F1 2013
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Pipili




Posts: 446

PostPosted: Fri, 4th Oct 2013 19:47    Post subject:
Anyone experiencing random crashes to desktop?
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Fri, 4th Oct 2013 20:36    Post subject:
Pey wrote:
Cheapest place to buy it?

I tried inexus but it seems their sms system doenst work for Argentina, and I have used the same mobile number on other sites, fucking assholes.


I don't think I can call it cheap, but I got my key from here : http://www.worldofcdkeys.com/en/f12013/

22.91€ (ROW version)

There may be cheaper dealer around, but I stick with my trusted ones Wink

About the game :

For now it is like F12012 with '80 cars and with missing road/wind sounds ...
I swear there was tons of noise in F1 2012, in 2013 edition all I hear is engine/skid/shock.

And it seems you still can't manually pit the damn car Mad


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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 4th Oct 2013 22:29    Post subject:
Cheapest place is either torrent or Usenet. Don't actually buy this shit, lol Very Happy

Missing wind and road sounds still? Sounds, or rather not, awesome? lol Morons @ Codies Reaction


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ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Sat, 5th Oct 2013 04:15    Post subject:
This game is a complete disgrace..

The F1 series has always been arcadey, but Coderpmasters -if possible- surpassed themselves this time. The handling is so simplistic that you can basically always go full-throttle and the car will never, ever spin. It is really 100% glued to the ground, or in the worst case scenario, it drifts a little and with some minor countersteering you're able to fix everything.

Collisions are just awful and approssimative, even worse than usual..also, I'm pretty sure there are some steering/stability assists enabled even if I disabled them in the menu. AI is very inconsistent too, just like in the previous games.



And the 'Classic' mode isn't better either..only 4 additional circuits, slightly different handling but same arcade, unrewarding aftertaste.

Graphically is nearly the same as before, typical bloomy oldgen game, not particularly bad...unless you decide to pick one of the cars from the 80s, in that case:


(click for full screen sepia effect)


Reaction
What's the point of creating such a believable racing world with official seasons and all if the core of the game sucks so much. Now, I don't pretend something close to the mods for rFactor but damn, Grand Prix 2 from 1995 had a better driving model than this.
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Sat, 5th Oct 2013 11:01    Post subject:
Agree, better wait some updates.

I found engines sounds quite nice though, especially when overtaking or following another car.
The ability of saving the game mid session is appreciable as well.
Classic cars are fun.

But yeah, damage model and handling (even with all aids off) are weird for now.
Graphics didn't seems to have improved so much.

So, better wait for updates & Steam sales for this one Very Happy


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LeoNatan
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Posts: 73196
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PostPosted: Sat, 5th Oct 2013 11:38    Post subject:
ixigia wrote:
This game is a complete disgrace..

The F1 series has always been arcadey, but Coderpmasters -if possible- surpassed themselves this time. The handling is so simplistic that you can basically always go full-throttle and the car will never, ever spin. It is really 100% glued to the ground, or in the worst case scenario, it drifts a little and with some minor countersteering you're able to fix everything.

Collisions are just awful and approssimative, even worse than usual..also, I'm pretty sure there are some steering/stability assists enabled even if I disabled them in the menu. AI is very inconsistent too, just like in the previous games.



And the 'Classic' mode isn't better either..only 4 additional circuits, slightly different handling but same arcade, unrewarding aftertaste.

Graphically is nearly the same as before, typical bloomy oldgen game, not particularly bad...unless you decide to pick one of the cars from the 80s, in that case:


(click for full screen sepia effect)


Reaction
What's the point of creating such a believable racing world with official seasons and all if the core of the game sucks so much. Now, I don't pretend something close to the mods for rFactor but damn, Grand Prix 2 from 1995 had a better driving model than this.

I have to wonder who this game targets. I mean, the console retards have Grid 2 with Formula D drift yo yo gangsta shizzle my nizzle yo. I can't imaging people being excited about F1 outside of the enthusiastic crowd, which do not care about this turd. So what is exactly' Derpmaster's target audience?
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 5th Oct 2013 12:54    Post subject:
Well I don't know if it's because Kimi is back but the handling feels more like a rally game Sad

(He'd prolly toss it in someone's face! )


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Pipili




Posts: 446

PostPosted: Sat, 5th Oct 2013 14:00    Post subject:
So mobody had crash to desktop yet?
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lolozaur




Posts: 26310

PostPosted: Sat, 5th Oct 2013 14:01    Post subject:
Pipili wrote:
So mobody had crash to desktop yet?

nobody plays this Laughing
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 5th Oct 2013 14:28    Post subject:
Pipili wrote:
So mobody had crash to desktop yet?


No


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Pey




Posts: 5597
Location: Argentina
PostPosted: Sat, 5th Oct 2013 14:45    Post subject:
Although the game may seem like garbage to some, the classic mode reminds me of to F1 Championship ´97 CE from Psygnosis, in a way, a bit arcady, just the way I like it


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MannyK




Posts: 1405
Location: Brazil
PostPosted: Sat, 5th Oct 2013 18:22    Post subject:
how the fuck do i change my name on the reloaded version?
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 5th Oct 2013 18:36    Post subject:
Welcome Player one, how are you today? Laughing

Thought it was in some file like in the 2012 version but forgot which one.


*edit* And I used some google fu... Search for: F1 2013 Pl.namechange fix

It will delete your saved profile so be sure to know what you are doing


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kingspace




Posts: 20

PostPosted: Sat, 5th Oct 2013 18:42    Post subject:
MannyK wrote:
how the fuck do i change my name on the reloaded version?

Just use skidrow emu , and move your save folder Wink
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ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Sun, 6th Oct 2013 03:42    Post subject:
LeoNatan wrote:
 Spoiler:
 

I have to wonder who this game targets. I mean, the console retards have Grid 2 with Formula D drift yo yo gangsta shizzle my nizzle yo. I can't imaging people being excited about F1 outside of the enthusiastic crowd, which do not care about this turd. So what is exactly' Derpmaster's target audience?

I asked myself the same question several times, and I believe the target is composed by those who enjoy watching F1 on TV (they are much more than you think Razz) and want to emulate their favourite drivers, but don't have enough patience to deal with complex gameplay mechanics.

They just want the illusion of being awesome without the tiring efforts required to become one. They're the half-derps, our most dangerous enemies since they directly interfere with our games/genres unlike the full-derps who simply enjoy their pew Bay-burnouts, most wanteds, Ridge racers etc. Cool Face
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Sun, 6th Oct 2013 10:32    Post subject:
But they have F1 Stars already ! Laughing

Why not keep F1 20xx series for sim PC driver ? Mad


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Lopin18




Posts: 3359
Location: US
PostPosted: Tue, 8th Oct 2013 05:59    Post subject:
.... Weird... i actually liked it, the handling is VERY grippy now but on the other side a worn tyre is pretty shitty now, that was my first impression and it was interesting, locking up seems to really fuck your race now, and the flatspot addition is kinda nice heheh. Overall a lot of new things, dont know how proper are they but im gonna keep playing. I always had the impression that F1 cars with new tyres had a HUGE ammount of grip and in the game it feels proper to what i imagined.

Then again no idea what a slick tyre feels on a tube chassis full of downforce.
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Peef




Posts: 388
Location: Belgium
PostPosted: Tue, 8th Oct 2013 08:33    Post subject:
Silent_Lurker wrote:
But they have F1 Stars already ! Laughing

Why not keep F1 20xx series for sim PC driver ? Mad


as long as codemasters hold the license, won't happen Mad
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fearwhatnow




Posts: 3451

PostPosted: Tue, 8th Oct 2013 11:07    Post subject:
Suprisingly, the game is not that bad.It's not a sim for sure, but I find handling to be improved, tyre wear works great and AI cars are more aggressive- I had some good battles against them so far. Gfx are more crisp this year and dynamic weather works great too.


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Kamikaze666




Posts: 3550

PostPosted: Tue, 8th Oct 2013 14:32    Post subject:
Wd codemasters, every year a little bit better, quite expensive though 50 bucks every time.


Quote:
PC awesome button = Uninstall!
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7thunders




Posts: 1480

PostPosted: Tue, 8th Oct 2013 19:43    Post subject:
F1.2013.Profile.Fix-RELOADED

 Spoiler:
 
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ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Wed, 9th Oct 2013 02:30    Post subject:
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Lopin18




Posts: 3359
Location: US
PostPosted: Wed, 16th Oct 2013 05:24    Post subject:
Gotta love the AI



Pffchh
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Thu, 17th Oct 2013 20:08    Post subject:
Quote:
PC Patch #1
Today sees our first PC Patch #1 available on Steam for PC versions of F1 2013. We have tried where possible to prioritise as many of the issues you have raised as a priority, in addition to a number of other fixes which were made during the various submission processes, or because they have been easily tracked down and fixed.

In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there, being sure to include as much information as possible. This will be used to help prioritise our fixes in future patches.

Priority Issues

Multiplayer match making issue.
When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.

PC FPS Issues:
We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.

Fixed multiple Mid Session Save issues:
Including cases of incorrect track initialisation, race logic, set ups and crashes. AI will also no longer pit to change tyres when re-loading from a Mid Session Save.

Equal cars online
Thanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.

AI no longer pit immediately after a safety car

AI braking distances have been improved into turn 1 at Malaysia
If you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.

Players can no longer set leaderboard times or go online if they edit their triggers_pit.xml
This was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.

Updated the Tyre compound choice for Korea, Japan & India to reflect the 2013 season.

Minor Issues

Added functionality to view gamer card / profile on results screens.

The race director will now be available in co-op if the one player retires from the season in qualification or practice.

Changes to audio mix volumes while on track.

Steam Achievements are now visible / displayed correctly.

Resolved an issue where a lobby would incorrectly show as being full.

Fixed a network issue where AI would not receive penalties correctly at the end of a race.

Fixed an occasion where AI cars could exit their box into the pit lane too fast.

Turning collisions off will now also disable the safety car.

Changed the car lighting on Yas Marina during the night.

Fixed a crash relating to a vote to end a session with players that have joined in progress.

Multiplayer ghosting issues fixed.

Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.

McLaren Cockpit view texture update.

Updated collision boxes on the Williams FW14B & the Ferrari F92A.

Updated collision audio, and fixed some cases of audio drop out.

Resolved an issue in Split Screen where the player ones camera could slightly flicker.

Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.

Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.

Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.




Thanks for your continued feedback!


Also :

Quote:
The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.


Aww Yeah


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Fugen




Posts: 2217

PostPosted: Fri, 18th Oct 2013 22:18    Post subject:
F1.2013.Update.1-RELOADED


chill out man, life is beautifull...
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 18th Oct 2013 23:06    Post subject:
Reaction


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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Fri, 25th Oct 2013 18:01    Post subject:
Quote:
F1 2013 PC Patch #2
Today sees our second PC Patch available on Steam for PC versions of F1 2013. We will update this topic once the patch goes live (today).

PC FPS Issues:
We’ve made further improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. The difference now should be negligible and should allow fair competition between all players. Again we are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.

At 30+ FPS the track will now rubber in.

Minor Fixes:
In Online Custom Races AI cars that have retired will now be removed from the track correctly.

Improved AI replication on high latency / low bandwidth connections in Online Custom Races.

Corrected Professional and Expert AI difficulty on Sakhir (Bahrain) & Monza.

Fixed an issue where on certain hardware all menus would be black.

Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

Information on our previous PC patch can be found here.

Thanks for your continued feedback!


http://steamcommunity.com/app/223670/discussions/0/810939351034698500/

Smile


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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sat, 26th Oct 2013 03:10    Post subject:
F1.2013.Update.2-RELOADED Reaction


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Fugen




Posts: 2217

PostPosted: Wed, 6th Nov 2013 08:49    Post subject:
F1.2013.Update.3.and.4-RELOADED


chill out man, life is beautifull...
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fearwhatnow




Posts: 3451

PostPosted: Tue, 12th Nov 2013 11:51    Post subject:
F1.2013.Update.5-RELOADED

- Adjusted the audio balance between the players engine and AI so that the player can always hear their own engine.
- Fixed the grass on New Delhi so it will no longer seem like the car is driving on a rumble strip.
- Fixed a bug where completing a One Shot Qualifying session and then progressing to another qualifying session type could make the AI behave incorrectly.


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