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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 5th Sep 2013 10:23 Post subject: |
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Am I the only one who cannot attack out with garrisons? I lost Rome for a few turns, because my armies were busy up north, a 2-stack army showed up and couldn't reach the city in time to prevent it from starving out. And a vastly superior guard force was sitting on their asses, fiddling with their cocks while the clock ticked down.
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Posted: Thu, 5th Sep 2013 10:27 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:03; edited 1 time in total
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Sin317
Banned
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Location: Geneva
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Posted: Thu, 5th Sep 2013 10:34 Post subject: |
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Posted: Thu, 5th Sep 2013 10:44 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:03; edited 1 time in total
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Posted: Thu, 5th Sep 2013 10:48 Post subject: |
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Eh leave him alone. He has family in the military. Did you know that?
Anyway, i'm a bit pissed off that CA decided to remove walls except for region capitals. Some have really weak garrisons, so taking them is piss easy. Or maybe they are just admitting their siege AI is beyond terrible.
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locke89
Posts: 2812
Location: Poland
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Posted: Thu, 5th Sep 2013 11:49 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:03; edited 1 time in total
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 5th Sep 2013 12:03 Post subject: |
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zmed wrote: | Am I the only one who cannot attack out with garrisons? I lost Rome for a few turns, because my armies were busy up north, a 2-stack army showed up and couldn't reach the city in time to prevent it from starving out. And a vastly superior guard force was sitting on their asses, fiddling with their cocks while the clock ticked down. |
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Posted: Thu, 5th Sep 2013 12:15 Post subject: |
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zmed wrote: | zmed wrote: | Am I the only one who cannot attack out with garrisons? I lost Rome for a few turns, because my armies were busy up north, a 2-stack army showed up and couldn't reach the city in time to prevent it from starving out. And a vastly superior guard force was sitting on their asses, fiddling with their cocks while the clock ticked down. |
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that clock don't last long.
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hirschq
Posts: 478
Location: Coromodir
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Posted: Thu, 5th Sep 2013 12:36 Post subject: |
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zmed wrote: | Am I the only one who cannot attack out with garrisons? I lost Rome for a few turns, because my armies were busy up north, a 2-stack army showed up and couldn't reach the city in time to prevent it from starving out. And a vastly superior guard force was sitting on their asses, fiddling with their cocks while the clock ticked down. |
You can´t attack without a commander, it´s important to keep this in mind. BUT you are able to recruit an commander everytime in every city. With this commander you can lead your garrison out of the city, but only in the case you are besieged.
The general system right now is totally fucked because it´s way too easy. The ranged units are worthless and the AI is relying heavy on it. They will flee the moment you attack them. So usually, the AI have a 50:50 of ranged and melee units so it shouldn´t be that problem to send them to hell. IT´S IMPORTANT TO FIGHT MANUALLY. The calculation of the KI fights is fucked up as well because it doesn´t consider this fact.
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Posted: Thu, 5th Sep 2013 13:09 Post subject: |
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Is there a way to change the voice language and leave the text alone?
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 5th Sep 2013 13:22 Post subject: |
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hirschq wrote: | You can´t attack without a commander, it´s important to keep this in mind. BUT you are able to recruit an commander everytime in every city. With this commander you can lead your garrison out of the city, but only in the case you are besieged. | Eh, the design choices make less and less sense as I get into the game. Thanks.
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Sin317
Banned
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Location: Geneva
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Posted: Thu, 5th Sep 2013 13:28 Post subject: |
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that's actually one that makes some sense.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 5th Sep 2013 13:40 Post subject: |
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What makes sense? That legions of city guards are completely unable to defend their city without a general leading them? Ever since they introduced this auto-garrison system (since Empire IIRC), every time the town was attacked, the garrisons were automatically converted into a purely defensive army that could march against the enemy siege army, and if they won the battle, they went back to being garrisons.
Now they just stick their thumbs in their butts and wait until the population starves to surrender, and if I have all possible generals fielded and are too far away, then that's one less town that could have easily defended itself, if only the garrison would accept the leadership of a commander instead of only a general.
Makes absolutely zero amounts of sense.
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Posted: Thu, 5th Sep 2013 13:42 Post subject: |
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zmed wrote: | What makes sense? That legions of city guards are completely unable to defend their city without a general leading them? Ever since they introduced this auto-garrison system (since Empire IIRC), every time the town was attacked, the garrisons were automatically converted into a purely defensive army that could march against the enemy siege army, and if they won the battle, they went back to being garrisons.
Now they just stick their thumbs in their butts and wait until the population starves to surrender, and if I have all possible generals fielded and are too far away, then that's one less town that could have easily defended itself, if only the garrison would accept the leadership of a commander instead of only a general.
Makes absolutely zero amounts of sense. |
I think he was referring to what I posted.
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hirschq
Posts: 478
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zmed
Posts: 9234
Location: Orbanistan
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hirschq
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 5th Sep 2013 13:59 Post subject: |
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Hype and people expacations are funny things
TW games were mess at launch since M2TW iirc.
And IMHO this one is second best launch , because in case of Shogun 2 and Empire it was much worse(graphical glitches, save corruptions,..) . Napoleon had better launch since it was just slightly reskinned Empire
Will judge properly after fridays patch (dont have my powerfull pc right now)
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locke89
Posts: 2812
Location: Poland
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Posted: Thu, 5th Sep 2013 14:12 Post subject: |
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I could live with technical issues because in the end they will be ironed out, but things like:
1. retardedely designed UI
2. army limits (opening up as you make your empire bigger)
3. increased pace of battles
4. units skills having no valid reason to exist in TW game
5. capture points
are more worrisome as they are integral part of the game and cannot be changed. Obviously there is also AI problems but those, to some extent, will be also fixed.
Last edited by locke89 on Thu, 5th Sep 2013 14:13; edited 1 time in total
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zmed
Posts: 9234
Location: Orbanistan
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hirschq
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Location: Coromodir
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Posted: Thu, 5th Sep 2013 14:14 Post subject: |
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hirschq
Posts: 478
Location: Coromodir
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Posted: Thu, 5th Sep 2013 14:17 Post subject: |
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Shh and go back to beta testing, they need to iron these bugs out for the console release
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hirschq
Posts: 478
Location: Coromodir
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