Dark Souls 2
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JBeckman
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Posts: 35089
Location: Sweden
PostPosted: Tue, 1st Apr 2014 14:32    Post subject:
http://steamdb.info/app/236430/#section_history
( http://steamdb.info/sub/41171/#section_history )

Quote:
Added this app to a package Dark Souls II Early Access


Wonder what that could be, for reviewers or something? video streamers? beta testing?
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Aska.nl




Posts: 52
Location: Talon V
PostPosted: Tue, 1st Apr 2014 14:43    Post subject:
That swirling staff.
 Spoiler:
 
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remyleblau
Banned



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Location: Poland
PostPosted: Tue, 1st Apr 2014 14:47    Post subject:
Aska.nl wrote:
That swirling staff.
 Spoiler:
 



thx, gonna check that. came back to ds2 after few weeks break and finally killed ancient with mage character, now for the dark lurker =]


Last edited by remyleblau on Tue, 1st Apr 2014 15:40; edited 1 time in total
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Tue, 1st Apr 2014 15:27    Post subject:
JBeckman wrote:
http://steamdb.info/app/236430/#section_history
( http://steamdb.info/sub/41171/#section_history )

Quote:
Added this app to a package Dark Souls II Early Access


Wonder what that could be, for reviewers or something? video streamers? beta testing?


It could have something to do with the stupid pre-order bonus weapons. For some reason they are called Early Access Weapons on the steam page.
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Neon
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PostPosted: Sat, 5th Apr 2014 09:33    Post subject:
[Rumor] Dark Souls II PC has very expansive graphics options





http://www.neogaf.com/forum/showpost.php?p=106976501&postcount=240
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lolozaur




Posts: 26310

PostPosted: Sat, 5th Apr 2014 09:44    Post subject:
meh dont believe it til i see it
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JBeckman
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PostPosted: Mon, 7th Apr 2014 12:37    Post subject:
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PumpAction
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PostPosted: Mon, 7th Apr 2014 15:42    Post subject:
Surprised I miss world detail though Mad Please please, have the nice debris and shit lying around Sad


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Neon
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PostPosted: Mon, 7th Apr 2014 15:54    Post subject:
In before DS2fix 0.1 that allows E3 lighting Cool Face
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remyleblau
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PostPosted: Mon, 7th Apr 2014 15:56    Post subject:
not gonna happen.
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Keit




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PostPosted: Mon, 7th Apr 2014 16:09    Post subject:
Yeah a bit different unlocking framerate + allowing other resolutions and replacing the lighting engine.
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PumpAction
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PostPosted: Mon, 7th Apr 2014 16:38    Post subject:
Neon wrote:
In before DS2fix 0.1 that allows E3 lighting Cool Face
E3 lighting isn't true. It wasn't just lighting. There were extra details in the level architecture. Not only different textures, but the differences are actually that almost all bump/specular textures seem to be gone, less dynamic sources, more and bigger global lighting. Less effects and post processing and other level assets and details! Sad I guess remy is right...


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dsergei




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Location: Moscow, Russia
PostPosted: Mon, 7th Apr 2014 22:31    Post subject:
https://twitter.com/bradshoemaker/status/453266246847303681

Quote:
Just recorded a preeeetty long Dark Souls II PC QL with @VinnyCaravella. It'll be up tomorrow morning at 9.
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Boneleech




Posts: 1439

PostPosted: Mon, 7th Apr 2014 22:32    Post subject:
Dark Souls 2: Prepare to squint
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ixigia
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Posts: 65115
Location: Italy
PostPosted: Tue, 8th Apr 2014 01:13    Post subject:
PumpAction wrote:
Neon wrote:
In before DS2fix 0.1 that allows E3 lighting Cool Face
E3 lighting isn't true. It wasn't just lighting. There were extra details in the level architecture. Not only different textures, but the differences are actually that almost all bump/specular textures seem to be gone, less dynamic sources, more and bigger global lighting. Less effects and post processing and other level assets and details! Sad I guess remy is right...

Yep, I have the same sensation. There was much more than just better lighting effects, but I have to admit, if those options are legit, and 60fps are guaranteed, as well as well implemented mouse controls with no weird accelerations, then I could even forget about the downgrade Razz

Those are some big ifs though Cool Face
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Tue, 8th Apr 2014 10:18    Post subject:
So I listened to their podcast. The game runs at 60 fps, there are some minor shader improvements, but the lighting and the textures are the same. It does look better due to higher resolution. The largest benefit of the pc version are the decreased loading times. According to them they are around 2-4 seconds off an HDD. One guy mentioned that he couldn't even read most of the loading screens. They didn't mention the controls. A video is coming up later today.
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madness




Posts: 13322

PostPosted: Tue, 8th Apr 2014 10:19    Post subject:
dsergei wrote:
https://twitter.com/bradshoemaker/status/453266246847303681

Quote:
Just recorded a preeeetty long Dark Souls II PC QL with @VinnyCaravella. It'll be up tomorrow morning at 9.


QL means... ?
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dsergei




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Location: Moscow, Russia
PostPosted: Tue, 8th Apr 2014 10:20    Post subject:
Quick Look.
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Guyver




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PostPosted: Tue, 8th Apr 2014 10:38    Post subject:
cool! finally we can see some action!


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Neon
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Location: Poland
PostPosted: Tue, 8th Apr 2014 10:51    Post subject:
They talk about it on the Giant Bombcast, here's the full conversation:




TL;DL- the port seems good, load times are 2-4 seconds compared to 20 seconds on X360/PS3 even on a normal HDD, it keeps 60 FPS even on a medium-ranged PC, it has Steam achievements, it's "the version to play, bar none"
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PumpAction
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PostPosted: Tue, 8th Apr 2014 11:54    Post subject:
OK... Will wait for sale to buy Okay Okay Okay Damn game developers with good game mechanics! Crying or Very sad


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lolozaur




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PostPosted: Tue, 8th Apr 2014 11:54    Post subject:
meh im waiting to see how mouse feels Laughing
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sabin1981
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PostPosted: Tue, 8th Apr 2014 13:32    Post subject:
Yup, they even confirm that the lighting is the same broken shit from console. It's a preview build but there's pretty much no chance the E3 lighting or detail is ever coming back. Bait and switch.
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JBeckman
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Posts: 35089
Location: Sweden
PostPosted: Tue, 8th Apr 2014 13:36    Post subject:
Unless they make a PS4/XBO "next-gen" version of the game in a few months or something, although for us on the PC version (And perhaps those on the X360/PS3 versions.) there's likely a very low to non-existing chance of the game being upgraded to that.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Tue, 8th Apr 2014 13:49    Post subject:
It's also quite funny how none of the ds community 'gurus' (enb, vaati) mentioned that in their pre-release content. Many of them played that e3 build.. I mean - yeah you don't bite the hand that feeds you, but not even a single mention.

FROM could have explained this in advance. I mean it's a pretty common thing to cut down visuals to meet performance requirements.
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madness




Posts: 13322

PostPosted: Tue, 8th Apr 2014 13:53    Post subject:
Pretty sure I heard that Vaati guy talked about it and how he also hates it got downgraded, but loves the game despite it.
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remyleblau
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PostPosted: Tue, 8th Apr 2014 14:00    Post subject:
Enb also talked about it, game with the previous lighting system was basically unplayable, they had to cut it out due to low fps.

and vaati with his 'patronate' shit is getting pretty ridiculous.
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dsergei




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Location: Moscow, Russia
PostPosted: Tue, 8th Apr 2014 14:16    Post subject:
Was that before release? I only remember vaati saying the framerate was pretty unstable during the e3 playthrough video.
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KillerCrocker




Posts: 20503

PostPosted: Tue, 8th Apr 2014 14:26    Post subject:
remyleblau wrote:
Enb also talked about it, game with the previous lighting system was basically unplayable, they had to cut it out due to low fps.

and vaati with his 'patronate' shit is getting pretty ridiculous.

yeah enb said this.

They just aimed too high for old consoles and could not afford to make the new lighting engine for pc version I guess.
As long as its 60fps, looks better and have sharp textures It will be okay


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prudislav
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PostPosted: Tue, 8th Apr 2014 18:06    Post subject:
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