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Posted: Mon, 17th Jun 2013 19:52 Post subject: |
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Well, just people saying that when they coop, one persons progress ends up getting corrupted and/or their levels and gear is not saved so the next time they hop in a game, they are back at lvl 1 with nothing.
I don't have any links off hand, but I know some earlier pages here some people linked some stories.
Maybe someone else can chime in on the current state. I'm speaking mainly from what I read in the beginning/early releases.
couleur wrote: | Everything I don't understand is a mental disorder.  |
couleur wrote: | If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s |
russ80 wrote: | Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON. |
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demde
Posts: 6533
Location: Lake Karachay
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Przepraszam
VIP Member
Posts: 14484
Location: Poland. New York.
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Posted: Sat, 22nd Jun 2013 20:15 Post subject: |
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What a crappy multiplier. Finally tried to play it with ixi but he kept crashing constantly 
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demde
Posts: 6533
Location: Lake Karachay
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 4th Jul 2013 19:08 Post subject: |
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Quote: |
The Incredible Adventures of Van Helsing v1.1.09
Known issues:
- The multiplayer game still has some issues. Switching roles between host and client might cause some loss of progress in the story.
Fixed bugs:
- Multiplayer
- Fixed a bug with the Treasure Hunter perk. It properly shows up in the detailed information panel when playing with more than 2 players.
- Fixed a lot of achievements that only worked for the host.
- Katarina works right when you send her away☺
- Katarina sells the items if you switched to another map as a client while she is out shopping.
- Characters who reached the level limit shows normal number as the XP required for their next level in multiplayer.
- Fixed some story progression errors.
- After respawning at a checkpoint, your character works normally.
- Inviting/joining from outside the game now works correctly.
- Icons of the spells affecting Katarina no longer show up at the bottom right corner for the clients.
- Fixed an issue with the other player's HP display.
- Effects don’t remain on screen for the client after they should have disappeared.
- Fixed some issues with a skill of the gargoyles.
- General:
- The infamous Old Town crash fixed.
- Improved performance when launching from Steam.
- Improved loading time when launching from Steam.
- Item lag fixed when launching from Steam.
- The HP per Hit bonus from Vitality Essences works in the alternate weapon set.
- The Diamond Essence works properly.
- Fixed an intended inconsistency in Lady Katarina's Otherworldly Senses skill.
- Fixed some potential exploits with Circle of Timelessness. You can no longer interact with objects/people or teleport home and cutscenes will automatically end the spell.
- Ray of Destruction and Occult Shield spells will end automatically at the start of cutscenes.
- Fixed an issue that caused the summoned shooting Katarina clones to try and flee instead of attacking as they should.
- FixQuest 2 and 5 got expanded a bit.
- FixQuest 8 should work properly now.
- You no longer fail the Orichalcum Shipment quest if you collected all the 10 items, but didn't report it before the night version of the Port became inaccessible.
- Items dropped on the ground couldn’t disappear if the game did not close properly.
- Fixed a bug with Online Characters. The list does refresh properly when creating a new character and deleting a file wasn't permanent (saves were synchronized back from Cloud on startup).
- Spells with no cooldown don’t cast twice with one click (e.g. Earthquake).
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~edit~
The Incredible Adventures of Van Helsing Update v1 1 09 Incl 2 DLC READNFO-FTS
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A-A
Posts: 3153
Location: New york
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Posted: Mon, 8th Jul 2013 01:04 Post subject: |
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Why is this game so addictive yet so horribly tedious?
ahhhh
How far am I from the end? I've just completed the abandoned labs and need to shut down the shield walls at the palaces.
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Posted: Mon, 8th Jul 2013 01:27 Post subject: |
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1 hours if no exploration just going fats.
2-3 with exploration and other stuff.
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Posted: Tue, 3rd Sep 2013 09:12 Post subject: |
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Arbit3r
Posts: 252
Location: Lithuania
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Posted: Tue, 3rd Sep 2013 09:40 Post subject: |
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Well... this game is typical h&s for me... I play and think - this game is ok, but nothing speciall. After 10 hrs of playing it straight I suddenly wake up and say: WTF...
Great game. And I managed to stay in D3 for like 3-4 hrs and then I puked all over it.
Amazing game, got it @steam summer sale.
I hope VHII will be only better.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Posted: Tue, 3rd Sep 2013 14:05 Post subject: |
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Gonna wait for all chapters to be out and start playing it properly.
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Posted: Tue, 3rd Sep 2013 17:04 Post subject: |
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Playing each chapter/episode when it is released, is improper?
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Posted: Sat, 7th Sep 2013 01:06 Post subject: |
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Posted: Sun, 8th Sep 2013 01:00 Post subject: |
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Posted: Wed, 11th Sep 2013 08:08 Post subject: |
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Posted: Wed, 11th Sep 2013 08:26 Post subject: |
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Biggest problem for me in Van Helsing was that you are tied to one uncustomizable character (ok ok Van Helsing, but still), the armor also doesnt have nearly any variance visually. This kind of game really needs atleast good looking loot. Also since they have gore in this one, they might aswell make it look better, those gibs hovering in the air like in zero gravity looks so bad. Other than that, its awesome looking and plays well.
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Posted: Wed, 11th Sep 2013 08:27 Post subject: |
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Posted: Fri, 20th Sep 2013 07:34 Post subject: |
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http://rpgwatch.com/#23753
Thaumaturge class DLC announced for release on 26th September.
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Posted: Fri, 20th Sep 2013 08:27 Post subject: |
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If it is new hero, why it looks exactly like Van Helsing?
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Posted: Fri, 20th Sep 2013 08:56 Post subject: |
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More mindless click fest.
No thanks.
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