Shadowrun Returns
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sabin1981
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PostPosted: Thu, 25th Jul 2013 11:51    Post subject:
locke89 wrote:
Thoughts? Smile


Sounds good on paper, still can't quite ignore the downsides at the moment, but I'll be more than happy to revise my opinion once I play it tonight Smile Only 7 hours to go Smile

pillermann wrote:
and then you have to scavenge for mods and campaigns that might not even work with the DRM free GOG version


For now, they will yes. All content will be interchangeable as long as they use the same tilesets - which, of course, they will since no others exist yet. The same will apply to the Berlin campaign which is also coming to DRM-free owners. Once that's gone though, yeah, it's not looking fun Sad Really unfair HBS to not disclose their MS involvement from the start, their Kickstarter made it sound like they had ACQUIRED the rights, not LICENSED them, from Microsoft.

Hopefully something can be worked out to everyone's benefit but even if it can't, you do still at least have the Steam copy.
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pillermann




Posts: 2577

PostPosted: Thu, 25th Jul 2013 11:58    Post subject:
Uh, I just hopped on GOG to see if you can already purchase it but... it's not available on GOG and apparently it never will be? Then where else can you buy a DRM free copy?

I didn't back the KS and Steam is out of the question.
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sabin1981
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PostPosted: Thu, 25th Jul 2013 11:59    Post subject:
Oh! Sorry, I thought you were already a backer. I have some bad news for you then... you can't. DRM-free version isn't being sold since MS won't allow it, they only allow DRM-free copies of the game and the stretch-goal Berlin campaign to be given to backers as part of the tier rewards, not being commercially sold.
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JHawkins




Posts: 988

PostPosted: Thu, 25th Jul 2013 12:04    Post subject:
Well no buy from me then... gonna pirate the shit out of it.


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Ishkur123




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PostPosted: Thu, 25th Jul 2013 12:10    Post subject:
JHawkins wrote:
Well no buy from me then... gonna pirate the shit out of it.


weird.
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pillermann




Posts: 2577

PostPosted: Thu, 25th Jul 2013 12:11    Post subject:
sabin1981 wrote:
Oh! Sorry, I thought you were already a backer. I have some bad news for you then... you can't. DRM-free version isn't being sold since MS won't allow it, they only allow DRM-free copies of the game and the stretch-goal Berlin campaign to be given to backers as part of the tier rewards, not being commercially sold.

Well that, for lack of a more eloquent term, fucking sucks balls.
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 25th Jul 2013 12:13    Post subject:
RPS posted their review... http://www.rockpapershotgun.com/2013/07/25/wot-i-think-shadowrun-returns/ Curious what they thought of it as it's my favourite gaming site by far Smile
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JBeckman
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PostPosted: Thu, 25th Jul 2013 12:29    Post subject:
There was a summary of sorts partway through. Smile

Quote:

I can report that:

a) It’s not particularly long, I got through it in about 12 hours, without rushing too much. This, I suspect, is the thing that will disappoint most. But get to the end of the review, because their is light at the end of the shadow.

b) The writing (there’s no voice acting) ranges from schlocky to completely superb, with the overall story feel a bit too like a generic Shadowrun campaign, but maybe that’s the point. It’s great fun, is the point. You will enjoy it.

c) The big baddy creatures were just dreadful. Shadowrun is a game that basically allows anything to happen in it, and we can do better than this. Much better. I mean, they worked, but the drama was lacking. “Oh. This.”

d) It looks right, throughout. As isometric cyberpunk worlds go, this one is spot on. The rain-sopped streets with crowds of people holding umbrellas, the corporate meeting rooms and dank basements. The animation and detail are a bit lacking, but it felt incredible authentic somehow, particular your “base” area for much of the game. Great stuff.
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djaoni




Posts: 8061

PostPosted: Thu, 25th Jul 2013 15:19    Post subject:
I see they fixed(scaled down) the massive shItpad UI. Good. Now if they stop being fucking lazy and just fix the broken "saving" system, I'll buy it immediately.

sabin1981 wrote:
DRM-free version isn't being sold since MS won't allow it


Wait... what? I mean, they're obviously mildly retarded considering it doesn't have a saving system besides some shitty 1998 era console crap, but why would they care about what M$ thinks? Sounds like a really bad excuse from them.

4treyu wrote:
I don't really mind that, and if it helps the allegedly excellent narrative, less so.


How would it "help the narrative" in any way? Going through the same area, text and quests over again just because the check pointing is horrible does the opposite.
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JBeckman
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PostPosted: Thu, 25th Jul 2013 15:43    Post subject:
Microsoft holds the Shadowrun license for games I believe, if these guys started going against the terms and such agreed upon it would probably be easy for Microsoft to strip them of it or what it's called.
(Because if what Sabin said above is correct then they did license it from Microsoft.)
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djaoni




Posts: 8061

PostPosted: Thu, 25th Jul 2013 15:46    Post subject:
Ah, I thought it was Origin related or something. That's a shame, then.
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sabin1981
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PostPosted: Thu, 25th Jul 2013 15:54    Post subject:
Yeah, that's exactly it JB. Microsoft still owns the license to Shadowrun and HBS had to sub-license it from them but, sadly, that came with some caveats which have REALLY pissed off a lot of people -- such as two glaring faults;

1. HBS cannot sell the DRM-free copy, it's only available to those that backed the Kickstarter.
2. While the DRM-free copy comes with the Berlin campaign support, once it ships, that's the end of the availability. All subsequent DLC/addons must be released via the Steam platform.
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JBeckman
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PostPosted: Thu, 25th Jul 2013 15:59    Post subject:
But backers do get both a GoG and Steam key right?
(So you can just switch to Steam at no extra cost albeit you do have to use their client and the initial Steam online activation.)
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sabin1981
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PostPosted: Thu, 25th Jul 2013 16:01    Post subject:
Backers get both a DRM-free download and a Steam key, yes, but as far as I know the DRM-free download is direct from HBS themselves.
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JBeckman
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PostPosted: Thu, 25th Jul 2013 16:05    Post subject:
Ah so GoG isn't involved, my mistake then. Smile
(Though if they were they could perhaps have added a bit of pressure to keep that version up to date and with some neat digital extra content?)

EDIT: I keep associating "DRM free" with GoG more and more these days it seems, ha ha. Razz
(Then again what with more and more stuff digitally released moving to Origin, UPlay, Steam or Desura I guess it's not too far away from truth.)
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sabin1981
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PostPosted: Thu, 25th Jul 2013 16:15    Post subject:
As far as I know, they'll still be releasing patches for the DRM-free version and anything up to and including Berlin content will be interchangeable, the harshness comes once new tilesets and graphics and other doohickeys come out for the Steam release, any mods/Runs made using that content will be incompatible. That's one of the things I'm not entirely looking forward too myself actually; being forced into buying new addons/tilesets just so I can play UCG that uses the new stuff.

JBeckman wrote:
EDIT: I keep associating "DRM free" with GoG more and more these days it seems, ha ha. Razz
(Then again what with more and more stuff digitally released moving to Origin, UPlay, Steam or Desura I guess it's not too far away from truth.)


Aye! That's exactly it! Desura and GamersGate are brilliant for indies, but GOG is still the #1 when it comes to entirely DRM-free content. Desura often offers separate DRM-free installers of the games you buy, but it's not every time.
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capretto




Posts: 521
Location: Italy
PostPosted: Thu, 25th Jul 2013 16:38    Post subject:
locke89 wrote:
So, based on the Eurogamer review:

- it's kind of an easy game
- skewed toward good-natured characters
- it's on rails but it quickly becomes unnoticeable
- good enough character development
- rich and engaging story

Thoughts? Smile




Doesn't make any sense in a cyberpunk setting about mercenaries. Meh, let's just hope the reviewer got it wrong.. Crying or Very sad


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 25th Jul 2013 16:45    Post subject:
Ok, so I just bought this. Now another 2 hour wait before I can start my run as the best dorf smuggler in the whole matrixes.


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Thu, 25th Jul 2013 16:55    Post subject:
wonder if it's possible to complete this without doing wetwork.kinda doubt it
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sabin1981
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PostPosted: Thu, 25th Jul 2013 17:06    Post subject:
I'm fairly sure I read in the FAQ that no, you can't complete the game without killing people. There will be plenty of non-combat actions but sooner or later you're going to be in combat and your Ares Predator IV ain't firing BBs, that's for sure chummer! ^_^

More reviews;

http://pixelenemy.com/shadowrun-returns-review-geeking-them-softly/
http://gamingtrend.com/game_reviews/buy-this-game-chummer-we-review-shadowrun-returns/



and, of course, the earlier EG and RPS ones. It really does seem like it's getting incredible feedback from the gaming press - people are enjoying it immensely, which makes me breathe a huge sigh of relief.

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You want a problem son?


Slot off, frag face.
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7thunders




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PostPosted: Thu, 25th Jul 2013 17:40    Post subject:
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Thu, 25th Jul 2013 17:43    Post subject:
Anyone mentioned yet how do magic users fare in this game? I prefer playing as a mage and I hope magic in this game does bring something to the table apart from buffs. Razz


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sabin1981
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PostPosted: Thu, 25th Jul 2013 17:44    Post subject:
You can roll a Mage or Shaman and be a damage dealer just fine, though some of the reviews imply that the game is focused more along the melee path than magic.
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 25th Jul 2013 17:47    Post subject:
Eurogamer, on the other hand, mentioned that magic is a bit week and the game is skewed a bit towards ranged combat (rifles) Very Happy Imho just play what you want Smile
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sabin1981
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PostPosted: Thu, 25th Jul 2013 17:48    Post subject:
Gah, sorry, I didn't mean "melee" I meant "physical" as in, non-magic, more "corporeal" combat grinhurt
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h0rnyfavn
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Posts: 13881

PostPosted: Thu, 25th Jul 2013 17:53    Post subject:
Riiight Wink

well, we'll see how it goes for us, wannabe Raistlins Very Happy

Just 2 hours to go .
I wish they would release linux version simultaneously with win version so I wouldn't have to relog Cool


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sabin1981
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PostPosted: Thu, 25th Jul 2013 18:00    Post subject:
Vesdarius wrote:
well, we'll see how it goes for us, wannabe Raistlins Very Happy


Ast kiranann kair Gardurm Soth-arn/Suh kali Jalaran Wink
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4treyu




Posts: 23157

PostPosted: Thu, 25th Jul 2013 18:03    Post subject:
57 minutes! Very Happy
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TacticalHobo
Banned



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PostPosted: Thu, 25th Jul 2013 18:19    Post subject:
Quote:
Slot off, frag face.


Oh shiiiiiiiiit, now it's on son. You insulted me for the last time I challenge you to a rap battle buddy. Will you accept or run away like a little norwegian bitch?
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friketje




Posts: 2125

PostPosted: Thu, 25th Jul 2013 18:44    Post subject:
The game delivers based on the reviews. Not a new classic, but solid.
Bought it a bit reluctantly though, 12 hour campaign is a shame.
It should not be that hard to make a 30-40 hour campaign with the tools they made, 2d engine, no voiceovers etc. Also, turnbased combat takes a while, so the content seems to be very limited.
The only reason the did this i can think of is to milk the game with dlc,I can't think of another reason.
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