7 Days To Die [Early Access Forever]
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Mon, 12th Aug 2013 20:01    Post subject:
Grale wrote:
hirschq wrote:
I backed this today just because of the block physic. I remember that notch wanted to do this in minecraft but it never happened (and will not in the future most likely). So I gladly paid the 35$. So far it´s the only "Block Game" (apart from mc) that made me curious.

EDIT: 3 or 5 Days to alpha release Smile


Don't forget to upload it Very Happy


Yeaaarrrr Very Happy
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Mon, 12th Aug 2013 20:06    Post subject:
I actually got to the confirm payment screen when this was first available.. but some reason i backed out and bought Cube World instead! Stupid me Sad


MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Mon, 12th Aug 2013 22:33    Post subject:
Grale wrote:
I actually got to the confirm payment screen when this was first available.. but some reason i backed out and bought Cube World instead! Stupid me Sad


Sir, that wasn´t a smart move, was it? Very Happy
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DarkSkies




Posts: 234

PostPosted: Thu, 15th Aug 2013 17:53    Post subject:
13,876
Backers
$507,612
pledged of $200,000 goal
0
seconds to go
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 15th Aug 2013 18:09    Post subject:
nice all stretchgoals achieved


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 15th Aug 2013 18:31    Post subject:
DarkSkies wrote:
13,876
Backers
$507,612
pledged of $200,000 goal
0
seconds to go


Plus the paypal backer and preorders that are not part of the kickstarter campaign!
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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Sat, 17th Aug 2013 11:47    Post subject:
alpha is out for d/l... unfortunately you need to use a valid username/password to actually play it (from what it looks like) - if there was a way round that I would gladly share it


when there is no more room in hell, the D34D will walk the earth
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warriormax
Banned



Posts: 3644

PostPosted: Sat, 17th Aug 2013 12:07    Post subject:
Why the devs don't want the people to try out their game Confused
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 17th Aug 2013 12:12    Post subject:
D34Dite wrote:
alpha is out for d/l... unfortunately you need to use a valid username/password to actually play it (from what it looks like) - if there was a way round that I would gladly share it


And the server you actually play on? Is it local?


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Sat, 17th Aug 2013 12:15    Post subject:
not sure, but it asks for username/password on starting up - tried it with wrong combination.. it rejects it, so it must connect to their server ... I might try and set up a bogus forum account and try its username/pass

edit.. nope, on trying to log into the game it says I need to reg a key for that account (obviously to stop just anyone playing it) so short of handing out username/password, looks like its either buy or wait.
mini review - I know its an alpha and all that, but theres something amiss with it, its obviously going to get more polished and less *clunky* but the gun play in it feels..well.. limp. you have body awareness, which is nice, the completely destructible environments are good, too. in short I am enjoying it so far, but not sure if crafting is in it/how to craft if it IS in it..

edit, again.. tried to use my initial key with the *new* user I made.. "key already has been used" message

Okay


when there is no more room in hell, the D34D will walk the earth


Last edited by D34Dite on Sat, 17th Aug 2013 12:25; edited 1 time in total
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 17th Aug 2013 12:24    Post subject:
Hmm too bad, hoped for a mistake on their side Sad

Anyway, check your PM please Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 17th Aug 2013 12:40    Post subject:
sausje wrote:
D34Dite wrote:
alpha is out for d/l... unfortunately you need to use a valid username/password to actually play it (from what it looks like) - if there was a way round that I would gladly share it


And the server you actually play on? Is it local?

it will probably be same as Planteary annihilation - online only for alpha/beta and local will be available in full game - probably for easier bug reporting
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Sat, 17th Aug 2013 13:36    Post subject:
Argh... haven´t received my key yet Mad

EDIT: nvm. the main problem right now seems to be that the download doesn´t start anyway because they are upgrading their servers right now due heavy load.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 17th Aug 2013 14:15    Post subject:


Crack works over at usual Russian forum Wink


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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KaSssss




Posts: 2136

PostPosted: Sat, 17th Aug 2013 14:30    Post subject:
3DMGAME-7Days.To.Die.Alpha.Crakced-3DM
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 17th Aug 2013 15:16    Post subject:
Already got a server up and running for people on here that want to co-op, shame that the server has to be inside the client right now Sad


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Sat, 17th Aug 2013 15:18    Post subject:
Damn that was quick Very Happy


MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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pxxxxg




Posts: 175

PostPosted: Sat, 17th Aug 2013 20:39    Post subject:
I was builded my base on the roof top, but on the 5 day the building collapsed cause of the zombies. So i lost everything...
Anyway not bad for an alpha build
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Mon, 19th Aug 2013 11:05    Post subject:
I really suggest everybody to hexedit your save for the first or second time you play because the devs deactivated the god and creative mode in this one. It´s just for testing and learning the game mechanics. In your savegame decimal offset 161 is the amount of the things in your upper left inventory place. So place cobblebricks there and replace it with FF. the second one is 167 iirc but don´t count on it^^

I built a fortress of cobblestone 3 layers thick and 5 layers high and give a fuck about the undead. just don´t forget to replace the destroyed block if the sun comes up Smile

best place for a fortified position is the farm by the way. the corn there is enough for hundreds of ingame days. mix 2 corns to a meal and than mix the meal with water and you have corn bread. the city there holds enough water to drink and cook even for your grandchildrens Very Happy

EDIT: savegame is in your gamefolder!
\Data\Worlds\Navezgane\Saves\NAME-OF-YOUR-SAVEGAME\Player\player.ttp
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bloodian




Posts: 1026

PostPosted: Mon, 19th Aug 2013 11:42    Post subject:
game's too easy = pointless for now
There's plenty of food and water and ammunition around.
Just place spikes on stairs, enter the bulding or get in the ground and you're safe.

The only thing that killed me were the spikes because I placed them under me Smile
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 19th Aug 2013 12:41    Post subject:
28 days and counting, game is indeed pisstake at this point once you setup a proper hideout.

Btw, awesome block physics Laughing



Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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russ80




Posts: 4679
Location: Romania
PostPosted: Mon, 19th Aug 2013 12:44    Post subject:
sausje wrote:
28 days and counting, game is indeed pisstake at this point once you setup a proper hideout.

Btw, awesome block physics Laughing



Was expecting for it to fall on yer head. I am disappoint.
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Lopin18




Posts: 3359
Location: US
PostPosted: Mon, 19th Aug 2013 13:21    Post subject:
I tested it, seems nice, but after punching 5 zombies to death i recognized there was no challenge, Neutral
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 19th Aug 2013 13:33    Post subject:


That's because they are rather passive during the day, only during night they go (kinda) crazy Wink


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TiMEDANCE




Posts: 10

PostPosted: Wed, 21st Aug 2013 13:01    Post subject:
please can someone help me?

I always getting kicked out of the game after 2-3 minutes of playing... saying "out of memorie" - and this fucin console everytime pops up... THIS IS HORROR!! not the zombies.. lol

I tried 32bit and 64bit version Embarassed

its totally unplayable...
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lolozaur




Posts: 26310

PostPosted: Fri, 25th Oct 2013 08:13    Post subject:
Gaming Blend has news that 7 Days to Die was pulled off Steam due to copyright infringement with some of it's art assets.

Earlier this week the open-world zombie game 7 Days To Die was pulled from Steam. Earlier today I spoke with the man responsible for the game's removal. Here's what I learned.

7 Days To Die's Steam Greenlight page was taken down due to a copyright violation. The takedown notice was filed on behalf of Tripwire Interactive, the developer of co-op shooter Killing Floor. As it turns out, 7 Days features a zombie that resembles a striking resemblance to the Clot, one of the monsters in Killing Floor.

Tom Buscaglia, the lawyer who filed the takedown notice, explained the sequence of events to me. It all started last year when someone took the Clot model from Killing Floor and began selling it on the Unity Store. 7 Days studio Fun Pimps, not realizing that this asset was stolen, purchased the model for use in their game.

Toward the end of the summer, Tripwire noticed the Clot model in a trailer for 7 Days. Vice president Alan Wilson reached out to Fun Pimps to explain that the asset belonged to them. Wilson apparently left the conversation with the understanding that Clot would be removed from 7 Days.

However, two weeks ago, Tripwire saw that the 7 Days trailer still had their character (Buscaglia attributes this to "flakiness" on Fun Pimps' part). What's more, a playable alpha build is now in the hands of players who backed the game. So, they called their lawyer.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Fri, 25th Oct 2013 08:47    Post subject:
They are not to blame tho.. Unity is for not checking their store entries..


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Lukxxx




Posts: 726

PostPosted: Fri, 25th Oct 2013 09:33    Post subject:
They should have let them use that model in exchange for some recognition of their work (credits + readme + mention in trailers or something). But no... eh
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Sat, 26th Oct 2013 13:12    Post subject:
game is not that bad.
what bugs me is that i cannot map the middle mouse key for Use and that i don't have access to the options menu, while ingame.
additionally, the punch range should be a bit less in my opinion.

considering that this is alpha, game is fine.


EDIT: and of course 2 minutes after i posted the above, i've encountered an annoying bug - once i open the inventory screen, i am unable to close it. the only option is to quit and reload. anyone else experiencing this? i'm using the x64 1.1 version.
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moosenoodles




Posts: 18411

PostPosted: Sat, 26th Oct 2013 13:27    Post subject:
noflip wrote:
game is not that bad.
what bugs me is that i cannot map the middle mouse key for Use and that i don't have access to the options menu, while ingame.
additionally, the punch range should be a bit less in my opinion.

considering that this is alpha, game is fine.


changes middle mouse button to a different key, rebinds that key in game.
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