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Posted: Wed, 25th Sep 2013 19:02 Post subject: |
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moosenoodles wrote: | I dont know it just seemed like it was a kick, and i spec'd it a few times now think it was either 2nd or 3rd one in on the list if I recall.. what I do know is they fall down on mass if more than one is near me when its used. I didnt pay attention to the big details on the spec reading when took, it just looked better overall than the first option which seemed boring. |
Sounds like the sweep to me and I wasn't asking for a video recording, I just want to SEE what you're talking about :\ Either way, it doesn't matter, it sounds like a sweep.
MORPHINEUS wrote: | I loved the truckers warehouse thing in Marshall's industry area  |
This! The Trucker Warehouse is brilliant and has enormous expansion potential as well as being right there in town, unlike the Farm or the base near the fairground.
VGAdeadcafe wrote: | Hm ?
Is this released ? (also what is this lol) |
Released on Early Access, it's the full and complete game that is ported directly from the 360, just with better visuals and performance. No mouse/keyboard *support* yet but that's coming later. I say *support* because it does have a very basic m/k input in-game but nothing fine-tuned and the mouse is terrible, you'll need a 360 controller to play properly. As for what it is? It's an open-world zombie survival simulation RPG 
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Posted: Wed, 25th Sep 2013 19:43 Post subject: |
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hehe sabin, ill try next time its in use to pay attention to how the animation goes so I can confirm it one way or other for you, but yes if sweep knocks them over its probably that ill check the skills list as well when next in game.
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Posted: Wed, 25th Sep 2013 19:51 Post subject: |
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Snyder's is nice for the first playthrough but its just easy mode.
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Wed, 25th Sep 2013 20:10 Post subject: |
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warriormax wrote: | Snyder's is nice for the first playthrough but its just easy mode. |
Snyder's?
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Posted: Wed, 25th Sep 2013 20:22 Post subject: |
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Badrien wrote: | warriormax wrote: | Snyder's is nice for the first playthrough but its just easy mode. |
Snyder's? |
Trucker Warehouse.
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A-A
Posts: 3156
Location: New york
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Posted: Wed, 25th Sep 2013 22:46 Post subject: |
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Trying to enjoy, but failing with xbox 360 buttons!
Ahhh it's Darksouls all over again
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Wed, 25th Sep 2013 23:37 Post subject: |
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vurt
Posts: 13869
Location: Sweden
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 26th Sep 2013 01:10 Post subject: |
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Not small, not huge either. Half the size of GTA IV. Don't take that as exact, it's just the feeling I had of how big it was
I'd say it's sufficient. Just a pity that you can't make any building as your home. Atm there are way too little choices and quite a few nice buildings being left out. 
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JBeckman
VIP Member
Posts: 35015
Location: Sweden
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Posted: Thu, 26th Sep 2013 13:12 Post subject: |
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Established a home base in the fair area near the third settlement, from what I've read it's either that or the trucker outpost and this was better suited for the current mission locations.
There's thirteen survivors at the place and all-in-all there's probably less than twenty people alive in the whole valley by now, mostly death by scripted means but a few have died because I didn't reach them in time.
Game is almost over from what I can tell, I suppose it's going to end on a cliffhanger or some such since I can see a area further out but it's all LOD area and there's no way to get there without cheating.
Been fun though it gets a bit repetitive doing the same tasks over and over.
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Posted: Fri, 27th Sep 2013 03:17 Post subject: |
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Quote: |
* made the game less dark
* fixed single core (and machines set to single core mode) game not working (aka "black screen")
* fixed radio on left alt button
There are other black screen issues, but we're hammering away on them. Try reducing your resolution, playing in windowed mode, updating drivers, verifying files, and rebooting after a patch/fresh installation. All of these things have "solved" the black screen issue for your fellow players, so they could get into the game while we work on more permanent solutions.
The last note should not be taken as evidence that we're ready to take the controller-only label off the game. It SHOULD be taken as evidence that we are watching you all make the keyboard work in spite of itself, and we want to make the waiting for the real deal a little easier on you.
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Another update today, this time it modified the following files;
StateofDecay.exe
>Engine>config.pak
>Game>Gamedata.pak
>Game>Objects.pak
>Game>Levels>Class3>levels.pak
Objects.pak is 500MB and I didn't want to faff around with xdelta, so I just packed the whole thing.. sorry..
~edit~
Oh you bitch-ass chump Sorry guys, to save trouble I packed the steam_api.dll crack too... so you'll have to get the files from WBB since I can't post it here now
~edit~
Fuck it.
http://www.putlocker.com/file/C55E6D9EF0D0016C
Update3 files, specially packed for NFO *without* the damned steam_api.dll 
Last edited by sabin1981 on Fri, 27th Sep 2013 03:43; edited 1 time in total
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Posted: Fri, 27th Sep 2013 03:32 Post subject: |
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I don't understand why the keyboard and mouse controls are some kind of big issue for them. I assumed it would've been one of the first and easiest things to implement in the PC version.
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Posted: Fri, 27th Sep 2013 03:42 Post subject: |
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I don't get it either, of all the porting tasks I'd have thought setting up the keyboard would be one of the easier ones - especially since CE has native k/m input. Oh well, it's not like the game is a horror to play on the controller, so it's okay for me... for now.
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ixigia
[Moderator] Consigliere
Posts: 65096
Location: Italy
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Posted: Fri, 27th Sep 2013 03:58 Post subject: |
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It's weird indeed because the rest of the game is quite polished considering the "work in progress" state, probably they simply don't consider it a priority :/ (although the amount of users asking for it in the forums is huge). Or perhaps they have in mind to change the interface as well so they'll release the whole 'package'..who knows.
Let's hope for the best , I've played it for a couple of hours with my 360 gamepad but didn't feel very comfortable.
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demde
Posts: 6538
Location: Lake Karachay
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Fri, 27th Sep 2013 08:57 Post subject: |
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I can't update the game with the latest update. It always says that objects and levels can't be updated or something like that.
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Fri, 27th Sep 2013 08:59 Post subject: |
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If you are using FTS you need to have Update 2 installed first. I forgot to mention that.
I've put failed update function to the .bat so you can restore your old files if patch fails. Hope you pressed Y or y when you saw the error.
After you put update 2 apply update 3 again.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Posted: Fri, 27th Sep 2013 14:23 Post subject: |
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State.of.Decay.Update.3-FTS
25 MB
not on wbb... amazing.. 
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xExtreme
Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 27th Sep 2013 14:32 Post subject: |
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IamAWESOME wrote: | moosenoodles wrote: | State.of.Decay.Update.3-FTS
25 MB
not on wbb... amazing..  |
Get it from FTS forum itself.  |
I grabbed it on torrent in end, ill have to wash my hands now and get a blessing.
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Posted: Fri, 27th Sep 2013 14:36 Post subject: |
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Quote: | Credits:
ALI213 for SteamEmu
sabin1981 for updated files |
sabin got a mention in the nfo 
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xExtreme
Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 27th Sep 2013 14:47 Post subject: |
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anyone encounter bug like this ?
Spoiler: |  [/quote] |
after i lunch the game next day all the places i search are now mark on map as "nothing left" but in most of them there is still some resources !
Last edited by Gobass on Fri, 27th Sep 2013 14:48; edited 1 time in total
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Posted: Fri, 27th Sep 2013 14:47 Post subject: |
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