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Badrien
Posts: 2118
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Ke1N
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Badrien
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ixigia
[Moderator] Consigliere
Posts: 65091
Location: Italy
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Posted: Thu, 24th Oct 2013 04:16 Post subject: |
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Install all the most hardcore mods and play it again Badrien, it will be nearly as good as the first time . And if you've been a saint in your 1st playthrough, it's time to unleash your evil side and be a complete dick. It's a very rewarding approach in these games
inz wrote: |
That was made by someone on Reddit. And Pete Hines already confirmed they're going to keep using Creation Engine for future games after TESV, so tough titty for those who want some other engine. |
This is a great news if you ask me
With some more advanced shaders and higher poly models, it will still be a more than decent engine, even for the 'nextgen' standards. As for higher res textures, we're covered. And as for the flora, we've got Vurt!
The only huge question mark is the gameplay, and the 'accessibility' factor, although thankfully the Gamebryon Engine doesn't allow proper shooting so we can rule out the full-FPS option. 
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Thu, 24th Oct 2013 04:44 Post subject: |
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Played most of the good mods, had 4 playtroughs 3 of which modded. epic game
RTX ON
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noflip
Posts: 765
Location: Sofia, BG
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Fri, 25th Oct 2013 00:00 Post subject: |
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Badrien wrote: | omg btw.. never knew it was Ron Perlman who does the epic "war war never changes" intros |
Please turn in your geek badge before you exit the building. Thank you.
(gamer badge, too...I mean c'mon...all the Fallout games had him)
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Fri, 25th Oct 2013 07:46 Post subject: |
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Maxxify wrote: | Badrien wrote: | omg btw.. never knew it was Ron Perlman who does the epic "war war never changes" intros |
Please turn in your geek badge before you exit the building. Thank you.
(gamer badge, too...I mean c'mon...all the Fallout games had him) |
I know I know...its just at the time of f1/f2 i was too young to even know who he was(wasnt much for tv then) and by f3 i just didnt think a moment it could have been him lol
I'll be holding onto that gamer/geek badge tyvm =P
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russ80
Posts: 4679
Location: Romania
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Posted: Fri, 25th Oct 2013 08:03 Post subject: |
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To the ones talking about the engine.
Yeah it's also about graphics from the get-go, but not only that. That bryoshit engine fails at combat/character handling. Everything just feels so bad and fake.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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russ80
Posts: 4679
Location: Romania
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Posted: Fri, 25th Oct 2013 09:06 Post subject: |
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The Gamebryo engine (and Bethesda's derivations thereof) is not inherently more moddable than any other engine. The TES & FO games are easily moddable because Bethesda facilitates modding. They could just as easily have done the same with another engine, had they chosen to do so. Given that they already have an existing enduser SDK and, more importantly, production pipeline based around their rebadged version of Gamebryo, it's unlikely they will move away from it any time soon. That doesn't mean they couldn't though, if there was sufficient incentive.
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Posted: Wed, 30th Oct 2013 05:17 Post subject: |
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Posted: Wed, 30th Oct 2013 05:22 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:52; edited 1 time in total
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tonizito
VIP Member
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 30th Oct 2013 06:15 Post subject: |
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Sounds okay but the "skills more like Skyrim" part... how about no?
FO3 and FO:NV skill system is fine as it is, seems like a new try to conquer the derps like in skyrim. Eh. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 30th Oct 2013 06:29 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:52; edited 1 time in total
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tonizito
VIP Member
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Posted: Wed, 30th Oct 2013 06:34 Post subject: |
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Yeah, but I want my skills leveled just like they were in FO3 and FO:NV
Also find it a bit confusing since I don't remember how you leveled your character on skyrim already 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 30th Oct 2013 06:41 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:52; edited 1 time in total
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chiv
Posts: 27530
Location: Behind You...
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Posted: Wed, 30th Oct 2013 09:03 Post subject: |
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Well if it's true, I love that last bit about skills levelling as you use them... Loved how that worked in skyrim, and I think it helps in the immersion as well, making it feel intuitive, natural and fun.
Hope they do that in fo4
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tonizito
VIP Member
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Posted: Wed, 30th Oct 2013 10:39 Post subject: |
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chiv wrote: | Well if it's true, I love that last bit about skills levelling as you use them... Loved how that worked in skyrim, and I think it helps in the immersion as well, making it feel intuitive, natural and fun.
Hope they do that in fo4 | NO! 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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chiv
Posts: 27530
Location: Behind You...
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Posted: Wed, 30th Oct 2013 10:47 Post subject: |
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YES.
Stop being so damn wrong, Toni.
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Posted: Wed, 30th Oct 2013 13:07 Post subject: |
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Just my two cents: I've recently started playing Oblivion again (intended to play FO3 originally, but it kept crashing every 10 minutes no matter what I did, so after 2 days of struggle, I gave up) and the levelling system is quite awful. Compared to that, Skyrim's system was intuitive and a helluva lot more natural. Of course, the first mod I downlaoded was one that slowed down levelling, but later on, the uncapper turned up, allowing people to tailor their character's progress according to their own needs, with a time investemnt of ca. 15 minutes. I have balanced my Skyrim game completely and had immense fun with it.
Anyway, the point I'm trying to make here is that if in FO4, skills level up as you use them, it's gonna be great. If Bethesda doesn't slow the levelling down (they won't because they have to cater for all the derps out there), an appropriate mod will surely spring up soon enough, amking the game enjoyable for hardcore palyers as well.
This is not to say that the original Fallout formula (gaining XP and levelling skills at level-up) is not good; I merely think that the skill progression method feels more natural and "realistic".
Frant wrote: | Shitass games are ruining piracy. |
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Posted: Wed, 30th Oct 2013 14:02 Post subject: |
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Skyrim shouldn't have scrapped the attributes, that was just unnecessary. You can argue about the skill leveling change either way (I'm inclined to agree that it was for the better) but removing SPECIAL from FO4 would be terrible. I hope they won't do that, but I'm also afraid they will.
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tonizito
VIP Member
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 30th Oct 2013 14:06 Post subject: |
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inz wrote: | Skyrim shouldn't have scrapped the attributes, that was just unnecessary. You can argue about the skill leveling change either way (I'm inclined to agree that it was for the better) but removing SPECIAL from FO4 would be terrible. I hope they won't do that, but I'm also afraid they will. | I hope not
That would be extremely gay but so far nothing like that was mentioned.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Sin317
Banned
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