Call of Duty: Ghosts - The Phantom Ram
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Fugen




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PostPosted: Tue, 26th Nov 2013 11:34    Post subject:
Call.of.Duty.Ghosts.Update.3.and.Crack-3DM


chill out man, life is beautifull...
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prudislav
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PostPosted: Tue, 26th Nov 2013 11:35    Post subject:
lol - wil check if they fixed that freezes in menu for my best PC


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Last edited by prudislav on Tue, 26th Nov 2013 11:57; edited 1 time in total
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LittleBigProblem
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PostPosted: Tue, 26th Nov 2013 11:55    Post subject:
SteamDRM wrote:

New features:




Shocked Shocked Shocked Shocked Shocked
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JBeckman
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PostPosted: Tue, 26th Nov 2013 12:01    Post subject:
No info on what that changed, from looking at the modified files it's further PhysX implementations but also some other fixes.
(iw6sp64_ship, code_nvidia.ff, patch_code_post_gfx.ff and imagefile62.pak which I guess is related to the graphics or textures the game uses.)

EDIT: Ah so that's what it did.
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JBeckman
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PostPosted: Tue, 26th Nov 2013 12:13    Post subject:
Fur can be set to off, low or high and turbulence isn't available since I don't have a Nvidia GPU.

Riley doesn't look that different though (Dynamic Fur on High) but the tail is better although a bit flickery.

EDIT: Screens, neither Low nor High seem to affect performance much at all but they look pretty similar if not identical so possibly you do need a CUDA capable GPU (Nvidia) for it to function.









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kryon




Posts: 1345

PostPosted: Tue, 26th Nov 2013 12:35    Post subject:
I was wondering if this patch did anything to the general performance of the game?

After update 2 I managed to get 60fps with my 680GTX (Fxaa, All maxed except Depth of Field and Shadows) but I got this stutter all across the board.

Thanks.


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JBeckman
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PostPosted: Tue, 26th Nov 2013 12:37    Post subject:
Not that I noticed (Currently the framerate is around ~40 to 50 FPS which is what it's usually been since the later 13.11 beta drivers.) and according to the Steam forum discussion about this update the game is still a bit unstable after this patch so that was apparently not improved either.
(But that might also be a bit exaggerated since well it's the Steam forums.)

EDIT: Oh stuttering, I've not noticed anything but the game does use a lot of VRAM (And system RAM.) if you use the highest settings so maybe that's something to check on?
(Over 2 GB usage for VRAM seems common from what I've read though I've not checked it myself.)

(System RAM usage usually starts around 1 to 1.5 GB but steadily grows the longer you play, seems it can exceed 4 GB at times which seems strange to me since it loads and unloads data for each level, it's not like it's all one huge open map and even if it was there would have been a streaming system handling memory usage.)
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sausje
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PostPosted: Tue, 26th Nov 2013 12:47    Post subject:
That's odd, i only have the fur option? Confused


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JBeckman
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PostPosted: Tue, 26th Nov 2013 12:48    Post subject:
Me too, I assumed it was since I had a AMD GPU and thus can't use CUDA but since you likely (From how you wrote that.) have a Nvidia GPU you should have that option.
(And apparently the fur effect is really demanding on high whereas I barely notice a difference so it might also require CUDA to work as intended even if the option is available.)
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Shocktrooper




Posts: 4567

PostPosted: Tue, 26th Nov 2013 13:18    Post subject:
Yes I also have only the Fur option. Guess they fucked up somehow
Nvidia 660 Ti..but it doesnt matter.
The texture streaming issue/blurry textures are still not fixed, I can't play the game like that.
Are IW even aware of this? Is this problem happening only on certain gfx cards?
If it was a VRAM issue, other cards with 2gb vram would have the same problem.
Maybe it is because of the limited 192bit memory interface.
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SteamDRM




Posts: 2832

PostPosted: Tue, 26th Nov 2013 13:22    Post subject:
Shocktrooper wrote:

Yes I also have only the Fur option
Nvidia 660 Ti..but it doesnt matter.


I have both. Nvidia GTX 460 + 331.82
But haven't tried any of them - my performance is bad enough. Laughing
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sausje
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PostPosted: Tue, 26th Nov 2013 13:55    Post subject:
Same drivers..

Guess they fucked something up as usual Laughing


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prudislav
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PostPosted: Tue, 26th Nov 2013 14:05    Post subject:
prudislav wrote:
lol - wil check if they fixed that freezes in menu for my best PC

nope - its even worse now
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warriormax
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PostPosted: Tue, 26th Nov 2013 15:54    Post subject:
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mcerikson




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PostPosted: Wed, 27th Nov 2013 03:31    Post subject:
update 1, update 2, update 3, still nothing fixed, same stuttering unplayable for pc users, this is a slap to ur face, a lie best described, this aint next gen,this is 7 years reversion and even worse than that. Saddens me even more when i see ol Raven is involved in such scam.


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chiv




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PostPosted: Wed, 27th Nov 2013 08:42    Post subject:
...


i shot the shark Sad


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Pey




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PostPosted: Wed, 27th Nov 2013 15:46    Post subject:
Is Turbulence already out? i only see the fur option, pretty crappy tbh. I´ll try to replay the second mission later -where wolves jump at you.



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tw1st




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PostPosted: Wed, 27th Nov 2013 15:55    Post subject:
I love this guys videos, even though many people find them annoying. Hilarious to me!



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escalibur




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PostPosted: Wed, 27th Nov 2013 16:09    Post subject:
Dat ending Laughing


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Fugen




Posts: 2233

PostPosted: Thu, 28th Nov 2013 10:28    Post subject:
Call.of.Duty.Ghosts.Update.3-RELOADED

Code:
You do not need any previous updates for this release.


chill out man, life is beautifull...
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SteamDRM




Posts: 2832

PostPosted: Thu, 28th Nov 2013 17:51    Post subject:
SteamDRM wrote:
Shocktrooper wrote:

Yes I also have only the Fur option
Nvidia 660 Ti..but it doesnt matter.


I have both. Nvidia GTX 460


Ah, just launched the SP today and i have only fur option there.
PhysX turbulence is available only in MP it seems... Rolling Eyes
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JBeckman
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PostPosted: Thu, 28th Nov 2013 17:59    Post subject:
http://physxinfo.com/news/11914/apex-turbulence-and-dynamic-fur-now-in-call-of-duty-ghosts/

Yeah apparently only fur is available in SP, fur and turbulence are both available in MP.
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Breezer_




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PostPosted: Thu, 28th Nov 2013 18:06    Post subject:
Has to be the most worst usage of PhysX ever. Not to mention that smoke basically gives advantage over normal smoke Laughing
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warriormax
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PostPosted: Thu, 28th Nov 2013 19:03    Post subject:
JBeckman wrote:
http://physxinfo.com/news/11914/apex-turbulence-and-dynamic-fur-now-in-call-of-duty-ghosts/

Yeah apparently only fur is available in SP, fur and turbulence are both available in MP.


$$$XxX_WHALE-CUM-2-DA-N3X7XxXG3N_XxX$$$
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ixigia
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PostPosted: Thu, 28th Nov 2013 21:31    Post subject:
warriormax wrote:
JBeckman wrote:
http://physxinfo.com/news/11914/apex-turbulence-and-dynamic-fur-now-in-call-of-duty-ghosts/

Yeah apparently only fur is available in SP, fur and turbulence are both available in MP.


$$$XxX_WHALE-CUM-2-DA-N3X7XxXG3N_XxX$$$

wow

such fur much nextgen

so authentic

wow
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prudislav
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PostPosted: Wed, 4th Dec 2013 13:50    Post subject:
Quote:
“Well no, obviously not – and obviously I don’t agree with the critics there. I know that Call of Duty’s a polarising franchise with some of the critics, and it’s clear to me that not all the critics like our strategy of making a game every year, but thankfully our fans do.

“It’s also clear to me that the critical response doesn’t always mirror the fans’ appreciation of a game. We actually do read the critics’ comments and take them into consideration during our creative process, but we just can’t measure ourselves by that yardstick alone.

“Our most important audience is our fans, so we try to stay laser-focused on making games that they love. If you look at the fact that [Ghosts is] the most pre-ordered game of the year, it’s the most pre-ordered next-gen game of the year, it’s already the number one most played on Xbox Live, and that we’re seeing longer average playtimes than ever before, we’re confident that we’re doing well by the criteria that matter most.”

http://www.vg247.com/2013/12/04/call-of-duty-ghosts-critical-response-doesnt-mirror-fan-appreciation-says-activision/
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xExtreme




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PostPosted: Wed, 4th Dec 2013 13:54    Post subject:
Aww Yeah LOL Reaction
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sabin1981
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PostPosted: Wed, 4th Dec 2013 13:59    Post subject:
prudislav wrote:
Quote:
“Well no, obviously not – and obviously I don’t agree with the critics there. I know that Call of Duty’s a polarising franchise with some of the critics, and it’s clear to me that not all the critics like our strategy of making a game every year, but thankfully our fans do.

“It’s also clear to me that the critical response doesn’t always mirror the fans’ appreciation of a game. We actually do read the critics’ comments and take them into consideration during our creative process, but we just can’t measure ourselves by that yardstick alone.

“Our most important audience is our fans, so we try to stay laser-focused on making games that they love. If you look at the fact that [Ghosts is] the most pre-ordered game of the year, it’s the most pre-ordered next-gen game of the year, it’s already the number one most played on Xbox Live, and that we’re seeing longer average playtimes than ever before, we’re confident that we’re doing well by the criteria that matter most.”

http://www.vg247.com/2013/12/04/call-of-duty-ghosts-critical-response-doesnt-mirror-fan-appreciation-says-activision/


Sadly they have a point Sad Each new iteration of the game sells multiple millions of copies - that's a strong message to send to Activision, saying that what they're doing is obviously working and critics be damned.
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sausje
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PostPosted: Wed, 4th Dec 2013 14:09    Post subject:
As long as the money flows and they make their profit margin on it, they WILL keep milking it Sad


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tw1st




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Location: New Jersey
PostPosted: Wed, 4th Dec 2013 14:15    Post subject:
my god... I know CoD has been declining for YEARS....but with ghosts... it's almost like they are insulting gamers.

C'mon now! CoD needs to stop pls.


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