Battlefield 4
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 12th Feb 2014 22:06    Post subject:
Prefetian wrote:
Hahaha, you can be a real condescending prick sometimes.
But that's ok, not going to take it personally. Wink

It's not mate, most of that is aimed towards the "vets".

Quote:
And this is a typical thing for BF4, never had it in cs, cod, quale 1-3 or moh:aa.

Which is GoldSrc for CS, Tech 1-3 for the other mentioned games (all the same engine).

Quote:
Did I have other weird latency related or hit-detection issues? Yes.
Were they as profound as they are in the BF? No.

"Preffy, what's the weirdest hit-detection issue you've had in any other game?"
-Once when I was playing Moh:spearhead I saw my friend empty a whole smg clip/mag/whatever into an enemy at point blank while the enemy was emptying his gun as well.
5 seconds later the enemy timed out tho.

Well then again, you've just not been on servers where there was a player with packet loss. Because what happens then is that you shoot and...nothing. And then half a second later he's in a completely different position and does hit you in the meantime. Happens in Quake and CS, because their netcodes are quite similar. Especially on public servers that was always quite common (and still is if you play QL).
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Feb 2014 22:12    Post subject:
Let me just put it this way;
Servers I used to join with the older games had a ping of 15-30, with BF4 it's 20-40.
And most players who joined back then didn't have a ping over 80 (no clue about their overall connection tho).
But I am not lying nor exaggerating when I say that I have not have had that happen what you just explained.


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 12th Feb 2014 22:15    Post subject:
2 seconds later ?

I'd like to see that. I really want to.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Feb 2014 22:17    Post subject:
Sin317 wrote:
2 seconds later ?

I'd like to see that. I really want to.


Juiveturkey wants proof, huh?!?
Lemme get dem piccies 4 ya mah snowflake, just a couple of dem pages backs and ya C it all my man.
Booyakasha, wiggywham!
Peace out sider!


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 12th Feb 2014 22:20    Post subject:
Yeah, show me proof of those 2 second delays. I'd like to see that.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Feb 2014 22:25    Post subject:
Sin317 wrote:
Yeah, show me proof of those 2 second delays. I'd like to see that.


Shalom lahaiem!
I hurd dat pressing dem buttons is hard and requires dem skills.
Is u sayin' u dun have da skills, cuz dat would B bad my main man.
Kush kush 4 all, Jah bless!


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 12th Feb 2014 22:29    Post subject:
still waiting for that 2 second delay clip.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Feb 2014 22:31    Post subject:
Sin317 wrote:
still waiting for that 2 second delay clip.


Shama-lama-ding-dong!
I B still waiting for ya to use dem broken fingers 2 go backs dem pages on da forumz.
P-keg, is a fingers broken so the clickies dun work?
Smaug, rap love!


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Feb 2014 22:38    Post subject:
Guten tag!
My main man, since ya fingers R broken I will make the helps!
Do ya C dem vids now my retarded Bilo?
Much love, happy tree friends.






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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 12th Feb 2014 22:43    Post subject:
in neither clip there is a 2 second delay. So .. still waiting.

Add to that, that whoever made the first clip has to be a real moron lol. Example : when he says he got killed by p226 in 3-4 shots, yet he had to use 7.8 shots, he ignores a) the range (he was like 3 times further away) and b) the other guy shooting at him from the outside when he died.


Anyway, keep 'em coming.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Feb 2014 22:50    Post subject:
Salam alekum!
Ya man, dey B real morons cuz dem nabs dun have da skillz u gots man!
U B da pro in all da gamez and da ultimate JUDGE DREDD!
Jah Bless, weedLove!



My main man, lemme give u prohiunt on how 2 count.
1 Mississippi, 2 Mississippi.


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tonizito
VIP Member



Posts: 51430
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 12th Feb 2014 23:07    Post subject:
As of now, if I could describe this game in one word it would be: inconsistent.

At least for what I mostly play, derpDM and comparing that directly with BC2, BF3 and... well, pretty much every other MP game that I've ever played for a while.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 12th Feb 2014 23:29    Post subject:
Prefetian wrote:
Salam alekum!
Ya man, dey B real morons cuz dem nabs dun have da skillz u gots man!
U B da pro in all da gamez and da ultimate JUDGE DREDD!
Jah Bless, weedLove!



My main man, lemme give u prohiunt on how 2 count.
1 Mississippi, 2 Mississippi.


Death 1 = just under 2 seconds delay from when the player started shooting.
Death 2 = utterly insane, the only excuse for that would be like, playing with network smoothing on maximum or something
Death 3 = headshot... example of a good kill TBH.
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Thu, 13th Feb 2014 00:46    Post subject:
Holy shit, this thread is a battlefield alright Very Happy

I must admit, even if this game is rough as hell and always manages to get me angry for the wrongest reasons, it's still the only multiplayer shooter at the moment that has a certain appeal to me.
The fact that I'm used to playing under a fuckton of lag with my epic 3.8Mbit from 2004 probably softens my judgement a lot, and it might not be the l337 "competitive" shooter that they were sponsoring, but it's still a melting pot of variety and entertaining action when you don't feel the need to punch the monitor. It's perfect for some casual fun, without being too dumb (yes Doody, I'm looking at you)

Though it really pisses me off immensely that all the DICEA poeple don't give a damn about the most banal/easily fixable glitches, that's undeniable. I mean the obvious stuff that would require like the 1% of their time, but nope, they will simply ignore those just because they're busy repacking DLCs, promoting bullshits and show the finger to constructive criticism. Razz
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 13th Feb 2014 01:00    Post subject:
well, "easy to fix" is easy to say Smile You don't really know that (nobody does i guess, not even DICE lol).
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hailey




Posts: 866

PostPosted: Thu, 13th Feb 2014 01:14    Post subject:
I started playing every day in feb to get a battlepack but realized I don't enjoy it at all so I stopped. I'll try again when second assault comes out. Something about BF4 though makes me simply hate playing it, and that hasn't happened with BF3 or BC2 before that
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Areius




Posts: 14858

PostPosted: Thu, 13th Feb 2014 10:03    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:17; edited 1 time in total
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tonizito
VIP Member



Posts: 51430
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 13th Feb 2014 10:11    Post subject:
Damn gay-ass update for something that I probably do not own! Mad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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celltech




Posts: 366

PostPosted: Thu, 13th Feb 2014 10:15    Post subject:


Last edited by celltech on Fri, 3rd Aug 2018 10:08; edited 1 time in total
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tonizito
VIP Member



Posts: 51430
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 13th Feb 2014 10:16    Post subject:
Then again, maybe I do need it Laughing
Thought it was just stuff preparing the game for the next "expansion pack".

EDIT: No...

Quote:
Could not join this server: game and server version mismatch



Rage


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Areius




Posts: 14858

PostPosted: Thu, 13th Feb 2014 10:20    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:17; edited 1 time in total
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randir14




Posts: 4950

PostPosted: Thu, 13th Feb 2014 10:22    Post subject:
Holy shit they finally fixed the grass physics...months after people on Battlelog began complaining about it.
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tonizito
VIP Member



Posts: 51430
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 13th Feb 2014 10:32    Post subject:
randir14 wrote:
Holy shit they finally fixed the grass physics...months after people on Battlelog began complaining about it.
It's the other way around: the game sold *enough* for them to fix it Smug


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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escalibur




Posts: 12152

PostPosted: Thu, 13th Feb 2014 10:41    Post subject:
Quote:
-Players now have to explicitly enable Mantle, as it is no longer enabled by default



Laughing



ps. Another 'useless' patch without tickrate increase. Sad


Last edited by escalibur on Thu, 13th Feb 2014 10:44; edited 1 time in total
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madness




Posts: 13320

PostPosted: Thu, 13th Feb 2014 10:44    Post subject:
So they say they fixed gunner seat crash...but what about the missing gun? Razz
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 13th Feb 2014 10:46    Post subject:
Well that will come in the next patch, where another dev has overwritten the fix for the crash and implemented the gun.

And then they will merge both changes in the next fix and remove the gunner seat from the game Cool Face


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 13th Feb 2014 10:51    Post subject:
escalibur wrote:
Quote:
-Players now have to explicitly enable Mantle, as it is no longer enabled by default



Laughing



ps. Another 'useless' patch without tick-rate increase. Sad


they won't change tick-rate.

And secondly, why would that be in a client side patch lol. Nothing of the "net-code" would be patched client-side.
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madness




Posts: 13320

PostPosted: Thu, 13th Feb 2014 10:53    Post subject:
PumpAction wrote:
Well that will come in the next patch, where another dev has overwritten the fix for the crash and implemented the gun.

And then they will merge both changes in the next fix and remove the gunner seat from the game Cool Face


Aww Yeah
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matija14




Posts: 151
Location: Slovenia
PostPosted: Thu, 13th Feb 2014 11:03    Post subject:



This bug is back!!! Sad Also when playing TDM got 2 CTD's for no reason. Nice patch so far. Laughing
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 13th Feb 2014 12:01    Post subject:
Seriously, it seems as if they are constantly overwriting code as if they don't have a proper versioning platform or anything like GIT/SVN ? Laughing


Dev 1: "Guys, anyone working on the error #100343? I checked-out the code for this some weeks ago and could start working on it right now."
Dev 2: "Nope"
Dev 3: "Nope"
Dev 4: "Nope what is that?"
Dev 5: "Nope"
Dev 6: "Well Dev 7 did something on balancing but I'm not sure if he incorporated his changes into the code."
Dev 1: "Where is Dev 7?"
Dev 6: "Dunno lol, holiday mby?"
Dev 1: "Fuck him anyway, my fix is more important... Aaaand committed."

Surprisingly two weeks later: "New patch is out and introduces old bugs"


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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