XCOM: Enemy Unknown
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lurchx




Posts: 111

PostPosted: Fri, 22nd Nov 2013 05:04    Post subject:
I had hoped they fixed the random crashes, but no, during my first session it crashed on me after 30 mins or so.
They do seem a lot less frequent than previously, however.

I also noticed the harder difficullty, but I am enjoying the new changes and the different mission types. Im glad now that I never actually finished Enemy Unknown.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Fri, 22nd Nov 2013 14:09    Post subject:
Be careful with "Make items available" button you won't be able to equip soldiers during base assault. Game seems randomly picks them from barracks. Laughing

Managed to complete the mission with only three of my regular fully equipped and promoted soldiers, all others were rookies with default basic gear. It was beyond challenging


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Cyb3r




Posts: 615
Location: USA
PostPosted: Mon, 2nd Dec 2013 16:37    Post subject:
ah yeh that level Razz

on another note new patch is out ranging from between 70-130mb depending on what you have


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 2nd Dec 2013 17:16    Post subject:
Cyb3r wrote:
ah yeh that level Razz

on another note new patch is out ranging from between 70-130mb depending on what you have


Yeah, but no patchnotes anywhere.


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Cyb3r




Posts: 615
Location: USA
PostPosted: Mon, 2nd Dec 2013 17:27    Post subject:
yep only thing i noticed is that they broke the toolboks with the patch so no play for me some of the options in that are just mandatory (like xp in barracks and intro's off, i don't use any of the make it easier stuff)

according to one on the forums this was updated:

Nukleon
Two videos were changed, the Sectoid Commander interrogation, and a chinese legal notice. Then a bunch of engine related files were also updated, the biggest being shader files for the games Unreal Engine 3.

but without notes no way to know for sure


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Cyb3r




Posts: 615
Location: USA
PostPosted: Tue, 3rd Dec 2013 01:02    Post subject:
Hello,
This morning we launched a new patch for XCOM: Enemy Unknown and XCOM: Enemy Within. Here are the notes:

Features:
• Addition of Traditional Chinese

Bug Fixes:
• Fixed an issue where units would not return to low cover after using suppression.
• Units should no longer become stuck in walls in HQ Assault.
• Aliens entering the map on to a proximity mine will no longer cause the game to crash.


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Whatsupdog




Posts: 1279
Location: Behind You!
PostPosted: Sat, 21st Dec 2013 17:05    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 24th Apr 2014 21:31    Post subject:
Enemy Unknown is on the Play Store
https://play.google.com/store/apps/details?id=com.tt2kgames.xcomeu


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 29th Jun 2014 20:27    Post subject:
Is there any difference installing just standalone EW and having both EU+EW installed???
Seems weird that EW with 9GB would have same content + EW improvments compared to 12GB of EU Confused Confused Confused Confused Confused


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VGAdeadcafe




Posts: 22230
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PostPosted: Sun, 29th Jun 2014 21:43    Post subject:
Did they fix the random crashing ?! I wanna give this another playthrough.

Also, Enemy Within includes and actually adds stuff upon the original campaign.
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Sun, 29th Jun 2014 21:52    Post subject:
VGAdeadcafe wrote:
Did they fix the random crashing ?! I wanna give this another playthrough.

They did Smile At least in my case , the game was pretty much bug free for me with EW (sometimes the camera still have weird angles when you shoot , that's pretty much the only bug i've encountered )


out of sig inspiration for the moment Okay
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guvna




Posts: 814

PostPosted: Sun, 29th Jun 2014 22:03    Post subject:
Replaying this atm with the long war mod. It's almost like a new expansion with all the crazy shit they've added. Alien perks + new abilities makes almost every fight dangerous but you have many new tactics/gear to deal with it.

Hope you like chrysalids


Highly recommended if you are up for the extra challenge.

http://www.nexusmods.com/xcom/mods/88/?
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randir14




Posts: 4950

PostPosted: Mon, 30th Jun 2014 05:46    Post subject:
^ That mod looks insane, I think I'll re-download XCOM and try it out once I'm done with Divinity Original Sin.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 3rd Jul 2014 10:52    Post subject:
Has there been any update after Enemy Within?
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prudislav
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Posts: 29148
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PostPosted: Thu, 3rd Jul 2014 15:17    Post subject:
VGAdeadcafe wrote:
Has there been any update after Enemy Within?

iirc there were two of them for EW
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prudislav
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Posts: 29148
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PostPosted: Sun, 20th Jul 2014 10:34    Post subject:
Escort msisions are pain in the ass Sad


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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sun, 20th Jul 2014 15:02    Post subject:
Council missions in Enemy Within are much harder. Better to skip them till you get more advanced weapons and be able to field full squad.


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Interinactive
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PostPosted: Sun, 20th Jul 2014 16:32    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:56; edited 1 time in total
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 20th Jul 2014 17:16    Post subject:
Interinactive wrote:
guvna wrote:
Replaying this atm with the long war mod. It's almost like a new expansion with all the crazy shit they've added. Alien perks + new abilities makes almost every fight dangerous but you have many new tactics/gear to deal with it.

Hope you like chrysalids

Highly recommended if you are up for the extra challenge.

http://www.nexusmods.com/xcom/mods/88/?


Does this mod pause/freeze for you every few minutes? I know it's a mod in Beta, just checking to see if it's just me


playing it too, no freezes or anything of the sort.


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 20th Jul 2014 22:29    Post subject:
Been trying this. Chrysialids were bad enough anyway, but these are insanely hard - I'm really struggling with this version of the game, not sure if I'm just utterly crap or not.

I do notice a tendency to exhale loudly when I finally complete a mission - and I am numb to the number of honoured dead too - before I would be sad when one of my top team members was zombified or something, but now I just shrug and move on Laughing


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Megahoover




Posts: 710
Location: Sweden
PostPosted: Mon, 21st Jul 2014 17:59    Post subject:
Interinactive wrote:


Does this mod pause/freeze for you every few minutes? I know it's a mod in Beta, just checking to see if it's just me


Same for me, have you find a fix for this?

My card: AMD Radeon HD 6950 2GB
Can´t find any solution to this.. Sad

No problems when playing Xcom EW
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JHawkins




Posts: 988

PostPosted: Tue, 22nd Jul 2014 15:48    Post subject:
damn, cant get long war working with the "isodemo" guess ill have to look for a cheap place to get the game


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sunny4u




Posts: 850

PostPosted: Tue, 22nd Jul 2014 16:30    Post subject:
There's a thread about the isodemo and the long war mod on cs.rin forum, it doesn't look like an easy job though. Smile
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Tue, 22nd Jul 2014 16:52    Post subject:
A tip, dont start on classic in The Long War, if you not expert on xcom..

Some missions are really tough, and your kb & mouse will suffer.. Crying or Very sad
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r3dshift




Posts: 2819

PostPosted: Sun, 21st Sep 2014 14:31    Post subject:
So, folks, I'm about to isodemo XCOM; I suppose I should start with EU first, then move on to EW. Question is, what mods are recommended in order to truly enjoy the game? I'm thinking about gameplay changes, as I remember having read on various forums that there are severe problems with the vanilla game, mainly due to excessive and illogical randomisation and/or design decisions.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 21st Sep 2014 15:05    Post subject:
You just just start with EW, as it includes the base game missions too. It also fixes many of the things of the base game.

Mods i can't help you with, but take a look here:
http://www.nexusmods.com/xcom


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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 21st Sep 2014 15:11    Post subject:
r3dshift wrote:
So, folks, I'm about to isodemo XCOM; I suppose I should start with EU first, then move on to EW. Question is, what mods are recommended in order to truly enjoy the game? I'm thinking about gameplay changes, as I remember having read on various forums that there are severe problems with the vanilla game, mainly due to excessive and illogical randomisation and/or design decisions.

Screw the mods on the first playthrough.

Just play Enemy Within, updated if you can. (I had to find cracked updated exe on cs rin, tailored to my CPU, because of steam's CEG protection, good fucking luck to you)
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 21st Sep 2014 17:03    Post subject:
EW - such a great game, although I suppose you might say the cybernetic suits are a little overpowered... but that last mission.. just so...
 Spoiler:
 


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r3dshift




Posts: 2819

PostPosted: Sun, 21st Sep 2014 17:52    Post subject:
Thanks for all the replies, good thing I've downloaded EU, as now I need to grab EW too. Very Happy


Frant wrote:
Shitass games are ruining piracy.
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r3dshift




Posts: 2819

PostPosted: Sun, 21st Sep 2014 22:12    Post subject:
Yet another question: with EW installed, should I play EU or EW? Does EU include and benefit from all the improvements to EW? Is the story/are the maps completely different in the two iterations?


Frant wrote:
Shitass games are ruining piracy.
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