If they keep up what they started with CK2 and carried on with EU4, this will be fucking awesome.
Just started reading one of those dime-a-dozen books filled with old pictures from every major moments in WW2 history. Made me want to play HOI3. I think I can wait.
Better after all the expansions and patches. I still prefer HOI 2. But seeing how well the revamps for CK and EU series went, i'm pretty optimistic for both EvW and HOI4. Sure, i'm not exactly happy with the DLC continuous releases, but at least Paradox tries hard to keep the balance and solve the bugs in their games.
They've also combined several of the different map modes into one - when you're zoomed out, you're essentially looking at the diplomatic mode, but as you get closer and closer to the ground, the block colours start to fade and the actual terrain features start coming through, so eventually you're left with a view of the terrain, but bathed in a coloured glow of the different nations.
Nice. More subtle and gives both graphical fidelity and information at the same time.
Quote:
Battleplans is the most obvious example of this design approach - while (for the moment) you still have the option to control your armies in the traditional manner, what Hearts of Iron IV is pushing for is for you to create a 'Battleplan', and then assign units to that plan and let the combat AI execute that plan for you.
I'm happy with this. I never managed big frontlines myself. I might take control of a Corp or might even an Army, but anything above that would be a nightmare. If they pull this off, they just might make me feel like a grand marshal and as much as they explained, it sounds very promising.
Quote:
The game 'officially' ends in 1948, but the team want things to remain as interesting as possible right up till that point, and you'll have the option to just keep playing until you run out of content, essentially.
I really do hope they can pull it off, I like the grand marshal feeling better And yeah it's about time that they added the option to keep going on instead of modding it like almost everyone does.
Planning also has one other interesting effect: it makes Hearts of Iron 4 one of the first strategy games I’ve ever seen with a convincing espionage model.
You see, it’s important to draw up war plans because units get bonuses if they have time to reach their jump-off points and prepare for the attack. You are weaker if you order units around at a whim, so you plan and prepare for operations.
But plans can be stolen. This is actually kind of brilliant. Espionage usually fails in games because there are no secrets to steal. There is not enough diplomatic or strategic inertia to prevent players from doing whatever they want, whenever they want to do it. So you end up with “spies” being used as sabotage units, or as rumor mongers who give you vague reports of, “Someone is building up a fleet” or “Russia is going to attack Germany”. Hearts of Iron 4 looks to solve these problems by encouraging players to invest in laying the groundwork for major campaigns, at the risk of having spies stumble upon them. It’s a very cool idea, and one I very much hope to see used elsewhere.
That sounds fantastic. You can draw up an invasion plan, but that plan is vulnerable to be stolen so the target can prepare if they know about it or even make preemptive strikes to mess up your preparations. Espionage is actually vital and not just useful.
Still playing HoI2:DH with WIF2 over here, since I think HoI3, even TFH with Black Ice, is a fucking mess.
+1
Ive spent 1000 hours+ on HOI2, went out and bought HOI3 the minute it was out, but my playing time with HOI3 is still under 20 hours I think They made all the wrong design decisions for my tastes sadly.
There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
Still playing HoI2:DH with WIF2 over here, since I think HoI3, even TFH with Black Ice, is a fucking mess.
+1
Ive spent 1000 hours+ on HOI2, went out and bought HOI3 the minute it was out, but my playing time with HOI3 is still under 20 hours I think They made all the wrong design decisions for my tastes sadly.
Right? Visually, it's rather ugly, the engine is clunky, creating an efficient OOB and appointing leaders is badly done, tentacular and not clear at all, the event system is a joke.
I want a WWII experience, not a sandboxy clusterfuck. I think they made a huge step backward with their new engine. I find absolutely no joy and no fun in playing HOI3, VIC2 and EU3.
Most of paradox's grand strategies always were largely improved and made awesome by mods, but even those can't save the new installements for shit. Have you ever played VIC1 with mods then VIC2 with mods? Almost 10 years separates these two, and yet the first one is way better. PARADOX, YYYYOU DONE FUCKED UP NOW!
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Finally some in game footage...don't get your hopes up, it's just Joe filming the screen while the dev shows off the planning system, but still, good to see something that everyone was talking about.
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