Shadowrun Returns
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sat, 27th Jul 2013 04:24    Post subject:
 Spoiler:
 


Yes, yes I'm back.
Somewhat.
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dodger2020




Posts: 3537

PostPosted: Sat, 27th Jul 2013 04:39    Post subject:
Wow, looking at their forums, there are a bunch of bugs.

The HUGE endgame bug.
Cyberware/Essence. Rounding errors and other bugs with essence.
Skills that are useless in the game as they were based on features that were removed.
Editor crashes
The save system (yeah, not a bug but it's fucked)
Odd spelling mistakes.

Just off the top of my head.
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dodger2020




Posts: 3537

PostPosted: Sat, 27th Jul 2013 04:43    Post subject:
fisk wrote:
 Spoiler:
 


 Spoiler:
 
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0wen




Posts: 3566

PostPosted: Sat, 27th Jul 2013 04:45    Post subject:
dodger2020 wrote:
Wow, looking at their forums, there are a bunch of bugs.

The HUGE endgame bug.
Cyberware/Essence. Rounding errors and other bugs with essence.
Skills that are useless in the game as they were based on features that were removed.
Editor crashes
The save system (yeah, not a bug but it's fucked)
Odd spelling mistakes.

Just off the top of my head.


That will be the real test of them as a company to see if they even bother patching them anytime soon.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sat, 27th Jul 2013 05:30    Post subject:
dodger2020 wrote:
fisk wrote:
 Spoiler:
 


 Spoiler:
 


 Spoiler:
 


Yes, yes I'm back.
Somewhat.
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dodger2020




Posts: 3537

PostPosted: Sat, 27th Jul 2013 05:38    Post subject:
fisk wrote:
dodger2020 wrote:
fisk wrote:
 Spoiler:
 


 Spoiler:
 


 Spoiler:
 


You aren't understanding me. They were immune to EVERYTHING. Period. Like I said, this isn't a case of people just missing something. It's a BUG. Guns, fists, swords, magic, summoned shaman creatures (and their magic or attacks), grenades, etc etc. Everything was immune.

I don't care that a fix is on the way. A proper beta test should have caught this and many of the other bugs.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sat, 27th Jul 2013 06:03    Post subject:
I completed the mission.
I didn't do anything in a specific order.
So obviously it CAN be missed.

"Proper beta test", oh come on. Bugs are present in most games, particularly games with complicated game mechanisms.


Yes, yes I'm back.
Somewhat.
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4treyu




Posts: 23124

PostPosted: Sat, 27th Jul 2013 06:26    Post subject:
250.8 MB update just downloaded.

Quote:

Patch 1.0.1
Fix for issue with final battle occasionally not advancing.
Fix for issue with AI occasionally not using self-buffs and IC Charge.
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0wen




Posts: 3566

PostPosted: Sat, 27th Jul 2013 06:31    Post subject:
That was fast, good to see them keeping on top of it. I really didn't expect a patch til after the weekend but then again they would have got more bad publicity since one of the bugs prevented you from finishing the game and with so many probably playing this weekend and getting to that point since the game is short would have been kind of bad.
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4treyu




Posts: 23124

PostPosted: Sat, 27th Jul 2013 06:35    Post subject:
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dodger2020




Posts: 3537

PostPosted: Sat, 27th Jul 2013 06:52    Post subject:
4treyu wrote:
250.8 MB update just downloaded.

Quote:

Patch 1.0.1
Fix for issue with final battle occasionally not advancing.
Fix for issue with AI occasionally not using self-buffs and IC Charge.


I wonder if they fixed the vendor before the final mission. One of his options is mislabeled in the editor so it doesn't show. You can buy everything but medkits and doc wagons.
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 27th Jul 2013 09:15    Post subject:
Immunity wrote:


Another major problem I had is that the Charisma/Etiquette system was far too underutilized and generally a waste of points. I'm fairly certain I never ran across a single "Socialite" option, with the others making an appearance less than half a dozen times at best.


Bollocks. I always try and max out persuasion in RPGs, and I thought the Socialite feature sounded awesome. Only an hour in, but if what you say is true this makes me sad. Sad


Pixieking
----------
ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 27th Jul 2013 11:02    Post subject:
It's true, Socialite wasn't in my game at least. I've used Shadowrunner, Security and Corporate - and I've seen Gang and Academic. I haven't seen any chances to use Socialite or Street. My earlier fears are definitely accurate; for better or worse, HBS built an editor first and foremost, they created the blocks, the components, then said "here you go! Assemble these into something magnificent! We've created a starter example to show you how it's done Smile" It's good, it works, the audio is great and the writing is sharp, but primarily it's a building set for others.

~edit~

Scratch that, Van Graas has a "Socialite" option when you try and sell him some data near the end of the game.

I'm inclined to agree with fisk; this will earn its name over the years. Berlin is supposed to be out a few months after, which will give another huge slice of the "official" campaign and also add new elements for the hombrew community to use, but it's really the community that will take SRR and make something great. RPG elements will be expanded, maps will be larger, stories will be more involved, skills will play a larger part, there will be more legwork-style missions rather than just "hub > fight > hub" -- I'm sure of it. What HBS needs to do is still stop screwing around and fix it so people can *easily* import their own models, their own textures, their own audio -- and if they really want the game to last, it would be a good thing to allow some kind of scripting, even something as simple as RGSS. I fear there's only so much you can do with a trigger/event system.


Last edited by sabin1981 on Sat, 27th Jul 2013 16:57; edited 1 time in total
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locke89




Posts: 2812
Location: Poland
PostPosted: Sat, 27th Jul 2013 11:24    Post subject:
Considering the fact that they intend to SELL new tilesets I woulnd't count on allowing us to make them on our own and import them in the game; it's loss of money for them. Kinda bullshit if you ask me....
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 27th Jul 2013 11:32    Post subject:
Didn't realise they were going to sell tilesets... Haven't read that article. Could you post a link to it please? Smile


Pixieking
----------
ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 27th Jul 2013 11:33    Post subject:
You already can import props and models, so I see no reason why importing tilesets would be a problem. It's more about quality than anything, which is why you don't see Bethesda stopping their DLC sales because of mods, and vice-versa.

Pixieking wrote:
Didn't realise they were going to sell tilesets... Haven't read that article. Could you post a link to it please? Smile


It's not an article, it's part of their plan. On the KS site, on the main site, they've spoken many times about future DLC such as campaigns and tilesets. However, article as requested;

http://www.pcgamer.com/2013/04/10/shadowrun-returns-crushes-kickstarter-goal-announces-june-release-date-details-for-backers/

Quote:

DLC in Progress:

Berlin Campaign (new campaigns also allow you to build with an expanded set of tiles).
Map Packs (new terrain tiles and props for you to use in your own campaigns).
All New Shadowrun Stories (created by HBS).

Additional Outfits and Portraits for your character .
Backers and Collector’s Edition Pre-orders will receive the Berlin Campaign at no additional charge. Any DLC developed after launch will require payment.
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danger1911




Posts: 430
Location: BrightFalls
PostPosted: Sat, 27th Jul 2013 12:07    Post subject:
Shadowrun.Returns.Update1-ALI213 - 269.3MB


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friketje




Posts: 2096

PostPosted: Sat, 27th Jul 2013 13:03    Post subject:
sabin1981 wrote:
You already can import props and models, so I see no reason why importing tilesets would be a problem. It's more about quality than anything, which is why you don't see Bethesda stopping their DLC sales because of mods, and vice-versa.

Pixieking wrote:
Didn't realise they were going to sell tilesets... Haven't read that article. Could you post a link to it please? Smile


It's not an article, it's part of their plan. On the KS site, on the main site, they've spoken many times about future DLC such as campaigns and tilesets. However, article as requested;

http://www.pcgamer.com/2013/04/10/shadowrun-returns-crushes-kickstarter-goal-announces-june-release-date-details-for-backers/

Quote:

DLC in Progress:

Berlin Campaign (new campaigns also allow you to build with an expanded set of tiles).
Map Packs (new terrain tiles and props for you to use in your own campaigns).
All New Shadowrun Stories (created by HBS).

Additional Outfits and Portraits for your character .
Backers and Collector’s Edition Pre-orders will receive the Berlin Campaign at no additional charge. Any DLC developed after launch will require payment.


I realy dislike their dlc buisness model.
The game as it now stands feels like a missed chance, the engine could support a classic like falout 1 or 2, but now it is a short, lineair rushed campaign. DLC's will not fix that.
I'd rather see them starting another kickstarter for a real campaign (or shadowrun returns 2), 40 hour +, with all the features that made classic rpg's great, travel map, persistent party member, branching story, dialogue that influences the game etc.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 27th Jul 2013 13:11    Post subject:
Like I said, it looks like they put most of their effort into creating a toolkit for everyone else to use. I have no doubt that, if people really do stay interested in creating content, we'll get our epic 40hr campaigns --- and since a lot of people are proper hardcore SR fans, we can realistically expect the same, and higher, quality too.
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Stige




Posts: 3544
Location: Finland
PostPosted: Sat, 27th Jul 2013 13:14    Post subject:
So in the current state with it being so linear and shit it's not really worth it or?
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sat, 27th Jul 2013 13:17    Post subject:
Stige wrote:
So in the current state with it being so linear and shit it's not really worth it or?


honestly, the game as I have played it is well worth it, and with the community behind it It will only get better and better with more content from HBS as well as modders - its certainly not *shit*.. you want shit... get re6 LOL


when there is no more room in hell, the D34D will walk the earth
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4treyu




Posts: 23124

PostPosted: Sat, 27th Jul 2013 13:18    Post subject:
I love how some people are acting disappointed or even angry in some cases when it was known with enough time in advance that the campaign would only be 10-12 hours, and missing several important rpg features. There was even outrage in the official forums and some shockwaves felt here, if you still went ahead and bought the game or didn't cancel your pre-order then you shouldn't be complaining now.

At that moment I had my doubts but then decided to think it over, and then it was easy. I put on the scale on one side a lack-luster official campaign, on the other an impressive amount of user created content (including fidelity remakes of the classics) already in the making (thanks to a thoughtful developer who made the tools available early enough) and all that for no additional charge on top of what you already paid! Simply a no-brainer Smile


Last edited by 4treyu on Sat, 27th Jul 2013 13:20; edited 3 times in total
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Ishkur123




Posts: 2850

PostPosted: Sat, 27th Jul 2013 13:19    Post subject:
sabin1981 wrote:
Like I said, it looks like they put most of their effort into creating a toolkit for everyone else to use. I have no doubt that, if people really do stay interested in creating content, we'll get our epic 40hr campaigns --- and since a lot of people are proper hardcore SR fans, we can realistically expect the same, and higher, quality too.



Thats what i think, people really shouldnt be too harsh. Im sure the community still ranks higher in the HBS conscious than the money they make. Now that the game is out they can fully concentrate on making stuff like Berlin.

Like i said before, 1.8 mio isnt much money to keep a company afloat, they had to release it now and for the short time they worked on it they delivered a polished product.


Last edited by Ishkur123 on Sat, 27th Jul 2013 13:24; edited 2 times in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 27th Jul 2013 13:20    Post subject:
Stige wrote:
So in the current state with it being so linear and shit it's not really worth it or?


It's well worth it.
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Stige




Posts: 3544
Location: Finland
PostPosted: Sat, 27th Jul 2013 13:20    Post subject:
D34Dite wrote:
Stige wrote:
So in the current state with it being so linear and shit it's not really worth it or?


honestly, the game as I have played it is well worth it, and with the community behind it It will only get better and better with more content from HBS as well as modders - its certainly not *shit*.. you want shit... get re6 LOL


I almost did lol
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4treyu




Posts: 23124

PostPosted: Sat, 27th Jul 2013 13:22    Post subject:
sabin1981 wrote:
Stige wrote:
So in the current state with it being so linear and shit it's not really worth it or?


It's well worth it.


Last edited by 4treyu on Sat, 27th Jul 2013 13:22; edited 1 time in total
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sat, 27th Jul 2013 13:22    Post subject:
Stige wrote:
D34Dite wrote:
Stige wrote:
So in the current state with it being so linear and shit it's not really worth it or?


honestly, the game as I have played it is well worth it, and with the community behind it It will only get better and better with more content from HBS as well as modders - its certainly not *shit*.. you want shit... get re6 LOL


I almost did lol


a close call then. but at least ya didn't actually buy it Wink


when there is no more room in hell, the D34D will walk the earth
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 27th Jul 2013 13:32    Post subject:
4treyu wrote:
(thanks to a thoughtful developer who made the tools available early enough)


The rest I agree with, but this? Haha, this I had to comment on; it's not like releasing the editor early was "gift to the fans" or anything, it has to be bought and not cheaply either. Only people that got access to the editor were those that backed on KS at the $250+ level Very Happy It's great that some people did gain access early, it allowed for the likes of McDougal, Tubbster, ledeir and Dyslexic Coder to really tinker and come up with new content before the game shipped, but let's not kid ourselves that it was an act of charity Very Happy

Ishkur123 wrote:
Thats what i think, people really shouldnt be too harsh. Im sure the community still ranks higher in the HBS conscious than the money they make. Now that the game is out they can fully concentrate on making stuff like Berlin.


I have no doubts that we'll get some amazing content as time goes by, Shadowrun isn't something people just forget about and move on, unlike Legend of Grimrock... which is fantastic but so many lofty plans and such were dropped or never came to fruition after the player count started dropping Sad
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4treyu




Posts: 23124

PostPosted: Sat, 27th Jul 2013 13:37    Post subject:
Oh! I misunderstood the whole editor affair then, my bad! That would effectively mean those brave people who paid $250+ and started working on the editor carried the cross for all of us Very Happy Kudos to them!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 27th Jul 2013 13:42    Post subject:
Exactly! Hell, we had 1hr+ "LP" of Life on a Limb, the first addon campaign, before the game had even launched Very Happy LoaL had far more interactivity and sidequesting too, not to mention it had proper loot and persistent corpes. That from a fan with only a month to work with the editor, so yeah.. as disappointed, rightly or wrongly, as many people are about the base campaign; I have no doubts about the possibility of UGC.

.... my only lament is that content creation takes time, it could easily be anything up to and surpassing a year before we get anything truly meaty. That and I really do hope HBS work with the community to allow importing of more assets than just custom portraits and props, the ability to import and use custom audio is damned near essential.
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