer only the next week...
Fixed the following issues:
- Autosave issue including objects state not being cleared upon starting new game.
- New Game Plus issue.
- Player unable to join people of the same chapter in Game Lobby menu.
- Alt-tab while splash screens (intro movies) problems resolved.
- Enemy characters are no longer removed from level after the cinematic at the end of chapter one.
- Equiping weapons using mouse repaired.
- Fix for parsing shops script. Makayla will now offer correct selection of items with Survivor Pack installed.
-Zombies only die by destroying the head or somehow causing harm to the head.
-Three zombie ai versions: slow Zombies that only grab, slow zombies that can attack, and modern fast zombies that can attack.
-Zombie bites are fatal. Even slow Romero zombies are big threats if you let one grab you and bite your neck!
-Zombies will notice you from far away and will continue following you unless they encounter geographical challenges.
-Realistic Damage, weapon effectiveness vary, with smaller and weaker items not being so effective and weapons designed for killing more useful.
-You can now collect food and drinks instead of using them right away. Collecting food is very valuable especially when trying to survive against modern zombies.
-Increased zombie population in certain areas.
-There is now a No HUD option to get as close to “reality” as possible.
-Optional: Survivalist, War, and Special shops versions.
-Optional: Survivalist and Tourist inventory versions.
-Optional: Survivalist and Tourist realistic damage versions.
-Optional: EXP Rate versions: 25%, 50%, 75%, 2X, and 5X.
-BONUS: Matrix Mode
-BONUS: Level Chooser
-BONUS: Athletic Mode
This is very fucking odd, after not playing a few weeks, we wanted to play again today.
But somehow i got the audio bug with the insane loud and crackling sound
Even using the tool to switch audio codec doesn't work, nor setting my headset to 2.1 or w/e setting..
help?!
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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