Total War: Rome 2
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 5th Sep 2013 10:23    Post subject:
Am I the only one who cannot attack out with garrisons? I lost Rome for a few turns, because my armies were busy up north, a 2-stack army showed up and couldn't reach the city in time to prevent it from starving out. And a vastly superior guard force was sitting on their asses, fiddling with their cocks while the clock ticked down.
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Interinactive
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Posts: 29462

PostPosted: Thu, 5th Sep 2013 10:27    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:03; edited 1 time in total
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 5th Sep 2013 10:34    Post subject:
can't stay on topic ?
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Interinactive
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Posts: 29462

PostPosted: Thu, 5th Sep 2013 10:44    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:03; edited 1 time in total
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xxax
Banned



Posts: 2610

PostPosted: Thu, 5th Sep 2013 10:48    Post subject:
Eh leave him alone. He has family in the military. Did you know that?

Anyway, i'm a bit pissed off that CA decided to remove walls except for region capitals. Some have really weak garrisons, so taking them is piss easy. Or maybe they are just admitting their siege AI is beyond terrible.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 5th Sep 2013 10:56    Post subject:
I like the idea for special console versions of this series.

I never really got into Civ, because it seemed too complex lol wut
But that Civ that got released for consoles seemed pretty cool to play on the coach with one hand on the controller and the other in your pants


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 5th Sep 2013 11:14    Post subject:
To be honest I had the 'console UI' vibe even before I read that news Smile
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fishslice




Posts: 580

PostPosted: Thu, 5th Sep 2013 11:17    Post subject:
Interinactive wrote:
Ah right, back on topic, back to calling people idiots and predicting the fall of a thread when neither have yet to happen, which is pretty funny considering that your own whinge is about people jumping the gun

I thought I was blocked anyway?

Here, something actually on topic:



CA need to sit down and watch that video. Funny shit, unless you uploaded £105 for the collectors. Go me Aww Yeah
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Interinactive
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Posts: 29462

PostPosted: Thu, 5th Sep 2013 11:49    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:03; edited 1 time in total
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fishslice




Posts: 580

PostPosted: Thu, 5th Sep 2013 12:00    Post subject:
Interinactive wrote:
fishslice wrote:
CA need to sit down and watch that video. Funny shit, unless you uploaded £105 for the collectors. Go me Aww Yeah


I regret nothing! Apart from my SLI purchase

It's hilarious at the start how they just keep running away, I haven't experience anything like this yet though


The contrivance of a fortified position or important position on a timer is definitely a flaw. It made sense in a town or city with a town square with fortified walls. Take the walls away and you just end up with a big bum rush to a wholly contrived point on the map. Number of times I've had a large army out at sea desperate to get them in position and the dam AI get their first and kill of the first attacking wave or my men turn and run under fire. Bloody irritating.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 5th Sep 2013 12:03    Post subject:
zmed wrote:
Am I the only one who cannot attack out with garrisons? I lost Rome for a few turns, because my armies were busy up north, a 2-stack army showed up and couldn't reach the city in time to prevent it from starving out. And a vastly superior guard force was sitting on their asses, fiddling with their cocks while the clock ticked down.
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fishslice




Posts: 580

PostPosted: Thu, 5th Sep 2013 12:15    Post subject:
zmed wrote:
zmed wrote:
Am I the only one who cannot attack out with garrisons? I lost Rome for a few turns, because my armies were busy up north, a 2-stack army showed up and couldn't reach the city in time to prevent it from starving out. And a vastly superior guard force was sitting on their asses, fiddling with their cocks while the clock ticked down.


that clock don't last long.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 5th Sep 2013 12:36    Post subject:
zmed wrote:
Am I the only one who cannot attack out with garrisons? I lost Rome for a few turns, because my armies were busy up north, a 2-stack army showed up and couldn't reach the city in time to prevent it from starving out. And a vastly superior guard force was sitting on their asses, fiddling with their cocks while the clock ticked down.


You can´t attack without a commander, it´s important to keep this in mind. BUT you are able to recruit an commander everytime in every city. With this commander you can lead your garrison out of the city, but only in the case you are besieged.

The general system right now is totally fucked because it´s way too easy. The ranged units are worthless and the AI is relying heavy on it. They will flee the moment you attack them. So usually, the AI have a 50:50 of ranged and melee units so it shouldn´t be that problem to send them to hell. IT´S IMPORTANT TO FIGHT MANUALLY. The calculation of the KI fights is fucked up as well because it doesn´t consider this fact.
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Blakx




Posts: 386

PostPosted: Thu, 5th Sep 2013 13:09    Post subject:
Is there a way to change the voice language and leave the text alone?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 5th Sep 2013 13:14    Post subject:
Here, some real problems this game has...

http://forums.totalwar.com/showthread.php/79264-Hoplites-are-just-useless...

Especially this on page 2:
http://forums.totalwar.com/showthread.php/79264-Hoplites-are-just-useless...?s=bf4e394309f530881ba4c0497169c50b&p=666359&viewfull=1#post666359

I totally can confirm that behaviour... that right there... that's a real fucking mess.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 5th Sep 2013 13:22    Post subject:
hirschq wrote:
You can´t attack without a commander, it´s important to keep this in mind. BUT you are able to recruit an commander everytime in every city. With this commander you can lead your garrison out of the city, but only in the case you are besieged.
Eh, the design choices make less and less sense as I get into the game. Thanks.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 5th Sep 2013 13:28    Post subject:
that's actually one that makes some sense.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 5th Sep 2013 13:40    Post subject:
What makes sense? That legions of city guards are completely unable to defend their city without a general leading them? Ever since they introduced this auto-garrison system (since Empire IIRC), every time the town was attacked, the garrisons were automatically converted into a purely defensive army that could march against the enemy siege army, and if they won the battle, they went back to being garrisons.

Now they just stick their thumbs in their butts and wait until the population starves to surrender, and if I have all possible generals fielded and are too far away, then that's one less town that could have easily defended itself, if only the garrison would accept the leadership of a commander instead of only a general.

Makes absolutely zero amounts of sense.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 5th Sep 2013 13:42    Post subject:
zmed wrote:
What makes sense? That legions of city guards are completely unable to defend their city without a general leading them? Ever since they introduced this auto-garrison system (since Empire IIRC), every time the town was attacked, the garrisons were automatically converted into a purely defensive army that could march against the enemy siege army, and if they won the battle, they went back to being garrisons.

Now they just stick their thumbs in their butts and wait until the population starves to surrender, and if I have all possible generals fielded and are too far away, then that's one less town that could have easily defended itself, if only the garrison would accept the leadership of a commander instead of only a general.

Makes absolutely zero amounts of sense.


I think he was referring to what I posted.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 5th Sep 2013 13:42    Post subject:
zmed wrote:
hirschq wrote:
You can´t attack without a commander, it´s important to keep this in mind. BUT you are able to recruit an commander everytime in every city. With this commander you can lead your garrison out of the city, but only in the case you are besieged.
Eh, the design choices make less and less sense as I get into the game. Thanks.


Sin317 wrote:
that's actually one that makes some sense.


He´s right. I love the system that moving armys are in need of a commander. Your commanders are leading only attacking armys and your citys are capable of defending themself against attackers, not sieges but that´s the meaning of sieges Smile
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pxxxxg




Posts: 175

PostPosted: Thu, 5th Sep 2013 13:43    Post subject:
This game is totally broken and unplayable in this form as rome:
-Angry Joe has right:
- naval battle completly broken as you see in the video, funboys say you cant win naval battle with transport ships against battle ships. WRONG, the AI can. AI destroyed my all army of (15)transport ships and (7)battleships with (Cool battle ship. My soldiers was doing nothing just like in the Angry Joe video
- without naval battle how can you play rome, surrounding with all the mediterannien see?
-The Combat AI is broken too just like in the video he intercepts the charge and retreat 5-6 times. funboys say it is because the fear factor in the game. WRONG again. I managed to beat 4 spear units defending a city with only 1 javelin unit because of this. they should only take a walk to the center but no they charged and retreated like a retard.

- and finally the combat is way too fast! i got a 2100+ vs 1800 unit battle lasted 4 minutes. this is a joke. they just charged me like super fast i was able to shoot only 1 time and than my skirmishers runed back. My soldiers retreated after a minute. i cant manage my ships (there was 4 of them) i cant manage my powers it is simpli not fun. I am playing now on slowmo and this is just WRONG again.

I am a funboy too...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 5th Sep 2013 13:50    Post subject:
hirschq wrote:
He´s right. I love the system that moving armys are in need of a commander. Your commanders are leading only attacking armys and your citys are capable of defending themself against attackers, not sieges but that´s the meaning of sieges Smile
Seriously, how does it makes sense that a couple Legionary Cohorts, several javelin infantries and who know what else are incapable of marching out the gates to meet the enemy's two mobs of peasants, just because they don't have a general to lead them?
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 5th Sep 2013 13:51    Post subject:
zmed wrote:
What makes sense? That legions of city guards are completely unable to defend their city without a general leading them? Ever since they introduced this auto-garrison system (since Empire IIRC), every time the town was attacked, the garrisons were automatically converted into a purely defensive army that could march against the enemy siege army, and if they won the battle, they went back to being garrisons.

Now they just stick their thumbs in their butts and wait until the population starves to surrender, and if I have all possible generals fielded and are too far away, then that's one less town that could have easily defended itself, if only the garrison would accept the leadership of a commander instead of only a general.

Makes absolutely zero amounts of sense.


You would be right IF a siege would lead to a fight, but it doesn´t. The meaning of a siege is to have a choice between attack or not to fight at all (at least for the attacker). It even give the defenders enough time to move his armys back to the siege. If every city could lead her garrison units into a battle wherever and whenever the whole game would be a big mess... think about it Very Happy

m3th0d2008 wrote:
I think he was referring to what I posted.


Erh... me not but I´m sure he´ll tell^^
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 5th Sep 2013 13:59    Post subject:
Hype and people expacations are funny things Very Happy
TW games were mess at launch since M2TW iirc.
And IMHO this one is second best launch , because in case of Shogun 2 and Empire it was much worse(graphical glitches, save corruptions,..) . Napoleon had better launch since it was just slightly reskinned Empire
Will judge properly after fridays patch (dont have my powerfull pc right now)


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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 5th Sep 2013 14:12    Post subject:
I could live with technical issues because in the end they will be ironed out, but things like:

1. retardedely designed UI
2. army limits (opening up as you make your empire bigger)
3. increased pace of battles
4. units skills having no valid reason to exist in TW game
5. capture points

are more worrisome as they are integral part of the game and cannot be changed. Obviously there is also AI problems but those, to some extent, will be also fixed.


Last edited by locke89 on Thu, 5th Sep 2013 14:13; edited 1 time in total
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 5th Sep 2013 14:12    Post subject:
hirschq wrote:
You would be right IF a siege would lead to a fight, but it doesn´t. The meaning of a siege is to have a choice between attack or not to fight at all (at least for the attacker). It even give the defenders enough time to move his armys back to the siege. If every city could lead her garrison units into a battle wherever and whenever the whole game would be a big mess... think about it Very Happy
Have you played any TW game since Empire? The system worked flawlessly before. Enemy attacked, garrisons activated, initiated battle, repelled the invaders, went back to being garrisons.
zmed wrote:
Seriously, how does it makes sense that a couple Legionary Cohorts, several javelin infantries and who know what else are incapable of marching out the gates to meet the enemy's two mobs of peasants, just because they don't have a general to lead them?
Nobody's talking about garrisons moving about the map. They should be able to do what they were able to do since Empire: defend the city on their own if need be. But now they can only be used against attackers if they decide to go ahead with the active siege or the defenders have a general. Even if the force behind the wall is multiple times superior that of the attackers.

Completely nonsense design decision on CA's part.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 5th Sep 2013 14:14    Post subject:
pxxxxg wrote:
This game is totally broken and unplayable in this form as rome:
-Angry Joe has right:
- naval battle completly broken as you see in the video, funboys say you cant win naval battle with transport ships against battle ships. WRONG, the AI can. AI destroyed my all army of (15)transport ships and (7)battleships with (Cool battle ship. My soldiers was doing nothing just like in the Angry Joe video
- without naval battle how can you play rome, surrounding with all the mediterannien see?
-The Combat AI is broken too just like in the video he intercepts the charge and retreat 5-6 times. funboys say it is because the fear factor in the game. WRONG again. I managed to beat 4 spear units defending a city with only 1 javelin unit because of this. they should only take a walk to the center but no they charged and retreated like a retard.

- and finally the combat is way too fast! i got a 2100+ vs 1800 unit battle lasted 4 minutes. this is a joke. they just charged me like super fast i was able to shoot only 1 time and than my skirmishers runed back. My soldiers retreated after a minute. i cant manage my ships (there was 4 of them) i cant manage my powers it is simpli not fun. I am playing now on slowmo and this is just WRONG again.

I am a funboy too...


1. I conquered in every direction with rome without a single warship, sry but please don´t be such a dramaqueen Razz and stop overacting, snickers?
2. battles are only too fast if YOU are not the one who controls them. You´ll lose every fight if you play "sitting duck". BUT I understand what you are trying to say so yes, the fights eventually could be a bit less speedy. 90% of the battles in rome 1 I just got bored to see my armies marchin like a turtle and hit the turbo button^^ this one was a design decision
3. the combat AI is not that broken. read a few posts in this thread and you will realise, that the AI is very weak (like in all TW games) but not broken. maybe the devs should polish the routines to make sure the AI acts reasonable. congratz on discovering one mad turn of the AI, maybe there are a lot more but these arent gamebreaking. don´t hop on every hate train that enters the station Smile
4. angry joe is angry joe because he´s angry joe and his job is to entertain the masses. he´s like a cabaret artist. if he doesn´t find a reason to be angry he´ll find one for sure. I can´t help myself. For me he´s not a journalist but a very funny comedian. I would never rely on his statements about a game (maybe he´s right but I would try to back up his points first)

Don´t get me wrong here the game has MANY problems but it´s not broken at all. maybe I am not that pissed because I bought it for 24 € over at nuuvem and for this price I had some fine hours of gaming pleasure Very Happy
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 5th Sep 2013 14:15    Post subject:
locke89 wrote:
I could live with technical issues because in the end they will be ironed out, but things like:

1. retardedely designed UI
2. army limits (opening up as you make your empire bigger)
3. increased pace of battles
4. units skills having no valid reason to exist in TW game
5. capture points

are more worrisome as they are integral part of the game and cannot be changed. Obviously there is also AI problems but those, to some extent, will be also fixed.


THIS
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hailey




Posts: 866

PostPosted: Thu, 5th Sep 2013 14:17    Post subject:
Shh and go back to beta testing, they need to iron these bugs out for the console release
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 5th Sep 2013 14:23    Post subject:
zmed wrote:
Have you played any TW game since Empire? The system worked flawlessly before. Enemy attacked, garrisons activated, initiated battle, repelled the invaders, went back to being garrisons. ...Nobody's talking about garrisons moving about the map. They should be able to do what they were able to do since Empire: defend the city on their own if need be. But now they can only be used against attackers if they decide to go ahead with the active siege or the defenders have a general. Even if the force behind the wall is multiple times superior that of the attackers.


I played every title with exception of the first shogun and the first ME so don´t start with me Very Happy Ok you got a point maybe they should allow the garrison to leave the city not for moving but for a fight about a besieged city. The general design idea of moving only with commanders is great and an wonderful innovation because it´s making your cities more autonomous and you don´t have to waste a commander in every cities that needs to be defended against some peasants who wants to be free... stupid mob Very Happy
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