Cornerstone is an open world action adventure, with an emphasis on exploration and combat mixed with physics and player choice. A game inspired by The Legend of Zelda games and Dark souls.
The world is structured similar to Wind-Waker with a series of islands connected within vast ocean, almost every areas is accessible from the start. The main method of transportation between islands will be by Ship (and don't worry, there will be fast travel).
We’re aiming for an art style that invokes a sense of wonder but at the same time has the ability to charm your socks off. Stylized geometry with simple textures but with realistic rendering, and of course much inspiration will derives from the Viking culture.
Kickstarter Video:
Prealpha Combat:
Last edited by prudislav on Tue, 26th Apr 2016 12:23; edited 8 times in total
The "long awaited" Pre-alpha demo. it doesn't represent the final game but it shows the direction we're aiming for. its still a work in progress so dont get too shocked if you bump into a bug, and even report them to us so we can fix it as soon as possible.
Most important of all! YOU NEED TO SPREAD THIS DEMO!
Please contact your youtubers/bloggers and get them to play. or simply make a video yourself
we will be posting a lets play but we didn't wanna spoil the fun of exploring!
Before you start having fun with this demo please upvote our reddit posts!
We understand people have become exited too see some of the progress of the game.
This is a taste of what we have been working on and we really hope this can make you exited.
You have to understand that this is still in the very early stages of development and it will definitely change during development!
we're gonna upload more videos and updates in the coming weeks!
We are planning on having the "Beta" sometime around early June (halfway through full time development).We want to have time to make as many improvements as possible based on your feedback.
because of the name changing and the company registration stuff we had to postpone the forum a bit, we want to have it up before the beta though!
Here is some game-play footage for now. There aren't to many visible technical improvement's since last time, because we have been focusing mainly on creating areas not shown in this video, wave physics are cool though
Here comes a preview video of the upcoming roguelike. We want you guys to get to play the alpha/beta without spoiling too much of the main game, so we decided to give you the Roguelike and hopefully we will get valuable feedback from that!
We have been working our asses off, second and guessing our decisions and making the best of our crazily ambitious goals.
We are in Beta right now, at least when it comes to gameplay. our audio has been delayed though.
we're hoping on releasing the game in early february, Still not written in stone. which also means that all the survey stuff will be postponed as well.
Since we updated you guys quite a while ago, Here is a video showing off some of the stuff we have been working on.
Action role-playing, puzzle solving, and crafting combine in this sprawling open-world fantasy epic, which invites you to take on a range of sweeping quests, battle unforgettable adversaries, and experience the adventure of a lifetime. An interactive, physics-based world of wonder bursting with colorful characters and exotic islands filled with tricks, traps, and treasures to explore awaits your conquest as you gather fantastical artifacts and equipment which can be crafted into playable vehicles and more.
It's been years since anyone last saw the Viking men of the village of Borja, and young Tyrim is determined to set forth and find them. Wielding his crafting and combat skills, you’ll set sail on the Mad Goat across the seas to uncover the world of Nygard’s mysteries, collecting fabulous relics, uncovering forbidden secrets and magic, and ultimately challenging an ancient and unstoppable evil as you quest to bring the Vikings home.
Epic, open-world blend of action RPG, physics-based puzzle-solving, and combat
Complete crafting system – build your own weapons, armor, and gear
Explore 8 exotic islands filled with unique enemies, treasures, and adventures
Playable vehicles include ships, windsurfers, and more
Dozens of quirky characters to interact and engage with
Sweeping score includes live musicians and sound effects
Fluid and realistic physics bring the action to life
- It's a very simplified mix of Zelda and the Lego games.
- Only a handful of crafting possible.
- The graphics look rather muddy and too bloomy.
- Movement animations are simplistic. Faces don't have any mimic in dialogues.
- No voiceovers.
Those things sadly make the game look like a lazy dev project. If at least the graphics had a clear look to it, it wouldn't be so bad.
Uninstalled again.
Length is apparently around 10 hours, bit longer if you go for secrets.
EDIT: Out on Steam now but eh the GOG version has no DRM at all and should be what the above release is so why not get that instead of waiting for a release of the Steam version.
My initial impression pretty much matches Bob's; visuals are pretty damned bad, animations are poor, little to no VA of any kind outside minor cutscenes, sound effects are bad, music is minimal at best, physics are wonky, crafting is basic... but for reasons I can't quite grasp.. it's really growing on me. I don't know why but there's something rather charming about the game. It's definitely a budget project through and through but there's some cutesy humour and a seemingly enormous world to explore. Anyway, I've constructed a raft and I'm sailing the ocean exploring islands. I'll keep playing and see if I still enjoy or whether I abandon
Typical Unity shit-ass performance in certain areas though.
My initial impression pretty much matches Bob's; visuals are pretty damned bad, animations are poor, little to no VA of any kind outside minor cutscenes, sound effects are bad, music is minimal at best, physics are wonky, crafting is basic... but for reasons I can't quite grasp.. it's really growing on me. I don't know why but there's something rather charming about the game. It's definitely a budget project through and through but there's some cutesy humour and a seemingly enormous world to explore. Anyway, I've constructed a raft and I'm sailing the ocean exploring islands. I'll keep playing and see if I still enjoy or whether I abandon
Typical Unity shit-ass performance in certain areas though.
I feel similarly. I can't believe they didn't at least have the text fade in with noise per letter or have the characters make random sounds to indicate they are talking. There are so many little things like this and yet, I still like it.
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