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Posted: Fri, 4th Oct 2013 19:47 Post subject: |
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Anyone experiencing random crashes to desktop?
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ixigia
[Moderator] Consigliere
Posts: 65072
Location: Italy
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Posted: Sat, 5th Oct 2013 04:15 Post subject: |
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This game is a complete disgrace..
The F1 series has always been arcadey, but Coderpmasters -if possible- surpassed themselves this time. The handling is so simplistic that you can basically always go full-throttle and the car will never, ever spin. It is really 100% glued to the ground, or in the worst case scenario, it drifts a little and with some minor countersteering you're able to fix everything.
Collisions are just awful and approssimative, even worse than usual..also, I'm pretty sure there are some steering/stability assists enabled even if I disabled them in the menu. AI is very inconsistent too, just like in the previous games.
And the 'Classic' mode isn't better either..only 4 additional circuits, slightly different handling but same arcade, unrewarding aftertaste.
Graphically is nearly the same as before, typical bloomy oldgen game, not particularly bad...unless you decide to pick one of the cars from the 80s, in that case:
(click for full screen sepia effect)
What's the point of creating such a believable racing world with official seasons and all if the core of the game sucks so much. Now, I don't pretend something close to the mods for rFactor but damn, Grand Prix 2 from 1995 had a better driving model than this.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 5th Oct 2013 11:38 Post subject: |
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ixigia wrote: | This game is a complete disgrace..
The F1 series has always been arcadey, but Coderpmasters -if possible- surpassed themselves this time. The handling is so simplistic that you can basically always go full-throttle and the car will never, ever spin. It is really 100% glued to the ground, or in the worst case scenario, it drifts a little and with some minor countersteering you're able to fix everything.
Collisions are just awful and approssimative, even worse than usual..also, I'm pretty sure there are some steering/stability assists enabled even if I disabled them in the menu. AI is very inconsistent too, just like in the previous games.
And the 'Classic' mode isn't better either..only 4 additional circuits, slightly different handling but same arcade, unrewarding aftertaste.
Graphically is nearly the same as before, typical bloomy oldgen game, not particularly bad...unless you decide to pick one of the cars from the 80s, in that case:
(click for full screen sepia effect)
What's the point of creating such a believable racing world with official seasons and all if the core of the game sucks so much. Now, I don't pretend something close to the mods for rFactor but damn, Grand Prix 2 from 1995 had a better driving model than this. |
I have to wonder who this game targets. I mean, the console retards have Grid 2 with Formula D drift yo yo gangsta shizzle my nizzle yo. I can't imaging people being excited about F1 outside of the enthusiastic crowd, which do not care about this turd. So what is exactly' Derpmaster's target audience?
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sat, 5th Oct 2013 12:54 Post subject: |
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Well I don't know if it's because Kimi is back but the handling feels more like a rally game
(He'd prolly toss it in someone's face! )
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Posted: Sat, 5th Oct 2013 14:00 Post subject: |
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So mobody had crash to desktop yet?
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sat, 5th Oct 2013 14:28 Post subject: |
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Pipili wrote: | So mobody had crash to desktop yet? |
No
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Pey
Posts: 5596
Location: Argentina
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MannyK
Posts: 1405
Location: Brazil
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Posted: Sat, 5th Oct 2013 18:22 Post subject: |
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how the fuck do i change my name on the reloaded version?
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sat, 5th Oct 2013 18:36 Post subject: |
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Welcome Player one, how are you today?
Thought it was in some file like in the 2012 version but forgot which one.
*edit* And I used some google fu... Search for: F1 2013 Pl.namechange fix
It will delete your saved profile so be sure to know what you are doing 
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ixigia
[Moderator] Consigliere
Posts: 65072
Location: Italy
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Posted: Sun, 6th Oct 2013 03:42 Post subject: |
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LeoNatan wrote: | Spoiler: | ixigia wrote: | This game is a complete disgrace..
The F1 series has always been arcadey, but Coderpmasters -if possible- surpassed themselves this time. The handling is so simplistic that you can basically always go full-throttle and the car will never, ever spin. It is really 100% glued to the ground, or in the worst case scenario, it drifts a little and with some minor countersteering you're able to fix everything.
Collisions are just awful and approssimative, even worse than usual..also, I'm pretty sure there are some steering/stability assists enabled even if I disabled them in the menu. AI is very inconsistent too, just like in the previous games.
And the 'Classic' mode isn't better either..only 4 additional circuits, slightly different handling but same arcade, unrewarding aftertaste.
Graphically is nearly the same as before, typical bloomy oldgen game, not particularly bad...unless you decide to pick one of the cars from the 80s, in that case:
(click for full screen sepia effect)
What's the point of creating such a believable racing world with official seasons and all if the core of the game sucks so much. Now, I don't pretend something close to the mods for rFactor but damn, Grand Prix 2 from 1995 had a better driving model than this. |
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I have to wonder who this game targets. I mean, the console retards have Grid 2 with Formula D drift yo yo gangsta shizzle my nizzle yo. I can't imaging people being excited about F1 outside of the enthusiastic crowd, which do not care about this turd. So what is exactly' Derpmaster's target audience? |
I asked myself the same question several times, and I believe the target is composed by those who enjoy watching F1 on TV (they are much more than you think ) and want to emulate their favourite drivers, but don't have enough patience to deal with complex gameplay mechanics.
They just want the illusion of being awesome without the tiring efforts required to become one. They're the half-derps, our most dangerous enemies since they directly interfere with our games/genres unlike the full-derps who simply enjoy their pew Bay-burnouts, most wanteds, Ridge racers etc. 
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Posted: Tue, 8th Oct 2013 05:59 Post subject: |
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.... Weird... i actually liked it, the handling is VERY grippy now but on the other side a worn tyre is pretty shitty now, that was my first impression and it was interesting, locking up seems to really fuck your race now, and the flatspot addition is kinda nice heheh. Overall a lot of new things, dont know how proper are they but im gonna keep playing. I always had the impression that F1 cars with new tyres had a HUGE ammount of grip and in the game it feels proper to what i imagined.
Then again no idea what a slick tyre feels on a tube chassis full of downforce.
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Peef
Posts: 388
Location: Belgium
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Posted: Tue, 8th Oct 2013 08:33 Post subject: |
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Posted: Tue, 8th Oct 2013 11:07 Post subject: |
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Suprisingly, the game is not that bad.It's not a sim for sure, but I find handling to be improved, tyre wear works great and AI cars are more aggressive- I had some good battles against them so far. Gfx are more crisp this year and dynamic weather works great too.
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Posted: Tue, 8th Oct 2013 14:32 Post subject: |
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Wd codemasters, every year a little bit better, quite expensive though 50 bucks every time.
Quote: | PC awesome button = Uninstall! |
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Posted: Tue, 8th Oct 2013 19:43 Post subject: |
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F1.2013.Profile.Fix-RELOADED
Spoiler: | nERv
F1 2013 *Profile Fix* (c) Codemasters
10/2013 :..... RELEASE.DATE .. PROTECTION .......: Steam+CEG
DISC(S) .. GAME.TYPE ........: Racing / Simulation
Note: this fixes a bug in our release. You can now change profile names.
Make history in FORMULA ONE! F1 2013 features all the cars, stars and
circuits from the 2013 FIA FORMULA ONE WORLD CHAMPIONSHIP plus, for the
first time, classic content. F1 Classics is an expansive new game mode,
introduced by legendary broadcaster Murray Walker, in which you ll race
legendary drivers in famous cars on iconic circuits from the 1980s.
This classic content can be played in a range of modes including
split-screen and online multiplayer.
F1 2013 also features all of the new drivers, team moves, tyre changes
and remodelled handling to recreate the thrill of racing 2013 s stunning
roster of FORMULA ONE cars. New enhancements, improvements plus new,
expanded and returning game modes combine to deliver the most complete
simulation of a FORMULA ONE season in videogame history.
1. Unrar.
2. Copy over the files to your game install directory and overwrite.
3. Play the game.
4. Support the software developers. If you like this game, BUY IT! |
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ixigia
[Moderator] Consigliere
Posts: 65072
Location: Italy
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Posted: Wed, 9th Oct 2013 02:30 Post subject: |
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Posted: Thu, 17th Oct 2013 20:08 Post subject: |
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Quote: | PC Patch #1
Today sees our first PC Patch #1 available on Steam for PC versions of F1 2013. We have tried where possible to prioritise as many of the issues you have raised as a priority, in addition to a number of other fixes which were made during the various submission processes, or because they have been easily tracked down and fixed.
In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there, being sure to include as much information as possible. This will be used to help prioritise our fixes in future patches.
Priority Issues
Multiplayer match making issue.
When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.
PC FPS Issues:
We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.
Fixed multiple Mid Session Save issues:
Including cases of incorrect track initialisation, race logic, set ups and crashes. AI will also no longer pit to change tyres when re-loading from a Mid Session Save.
Equal cars online
Thanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.
AI no longer pit immediately after a safety car
AI braking distances have been improved into turn 1 at Malaysia
If you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.
Players can no longer set leaderboard times or go online if they edit their triggers_pit.xml
This was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.
Updated the Tyre compound choice for Korea, Japan & India to reflect the 2013 season.
Minor Issues
Added functionality to view gamer card / profile on results screens.
The race director will now be available in co-op if the one player retires from the season in qualification or practice.
Changes to audio mix volumes while on track.
Steam Achievements are now visible / displayed correctly.
Resolved an issue where a lobby would incorrectly show as being full.
Fixed a network issue where AI would not receive penalties correctly at the end of a race.
Fixed an occasion where AI cars could exit their box into the pit lane too fast.
Turning collisions off will now also disable the safety car.
Changed the car lighting on Yas Marina during the night.
Fixed a crash relating to a vote to end a session with players that have joined in progress.
Multiplayer ghosting issues fixed.
Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
McLaren Cockpit view texture update.
Updated collision boxes on the Williams FW14B & the Ferrari F92A.
Updated collision audio, and fixed some cases of audio drop out.
Resolved an issue in Split Screen where the player ones camera could slightly flicker.
Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.
Thanks for your continued feedback! |
Also :
Quote: | The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version. |

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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
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Posted: Fri, 18th Oct 2013 22:18 Post subject: |
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F1.2013.Update.1-RELOADED
chill out man, life is beautifull...
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Posted: Wed, 6th Nov 2013 08:49 Post subject: |
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F1.2013.Update.3.and.4-RELOADED
chill out man, life is beautifull...
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Posted: Tue, 12th Nov 2013 11:51 Post subject: |
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F1.2013.Update.5-RELOADED
- Adjusted the audio balance between the players engine and AI so that the player can always hear their own engine.
- Fixed the grass on New Delhi so it will no longer seem like the car is driving on a rumble strip.
- Fixed a bug where completing a One Shot Qualifying session and then progressing to another qualifying session type could make the AI behave incorrectly.
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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